MusicMaker Manual
MusicMaker Manual
MusicMaker Manual
MAKER
2016
English language
manual
Copyright
This documentation is protected by law. All rights, especially the right to duplicate,
circulate, and translate, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or
other processes, or transmitted into a language used for machines, especially data
processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in
and changes to the contents as well as program modifications reserved.
Copyright MAGIX Software GmbH, 1994-2015. All rights reserved.
MAGIX is a registered trademark of MAGIX GmbH & Co. KGaA
All mentioned MAGIX product names are registered trademarks of
MAGIX Software GmbH
Other mentioned product names may be registered trademarks of the respective
manufacturer.
This product uses MAGIX patent pending technology.
VST and ASIO are registered trademarks of Steinberg Media Technologies GmbH.
Preface
Preface
MAGIX Music Maker 2016 Live offers an easy start and the option to dive deeper into
the world of music production. A giant, high-quality sound archive, an especially
intuitive approach to creating original music, plus many useful functions result in an
unbeatable complete package for making your own songs.
The handling is especially easy and consistent. The included sound files can be
combined with the software synthesizers easily. MP3 songs can be used with audio
CD tracks, your own music recordings and even videos, photos or graphics. Even VST
and DirectX plug-ins or MIDI files can be added easily.
This turns your computer into a universal production studio for music and all other
kinds of multimedia files. The included CD-quality musical building blocks can all be
easily combined since they are all categorized according to tempo and harmony. And
for those of you who want to start making songs effortlessly and straight away, the
integrated "Song Maker" will take care of almost everything for you.
The tutorial (view page 22) starts off by explaining all of the basic features in the
program and then goes on to provide complete, detailed descriptions of each of the
functions. If you prefer to discover the many possibilities of the program by yourself,
you can also use the PDF manual and the Help feature as references. An alphabetical
index is included at the very end.
Have fun with MAGIX Music Maker 2016 Live.
The MAGIX Team
Support
Dear MAGIX customer,
Our aim is to provide fast, convenient, solution-focused support at all times. To this
end, we offer a wide range of services:
Support
Here you can find a summary of our technical support telephone numbers:
http://support.magix.net/
Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden,
Germany
Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno,
NV 89502, USA
Please make sure you have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard drive, etc.),
sound card configuration (type, driver)
Information regarding other audio software installed
Orders
Product consulting (pre-purchase)
Upgrade requests
Returns
Europe
Monday - Friday, 09:00-16:00 GMT
U.K.: 0203 3189218
Denmark: 45 699 18763
Sweden: 46 852 500713
Finland: 35 89 42419023
Norway: 47 210 35843
North America
9 am to 4 pm EST Mon-Fri
Phone: 1-305-722-5810
Table of Contents
Copyright
Preface
Support
Introduction
What is MAGIX Music Maker 2016 Live?
What's new in MAGIX Music Maker 2016 Live?
The Features
Additional features of the Live version
13
13
14
16
19
21
Quick start
Play demo project
Previewing and loading sounds
Create a Project
Edit objects
Adding software instruments
Add videos or images
Effects
Export Project
Burn audio CD
22
23
25
25
26
27
29
30
30
32
Arranger
Tracks
Track headers and Instrument icons
Zoom
Timeline and grid
Pitch Bar
Transport Bar (playback functions)
Arranger buttons
Multi-touch
33
33
34
35
37
39
40
42
42
Media Pool
Preview function
Soundpools
42
43
44
Table of Contents
File Manager
Instrument settings
Keyboard
Templates
Object inspector
More sounds
46
49
50
52
53
53
Mouse modes
Move selection
Move to track
Move all
Automation
Draw
Split
Stretch
Preview audio
Scrubbing
Replace
Context help
53
53
54
54
54
56
56
56
56
57
57
57
Arranging Objects
Save/load projects
Multimedia files and objects
Select objects
Mute objects
Build or split object groups
Split objects
Duplicate objects
Object Handles
"Draw in" loops
Takes
Live Arranger
Record audio output
Mixdown audio
57
58
58
58
58
59
59
59
60
61
62
63
66
66
Audio Objects
Audio formats
Load and edit audio files
Smart preview for the included samples.
67
67
67
68
8
Audio recording
Import audio CD
Change the playback tempo or pitch
Remix Agent
Remix Maker
Harmony Agent
Song Maker
Text to speech
MAGIX Music Editor
68
72
77
79
85
87
88
90
90
MIDI objects
Arrange MIDI objects
Load and save MIDI files
Connect MIDI Keyboards
Playing and recording MIDI synthesizer
MIDI editor
91
91
92
93
96
96
Software Instruments
Opening the synthesizers
Synth objects
BeatBox 2 plus
Loop Designer
LiViD - Little Virtual Drummer
Robota
Atmos
Synthesizer plug-ins
Revolta 2
MAGIX Vita
Additional Vita Solo Instruments
DN-e1
121
122
124
124
137
140
142
151
151
153
156
158
161
Audio effects
Using audio effects
Effects rack
Effects presets
Effect curves
Vocal Tune
Tempo pitch/resample
Stereo processor
164
165
166
167
168
168
172
173
Table of Contents
Compressor
Parametric EQ (muma qt)
Reverb/Echo
Echo (delay)
10 Band Equalizer
Distortion
Filter
Vocoder
MAGIX Mastering Suite
Non-real-time effects
essentialFX
Analogue Modelling Suite: AM-Track SE
Vintage Effects Suite
Vandal SE
174
175
177
182
183
184
185
185
187
190
193
202
209
220
226
226
226
227
227
228
228
228
228
231
232
234
234
Mixer
Slider (Fader)
Control groups
Track effects
FX tracks
Master track
235
235
236
236
236
237
5.1 Surround
Requirements
Import and export of surround audio files
238
238
238
10
The Mixer in surround mode
5.1 Surround Editor
Automation
239
240
241
Live Pads
Live Pads interface
Playing the Live Pads
Your own live sets
Use with Novation Launchkey mini
Keyboards stickers
242
242
243
244
244
246
247
247
247
248
249
250
250
Automation curves
Effects that may be automated
Track automation
Object automation
251
251
252
253
256
256
258
Reprocess arrangement
Export wizard
Export as E-Mail attachment
Export as ringtone
Community upload
Additional editing
Burn audio CD
259
259
260
261
262
264
264
File Menu
New project
Load project
Save project
265
265
265
265
Table of Contents
11
265
265
266
273
275
282
Edit Menu
Undo
Redo
Object
Track
Range
Navigation
Select all objects
283
283
283
283
286
287
288
289
Effects Menu
Object automation / Track automation
Song Maker
Audio
Video
Title
Automation
290
290
290
290
296
297
297
View menu
Standard layout
Zoom Soundpool and Keyboard
Arranger
Media Pool
Video monitor
Mix
298
298
298
298
299
300
301
Share menu
Manage login details
Community upload
Use as background music
Add to music collection
Edit audio objects in external editors
Burn audio to CD-R(W)
302
302
302
303
303
303
304
12
Burn project and used media onto CD/DVD-R(W)
304
Help Menu
Show welcome dialog
Documentation
Update program / Upgrade functions
magix.info - Multimedia Knowledge Community
About MAGIX Music Maker 2016 Live
304
304
304
305
305
306
307
307
307
316
316
316
316
317
318
319
319
319
320
Index
321
Introduction
13
Introduction
What is MAGIX Music Maker 2016 Live?
MAGIX Music Maker 2016 Live is the ideal program for creating professional
sounding recordings without having to learn any complicated musical theory. You can
simply combine the professionally produced loops in the intuitive arranger and mix
them to create your own personal sound.
Are you aiming for a unique sound that will set you apart from the crowd? Then try
creating your own special sounds with the included software synthesizers or load your
own plug-in synthesizers. High-quality effects help to give your tracks the final polish
or you can take things in the other direction and distort them until they are almost
unrecognizable. Express your own creativity by recording your vocals or instruments
and adding them to the project.
Whether rock, techno or film music, you can produce all kinds of tracks using the wide
range of styles available in the program. When you combine elements from different
style libraries the tempo is adjusted automatically to make sure your arrangement fits
together perfectly. Who knows? Maybe flamenco rock or country techno is the next
big thing.
If you need even more sounds and samples, Catooh offers a rich selection of audio,
video, images and professionally created sound effects, which can add even more
variety to your project.
Or how about a remix? Load up your favorite hits from the past and add some fat bass
or a totally modern beat! When you load audio CD tracks and MP3s into Music
Maker the tempo of the song is recognized and adjusted to fit the project. The track
can also automatically be cut into loops.
But music alone isn't everything! You can import images and video files to your
project, include text and add video effects and cool visuals. The finished video can be
directly exported from Music Maker and posted on MAGIX Online Album, Youtube
or Facebook
14
New synthesizers
This version also contains new Vita Solo Instruments: The Accordion lends itself well
to all types of traditional and folk music. Cinematic gives you big movie sounds, such
as mystical soundscapes, ambient tones and atmospheric sound effects ranging from
dark to mysterious. MAGIX Music Maker 2016 Live also features Folk, which contains
instruments such as a banjo and a honky tonk piano, and Choir for conducting angelic
female and male-voiced choirs.
Introduction
15
16
The Features
Multimedia Library - Soundpool
The included multimedia library provides audio and video building blocks ("samples")
that can be combined in the arranger. The samples are categorized according to
styles, instrument category, and pitch. In short: just about anything can be combined
with anything else. The pitches match one another and the various styles of samples
are adapted to the tempo. The sky's the limit to your creativity. Music Maker also
comes with a range of audio and video effect templates, titles, and graphic animations
for video clips.
Audio effects
MAGIX Music Maker 2016 Live provides lots of different audio effects. A short
overview:
The Audio Effect Rack supplies Reverb, Echo, Equalizer, Compressor, Time
Processor, Distortion and Filter classic effects which can be used to produce
almost any sound. The reverb effect, for example, provides professional and
realistic reverb algorithms to add depth and spaciousness to your material. You
can correct tempo and pitch in real time using Resampling, Timestretching or
Pitchshifting.
You can also individually apply all of the effects of the Audio FX rack.
Additionally, you can find a parametric equalizer, bit machine, gater, etc. in the
effects menu.
Vandal SE is a guitar amplifier from MAGIX. You can adjust all the typical
settings on its realistic user interface.
essentialFX: important bread-and-butter effects that are embedded like VST
plug-ins.
The Vintage Effects Suite covers "good old" guitar effects that were activated
using a foot pedal in Jimi Hendrix's era: more warmth and fullness with Chorus,
jet-like special effects with the Flanger or ping-pong effects with Delay. The
Filter enables tempo-synchronous frequency filtering.
Object effects: Effects for selected objects These effects can be found in "Effects
> Audio > Audio Effects" or in the context menu (right mouse click).
Track effects: Effects for complete tracks These effects can be found in the track
box or in the mixer channels.
Master effects: Effects for the overall sound These effects can be found in the
mastering area of the mixer ( or in the "Effects" menu).
Introduction
17
Import
You have the following options for using your own material:
Audio files in a wide range of formats. You can also use MIDI, video and
bitmaps. The files can be dragged to a track from the Media Pool with a helddown mouse key (drag & drop). You can find a list of supported formats below
(view page 18).
Audio CDs can be imported directly in the program. Simply place the CD into the
drive and press "CD/DVD" and all the tracks are ready to be dragged & dropped
into the Arranger. Whether for remixes or as sound material for your own
compositions - your personal CD collection has a whole new meaning.
Use the recording function to record vocals, noises, or instruments and integrate
them into the project.
Song Maker
The Song Maker lets you create new projects quickly and easily and complement
existing projects by automating the complicated steps such as sample selection and
combination. The Song Maker takes over arranging whole sections such as intro and
refrain. Therefore, you do not have to do everything yourself you can omit the
arranging and process your selection from the suggestions.
Own recordings
Use this recording function from MAGIX Music Maker 2016 Live to record vocals,
noises, or instruments and integrate them into the project.
VST Support
Now it is possible to use external VST instruments and effects in all MAGIX Music
Maker 2016 Live versions. A wide range of DirectX and VST plug-ins are offered in
retail stores or directly on the Internet, greatly expanding the possibilities of MAGIX
Music Maker 2016 Live.
18
VST instruments and effects are external programs, which must first be installed
before being used in MAGIX Music Maker 2016 Live. You can then find them in the
mixer plug-in slots and in the track boxes at the start of every track. VST effects are
applied to an entire track. VST instruments are controlled by MIDI objects.
Mixer
MAGIX Music Maker 2016 Live contains a professional real-time mixer with an Effect
Rack and two Insert Effects per channel and for the Master, as well as additional
Mastering Effects. You can group a number of faders of a specific type (for example,
volume or panorama) and use them all together by holding down the Ctrl key. The
quickest way to open and close the mixer is by using the M key.
Harmony Agent
The Harmony Agent provides harmony recognition automatically and determines the
key and chord of any music title. See the guitar tablature of your favorite song in real
time for the project!
Media database
Find your recordings, sounds, pictures, and videos quicker and faster with the MAGIX
media database. An existing MAGIX database from the MAGIX Photo Manager or
MAGIX Media Manager is integrated in the Media Pool and can be updated directly
from MAGIX Music Maker 2016 Live. Use the simple search function to find suitable
pictures or MP3 files for your project.
InfoBox
Thanks to the new InfoBox, all important functions can be easily understood as they
are applied. Just hold the mouse over a button that you would like to learn about and
read the infotext in the video monitor.
Note: The video monitor is preset as hidden and can be made visible with the key F3.
Introduction
19
Sound Vision
Sound Vision is a new way of visualizing music which displays audio material at a
glance in the form of a musical galaxy. Sound Vision be activated in the Media Pool.
Additional instruments
20
or out at a specific position in the song by drawing in a curve peak at the
corresponding position.
Video recording
In addition to audio recording, MAGIX Music Maker 2016 Live provides a recording
function for video from analog video sources for your own video clips.
Revolta 2
Revolta 2 is a powerful-sounding, varied 12-voice analog synthesizer with highly
advanced functions, sound matrix, noise generator, and a complete effects section
featuring nine effect types.
This synthesizer can create any electronic music you can imagine. The sound presets
were created by sound designers for Access Virus and Rob Papens Albino, which
makes Revolta 2 the number 1 choice for beginners and professionals alike.
Additional tracks: The Live version offers unlimited tracks (instead of 96 - more
space for even more complex projects.
Timecode sync: For creating songs in teams on multiple PCs. Simply connect
two notebooks to each other via MIDI and jam together.
MIDI step recording: Provided for composers unsure of their keyboard playing
skills who want to play perfect melodies. The MIDI editor can be opened by
double-clicking on a MIDI object.
ReWire: For embedding of other music programs. Programs such as
Propellerhead Reason or Ableton Live can be controlled in MAGIX Music Maker
2016 Live like a software synthesizer using MIDI objects.
21
Video recoding: In addition to audio recording, MAGIX Music Maker 2016 Live
provides a recording function for video from analog video sources for your own
video clips. It can be found in the "File" menu under "Import > Video recording".
Curve automation: Effect and volume progressions can be controlled using freely
drawable curves for individual objects as well as for complete tracks. In
addition, you can fade in or out an echo at a specific position in the song by
drawing in a curve peak at the corresponding position.
MAGIX Music Editor: Detailed audio editing in real time and specialist for CD
burning, sound restoration, sampling and audio editing.
MAGIX Print Studio for quickly creating CD covers, inlays and labels.
Menu bar:
Toolbar
Track headers
Arranger
Transport control
22
tempo display.
Zoom functions
Media Pool
Arranger buttons
The arranger, video monitor and Media Pool can be positioned anywhere on the
screen or completely hidden. In the "View" menu (F11 key) you can reset the standard
layout for Music Maker.
The maximize buttons on the arranger, the video monitor and the Media Pool let
you display them on the full screen, e.g. to make positioning and editing objects in
the arranger easier.
For very large projects, the video monitor can be used as an overview display (Menu > Video monitor -> Project overview).
Quick start
This chapter explains the basic functions of MAGIX Music Maker 2016 Live with a
step-by-step introduction. A systematic description of all program functions can be
found towards the end of the manual.
Tip: Watch the introductory videos and learn some tips and tricks from other users
at magix.info http://www.magix.info/us/search/music+maker/.
Quick start
To get an idea of what Music Maker can do, click on "Load demo song" and select a
demo song from the menu. Once it is loaded, the Music Maker interface will be
displayed.
23
24
The large area with the horizontal tracks is the arranger. The colored rectangles are
objects. They represent various samples, synthesizers and other sounds. There are
also objects for titles, images and video files.
Look at the individual tracks of the song in the arranger: In MAGIX Music Maker 2016
Live you can create a complete song by compiling objects. Click on the vertical scroll
bar on the right-hand side of the screen and drag them down (hold down the left
mouse button) in order to be able to see each track.
In the middle you'll find a large volume control, the transport console (view page 40)
and some buttons for opening important windows..
In the lower section of the program interface you can find the Media Pool. You can
switch between the different areas. In Soundpools you will find the included loops
that you can load into the project by drag & drop while holding the mouse key or by
double-clicking.
To play the demo, click on the Play button with the mouse or press the space bar on
your keyboard. A vertical red line (the playback marker) runs across the screen and
music will play from the speakers.
Note: If you do not hear anything, check if the correct sound card is active for
playback in the Setup window (P key). Also make sure that the output of the sound
card is connected to the speakers.
Quick start
25
Now, select which instrument you would like to use under instruments (3). On
the right all of the loops (5) will be listed and you can select the sound you want.
The selected sound will play back automatically.
Most instruments are categorized according to pitch. Click on the pitch (4) to
listen to the sound in the corresponding pitch. Other instruments, like drums, are
not categorized according to pitch.
To load a file into the arranger, simply press the Enter key. You can also drag the
file from a table onto a track in the arranger. Once you let go of the mouse
button, the file will appear as an audio object (or MIDI object) at that position.
Create a Project
Start playback now.
To load new samples into the arranger, you do not need to interrupt playback. MAGIX
Music Maker 2016 Live has a "Smart Preview" function: You can simultaneously
preview new samples in the Media Pool they always run in sync with the song in the
arranger. This function considerably simplifies the search for suitable samples for a
song you wish to create.
26
This way, any number of loops from any style can be dragged from any folder into the
arranger and placed on top of one another, on multiple tracks, or behind one another.
The pitch of the first loop is displayed in the pitch bar. When additional loops are are
added underneath at the same time position, they are automatically adjusted to the
same pitch.
Take note of the two markers at the top of the bar ruler they represent the start and
end points of the range to be played (playback range). Playback is "looped" in this
range which means that it repeats continuously. New loops can be added when
possible.
If you want to create a new part for the song you can reposition the start marker by
left-clicking on the bar ruler and the end marker by right-clicking on the bar ruler. Or
you can use the right arrow key (view page 38) to move the playback area its entire
length to the right.
Each object can be moved in any way in the arranger with the mouse; horizontally on
a track as well as vertically between tracks.
Note: There is one important limitation to the movement of objects on tracks. The
Soundpools contain two different kinds of loops: audio & MIDI. You can recognize
MIDI loops by their icon in the list. You can recognize MIDI loops by their
corresponding icon in the list
. These loops only produce a sound when
combined with a software synthesizer (view page 121). This synthesizer is
automatically loaded to the track where the MIDI object is placed. These objects
should not be moved to other tracks once the synthesizer is loaded to a particular
track.
Edit objects
Even though it's possible to make great projects with the audio building blocks
provided, you will probably get to a point where you want to add your own personal
touch by shortening or removing objects or adjusting the loops in specific areas.
All objects can be shortened or looped by moving the mouse to one of the lower
corners of the object until it turns into a stretch symbol. You can now stretch or
compress the object length as much as you like. If you make the object longer than it
originally was, it will be played back as a loop. This way you can create rhythm tracks
from short drum samples simply by stretching them.
Quick start
27
Two fade handles are found on both top corners, which can be dragged inwards in
order to fade the object in and out. The handle at the top center can be used to adjust
the volume of audio objects and the transparency of video objects.
All objects can be split into multiple objects. To do so, open the "Edit" menu, click on
"Object", and select the "Split objects" option. The selected object will be split at the
position of the playback marker.
This can be done even faster using the special splitting mouse mode, found in
the mouse mode button in the tool bar, or by pressing "Ctrl + 6".
Right-clicking on an object opens the context menu with the options available for that
specific object in the Timeline mode.
Tip: You'll really notice the advantages of object-based editing when you start to use
Object Effects! You can apply audio effects to each individual audio object. For
example, you can cut a sample to create an object for the last beat before a pause in
the project and add an echo effect. Or create some crazy drums by applying various
filter effects to each beat in the loop. There's no limit to the creative possibilities!
28
In MAGIX Music Maker 2016 Live a distinction is made between VST instruments
and object synthesizers.
Object synthesizers are standalone objects in the track and can be moved, cut and
arranged just like any other objects. Various object synthesizers can also be put
together on one track. The control of the sound creation takes place within the object
synthesizer.
VST Instruments are always loaded to one track and controlled by MIDI objects in the
track. MIDI objects only contain control information (notes) that is used to create
sounds in VST instruments. Various MIDI objects arranged on one track control the
same synthesizer and that means a maximum of one instrument per track.
To open the folder with the software instruments in MAGIX Music Maker 2016 Live
switch to the Instruments folder in the Media Pool.
As with all Media Pool objects, the instrument that is selected will automatically
produce a preview sound.
Drag the desired synthesizer into an arrangement track by holding down the
mouse button.
For object synthesizers a synth object will be created and a settings dialog for
the synthesizer will open. You can "program" the synth here. The resulting synth
object can be moved, cut, stretched or adjusted with effects just like an audio
object.
VST instruments are loaded to a track and a preset MIDI object is added to the
track. Double-clicking on it opens the MIDI Editor where you can make
adjustments to the melody.
Or you can switch to Keyboard view in the Media Pool. Here you can play the
synthesizer using your computer keyboard. You can also record your playing by
clicking on the large red record button.
Quick start
29
Tip: You can access the sound programs of the included VST instruments with the
button on the far left of the track.
Experiment with the various synthesizers in MAGIX Music Maker 2016 Live and take
advantage of each of their individual strengths.
In the Media Pool templates you will also find animated text templates (view page
228) (Titles), video effects (Video FX) and visualizations that you can use to spice up
your videos.
30
Effects
You should take time to experiment with the effects. In the context menu you can
select the effects for the objects. Effect modules can be opened and adjusted to get
the exact sound you want.
Effects can also be dragged onto objects by holding the left mouse button or doubleclicking. Simply open the Templates folder in the Media Pool and test out the effects
listed in Audio FX by clicking on them. As with all other entries in the Media Pool,
effects in this folder always have a preview as well. If you like an effect and wish to
apply it to an object in the project, simply click on it, drag it onto the object, and
release the mouse button.
Tip: Use the object inspector in the Media Pool to display all important object
effects.
Another option for using effects is to apply Track Effects. These effects influence all
of the signals on a track making it a quick way to apply the same effect to several
objects. They also affect the audio output of track synthesizers. There are no audio
effects available for MIDI objects so object effects can't be used on them.
You can also select from a variety of useful track effect presets by clicking on
the button on the corresponding track. These are organized according to the
instruments and applications.
Export Project
When your project is ready, you would normally want to do something with it "out in
the real world". For example, show it to friends. To do so, you must first export your
work from MAGIX Music Maker 2016 Live.
You can find the most important functions in "File > Export > Common export
functions".
Quick start
31
Upload to the MAGIX Online Album: When the song is finished, it should be
heard not just by your friends, but preferably the whole world. The easiest way
to do this is with a MAGIX Online Album of your own.
Publish on Facebook (YouTube/SoundCloud): With these options you can
publish directly on the popular online platforms.
Export in various formats: In the "File > Export" menu you will also find all
supported export formats for creating an audio or video file (for music videos)
from your project.
Note: The export calculations don't affect playback performance. Even if playback on
your computer begins to stutter because too much RAM is being used for videos
and effects, the export file will still be calculated correctly. We recommend placing
already finished passages of complex projects via the export or mixdown function
into a single file to free up some processing power (and tracks). This kind of file can
be reloaded into the project and edited further with the other parts.
32
Burn audio CD
To burn an audio CD, first export your project as a WAV file:
Click "File" and select the "Export project -> Audio as wave..." option.
The WAV file created can be burned as an audio CD with the included burn program
MAGIX Speed burnR.
Tip: You can use an integrated CD mastering tool in the Live version and a burn
program to do this. Click on "File" and select the option "Export project -> Burn
audio CD-R(W)" to export your project. The project will be loaded into the CD
mastering program MAGIX Music Editor and can be burned straight to disc from
there.
Arranger
33
Arranger
Tracks
The arranger is organized into tracks. Each track corresponds to a channel on the
mixer (view page 235). You can use this channel to control volume, apply effects,
mute or solo all of the objects in the track. The loops of the same instrument are
typically grouped together on one track (bass track, vocal track, etc.) which makes it
easier to edit them.
Additional tracks can be added with the button at the bottom of the arranger
or by selecting the "Add track" option in "Edit" menu (Ctrl + I)
To move a track you can open the Effects menu (view page 34) of the track and select
"Move Track Up" or "Move Track Down". Tracks cannot be deleted, but those that
don't have any audio objects are automatically deactivated and that means they don't
use any computing power!
If the tracks in the arranger are not long enough, you can increase their length by
pressing the minus button (-) to the right. The size of the project adapts itself
automatically when objects exceed the space for them on the right-hand side or when
new objects are loaded.
34
Instrument icon: When you drag & drop a MAGIX Soundpool sample onto an
empty track an icon will appear in the track header. You can replace this icon by
right-clicking on it and selecting a different one. A left-click on the icon opens
the menu for the track synthesizer (see below).
The Peak Meter can be found beside the icons. Here, you can control the volume
of the track and see if the track produces any audio at all.
The track name is located to the left of the track number. You can rename the
track by double-clicking on the field.
You can use the Mute button to shut off the sound of a track or the Solo button
to play only the sound from one particular track. The Solo function is not
exclusive which means you can use it to play back the sound from several tracks.
On the lower border of the arranger, underneath the track headers you will find
the buttons Reset Solo / Mute which you can use to restore the previous solo
and mute settings of all tracks with one click.
Left-clicking on the field with the instrument icon opens a menu with the
sounds from the included software synthesizer which can be loaded to
the track. This software instrument will then be used by all MIDI objects
in the track. You can find out more about this in the chapters Software
Synthesizers (view page 121) and MIDI objects (view page 91).
The track header of a track with a loaded synthesizer has a
few additional controls. With the arrows (2, 4) you can
switch back and forth from the previous to the next sound
in the software instrument and the gear icon (3) opens the
instrument editor.
Arranger
35
Here you can open the Track Effects menu. In it you will find presets for
track effects sorted according to the instrument type.
With the "Move track up/down" commands you can sort your tracks. A lit FX
button indicates that the track effects are active.
With REC you can activate the track for an Audio or MIDI recording.
A simple click puts the track into Audio Recording mode. This also
activates monitoring which means you can hear the input signal of
your sound card during playback. (Find out more in the section
Listening to the input signal - monitoring (view page 71) ). If you start
recording now (R key), the audio recording (view page 68) will start.
The recorded audio material is added to this track in the playback
range (view page 38).
Clicking this button again puts the track into MIDI Recording mode. If
a software instrument is loaded, you can play it with a hooked-up
MIDI keyboard (Monitoring). If you start recording now, a new MIDI
object will be created in the track, the MIDI Editor will open and the
MIDI recording (view page 99) will begin.
Zoom
The vertical zoom function sets the
number of visible tracks. On many tracks
zooming is useful for selectively editing a
track or an object in full view.
Use the horizontal zoom functions to set up the visible section of the project on the
timeline.
Clicking and dragging on the bottom border of a track allows you to adjust the height
of the display.
36
You can tell which part of the project is being displayed by the size and position of the
scroll bar. If the entire project is displayed, then the scroll bar will fill out the progress
bar. Complete view may be set by double clicking the scroll bar.
A track may not be diminished without limit, and the number of maximum displayable
tracks is also limited, meaning not all tracks may be able to be viewed at once.
Zoom buttons
Zoom menu: Certain zoom levels may be selected by right clicking the
horizontal scroll bar or by clicking the zoom menu. You can also jump to
certain positions in the project here.
Enlarge objects: Vertical and horizontal zoom stages are enlarged so that
all of the selected objects are displayed at maximum size. If the function is
switched off, the regular zoom stage will be restored.
Optimize view (view page 298)
Zoom buttons: Buttons for zooming in and out
Mouse wheel
Menu "View > Arranger > Horizontal scrolling" interchanges the horizontal and
vertical functions of the mouse wheel. This means you can use Shift and Ctrl+Key for
zooming and scrolling the tracks instead of for the visible duration. This corresponds
with the performance of the mouse wheel in the old Music Maker version.
Arranger
37
Snap/Grid
At top of the toolbar there is a field for entering the grid step size.
The grid ensures that the objects and the start, end & play markers only snap into
place at specific positions so they can be positioned precisely according to the beat.
When an object or marker is close enough to a grid snap point, it automatically jumps
or "snaps" to this position. For example, if the grid has been set to "1/2 Note", the
objects and markers will snap into position when they are close enough to a half beat
position (1:1, 1:3, 2:1, 2:3 on the bar ruler).
Note: "Close enough" refers to the screen display, so the distance of the object from
the desired position in screen pixels. If you have zoomed in to just a few bars, but
have the grid set rather coarse (e.g. 1/2 notes), it is possible that objects can be
moved to positions between grid positions.
This way, there won't be any gaps between the objects and beat-matched cuts are
made possible. The selection ranges from full beats to 1/64 notes. Triplet values are
also possible. The setting "Frames" is important for videos and allows objects to snap
to single frames in video files.
In addition to the beat grid, two consecutive objects will seamlessly snap together.
This prevents undesired gaps or overlapping. This also works if they are located in
different tracks.
"Only Objects" deactivates the beat grid and the grid will now only affect the object
edges. You can also deactivate the grid entirely by selecting "No Grid" or pressing the
shortcut Ctrl + F12.
With "Select time signature" you can switch the bar ruler to irregular time signatures,
such as beat.
38
The length of the playback area is shown in the colored section. The number before
the period indicates the number of bars, the number after the number of quarter
notes. A tilde (~) in the indicator means that the playback range does not have the
exact pattern length and the loop is therefore "non-circular". Double-click on the
selection to set the playback range for the whole project.
This area is also the basis for the commands in the Edit > Section (view page 287)
(Copy, Cut, Paste...).
To reposition the start marker left-click the upper half of the timeline. The end marker
is always moved together with the start marker, this means that the length of the
playback range remains constant. To set the end marker right-click with the mouse.
The start marker will not be moved, thereby changing the length of the range. You can
also drag each of the markers to the desired position with the mouse.
Arranger
39
has been set to the right, outside of the area, the project will be played to the end. The
stretched out playback range will then be played as a loop.
Use the cursor keys to move the playback marker with the keyboard. The option
"Move playback marker with cursor keys in the "View" menu > "Arranger (preset
on) interchanges the Alt-Key function. If you deactivate this option, you can move the
playback marker with Alt + cursor keys and only require the cursor keys to turn down
the playback range.
Pitch Bar
A pitch bar can be found below the timeline.
40
In the "Advanced" submenu, you can find the full offering of major and minor chords.
A pitch is pitch shifted (view page 172) to achieve the chord.
You can also divide a pitch range in order to assign a different chord to a single part.
To do this, switch to the "split" mouse mode (view page 53) and click on the desired
point in the pitch bar.
Clicking on a pitch opens a menu where you can load a preset song
template. Some of these templates are typical chord progressions
that can help you put loops together to form song parts. Others are
complete song structures with entire song sections (e.g. verse,
chorus etc.) that are defined by your chord progressions.
You can hide the pitch bar by going to View > Arranger.
Tip: Using the space bar on your computer's keyboard you can start and stop
playback much more easily. (Overview of all keyboard shortcuts (view page 307))
Playing an endless loop (looped object) can be deactivated here.
Playback will always stop when the end marker is reached.
Back to start: With this button the start marker is quickly moved to the
beginning of the project. Another click on "Back to start" moves the
start marker and the playback range to the beginning of the project.
Stop: The stop button stops playback. The playback marker returns to
the position from which it started.
Play/Pause: This button starts continuous playback of the project. If
the playback marker reaches the end marker, the range between the
start and end marker will be played back as a loop. Another click on
Play stops it at the current position of the playback marker (Pause).
Arranger
41
Record: Depending on the settings in the track header (view page 34)
an audio (view page 68) or MIDI recording (view page 99) will be
started. With the gear icon next to it you can open the dialog for
recording audio (view page 69) with additional settings options.
Volume control
The volume control is to the left of the transport controller. With it, you can quickly
control the overall volume of your project. To regulate the volume of individual tracks,
use the mixer (view page 235). Clicking on the speaker icon mutes the entire sound
output. Under the volume control there is a peak meter that displays the master signal
peak level and an indicator for incoming MIDI signals.
Time Display
The time display is beside the
transport console.
42
Arranger buttons
The Arranger buttons for quickly opening and closing all the most important windows
can be found underneath the last track in the Arranger.
Opens the mixer (view page 235) where tracks can be mixed by adjusting
volume, setting the position in the stereo panorama and adding effects.
Opens or closes the video monitor (view page 226). The video monitor
displays the video and images files that have been loaded into Music Maker. It
can also be used as a peak meter, overview of the project or as an info box for
help text.
Opens the Live Pads (view page 242).
Multi-touch
In Windows 8, Music Maker can also be easily used with a touchscreen. Provided that
you have a multi-touch enabled screen, you can also perform all of the normal mouseclick actions and dragging actions with a finger on the screen.
To facilitate the touch control, MAGIX Music Maker 2016 Live also has a special
display mode in which the loops in the media pool, the keys of the virtual keyboard,
and the menu entries are enlarged. Turn on this mode with the tab key or with the
special buttons in the relevant mediapool tab.
Pressing and holding is interpreted as a right-click and opens the relevant context
menu.
You can scroll in the arranger and the mediapool with two fingers. To do this, touch
the screen with two fingers and move them together in the desired direction.
In addition, you can zoom in the arranger with the familiar "pinch" gesture used on
smartphones. Touch the screen with two fingers and decrease the distance between
the fingers to zoom out Increase the distance between the fingers to zoom in. The
zoom always functions in both directions, that is, it changes both the track height
(and thus the number of tracks displayed) and the duration displayed.
Media Pool
The Media Pool in MAGIX Music Maker 2016 Live lets you search for, preview, and
load all supported media types, e.g. the audio and MIDI loops included, tracks from
audio CDs, MP3 files, software instruments or effects.
Media Pool
43
The upper edge of the Media Pool contains buttons that display the Media Pool in
various ways:
Preview function
There is a preview function for all files: By simply clicking an audio object, the prelistening function starts via the sound card. Video, graphics and text objects are
shown on the video screen.
As the project plays on, you can experiment with sounds from the Media Pool (see
Smart Preview (view page 68)).
Note: Even while previewing, audio files are adapted to the current tempo using
timestretching (you can deactivate this in the "Audio/Video options" menu).
44
Soundpools
This view in the Media Pool is used to control the Soundpools. You can access the
included Soundpools through the clearly laid out database view that lets you arrange
the display of the loops according to styles, instruments and pitch.
While installing Music Maker, if you no longer have the Soundpools installed on your
hard drive, insert the installation DVD into the DVD drive. The contents of the
Soundpool media will now be imported into the database. Other Soundpool media are
automatically recognized and added to the media database.
Note: Under program settings -> General (view page 276), you will find different
options for maintaining and displaying the Soundpool database.
Soundpools already present on the hard disk can be imported into the
database by clicking "Add styles".
Soundpools from previous versions of Music Maker or additional Soundpool collections that you have purchased can also be integrated into the Media Pool this way.
A Soundpool consists of one or more styles. Styles are sound libraries that belong
together and cover a certain musical style. The sounds (sample or MIDI loops) of one
style all have a certain tempo. You can mix loops from different styles, and the
tempos will be adjusted accordingly. Within a style, loops are ordered according to
instruments, and one instrument folder contains different sounds. Each sound can
have a different pitch (except for drums and effects sounds).
All of the styles that are available in the database are displayed in the first column.
The second column lists the instruments.
The list of samples found is created after entry selection in the first two columns.
With "Ctrl + click" you can reduce or expand a selection. No selection ("Ctrl + click"
on a single selected element) or clicking on "Select all" shows all entries from this
category. If you select an instrument (e.g. "Drums" and "Percussion") and no style, all
drums and percussion samples in the whole database will be displayed.
Media Pool
45
Simply clicking on the loop starts the preview. Clicking on the numbers 1 to 7 changes
the pitch. The pitch for that loop is set when you click on a different loop.
You can sort the list according to criteria (Type, Name, BPM, Length in bars, Favorite,
Style) by clicking on the column header.
The list can also be filtered:
An entry field for full text search is located above the match list.
In the search field, you can search the list of
the samples found according to a certain
sound file name.
Sound Vision view: This button displays all Soundpools as galaxies.
Displays the loops larger to improve the touch control.
Audio
Icon Advantages
Disadvantages
Recordings made on
If the original tempo of the
professional studio equipment
loop is changed with
with top quality instruments
timestretching (view page
and expensive synthesizers.
172) the sound quality can be
negatively affected.
They require less computer
The melody and rhythm are
power than sounds
already set in the recording
reproduced in realtime.
and can only be adjusted with
complicated pitchshifting.
46
MIDI
SoundVision
This alternative display of the Soundpool library shows all available sounds
graphically. No matter how large the Soundpool collection is, you can view the entire
library using this 2-dimensional display. This "galaxy" can now be accessed via the
mouse to collect all of the sounds you want.
The large clusters of "stars" are the styles, and these are arranged from inside to
outside with increasing tempo. Eventually they form a center - the styles furthest out
have the highest tempo.
Within a style are the individual instruments (e.g. keys, pads, sequence) formed in a
circle, and the drums are in the middle. Every instrument group has a certain color
assigned to it which is the same in every style. The individual sounds are points
encircled by the individual pitches, if available.
You navigate throughout the Sound Vision view by moving the selection displayed
with the mouse; the mouse wheel enlarges or diminishes the view. The points (which
symbolize the sound loops) can be manipulated exactly as in the Media Pool list view,
i.e. select by double clicking and load by double clicking or via drag & drop.
File Manager
The file manager works very similarly to Windows Explorer. It can be used to access
and load media files of all kinds: Videos, photos, MP3 files, audio CD tracks, and RTF
text files for titles.
The Media Pool consists of a file list to the right (the actual Media Pool), in which all
loadable media types (and, if required, further subfolders) are listed, and the
navigation area on the left-hand side.
Media Pool
47
All supported multimedia files and subfolders of the currently selected folder are
displayed in the file list. All entries can be loaded into the arranger tracks by double
clicking or via drag & drop.
Navigation buttons
Forwards/Back
Up
View
48
Navigation area
Using the entries in the navigation area, you can jump directly to frequently used
folders. You can add additional entries, for example, for your photo or video folders or
for sound libraries from third-party providers. Switch to the folder which you would
like to create an entry, right-click and select the option "Create link" from the context
menu.
The following folders are preset:
Computer: The top level of the file system to control all drivers.
Soundpool: Quick access to the location of the Soundpool. Navigating the Soundpools
and loading loops is much more comfortable in the Soundpools view. This shortcut is
used to organize soundpools using the file manager by, for example, deleting files that
are never used.
My Files: This displays the contents of the "My Files" folder. This is normally the save
location of videos, pictures, music, etc. (in the corresponding subfolders).
My Media: This entry includes two subentries, My Projects and My MP3s
Media Pool
49
Database
Note: This feature is only available if you have installed a corresponding photo or music
management program from MAGIX (e.g. MP3 deluxe or Photo Manager deluxe).
This button displays the media files on your computer in a wellstructured database view.
This means the files are no longer displayed according to where they are stored in the
different folders but are grouped according to general characteristics. The top "folder
level" is the difference in audio, video or image files; subfolders would be, for instance,
the date for photos or the artist for MP3 files.
In order to present media data on your PC in a database view, you first have to add
them to the MAGIX database. To do this, click on the database button to the right and
select the option Start media manager for photos and music.
This opens the corresponding MAGIX program and the database scan function of the
program.
By right clicking on "Database" and clicking on "Database search", you can open a
special search dialog in which you can carry out a targeted search for media.
e.g.
Database column
Condition
Comparison item
dimensions
greater than
800
You can search up to three database columns that are connected via "and" or "or"
simultaneously.
"AND" means only those files will be listed that match all criteria.
"OR" means only those files will be listed that match at least one of the criteria.
Instrument settings
This button opens the folder containing your software instruments. You can read
more on this in the Software Instruments (view page 121) chapter.
50
Keyboard
The keyboard enables software synthesizers to be played and recorded directly via
the on-screen keyboard.
If a track synthesizer is not present, then a new track will be added and a new
synthesizer plug-in will be added when the view is switched to "Keyboard" (Vita with
Sound Acoustic Bar Piano).
The keyboard always controls the synthesizer in the track for which MIDI recording
has been activated.
You can click the keyboard with the mouse to play the instrument. The closer to the
bottom edge you click on the "virtual keys", the louder the sound will play. Of course,
you can't seriously play music by clicking with the mouse (this function is more
suitable for testing out sounds quickly). That's why you can also play the keyboard
with the keys on your computer's own keyboard.
Note: This works only after you first click once on the keyboard using your mouse.
Otherwise, pressing the computer keys will function as keyboard shortcuts (view
page 307) for the different functions in Music Maker. If the computer keys control
the program's keyboard, then the piano keys will display the corresponding keyboard
characters.
Use the vertical arrow buttons to move the octave range that the
keyboard can be played in.
You can use the horizontal arrow keys to select the next or previous
sound of the synthesizer or they can be selected directly in the list field on
the side.
This button opens the editor window for the synthesizer for fine tuning
the sound.
Media Pool
51
Arpeggiator
The arpeggiator is a special function that can be used to create full chords
or broken chords (arpeggios, i.e. the notes of a chord played in quick
succession) by pressing a single key.
C note
C major chord
Scale
With the "scale" feature you'll never hit the wrong note! The keys of the screen
keyboard are replaced with a list of playing areas where you can only play notes from
the scale that has been selected.
This button activates the scale feature.
Choose between various scales by clicking on the arrow.
52
The circles on the playing areas will guide you. The doubled circles indicate the tonic,
which is the note that the scale begins with. The following scales are available:
Major
C, D, E, F, G, A, H
Harmonic Minor
A, H, C, D, E, F, G#, A
Pentatonic
C, D, E, G, A
C, D, D#, E, G, A
C, D#, F, F#, G, B
Indian
C, C#, E, F, G, G#, H
Japanese
C, C#, F, G, G#
Tip: The scale feature also works with the MIDI keyboard. The scale is played on the
white keys and the black keys play the same note as the white key directly below it.
Templates
The folders for installed effects presets will be opened. Even saved audio and video
effect presets as well as title templates end up in these folders, so that over time, a
complete library of your own presets will be created.
The buttons to the left open the folders for audio effects ("Audio FX"), presets for the
Vintage Effects Suite ("Vintage FX"), the LiViD drums synthesizer, title templates
("Titles"), video effects ("Video FX"), and animations ("Visuals").
You can also add effects by drag & drop. They can simply be dragged onto the
corresponding object using the mouse.
Tip: When an audio effect lands on the audio objects by right-clicking the context
menu, the dialog for the particular audio effect (view page 163) will open and you
can adjust it more precisely!
Mouse modes
53
Object inspector
The object inspector offers quick access to properties of objects. It can be displayed in
two different ways depending on whether you select an audio object (view page 67)
or a MIDI object (view page 91).
For audio objects, the object effects rack (view page 166) is shown. For MIDI objects,
a smaller version of the MIDI Editor is shown, which allows you to edit the selected
object.
Note: The MIDI editor in the object inspector operates in the same way as the
"bigger" version in its own window, but the menu and several playback and
recording settings are not available. For more information, please read the section
MIDI Editor in the "MIDI objects" chapter!
More sounds
You can preview additional sounds from Catooh , load them into the project and edit
them further.
Tip: Read the introduction online http://rdir.magix.net/?page=JRF6LASAR2Z3.
Mouse modes
MAGIX Music Maker 2016 Live offers special mouse modes for arranging and editing
objects.
A small arrow next to the mouse pointer symbol allows different modes to be
set.
Move selection
This is the preset mouse mode in which most changes are made. Left clicking
selects an object. When the "Shift" or "Control" keys are pressed, multiple
objects can be selected.
Hold down the mouse button to move selected objects.
In this mode the objects can be faded in or out or their lengths can be changed using
any of the five handles. Please refer to the "Arranging objects" (view page 57)
54
chapter. Right clicking on an object opens the context menu with the most important
effects and settings available for that specific object.
If an effect curve is active (only available in the Live version of Music Maker), the
curve handles can be selected and moved. Double clicking on the curve creates new
handles.
Shortcut:
Move to track
This mouse mode behaves basically like the mouse mode for individual objects,
but moving objects
results in all other objects behind the object moving in sync on the track. This is
practical if space is needed at the start of a track, since all objects can be moved
together without moving them underneath each other.
Shortcut:
Move all
This mouse mode behaves in principal just like the "Single object mouse mode",
but during moving, all objects on all tracks will be moved together from the mouse
position.
Shortcut:
Automation
This mouse mode is used for drawing the volume and effect curves (view page
250).
When active, a new curve can be drawn on an object or track using the left mouse
button.
Activate the corresponding effects curve in the "Effects" menu in the track box
to enable track automation.
For the object, use the "Automation of this object" command form the "Effects >
Automation" menu (Key: Ctrl + H) and select the corresponding curve in the dialog.
Clicking on an object without an activated effects curve activates the volume object
curve for this object.
Mouse modes
55
Note: In this mode, the object curves will always be edited, even if a track curve is
also displayed. If you would like to edit the track curve at this position, then you will
need to temporarily move the object somewhere else.
Individual automation points on a curve may also be created in the normal "Move"
mouse mode (see above) by double clicking the corresponding curve.
For more information about automation curves, please read the chapter Automation
curves (view page 250)!
Shortkey:
56
Draw
In this mode you can insert further similar objects behind an already loaded
object.
Starting from the first object, the following objects are always inserted synchronously
so that you can also think of this mode as the insertion of a "Mute" automation from a
continuous loop. You can read more about this in the section "Drawing in loops (view
page 61)" in the chapter "Arranging objects".
Shortcut:
Split
You can split objects quickly with this mouse mode in order to remove
unwanted parts or attach various effects to parts
of objects.
Shortcut:
Stretch
This special mode is for customizing the length of objects.
Objects can be on the lower handles stretched or compressed. Audio material is
therefore lengthened via timestretching without changing the pitch itself The middle
object handles allow the object's pitch to be changed using pitchshifting in the range
of -7... +7.
Shortcut:
Preview audio
In this mode you can individually preview audio objects in the project. By clicking
on the audio object it will be played back from the start to the end of the solo
for the entire duration and independent of the start and end markers in the timeline.
The objects are protected against inadvertent moving in this mode.
Shortcut:
Arranging Objects
57
Scrubbing
By holding down the mouse button, the project can be previewed at the point
where the cursor is positioned.
The playback marker follows the mouse movements. This mode is especially suited to
searching for specific parts of a project.
Shortcut:
Replace
This mouse mode simplifies searching for suitable samples: Left mouse click on
a MAGIX
Soundpool object to switch the object automatically with another from the same
instrument category. Shift + left mouse click keeps the object but changes the pitch.
Ideal for quick experimentation!
Shortcut:
Context help
This mouse mode allows you to open the corresponding "Help" section by
clicking on any area of the MAGIX Music Maker 2016 Live screen.
Shortcut:
Alt + F1
Arranging Objects
In MAGIX Music Maker 2016 Live you can jointly and uniformly load, arrange, edit,
and export different multimedia file formats. This chapter describes the basic way of
working with multimedia objects. This includes audio objects, video objects, graphics,
midi objects, and synth objects. Later chapters will describe the particulars of the
respective formats.
All object editing is virtual, non-destructive, and is calculated in real time during play.
The multimedia material is thus not destroyed (non-destructive editing) and any
change can be cancelled with the multi-stage undo function ("Ctrl + Z"). You can
experiment to your hearts content without having to fear that you will change or
damage the original material.
58
Save/load projects
"Project" refers to all objects found in the arranger (audio, video, MIDI, songs,
graphics, synthesizers) along with all their positions, fades, lengths, volumes,
brightness settings, and effects.
Projects can be saved via the menu "File"as an MMM file and loaded again.
When loading projects you must ensure that all media files used (audio, video, image
files) are available in their respective folders. To save projects completely, to archive
them, or to edit them using a different computer, use the function " Save project and
used media..." from the menu "File" > "Backup". The entire project along with the
media files will then be saved in one folder.
Select objects
To edit or delete objects using the menus, you must first select them. To do so, simply
click on the object you wish to select. When the Shift key is pressed, multiple objects
are selected. Object modifications like cutting, moving, effect allocations and so on,
apply to all selected objects together.
To visually highlight the current selection, the object handles (see below (view page
60)) of the selected objects are displayed.
Several objects can be selected quickly by clicking on the first object in the first track
with the mouse and dragging out a square for selection. All objects entirely or partially
within the square will be selected (rubberband selection).
Mute objects
Each object can be muted individually. Simply select the objects you want to mute
and press Ctrl + M (or use the corresponding command from the context menu).
Arranging Objects
59
Split objects
All objects can be split. This way, two new independent objects are created. To do
this select the object and move the playback marker to the position where you want
to cut by clicking on the timeline.
Click on this button in the upper toolbar (view page 307) or click on "Edit >
"Object" and select the option "Split objects or press the "T key. It's even
easier with the mouse mode "Split objects (view page 56)".
The two new objects keep all object effects (view page 163). For example, you can
then design a loop in a more varied manner by first overlaying an object as a whole
with an effect before cutting it into several parts and then varying the effect
parameters in the individual parts.
You cannot easily combine two such object parts again. But you can edit them
together by joining them together in a group. To do this you can select the individual
parts and select the command "Group" (Ctrl+G).
Duplicate objects
To duplicate objects select the object(s) and select in the "Edit" menu > "Object" >
"Duplicate objects" (Ctrl + D). A copy of the object appears right beside the original
which can be moved to any position with the mouse.
Tip: Speed up this process by clicking on the object to be copied with the mouse
while holding down the Ctrl-key. This generates a copy, which you can immediately
drag to the desired position.
Another way to duplicate is by using the copy/edit commands from the "Edit" menu >
"Object" or "Section". For the latter, all objects will be copied in the playback range
(view page 38).
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Object Handles
You can fine tune the object start, end, and volume as well as the fade-in and fade-out
with the object handles for each object.
Fading Objects
An object can be faded in or out with the handles to the left and right upper corners of
the object. The length of the fade can be adjusted with the handles.
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Crossfade
The drum loop in the first bar was cut into individual parts in the second bar and the volume
varied.
You can adjust the overall volume of a track or the volume performance between the
tracks more conveniently in the Mixer (view page 235).
Note: The handle serves the transparency settings for videos, images, and title
objects.
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For this you have to set the mouse mode to "Draw objects" by clicking on the
corresponding icon in the mouse modes menu. Now an audio sample has to
be loaded which will serve as a template and which will then be drawn into the
following area of the track as a loop in the track. This works as follows:
1. Load any loop from the Media Pool into the arranger.
2. Click on an area further back on the same track and hold down the mouse
Takes
Every object can be saved as a "Take". Takes save all editing done on an object, like
object length, fade settings and all object effects. MIDI takes save the instrument
controlled by them (MIDI output or software instrument).
Takes are saved as "TAK" (*.tak) files and take up virtually no space on the hard disk.
This means you can cut a sample, add various effects to it and save it as various takes
in order to use these together with all their editing in other MAGIX Music Maker 2016
Live projects. Instead of repeatedly saving the original sample, only the object and
effect settings are saved. You can also save Synth objects as takes which creates your
own preset libraries for the synthesizer.
The MIDI loops included with MAGIX Music Maker 2016 Live (you'll recognize
them in the Media Pool by this icon) are also takes because the MIDI files (view
page 91) only sound the way they were intended when combined with the right
synthesizer sound.
Attention: When loading takes, the audio or video file for which the take was added
must be in the original folder.
Keyboard shortcut:
Alt + Shift + S
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Live Arranger
The Live Arranger lets you generate arrangements live. To do this, you need to define
areas of your project as song parts (intro, verse, bridge...). You can then play these
parts back exactly according to the beat. You can experiment with different
arrangements and song structures. You can then record this live performance or
program it using the sequencer. Afterwards, the result can be transformed into a
finished arrangement.
Open the Live Arranger via the menu "View > Mix > Live Arranger"
Define ranges
To play your arrangement with Live Arranger, you must frame individual area in the
project and define them as a section in the Live Arranger.
Open the Live Arranger, define a playback range (view page 38) and then press the
corresponding key on the keyboard (a-k or y) or click on the corresponding button.
Repeat the process with all desired playback ranges.
The ranges can be renamed for better orientation. To do so, please right click on a
range button or the range marker along the timeline and select "Rename". To delete
an assignment, right click and select "Delete".
To reassign buttons already assigned to other ranges, right click on a button and
select "Assign to current range".
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If you click the appropriate key on the keyboard or click a button, the assigned range
will be played back.
If you activate a different range, playback will switch to the other range. The time
point of the switch can be determined using the quantization buttons.
Immediate switch. Warning, this can throw the project out of rhythm!
Switch after one beat (1/4 bar). Interesting rhythmic displacements can
result.
Switch after one bar.
Switch after two bars.
Switch after four bars.
Switch at the end of the range. The range will be played out to its end,
irrespective of its length.
If the range just played back is shorter as the quantization length, for example if
"switch after 4 bars" is selected for a 2-bar range, the switch will always be made at
the end of the range.
Stop button: The "Stop" button discontinues playback. As opposed to the
normal stop using the transport control or the space bar, the playback will not
be stopped immediately, but the quantization settings will be taken into
account. If "Switch after one bar" is selected, the current bar of the range will
be played to the end and then the playback will be stopped.
Stop is then also a "range" and can be also programmed in Sequencer (view
page 64), for example for temporarily undefined breaks.
Sequencer
By clicking on this symbol you switch the Live Performer into the Sequencer
mode.
Sequencer programming
Above the range buttons the text line will appear for function control (Sequencer).
Enter ranges in the order in which they should be played back. Corresponding letters
will be inserted in the Sequencer. This text line can be handled as any other text line:
Arranging Objects
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Letters will be added at the position of the cursor (small, blinking vertical stroke), the
arrows move the cursor, and with Del or Back keys entries can be deleted.
Warning: In playback mode a range will be played as a loop until a different range is
selected, and one letter corresponds exactly to a one-time playback of the range. If,
for example, range D with a length of 2 bars should be played for 8 bars, DDDD
should be entered.
Playback sequence
This starts the sequence. The range play back always begins at the cursor
position (the Sequencer cursor).
A progress bar in the Sequencer shows the position in the progression where the
sequence control is found at the moment. Currently playing or played ranges are
displayed in gray, and the cursor always moves in front of the next playing range.
When the end of the programmed sequence is reached, this will be repeated from the
start.
You can also enter the sequence during playback. The ranges are then entered at the
end of the sequence.
You can also program the stop button (.). When playback reaches stop it will be
stopped. A repeated sequencer playback start occurs from the cursor position, or
behind the stop. You can thus program a progression, which stops after each played
range (cue list for theater or a radio play).
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Here's a use scenario: Let's assume that you've defined various ranges in a project
and have created a sequence. Before putting the piece together by creating a new
arrangement with the "Transform sequence into arrangement" button, first save the
raw material project and the sequence.
If you would like to change a certain sample or transition later in your "finished" song,
you don't have to do this at each point where the sample is used. Simply load your
output project, change the respective spots, load the sequence and create your song
anew. You can quickly create variations on a single piece in this fashion.
Mixdown audio
If the arranger becomes too full to manage, the system is out of RAM, or you just
want to summarize your production, use the mix down function to convert the
entire project into a single audio and/or video file.
Audio Objects
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To do so, choose the "Mixdown" function from the "Edit" menu. You can choose a
name and a destination for storing the mix down object. The default directory is My
Projects. If only audio objects are in the tracks, a wave file will be created. If audio
and video objects are combined, you can choose whether an audio or a video file will
be created.
The objects of the arranger or the area will be replaced by the new object.
MAGIX Music Maker 2016 Live automatically normalizes the audio file, i.e. the
loudest part of the wave audio object is identical with the highest figure of the 16-bit
resolution ceiling. This guarantees the same sound quality, even if you repeat the mix
down procedure or you combine the mix down file with other wave audio objects
again and again.
Tip:The mix down function is very helpful if you want to go on working with the mixdown object. To create the finished end version of the song or video it is
recommended to select the "Export project" function in the "File" menu instead of
the "Mixdown" function.
Shortcut:
Ctrl + Shift + G
Audio Objects
Audio formats
MAGIX Music Maker 2016 Live can load audio files in the formats Wave (.wav), Ogg
Vorbis (.ogg), Windows Media Audio (.wma), MP3 (.mp3), AIFF (.aif), FLAC (.flac)
and CDA (audio CD tracks). The audio data of a file are displayed as an object in the
arranger of MAGIX Music Maker 2016 Live. The material will be displayed as a
waveform, optically representing the sound to make editing easier. MAGIX Music
Maker 2016 Live can export files in all formats listed above.
In addition, the Live version can load and export the Surround formats (after
activating the encoder) MP3 Surround, Surround WMA and wave (6-channel
interleaved).
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Edits, fine positioning, volume settings, and fading in and out may all be adjusted
directly in the Arranger using the object handles. See chapter "Arrange objects.
Audio recording
Your own sounds like vocals, speech, noises, or instruments can be easily recorded in
MAGIX Music Maker 2016 Live using the audio recording function.
Click the REC button in the track box to specify the track for the recording.
The display in the track box will change
The input signal will be played back featuring all track effects (if there are any) (live
monitoring (view page 71)).
Live monitoring requires the use of ASIO drivers (view page 278).
Audio Objects
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Click the red button on the transport bar to start the actual recording.
Click on the gear icon next to it to open the dialog box "Audio
recording" (view page 69) with various settings options. This dialog
box can also be opened after starting the recording.
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Mono/Stereo: The recording can be made in mono or stereo. Mono recordings are
recommended for song and instrument recordings made using only one standard
mono microphone. This reduces the required memory space in half.
Peak control: This opens the Windows system dialog for the selected sound card
drivers. There you can customize the input level and deactivate the system
monitoring (view page 71).
Level indicator (L/R): Use the level indicator (peak meter) to monitor the strength of
the input signal. Please read more on this in the section 'Adjusting levels'.
Direct monitoring: Select this option to switch the live monitoring on and off. Please
read more on this in the section Listening to the input signal - monitoring (view page
71).
Advanced: Use this button to open a window containing a selection of three special
functions.
Advanced settings
Normalize after recording: This option raises your material to the correct volume
level after recording is completed. In order to achieve good audio results, you
should try to record the source as loud as possible without overmodulating it.
The Peak Meter display here helps in the recording dialog.
Realtime adaptation of the sample rate: This automatically adapts the sample
rate if the file you wish to record to the sample rate of the current project.
"Ducking" (reducing the sound volume): This is a function for video dubbing. To
add narration or other sound material to a video that already has sound volume
levels set, activate the option Automatic reduction of sound volume of
remaining audio tracks. This automatically reduces the volume of audio objects
in the project during the recording session (ducking). This is achieved using an
automatically configured volume curve: Before and after the recording other
tracks will be faded in or out, resulting in a homogeneous total volume level.
(Lowering of volume level during spoken comments is also called "Ducking".)
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If the adjustment is set too high, distortion occurs and the incoming signal must be
reduced. If you have linked the sound source directly with the sound card without a
mixer, this can only be done via the Windows system settings "Sound". You can
access this directly from within the recording dialog via the Recording level button.
You will see which sound card input is already being used with the amplitude in the
small peak meter in the settings dialog. Double-click on this and change in the tab
"Level",
If you reduce input sensitivity by using the input fader, the resolution at which the
analog signal is digitized is also reduced. Try to set these automatic controllers to the
loudest sound level possible! The yardstick for the optimal level setting is the loudest
part of the material. The loudest part should be adjusted to the maximum.
Note: Not all sound card drives fully support the Windows system mixer; this
functionality can also potentially fail. Some sound cards also come with its own
mixer application in which you can control the input level. If both fail, you need to
match the level to the analog source.
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You may already hear your input signal or two input signals with live monitoring
before you have activated the track for recording. This is due to the fact that the linein input is configured so that its signal is directly routed to the output. This is a feature
of the Windows operating system and not of Music Maker. The purpose of this is to
allow you to connect external audio sources, such as MP3 players, via the input and
listen directly through the computer speakers.
To disable this unwanted "monitoring", click on "Peak control" in the "Audio
recording" dialog box, double-click on the input used (identifiable on the peak meter
amplitude), and change the tab "monitor" in the subsequent settings dialog. There
you can deactivate the option "Use this device as playback source".
On the other hand, you can also use this type of monitoring if the live monitoring is
not suitable, because the ASIO driver does not function in a stable way. Or if you don't
want to use the live monitoring because you find a small latency disturbing. However
you then cannot listen to the Music Maker effects.
Note: Not all sound card drives fully support the Windows system mixer; this
functionality can also potentially fail. Some sound cards also come with its own
mixer application that provides monitoring.
External monitoring with a mixer
You can also monitor without using the computer with an external mixer. Small
mixers with a USB connection that are both mixers and sound cards are suitable for
this. It is the same as with the system monitoring (no latency but also no effects). But
it has the advantage that you have direct access to the input level and monitoring
level in the mixer. The external mixer enables you to use the in-program live
monitoring. But you must be careful not to create any feedback loops, thus avoiding a
repeat recording of the output signal.
Import audio CD
Entire music tracks from audio CDs can be imported into the project through the
Media Pool in the same way as importing files from the hard drive.
1. Insert an audio CD into the CD/DVD drive of the PC
2. Go to your CD/DVD drive in the Media Pool (File Manager, Computer). The
be digitally scanned and copied to the hard drive. The files will be saved in the
import folder (may be specified in "File" > "Settings" > "Program..." > "Folder"
(More information can be found in the section "Folders" on page 281)).
Audio Objects
5. The CD track appears in the track as an audio object and can be played back or
edited immediately.
Use the CD import dialog for more advanced control of the import process, e. g.
importing sections from music tracks. You can access this dialog box via "File" >
"Import" > "Import audio CD track(s)..." (Keyboard shortcut: C)
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CD import dialog
In the CD import dialog box you can select tracks from audio CDs and partially or fully
import them into the project. You can also select and configure the used drive if you
have more than one drive. The data is imported digitally which eliminates any loss in
sound quality. The CD tracks are imported into the project as wave files. The files are
saved in the import folder. (File menu > Properties > Program settings > System >
Path settings (More information can be found in the section "Folders" on page 281))
To import audio CD tracks, insert an audio CD into the drive and select "Import >
Import audio CD track(s)" from the File menu. A dialog with a list of the CD tracks will
open. If you have more than one drive, you may have to first select the drive
containing the CD. You can do this in CD drive options .
On the left-hand side in the list you can choose which track(s)/title(s) you wish to
import from the CD. Several subsequent tracks can also be selected by holding the
"Shift" key + mouse clicking; "Ctrl + mouse-click" selects several individual tracks. By
clicking on "Select all tracks", all audio tracks will be selected, e.g. for copying the
complete CD.
Now click on "Save selected tracks..." This will open the "Save audio to..." dialog,
where you can specify the name and target address of the audio files. The audio files
are subsequently numbered depending on their names (name -> name_1.wav,
name_1.wav...). "Save" starts the audio copying process. A progress bar is displayed.
Once ripping is complete, the dialog will be closed and the tracks are inserted into the
project as individual objects.
In the top right field, details on the total length and the memory capacity of the
selected track/section are displayed.
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Configuration: This button opens the configuration dialog, where various special
settings can be made.
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Reset: sets drive settings back to default.
Add: Creates a new drive in the list, which first requires special settings.
Delete: Deletes selected drive from the list.
Load setup: Loads the current drive list and all configuration data from a *.cfg file.
Save setup: Saves the current drive list and all configuration files in a *.cfg file.
CD/DVD-ROM configuration
Drive Name: Lets you edit the name of the drive in the list. This is useful if you create
more than one entry accessing the same physical drive.
Host Adapter Number: Lets you specify the number of your SCSI adapter - normally
0.
Bus ID: Here you can enter the ID of your CD-ROM drive. Be sure to set the correct
ID, there is no error checking!
Bus LUN: sets the LUN parameter, normally 0.
Alias: Lets you select the manufacturer type of your CD ROM drive.
Normal copy mode: copies audio files without any software correction.
Copy mode sector synchronization: copies audio files with a special correction
algorithm. This is especially useful, since many CD drives have problems finding an
exact position again and gaps can occur.
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Burst copy mode: optimizes the speed of the copy process, no software correction is
used.
Sectors per cycle: defines the audio sector count that should be read from the audio
CD in one cycle. The higher the number of sectors, the faster the copying process.
Numerous SCSI systems have problems with more than 27 sectors.
Sync sectors: sets the count of audio sectors, which should be used for software
correction. A higher number results in a better synchronization but also in a slower
copying process.
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The Remix Agent launches optionally for longer samples ( > 15 seconds), e.g. entire
songs from CD or MP3s. This also gives you the option of either adjusting the sample
to match the project or the project to the sample.
MIDI objects for controlling synth objects always have the correct tempo because
they are always aligned with the project tempo.
In the dialog Program settings ("Y" key) -> Import, you can deactivate the automatic
tempo adjustment or limit it to patched samples. In the dialog Program settings (view
page 277) ("Y" key) -> Import, you can deactivate the automatic tempo adjustment
or limit it to patched samples.
2.
3.
4.
5.
6.
7.
8.
the appropriate track to solo and place the playback range exactly above the
sample.
Select it and click on "Enlarge Object" at the bottom left of the arranger window
. The object will be displayed at the maximum size.
Turn off the grid (in the list field at the top right of the arranger or with Ctrl+F12)
Now start playback and move the end marker of the playback range to the right
until the loop runs smoothly. You can rely on your hearing and not just on the
waveform display.
Now shorten the object to the playback range length.
Deactivate "Enlarge Object" and turn the grid back on.
Switch to the stretch mouse mode (Ctrl+7) and stretch or compress the object
into an even number of bars.
Deactivate "Solo", set an even playback range, and start playback. The loop
should run perfectly in time. To set the object as a loop, select "Edit > Object >
Loop section > Set custom loop".
To match the pitch of the loop to the current project, you can also change the pitch
using the mid handles on the object in the stretch mouse mode.
Audio Objects
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Remix Agent
To create a remix, elements from a completed song or components of a song are
added and removed creating a new song. In order to combine your own loops and
beats with a given song, it is important to know the exact tempo (in BPM - beats per
minute) of the song. The Remix Agent in Music Maker allows you to define the tempo
of MP3s or imported tracks from a CD.
Once the tempo has been determined, you can optionally match the tempo of the
project to the tempo of a song, the tempo of a song to the tempo of an existing
project, or divide a song into individual beats (remix objects), which can then be
rearranged as desired.
Requirements for using the Remix Agent
If audio files longer than 15 seconds are dragged into the project, the Remix Agent is
started automatically.
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Audio Objects
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Under the waveform on the left side the established tempo is displayed in BPM. There
is a small transport console in the middle to make navigating easier. The slider serves
as a position controller. To set the metronome volume, an additional fader and mute
button are provided on the right-hand side.
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Tap tempo: Instead of selecting the tempo under "Change Tempo", you can click
rhythmically on the "Tap tempo" button or press the "T" key. Additional blue lines are
displayed in the wave display. After at least four taps, the Remix Agent attempts to
select the correct tempo from the list in "Tempo correction". The display next to the
"Tap tempo" button displays the current status. Keep tapping until the red display
showing "Unlocked" changes to the green "Locked" setting.
Use the "0" key to manually set the quarter beats while the music plays. Surrounding
markers will automatically be removed to ensure that the set tempo remains intact.
You can move the markers with the mouse. If you hold down the "Ctrl" key
simultaneously, the subsequent markers are also moved. If the metronome clicks now
correspond with the music, you can continue to the next step.
Following this, you can also start the Remix Maker (view page 84) and the Harmony
Agent (view page 87).
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Create loops from complete songs which you can then use with your own
material. Important: Not all remix objects are suitable for loops. Less complex
material such as drums from an intro are ideal.
To remix songs, that is, change the order of the objects, cut and duplicate
individual parts or beats of the song, or enhance the song with various other
loops or synth objects. Why don't you try placing a techno beat under your
favorite tune?
For mixing 2 songs: The beat and tempo match perfectly so you can fade without
"side effects".
You also can activate this function from the "Object" menu only if the tempo
information has been saved.
Audio quantization: The new objects are precisely fitted into the bar grid of the
project.
There are slight tempo variations in hand-made music, so that different bar lengths
can occur. To make sure the objects fit into the bar grid of the project, the time
processor is automatically activated and object-timestretching used so that the
difference in length is corrected.
Use resampling for small corrections: If the required corrections are not too
significant, you can use higher-quality resampling instead of time-stretching. You
should then no longer change the master tempo as this may result in considerable
pitch changes.
Remix objects in loop mode: New objects are put into loop mode. When extending
the length of the object using the right object mouse handle, the object is
continuously played back in original length.
Set project tempo to object tempo: (See "Adjust tempo)
Note: The time correction allocated to the objects can be undone later if the time
processor is opened and edited (menu item: Timestretch/Resample Object Menu).
Cancel: The dialog will be closed.
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Adapt tempo
Set object tempo to project tempo
Adjusts the object length to the existing project. There are three different options:
Time stretching, resampling or audio quantization.
Use Time stretching: The pitch of the song remains constant in time-stretching;
however, the sound quality may suffer.
Resampling changes the pitch (similar to changing the speed of a record player),
but retains most of the sound quality.
During Audio quantization the tempo adjustments are calculated into the audio
file in such a way that it appears as if remix objects were created and then
immediately compiled into a new audio file (see below). If recognition is
unreliable, the result can show extreme tempo variations. In this case, it is
particularly important to set the playback marker at such a position (before
opening the Remix Agent) that the tempo can be reliably recognized. The
advantage of audio quantization is that smaller tempo variations can be
balanced in the music. The beat starts of the music always correspond with the
beat starts of the project. They do not slowly drift apart.
Audio Objects
Remix Maker
The Remix Maker can be run directly following the Remix Agent.
Use the Remix Maker to automatically create remixes. Here, the remix objects
created by the Remix Agent are moved, copied, and newly compiled according to
specific criteria. You can select one of four DJs who each represent different styles
and specify the length of the remix and the form of the compilation.
Load the new song you want to remix. This should contain clearly defined
rhythms.
When the song is loaded, the Remix Agent pops up to give you the option of
dividing the song into its structural segments (see "Remix Agent" above).
Select the option "Open Remix Maker" from the Remix Agent dialog box.
Once the Remix Agent has sliced your song, the Remix Maker is started
automatically.
Presets
Choose one of four virtual DJs with different remix characteristics. We recommend
you try them all out and see which results you like best!
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Remix length
Very short: around 20 seconds
Short: half the length of the original song
Normal: regular length of the original song
Double: twice the length of the original song
Shuffle mode
This determines the selection and order of the objects.
Do not change: The order of the objects is not changed.
Change slightly: A "pattern" (sequence of objects) is either repeated or the next
pattern inserted.
Distant: Objects that are far apart in the original song are placed close to each other.
Random: The objects are ordered randomly.
Fill mode
A "fill" or "fill-in" is created when the loop object sliced by the Remix Agent again to
produce very short objects that are looped or played in rapid succession. Fills are used
to liven up the regular beat.
None: No fills are included.
Use slightly: A few simple fills are included.
Strong accentuation: Many complex fills are included.
Use randomly: Different kinds of fills are used in a random order.
Loop Finder
The Loop Finder has been developed to find the BPM in short rhythmic passages, to
integrate short loops in an existing project, or to yield drum loops from short rhythmic
passages. Otherwise, the BPM Finder helps in this regard.
More information under Effects menu.
Audio Objects
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Harmony Agent
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Song Maker
With the help of the Song Maker, you can automatically arrange multiple audio
objects (loops) using included samples for songs or song parts without having to drag
them individually from the Media Pool into the corresponding tracks. Considering the
relatively random selection of loops that are combined you shouldn't expect the Song
Maker to produce a chart-topping hit, but it can be very helpful as a basis for making
your own adjustments and additions to create a cool project.
Audio Objects
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Activate the Song Maker by pressing the Song Maker button or from the Effects
menu.
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Tip: If you start the Song Maker for a project that already has audio material in it,
this material will not be affected. This means you can apply the Song Maker
repeatedly saving only the parts you like until you have a final project. You can also
create song parts one after the other. The results from the Song Maker are always
added at the start marker position. If you decide you want to replace the chorus you
can simply set the start marker (view page 38) at that position.
Keyboard shortcut:
Text to speech
In this dialog under the "Effects" menu > "Audio", you can make the computer "talk"
by typing in text. You can choose from a range of different types of voices. You can
change the speed and volume of the spoken passages. Once you've settled on a
suitable voice, a WAV file will be created. This can of course be used in the arranger
like any other audio object.
Load text: Here you can load a text file in the formats: *.txt or *.rtf.
Save text: Your entered text can be saved.
Test: After entering your text, you can preview the result.
Voice: If additional voice packages (TTS engines) have been installed, you can select
a different voice here.
Speed: Playback speed can be regulated with this controller.
Volume: Output volume is regulated with this control.
Format: Here you can determine the quality of the created wave file (.wav).
File: Path selection for the wave file to be created.
MIDI objects
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MIDI objects
MIDI objects do not contain audio material. They are used to control synthesizers that
then create corresponding sounds. They are comparable to notes that still have to be
brought to life by a musician.
MIDI is a standardized command language that helps control synthesizers. In addition
to the command to play a note (Note On, Note Off), there are control commands
(Ctrl Ch) for internal parameters of the synthesizer (volume, panorama, the pedal for
piano, filter settings and others), program change commands (Prg Ch) to activate
saved sound programs, and others. These commands are called MIDI events. A MIDI
object contains a series of events and the times at which they occur.
You can create MIDI objects by loading MIDI files, playing and recording with an
external MIDI keyboard, or by drawing notes in an empty MIDI object with the MIDI
editor.
Volume changes in MIDI objects (mid handles or fades in/out) are controlled by
adjusting the velocity (MIDI Note On velocity). Many synthesizers do not
change the volume, but rather the sound in relation to the velocity level. If you
do not want that, adjust the volume in the mixer instead or by using a controller
curve (view page 106) (usually controller 7).
MIDI objects always control a single synthesizer per track. If you move a MIDI
object onto another track, then a different synthesizer will be controlled and the
sound of the project changes accordingly.
Self-recorded MIDI objects are not available as a loop.
Transpose MIDI
Using this function from the "Effects" menu, the pitch of MIDI objects can be altered.
You can find this function in the "Effects" menu > "Audio > Pitch & Tempo > MIDI
transposition..." Just enter the number of half steps to transpose all the notes in the
MIDI object up or down!
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Note: For drums each note corresponds to a different percussion instrument (kick
drum, snare, toms, etc.). Transposition of a drum track is therefore not
recommended. Instead, directly adjust the pitch of the respective synthesizer.
MIDI objects
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Check the output device for MIDI in the "Program settings" window in the
"Audio/MIDI" tab (P key or via "File" menu > Settings > Program settings").
"Microsoft GS Wavetable SW Synth should be selected here!
The sound card synthesizer's volume is set via the the sound card mixer. Double
click the small loudspeaker icon in the notification area and find the controller
for the SW synthesizer.
Several sound cards cannot use the SW synth simultaneously with ASIO drivers.
MIDI connectors
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Connect your MIDI keyboard to the MIDI In (MIDI input) via its MIDI Out jack using a
MIDI cable on your MIDI interface on your computer. If your MIDI keyboard can
generate its own sounds and you would like to use this, connect also the computer's
MIDI Out jack to the keyboard's MIDI In jack.
With USB MIDI keyboards the MIDI interface is part of the external hardware. USB
MIDI keyboards are a separate class of devices designed to control software
synthesizers. They usually no longer produce any of their own sound, but only consist
of a keyboard, various controllers and a USB MIDI interface. They are connected via
USB to the computer, in this case, no MIDI connection cables are required.
Note: Even on "proper" keyboards and other synthesizers you can now find a USB
MIDI interface alongside traditional MIDI connectors.
Normally for these keyboards no special drivers are needed. All you have to do is
connect them. Make sure that the device is switched on and is able to be detected
prior to starting MAGIX Music Maker 2016 Live, since the available MIDI ports are
only able to be discovered during program launch!
Under some circumstances, you may have to select the port for the device as the
MIDI input device via the Program settings ("Audio" tab) (view page 278). This is
usually called "USB audio device"
Note: Some older devices do not function in some cases in Windows XP. Even
though the device has been detected, the corresponding MIDI drivers do not appear
in the list. In this case, please contact MAGIX customer support!
In the event that your external device does not have a USB port and the sound card
does not have MIDI connectors, you will need to purchase an additional USB to MIDI
interface.
MIDI objects
95
MIDI Local Off: If the MIDI keyboard has an internal sound source, it must be shut off
when you use its keyboard for recording. This enables you to play the software
instruments without hearing the sound of your keyboard at the same time. This
function is referred to as "Local OFF" and can be directly set on your keyboard. If
necessary, refer to the user manual for your keyboard to find out exactly how to do
this.
External synthesizers
MIDI objects can also be played back over a MIDI interface onto external
synthesizers, sound modules, etc. Set as default, the "pure" MIDI output (i.e. without
using software synthesizer plug-ins) is sent to the system software synthesizers
(Microsoft GS Wavetable SW Synth). This is required to preview (view page 92)
MIDI files.
If you set the MIDI port of an external synthesizer as the MIDI output device (see
previous section), the content of each MIDI object will be output in this manner.
Note: If the MIDI object is in a track containing a software synthesizer, the object
will control this synthesizer. To output MIDI via an external sound synthesizer,
select "no VSTi" from the list of software synthesizers.
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MIDI editor
The MIDI Editor makes it possible for you to edit MIDI objects. The MIDI Editor
provides different sub-editors, views, areas, and aids to do this. Double clicking a
MIDI object opens the MIDI Piano roll editor for advanced recording/editing of MIDI
objects.
Tip: The Media Pool features a smaller version of the MIDI Editor. Select the MIDI
object you would like to edit and then click the Settings Object Inspector button.
This MIDI Editor may be operated identically to the "larger" version that features its
own window; however, the menu and various play and recording settings will not be
available.
MIDI objects
97
In the center you'll find the Piano Roll Editor (view page 103), in which the notes are
displayed as bars and from which they can be edited using the mouse. There are
various buttons located just above the Piano Roll:
Clicking on this button opens the Event list (view page 108). In this list
you can view all MIDI data of a MIDI object, including those that cannot
be edited in the piano roll or controller editor. You can use the event list to
remove unwanted switch program commands included with imported
MIDI files.
Use this button to switch to Drum Editor (view page 110) mode.
You can use this to leave the Drum Editor and return to the Piano Roll
section.
Clicking on this button opens the Controller Editor (view page 106) in the
bottom area. This allows you to edit features such as the note velocity,
pitchwheel, and controller data.
Deletes all MIDI data from the object. Now you can start from the
beginning again.
Of course, "Undo/Redo" is also available for all changes you make in the
MIDI Editor.
98
Along the top edge, you will also find buttons for selecting the editing tools (view
page 103), for the Piano Roll, quantization (More information can be found in the
section "Quantization settings" on page 115), for the output (view page 98) used by
the MIDI object (MIDI out or VST instrument), and for step recording (view page
100).
The MIDI editing window features its own menu (view page 118) with its own
keyboard shortcuts (view page 119).
Select sounds
The sound of virtual instruments (VST plug-ins), is produced by the synthesizer chip
of the sound card or by external MIDI synthesizers. Each MIDI object can produce as
many sounds as the corresponding synthesizer offers. The sounds themselves can be
specified in the instrument regardless whether its a virtual VST Instrument or a
hardware device.
If there is no VST instrument loaded, the MIDI object uses the MIDI output for the
external synthesizer or for the Microsoft Windows supplied synthesizer. The MIDI
output can be adjusted in the "Program settings" window in the "Audio/MIDI" tab (P
key or via "File" menu > Settings > Program settings"
Select the desired VST instrument from the menu. You can test the same MIDI object
with various VST synthesizers. You can set the sound of VST instruments in the VST
instrument editor (view page 153). You can open the instrument editor with a rightclick on the VSTi name or a left mouse click on the cogwheel symbol.
You can set up the MIDI output channel under MIDI channel. This is important for
VST instruments which can receive MIDI notes on multiple channels and play several
different sounds simultaneously (multi-timbral).
Play/ PlaySolo
Play solo only plays the MIDI object for which the MIDI editor is opened
(corresponding with the filter settings of the options menu).
Play all plays the entire project.
MIDI objects
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100
Shift + Tab
Here various tools are available, for example, pencil or eraser and editing functions,
such as quantize or thin controller.
With few exceptions, editing such as moving or deleting notes always apply to all
selected MIDI events. Changes to the selection in a range always apply to every other
range as well. You can, for example, select a group of notes in the Piano Roll and then
change the velocity for this group of notes using the Controller Editor, modifying all
selected notes simultaneously.
MIDI objects
101
Mouse action
Select event
Left-click on event
Double-click on event
Marquee selection
Clear selection
102
Current event: Appears with an orange border. If an event is selected with the mouse,
it turns into the current event.
Filtered Events: Events filtered with the MIDI channel filter (view page 102) appear in
gray.
Muted Notes: For test purposes you can mute notes (Menu "MIDI Functions (view
page 117)"), which then for selected and unselected events will be displayed with a
fainted color.
Events outside of the object borders: Events in front of or behind the beginning/end
of the object recognizable by the blue lines in the Editor also appear fainter and
have a white border.
MIDI objects
103
For this reason, duplicate your MIDI one beneath the other as often as there are
different instruments involved and set the corresponding Channel filters (view page
102) in the MIDI objects ("Options" menu in the MIDI Editor) so that each object only
plays the notes for a single channel. Next, assign software instruments for the
individual channels via the Track (view page 34) menu.
Piano Roll
For notes inside the Piano Roll, various editing tools, so-called mouse modes, are
available.
When clicking existing notes all tools generally act in the same manner: You can
select notes simply by clicking on them (see Selecting MIDI events (view page 101))
and by clicking and dragging notes, whose start time, pitch or note length you are
editing (see Editing notes (view page 104)). There are two exceptions: The eraser tool
deletes notes by clicking on them and with the velocity tool, notes are not moved but
rather their velocity is adjusted (see below).
The mouse modes display their special functions by clicking or clicking and dragging
into empty sections of the Piano Roll:
Selection
(Ctrl + 1)
Draw
(Ctrl + 2)
Draw Pencil
(Ctrl + 3)
104
Pattern Pencil
(Ctrl + 4)
Magnifying Glass
(Ctrl + 7)
MIDI objects
105
Scale note length for multi-selection: Hold Ctrl key and drag current
reference note longer. All notes will be lengthened by the same factor.
Move note freely, pitch and start time change
If Alt is also pressed in Move mode, the note will only be moved
horizontally, retaining the pitch.
If Shift is pressed while in Freehand Draw mode, only the pitch can be
changed, the position will remain the same.
Pressing the Alt key while moving the mouse temporarily deactivates the
quantization grid.
Scroll horizontally
Scroll vertically
Zoom vertically
Zoom horizontally
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Controller Editor
The Controller Editor is a graphic editor that allows you to edit the velocity of notes in
the Piano Roll and Controller events. A Continuous Controller abbreviated as CC or
simply referred to as the Controller allows you to transfer control values such as for
filter, volume and panorama position.
Tip: All control elements for MAGIX Vita Solo Instruments and MAGIX Vita can be
controlled via the MIDI controller (view page 159).
The Controller Editor is preset as hidden. Unhide it by clicking the button
below the Piano Roll or with the key shortcut "Alt + V".
The velocity values of note events are displayed as colored bars in the Controller
Editor, whereby darker and higher bars symbolize larger values. The bars are located
directly below the respective notes.
The values of other controllers are shown as bars. The width of the bar extends to the
next event. Because the controllers typically change in small time intervals more or
less continuously - regardless of note events -, they appear as ascending or
descending ramps. In this case, the height of the ramps and their color intensity also
represent the last defined value of an event. Selected controller events also appear in
yellow.
Tools
Controller Editor for editing the velocity of existing notes (left) or controller values (right)
MIDI objects
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108
List Editor
In addition to note and controller events, which can be edited with the Piano Roll or
Controller Editor, MIDI objects usually contain other types of events, e.g. program
change commands (Prog Ch) to change the sounds in the software synthesizers. The
MIDI editor has an integrated display of all events in list format. Here, you can edit
MIDI data in detail.
This List Editor is opened either with a click on this button or by using the
shortcut "Alt+L".
MIDI objects
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110
Drum Editor
Clicking this button switches the MIDI editor to Drum Editor mode.
The same content of a MIDI object can be edited with the Drum editor like in the
"normal" MIDI editor. The same tools are available. The "Piano Roll" here is specially
adapted to edit drum sequences:
For each pitch there is a Drum editor track header instead of simple piano keys.
Here, you can assign a name to each drum instrument or rather to each pitch, as
well as set the output note and channel, grid and quantization settings, and
velocity scaling in %.
Cell mode (view page 111) is used. The display width for each drum event in a
cell can be individually set for each instrument as well as in the respective track
header.
All individual settings for each note can be edited as a whole in a drum map.
Important: When you switch from Drum Editor mode back to the normal Piano Roll,
you will be asked if you wish to apply mapping (view page 112) or not. If you add
mapping, all mapping settings will be applied to the MIDI object. For example: You
changed the output value for an instrument with a pitch of 35 ("Bass drum 1" in GM
Standard) to 36 ("Bass drum 2"). If mapping is applied, these notes will be replaced
by corresponding "real" notes with a pitch of 36.
MIDI objects
111
Cell mode
"Cell" mode serves to improve the overview as it limits the display to only the most
important information, note starting points, and velocity.
Each time position of a bar is displayed as a row of cells in on/off states. The note
length is not displayed, but rather a unified display width is used. This way, it all looks
similar to the step sequencer of a drum computer (see Robota (view page 147)).
The set quantization grid can be read from the width of cells. "Swing" and "Offset"
settings of the quantization options are also made clearer thanks to cells of various
widths and by repositioning.
The height of cells displays the velocity of the note. When drawing new drum notes
the velocity can be specified via the vertical drawing position within the cells. In
connection with the "Drum draw" mode, increasingly loud drum rolls can be drawn in
easily.
By clicking on the upper edge of a cell and dragging it vertically with the mouse, the
velocity can be adjusted directly without having to use the controller editor. In
"Velocity" mouse mode ("Ctrl + 5") it's even easier; all you need to do is click
anywhere on the cell.
S/M: Each individual instrument can be played solo (S) or muted (M).
Note number: The output note from the instrument can be set here. This can be
different to the note currently displayed in the MIDI object so that individual drum
instruments can be substituted. To put the display of notes back into the usual order
(deep notes at the bottom, highs at the top), click on "Map" at the top and use the
"Sort drum map" command.
Instrument name: Double clicking on this field lets you rename your drum instrument.
Quantization options/colors: Use this menu to assign any one of the eight
different colors to the cells of a drum instrument. The dialog for the instrument's
quantization options is also opened here.
112
The dialog is the same as for global quantization options (view page 115), but the
settings only apply to the individual quantization options if an individual grid value is
set for the note as well.
K
Output channel
Quantization grid, "Glo" refers to the global value (More information can be found
in the section "Quantization settings" on page 115)
Note length, # corresponds to the grid value, "Glo" to the global value
Length of the notation, # corresponds to the grid value (i. e. the entire cell width),
"Glo" refers to the global value of the note length
Velocity scaling: The velocity value of each note is multiplied by the value set here
in %.
Scaling is audible, but is not visualized further. The purpose of this setting is the
customization of the volume ratio between the individual drum instruments. Software
instruments usually provide their own mixers.
Drum Maps
Drum synthesizers usually respond to notes with different pitches and different
sounds. You are then able to control an entire drum kit and an array of other
percussion instruments via one MIDI channel. Assigning a MIDI note to a particular
drum sound is called "mapping". A "General MIDI" map is used by default.
It may be the case that your synthesizer (regardless if real or virtual) uses a different
mapping setup. This means that when you play the drum event, the sound you wish
to hear may not be heard (for example, instead of a bass drum, you get a high tom). In
this case you must adjust the mapping. The settings for individual instruments can be
specified in the track header (the number/note value next to the solo/mute buttons).
For more extensive changes we recommend using the Drum Map Edito (see below).
There you can save your Drum Map as a file.
A project may contain various different Drum Maps. All Drum Maps saved in the
project can be selected via the menu. If you require a Drum Map from a *.map file,
you will have to load it into the Drum Map Editor first so that if can be shown in the
menu. You can edit the individual Drum Maps in the Drum Map Editor.
The Drum Map can be set in the Drum Editor by clicking on
the list field above.
MIDI objects
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114
Quantize
Small irregularities during recorded playing can be smoothed with the quantization
function. In contrast, mechanical sounding sequences can be made a little more
groovy by applying the "Swing" function.
Clicking on the Quantize button shifts all selected notes to a
customizable quantization grid. All notes are quantized without
previous selection. Right-clicking on the symbol opens the
quantize settings (view page 115).
1/4, 1/8, 1/16, and 1/32 notes and corresponding triplets can be
selected as starting points (grid) and lengths.
The Quantize button always performs standard quantization (the note's start point
and length are preset). In the menu MIDI functions (view page 117) > Advanced
quantization provides other quantization modes (e.g. length only or Soft Q).
The quantization options enable the type and scope of the quantization to be set more
precisely.
Ctrl + G
MIDI objects
115
Quantization settings
The quantization settings can be found in the menu "MIDI functions -> Extended
quantization" in the MIDI editor. The dialog with the settings is not "modal", i. e. you
can open it as required and test certain passages with different settings.
The selected quantization settings may be visualized in the top of the dialog. The blue
lines indicate the target positions for the quantized notes, i.e. the snap points. The
gray area around this show the quantization window, i.e. the target positions that are
affected by the quantization.
Q-grid/length: The quantization grid and length at the target points within the bar on
which the note start points or lengths move. (See above)
Q threshold/Q window: With the parameters Q threshold/Q window you can restrict
the quantization to certain notes in order to retain the genuineness of an MIDI
recording. The parameter "Q threshold" can be used to exclude notes from
quantization that are very close to the next snap point. Only notes that are far enough
from the raster will be quantized. Conversely, by reducing the "Q Window" notes that
deviate too much from the raster can be excluded from the quantization. It is
therefore possible, for example, to quantize quarter and eighth notes and retain the
sixteenth notes that lie between by reducing the appropriate window.
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In summary this means: Events less than the "threshold-distance or more than the
"window"-distance from the grid point will not be quantized. The time range affected
by the quantization is indicated in gray in the dialog graphic.
Swing: Starts swinging, groovy playback (for example, triplet). Specifies the division
for uneven grid points.
50 ... 50-50 division: The odd eighths are exactly halfway between the even
eighth notes (even playing method)
67... triplet playing method, 3-2 division
Offset: The value range in this parameter stretches from -100 to +100. By changing
the offset values, you move the whole quantization grid. Negative values move the
quantization to the left, i.e. forward in time; positive values move to the right, i.e.
backward in time. The maximum of 100 corresponds with an offset distance of half
the grid width.
Presentation of blue grid points in the dialog as well as of the grid in the MIDI editor
directly reflects changes to these values.
Humanize: The "Humanize" parameter creates another variation option, i.e. notes are
able to be assigned according to the randomization principle up to a specific interval
to positions around the exact quantization value. The setting occurs in % of a 16th
note. The specified value thus regulates the maximum possible spacing of the
quantized notes at the exact quantization value.
Soft Q: This value sets the strength or "Soft Q" value of the quantization.
The command "Soft Q" considers the current level value in the quantization options.
The simple quantization command always occurs at 100%. In this manner, you can
always select between approximation (soft) and hard quantization without having to
adjust the quantization options every time.
Standard quantization settings: Select the quantization action from the list (see MIDI
functions (view page 117)) to be performed by clicking the "Quantization" button.
Reset quantization: All notes will be reset to their original positions.
Standard settings: Restores the default values.
MIDI objects
117
MIDI Functions
The "MIDI functions" menu contains advanced quantization (More information can
be found in the section "Quantization settings" on page 115) and editing functions for
MIDI notes. The commands in the "MIDI functions" menu always affect the selected
events. If nothing has been selected, the functions are applied to all events.
Legato: If necessary, notes may be lengthened until the next note to be played in
legato.
Quantize notes (default): A standard quantization will be used on all selected notes.
If no notes are selected, all notes will be quantized. The standard action can be
defined in the Quantization Settings Dialog (view page 115). "Quantize notes (start
and length)" is set as default. This function can be accessed via the "Quantization"
button in the MIDI editor.
Advanced quantization
This submenu contains additional quantization commands.
Quantize controller events: Allows you to quantize controller events (view page 108)
to reduce their number.
Humanize: Use the Humanize function to make quantized notes sound more
"human" meaning less perfect. Notes will be moved to a random value. See
Quantization settings (view page 115).
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Mute notes (Mute): Mutes and unmutes notes.
Remove overlaps (polyphonic): Notes are shortened so that there are no longer any
overlaps. Chords (simultaneously played notes) are recognized and left uncorrected,
i.e. chords are not split up.
Remove overlaps (monophonic): Notes are shortened so that there no longer are any
overlaps. Forces monophonic voice leading.
Convert sustain pedal to note lengths: This function converts sustain pedal controller
events (controller 64) into note lengths. All notes which were started after a "Pedal
pressed" event (CC64 > 64) will be extended to the "Pedal released" event (CC64 <
64), and the pedal events removed.
Import MIDI: Load a standard MIDI file (*.mid) to the MIDI object. See Load and
save MIDI files (view page 92).
Export MIDI: Export the content of a MIDI object as a standard MIDI file (*.mid).
New (Delete all MIDI data): Deletes all MIDI data in the object
Edit
MIDI objects
119
MIDI Functions
see MIDI Functions (view page 117)
Options
Mouse Mode
Mouse mode for editing events, see Piano Roll (view page 103).
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Space
Stop at position
Ctrl + Del
Del
Ctrl + A
Mute notes
Ctrl + M
Ctrl+W
MIDI recordings
Ctrl+R
Undo (Undo)
Ctrl + Z
Restore (Redo)
Ctrl + Y
Cut
Ctrl+X
Copy
Ctrl+C
Insert
Ctrl+V
duplicating
Ctrl+D
Ctrl+I
Ctrl + E
Ctrl+L
Ctrl + T
Ctrl+K
Mode selection
Ctrl + 1
Drawing mode
Ctrl + 2
Ctrl + 3
Ctrl + 4
Change velocity
Ctrl + 5
Delete Mode
Ctrl + 6
Zoom Tool
Ctrl + 7
Software Instruments
Quantize
Ctrl + Q
Quantization options
Alt + Q
Up/Left arrow
Tight/Down arrow
Ctrl+N
Ctrl+P
Grid on/off
Ctrl+G
Ctrl+F
Vertical zoom in
Ctrl + Up arrow
Horizontal zoom in
Horizontal scrolling
Mouse wheel
Vertical scrolling
Zooming
Software Instruments
MAGIX Music Maker 2016 Live has many software synthesizers and synthesizer
plug-ins (VST instruments) for creating your own sound material. The synthesizers
are either VST plug-ins that are controlled by MIDI objects or Synth objects that can
be arranged with other objects in the tracks.
Here's an overview:
Synthesizers
Type
Use scenario
Atmos
Synth object
Background noise
BeatBox 2 or
Synth object
Loop Designer
Synth object
Livid
Synth object
Robota
Synth object
electronic drums
DN-e1
VST Plug-in
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122
figures
Revolta 2
(only Live version)
VST Plug-in
Vita
VST Plug-in
VST Plug-in
VST plug-ins
VST Plug-in
You can choose links between the categories VST Instruments and Object
Synthesizer. You will find icons for all available software synthesizers to the right.
You can add VST plugins to the list with "Add" This opens a file
selection dialog where you can specify a folder containing the VST
plugins.
On the far right the indicator can be switched between being
displayed as an icon or in a list.
Software Instruments
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Synth objects
MAGIX Music Maker 2016 Live contains many internal synthesizers for creating your
own drum patterns, break beats, bass lines, or ambient noise. The synthesizers are
represented either by internal synth objects that can be arranged together with other
objects on the tracks.
Every software synthesizer can be loaded into the project via drag & drop. A synth
object appears in the appropriate track and the synthesizer interface opens, and synth
objects can be programmed via this interface. You should also read the sections about
the individual synthesizers.
You can start or stop the playback with the space bar. If the synth object has a play
button of its own (e.g. BeatBox), the plug-in can start it solo without playing the other
project tracks.
If the synth objects melodies or rhythms are programmed, you can close the the
control console and arrange the synth object in the track. Synth objects are handled
like normal objects and can be edited with all available effects (view page 163), drawn
longer or made shorter using handles, or have their volume adjusted.
The interface of any synth object can be opened for further editing by double clicking
it. In addition, any number of synth-objects from the same software synthesizer be
dragged onto the track and programmed separately. You can also split up synth
objects.
BeatBox 2 plus
BeatBox 2 is a 16-voice drum computer with hybrid sound synthesis and a step
sequencer. The proven handling concepts of the "old" BeatBox like matrix
programming with auto copy have been expanded with comfortable editing of
velocities and significantly improved sound synthesis, including a multi-effects section
(one effect per drum instrument).
A drum sound is created in BeatBox 2 using a sample (analogously to the old
BeatBox) which is combined with a synthetic sound that can be created using up to
three different synthesis models (hybrid sound synthesis). BeatBox 2 plus enables
detailed editing and automation of all sound parameters.
There are two styles of interface in BeatBox 2. While closed, you can listen to included
sounds or those you've made in BeatBox 2 without using too much window space.
Software Instruments
125
Only the most important control elements are displayed when the program window is
minimized.
Volume controller: Controls the volume.
Peakmeter and preset name: The peakmeter lets you visually control BeatBox 2.
Click on the triangle beside the preset name to open the preset list.
Next/Previous preset
Save preset: The preset includes the drum kit in use, the pattern, and any possible
automations (view page 129).
Play/Stop: The playback controller in BeatBox 2 starts BeatBox without playing
the arrangement, too.
Edit button: The edit button opens BeatBox 2 for you to program your own beats
and sounds.
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Selected drum instrument: The settings in the synthesis section (6) and
velocity/automation (5) always affect the selected drum instrument.
Pattern editor: Programs the beat sequence. In the top part, different patterns
(sequences) can be loaded and saved as well as different settings for the view
and function of the pattern editor. The matrix is where the beat is programmed:
One line corresponds to a drum instrument, and a column matches a specific
time position within 1-4 beats. If a cell is clicked on, then the respective drum
instrument will be triggered at this position.
Velocity/Control: This section has two modes: Velocity and Automation. The
setting Velocity displays the velocity levels for the selected instrument's beats as
a column. The Automation set up allows automation to be set for sound
parameters in the synthesis section (6).
Synthesis: The selected sound parameters and effects settings for the selected
drum instrument can be edited here.
In the following, the sections of BeatBox 2 will be discussed individually:
Drum kit
This section loads drum kits (collections of different
drum instruments) and the individual drum instruments.
You can also try out an already programmed pattern
with different kits or exchange individual drum
instruments.
Select drum kit: Use the <> buttons to switch through the different drum kits. A
drum kit is a collection of percussion instruments with matching sounds, e.g.
rock kit or electronic drums la TR 808. By changing the drum kit, you can add
an entirely different sound to the rhythm you have already created.
Save drum kit: Use this button to save the current collection of drum
instruments as a kit.
Drum kit list: Click on the arrow right of the name to open a complete list of
available drum kits.
Select drum kit: The arrow buttons function analogously to those of the drum
kit. The sequence of drum instruments in the kit can be resorted via drag & drop.
Mute/Solo: The "solo" button switches a drum instrument solo, i.e. all other
instruments which are not "solo" will be muted. The "mute" button mutes a
drum instrument.
Software Instruments
127
New drum or effect sounds can by added to the current drum kit by drag & drop from
Windows Explorer. Drag a wave file to a drum instrument to create a new drum
sound based on this sample. BeatBox 2 copies the sample into the sample folder to
make sure that the instrument or kit created can be used again later. You can drag a
complete folder with wave files to the drum kit to create a kit based on those samples.
Context menu
Right clicking a drum instrument always opens a context menu:
Pattern: Use the <> buttons to switch through the different patterns. The arrow
to the right opens a list of all available patterns, and the save button stores the
current pattern.
Clear track/all: All events for the selected instrument (track) or all events for
the pattern (all) are removed by clicking this button.
Bar selection: The bar you wish to edit can be selected via the corresponding
number button. Use the Follow button to select follow mode, i.e. the step
display follows the steps of the currently played beat. All shows all bars of the
pattern.
"1>2-4" Auto copy: If more than one bar is set as the pattern length, "Auto
copy" mode makes sure that the drum notes set in the first bar are
automatically placed into the next bars. This also makes it easy to create a
continuous beat, even with a loop length of four bars. Notes set in the bars
further back are not affected by the "Auto draw" function, which, for example,
makes faint variations detectable only in the fourth bar.
Bars: The maximum length of a drum pattern is four beats. The length can be
selected via the small scroll bar.
128
Shuffle: This controller changes BeatBox 2's timing. If the fader is turned to the
right, the eighth of a rhythm is played more and more like a triplet. If that
sounds a bit too abstract simply try it out, ideally with a pure 1/16 hi hat
figure; you'll soon see what the shuffle fader is capable of.
Grid: Here you can set the time resolution of the BeatBox. You can choose from
1/8 notes (only for very simple rhythms), 1/16 (default), 1/32 (for more refined
constructions).
This is the heart of BeatBox. A click on any position in the drum matrix creates or
deletes drum notes (events). Clicking and dragging draws in a series of notes.
Together with the velocity editing options (view page 130) (velocity), you can easily
create drum rolls.
If "Shift" is held when you click on notes in the range, a rectangle can be drawn out
which selects the notes contained within this rectangle (lasso selection). Selected
notes can be copied by dragging them to a new position. If "Ctrl" is also held down,
then existing notes will remain at the target position. Delete all selected notes by right
clicking.
A simple mouse click cancels the selection. The selection is automatically canceled
after copying. If you want to keep your selection, hold down "Ctrl" while copying.
Keyboard shortcuts
Many functions in BeatBox 2 can be controlled with the keyboard, for example a beat
can be triggered with the "Enter" key live in a running pattern. Here's a complete list of
the keyboard commands:
General
Key command
Open/Close editor
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Follow
1... 4
Grid finer/rougher
+/-
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Cursor up/down
Preview
Live input
Enter
Mute on/off
Solo on/off
sec
Velocity
The velocity mode serves for editing the velocity/automation of the individual drum
notes for the selected drum instrument.
Automation
Every parameter for a drum sound, including effects, can be automated, i.e. can
change during a pattern. For example, you can make your snare drums more lively by
adding higher voices to loud hits or by setting accents on individual hits with reverb
effects.
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Select all
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The "Copy" button copies the selection to the clipboard. If you select this or that track
in another editor, then you can paste the notes there now from the clipboard. If the
target selection is larger than the contents of the clipboard, then it will be inserted
again. This lets you quickly add a short section throughout the complete length of the
pattern.
The three handles allow the velocity or automation values to be edited together.
An object can be faded in or out with the handles to the left and right upper corners of
the object.
If you move the handles horizontally you can change the curve shape of the transition.
A single click in the automation section cancels the selection again.
Note: A selection of velocity values matches the selection of corresponding notes in
the matrix editor.
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Synthesizer
In the lower section of BeatBox, you can set the sound for the selected drum
instrument.
The synthesis in BeatBox 2 consists of a combination of a simple drum sampler and a
synthesizer. There are three different synthesis models possible for the synthesizer:
"Phase Distortion Synth" (FM synthesis), "Filtered Noise", and "Physical Modeling".
The mixed signal of both components is then processed by a multi-mode filter. An
envelope curve ("envelope generator") time-dependently controls modulations of in
all components.The details of the synthesis models can be read in the section
Synthesis models (view page 136).
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Effects section
Each of BeatBox 2's drum instruments includes an effects unit which is fed in after the
actual sound synthesis and editing. Each of these effects units includes a series of
high-quality algorithms to add "audio polish" or to place the sound in a productiontypical context.
FX on/off
Parameter controller: An effects module includes four adjustable parameters.
The fourth, "Mix", is always available and the remainder possess a function
dependent upon the selected algorithm.
Automation: This selects the controller's parameter for the automation (view
page 129).
Effects algorithm: Click the arrow to select an effects algorithm.
The available effects algorithms per unit are described in the following.
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is jumps from one channel to the other. When turned to the right the delay
effect is "dual mono", in which case left and right sides act as two independent
time-delay units.
Chorus
Produces a typical "floating/shimmering sound" by modulated detuning of a signal to
"thicken up" its sound or spread it across the stereo field. Detuning is achieved by a
short delay, the length of which can be varied by the modulation. This produces the
so-called "Doppler" effect.
Parameters
Flanger
Algorithmically similar to chorus, but different in that the delay time is significantly
lower and delay works with repetitions (feedback). A flanger sounds more "cutting"
and up-front than a chorus.
Parameters
Phaser
A modulation effect just like chorus & flanger, but in this case no detuning takes
placed. Filter components periodically alter the signal's "phase response" (principle of
the "phase shifter"). Characteristic notches are produced in the frequency spectrum
response to create so-called "comb filter effects". The phaser effect is suitable for
pads and "psychedelic" sounds.
Parameters
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simulates a small space with high echo density. Hall reverb mimics the typical reverb
of large concert halls.
Since natural spaces never sound "static" because air molecules are constantly
moving and due to the complexity of reflection processes, both algorithms include a
modulation parameter which varies the delay time of individual echoes and thereby
affects the liveliness of the reverb impression depending on strength.
Parameters
Lo-fi
This algorithm gives the sound a little bit of "grit", or a certain measure of signal
destruction depending on its setting. An ideal partner for creative sound design. The
simulation of early digital synthesizes or samplers is equally possible since their
AD/DA converters were anything but "true" in the character of their sound. The
sample rate from the output of the lo-fi effect can be continuously reduced and a
generous measure of "aliasing" distortion can be produced alongside the unavoidable
loss of highs which results from "down sampling". Bit resolution is clearly changeable,
too.
Parameters
Distortion
This overdrive effect works similarly to common guitarist effect pedals. Everything is
possible, from light, bluesy signal saturation to hard "metal shred boards". Here a
dual-band EQ works on the in and output signals and therefore provides a rich palette
of sounds.
Parameters
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Synthesis models
The sound synthesis in BeatBox 2 consists of a simple sampler and a synthesizer
which includes three different synthesis modules.
Sampler
The sampler plays short sound recordings ("samples") in different pitches. The
sampler is intended for creating all kinds of drum sounds; the sounds are static and
unnatural if the pitch is not altered. This is why the sampler is combined with on of
the three synthesis models.
Filtered noise
White noise is filtered by two band-pass filters with separately setup frequencies and
resonance. This algorithm is suitable for creating synthetic snares and high hat
sounds.
Phase distortion synth
Two oscillators with regulated phase distortion and thoroughly variable frequency
modulate each other (FM/cross-modulation/ring-modulation). Depending on the
setting, this algorithm can be used to create kick, tom, or metallic percussion sounds;
higher values for frequency and modulation level produce noisier sounds for high hats
or shaker sounds. Since the oscillator frequency can be set exactly according to the
musical pitch, this model can be used to produce mass lines or melodies.
Physical modeling
This is a simple physical model of an "abstract" percussion instrument. A fed-back
network of delays is caused to oscillate by an impulse of filtered white noise (exciter).
Depending on the setting of the exciter, the size of the model (surface), and the
damping, a wide spectrum of natural sounding percussion instruments like cymbals,
claves, gongs, or triangles can be created.
Multimode filter/Envelope generator
Following the samplers and synthesizers, an inverse filter (multi-mode filter) is added
to add the last bit of polish to the drum sound. The envelope generator controls all
time-dependent processes in the synthesizer and sampler.
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Loop Designer
The loop designer unites both stellar design elements of drum'n'bass style in a
"device": turned-up beats and rumbling bass lines. With the Loop Designer you can
create authentic drum'n'bass sounds without any specialized knowledge.
Tip: Drum'n'bass tracks usually have between 160 and 180 BPMs. The Drum&Bass
Machine can also be used for other music styles. e.g. for BigBeat (120 BPM) or
TripHop (80-90 BPM).
The top half of the synthesizer controls the rhythm section, the lower half - the bass
section. You can mute both sections using the M symbol on the left border. This way
you can, for example, turn off the bass section in order to take only the drum section
into the project. Only the drum section will then be added to the mixdown file when
mixing down the project. Next to this are the volume controls, which control the
volume of both sections.
You can preview and stop your drum'n'bass creations using the "play" and "stop"
buttons.
Additional buttons:
Loads a saved pattern with all settings.
Saves a pattern.
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Full bar: Play Drum Loop starting from the fourth note.
The right mouse key deletes settings of a step bar and the Drum Loop is played in its
original order.
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Tip: You can also send a loop from Soundpool or a wave file to Loop Designer. To
do so, select the desired loop or file and drag it into the field while holding down the
mouse key ("drag & drop").
In the field under the "steps" row the sound of the loops is defined. The intensity of
the settings is determined with a control similar to a peakmeter. The higher the bar,
the stronger the influence on the loop is. With the help of the left mouse key, values
can be smoothly adjusted. "Volume" controls the loudness (full = loud, empty =
quiet), "filter" the filter strength (full = clear, empty = muffled). In the "Flam" row you
have the option to make the note repeat itself twice in quick succession. This is how
to program rolls and fill ins.
Using the top arrow buttons at the right edge you can load pre-defined pattern
settings. The originally set loop will not be changed. The two lower arrow buttons
offer presets in the form of standard curves for "volume" and "filter".
The "Filter type" controller selects the type of the filter sound:
"BP" stands for "bandpass", "LP" for "low pass" and "HP" for
"high pass".
The first row of the "Notes" row, determines the order of the sounds i.e. the
series of notes. Select a cell with the left mouse click, where the lowermost
represents the lowest note and the topmost - the highest. A right mouse click
deletes a cell.
In the "Octave" row you can specify the octave of the bass. The slide control
positions represent the various octave values. If the controller is down, a deep
sound is produced, if it is in the top position, you will get a high tone. If the
controller is in the middle, the pitch will be balanced.
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Just like in the drum section, here you will also find arrow buttons on the right side for
opening pre-defined patterns and and a double-arrow button for setting arrows. The
filter can be set analogously to the drum section. The arrow button next to the filter
area select presets in the form of standard curves.
You can determine the bass sound in the blue selection field at the left side. You can
drag loops and WAV sounds into the field using drag & drop just like in the drum
section.
Additionally, there are two slide controllers for sound changes to the right:
The "Vibrato" slider makes the bass tone's pitch change. When
the control is to the far right, the sound vibrates more, if it's to
the far left pitch isn't changed at all.
The slider "Decay" determines how long should it take to for the
sound to subside. Set to the far right the sound is very fast
(about 1 / 4 of a second), on the far left the sound lasts longer.
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Robota
The Robota is a four-part drum computer with virtual analog and sample-based sound
production. Virtual analog sound production means that the sounds are synthesized
in real-time, i.e. produced with a synthesizer to recreate the typical analog sounds of
classical drum computers, such as the Roland Tr-808 and Tr-909, or more recent
devices such as the Korg Electribe or the Jomox x-cousin. Sample sound production
uses drum sound recordings (or even other recordings) as the basis for sound
production.
After selecting the elementary sound production technique, the sounds of each of the
4 parts (or instruments) can be edited using modulators.
The step sequencer programmed with incident lighting helps Robota to play. 4 beats
in sixteenths (or 2 beats in thirty-seconds) are processed as a loop. At each beat
position, the playing positions can be set by clicking a button. In "Event" mode, the
instruments are distributed within the beat pattern. In "Snapshot" mode you can
adjust additional instrument sound settings.
Sound synthesis
The four instruments of the Robota are built identically. Each instrument can create all
kinds of drum sounds from hissing hi-hats to phat bass drums.
During elementary sound production, you can choose between an oscillator with
selectable wave shapes (sine, triangle or saw tooth) or a sample. In addition, you can
add a noise generator can be added. The oscillator has a pitch envelope (pitch env.)
and a volume envelope (attack/decay). It can also be frequency and ring-modulated.
The depth of the modulation can be controlled via an envelope parameter (Fm/rng
dcy). Theres also a Lo-fi section consisting of distortion (Rectify), bit rate reduction
(Crush) and sampling rate reduction (down sample).
Temporal control via an envelope (lofi dcy) will get the best out of the lo-fi effects. A
multi-mode filter (low-pass/band-pass filter/high-pass) with 12/24 dB steep-side. A
comb filter can be inserted. The filter frequency can be likewise modulated via an
envelope. For extra pressure, an adjustable compressor (compressor, comp resp) is
included, as well as tube amplifier simulation (tube).
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With select choose the instrument for editing in the step sequencer.
M mutes the instrument, S makes it solo
The loudspeaker button allows you to hear a preview.
Master Section
Volume regulates the total volume of the Robota. Distortion adds an adjustable tube
distortion to make the sound dirtier and more powerful. The peak meter helps
control the output level when it enters the red area, reduce the total volume.
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Here is a detailed circuit diagram of a Robota voice with a description of all control
parameters.
Pitch envelope (pitch env)
Controls the pitch envelope level.
Tune
Tunes the instrument.
Oscillator shape (osc shape)
The shaper adds additional frequency shares to the basic sound of the oscillator by
artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to
a square curve (shape = max).
Oscillator waveform
The fundamental waveform of the oscillators is selected here. You can choose from
sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the controller to
select a sample, i.e. a previously recorded drum sound. These samples are saved in
the folder /Synth/robota/samples/. If you select custom samples, they will appear in
the selection list. If you are playing your own samples, they will appear in the selection
list.
Noise
Adjust the ratio between the oscillator sound and the noise generator.
Attack
Adjusts the attack time. The greater the set value, the softer the attack of the sound.
The attack rate is also applied to the lo-fi and filter envelope curves.
Decay
Adjusts the decay curve. The greater the value, the slower the instrument will decay.
FM/Ring modulation frequency (Fm/rng frq)
The fundamental frequency of the frequency or ring modulation.
FM level (fm lvl)
At a low frequency FM first adds vibration to the sound, at high frequencies and low
levels it creates bell-like sounds, as the level increases metal sounds, and finally noise.
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Ring modulation level (rng lvl)
Ring modulation creates typical auxiliary frequencies.
FM/Ring modulation decay (Fm/rng dcy)
Time constant of FM/ring modulation by-product. Only the beginning of the drum
sound is affected by the modulation.
Rectify
Distorts the audio signal.
Crush
Bit rate reduction. Digital artifacts become audible with higher settings.
Down sample (dwnsmple)
Sample rate reduction. Ideal for creating the "old school sound" of older digital drum
machines. As it is increased, the result becomes darker.
Lo-fi decay (lofi dcy)
Time constant of the by-product of the three lo-fi effects which makes the sound
"dirty". Only the beginning of the drum sound of the lo-fi effects is affected if the
decay is low. For instance, this makes the kick of a kick drum sound more interesting.
Filter modes (flt mode)
Filter mode: High cut sound portions above the cut-off frequency are filtered out.
Band pass (BP) Sound portions above and below the cut-off frequency are filtered
out. Low cut - All sound portions below the cut-off frequency are filtered out. This
mode is set as a preset and can not be changed.
Filter frequency (flt freq)
The cut-off frequency of the filter.
Filter resonance (flt reso)
Filter resonance which increases the sound portions at the cut-off frequency of the
filter. If the resonance is high, the filter itself can also be used as an oscillator.
Filter modulation -/+ (flt mod -+)
Regulates how much and in which direction the filter envelope curve moves the filter
frequency in which direction.
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Sequencer
Incident lighting is used to control the drum patterns just like in all classical drum
computers and groove boxes. The step sequencer consists of 16 individual step
buttons with LEDs corresponding to the appropriate partitioning of a beat:
16ths or 32nds (a half beat is in each case displayed). A button lights up to indicate
the releasing of the instrument at this point in the beat (= step).
A left click turns on the step, a further left click deletes the step again.
A pattern can be a maximum of 4 beats long. The length can be modified
using the fader on the button bar.
The beat to be edited can be selected with the applicable edit button. The Follow
button specifies whether the step of a beat is in time.
"1 > 2-4" auto draw: If more than 1 beat is activated as the loop length, the "Auto
draw" mode ensures that the drum note set in the first beat is set automatically for
the following beats. This makes it very simple to produce a continuous beat from a
loop length of 4 beats. Notes set in the rear beats are not affected by auto draw.
How to program a drum pattern:
If you edit during playback, turn off Follow. Select the beat with the Edit
buttons.
Use the Clear bar button to delete all steps in the selected
instrument.
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Snapshots
In addition, you can automate programming of the editable sound parameter of a
drum sound via so-called "snapshots". You can thereby save the sound parameters of
a drum instrument on the step buttons of the sequencers.
Automating the drum instrument with snapshots.:
Using the arrow keys, you can jump between the individual
snapshots during stopped playback.
Groove Control
The secret behind groove beats lies in delay. That is, individual beats are either
anticipated or delayed according to patterns. For example house beats use the
shuffle whereby straight 1/16s are delayed at certain times.
In the Robota there are groove velocity and groove swing presets. Groove velocity
presets contain for each step of a beat a certain offset to increase or reduce the
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original beat velocity. Groove swing presets contain for each step a time alignment
that is either anticipated or delayed. The result is a livelier-sounding sequence. The
strength of the effect can be adjusted with the % regulator.
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Atmos
Atmos is a synthesizer which can be used to easily create realistic nature sounds in
no time. From thunder and lightning to animal sounds and traffic noise, Atmos helps
you design natural-sounding atmospheric noises for your projects.
In the upper border window, select the top category "Scenario". You can select a
desired nature sounds category (for example, "Thunder and Lightning").
In the middle of the window, a collection of control elements appears for
designing the desired "Ambience". Each element has its own description (e.g.
"Thunder") and two faders, i.e. "Volume" and "Intensity". The "volume" control
adjusts the loudness portion of the element. The "Intensity" fader controls the
behavior of the sound, depending on controller element. For example, with
"Thunder", you can set how often thunder and lightning should sound; with
"Rain", the strength of the rain can be regulated (if moved to the far left, light
rain can be heard, while if moved to the far right, a downpour with loud
splashing noises is audible).
At the bottom right border you will find a master volume fader with which the
master volume of the synthesizer can be set. Furthermore, the "Randomize"
setting is also located here. This way you can change the settings of the control
elements by yourself.
Synthesizer plug-ins
MAGIX Music Maker 2016 Live also includes software synthesizers that are based on
the VST plug-in technology. Compared with the synthesizers that are addressed via
synth- objects, these feature several differences:
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Nevertheless, these are much more easier to manipulate in MAGIX Music Maker
2016 Live due to MIDI control.
The disadvantages: Each of these plug-ins uses up processor power. The more a plugin is used, the faster your computer should be. The required processing power is, of
course, also dependent on the size, state, and complexity of the plug-in.
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installed additional plug-ins in another folder; plug-ins that have already been
"identified" will always be located regardless of the path set. Pressing OK causes
Music Maker to scan the folder for usable plug-ins that are available in the Media
Pool.
The included plug-ins each have their own icon in the Media Pool, all other
VST instruments have the same standardized icon. To use VST instruments,
drag the VSTi Synth into a free track in the arranger.
A preset MIDI object will appear in the track and the MIDI Editor will open.
In the instrument menu that can be opened by clicking on the instrument icon
in the track header you can select from the preset sounds for the VST software
instrument.
To use the MIDI objects and the MIDI Editor, please read the chapter MIDI Objects
(view page 91).
Revolta 2
Revolta 2 is a further development of Revolta. It is polyphonic and playable with up to
12 tones, including an additional noise generator, a step sequencer, and an extra-
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flexible modulations matrix. An effects section with 9 different effects and presets
(created by a professional designer) make it a full-fledged synthesizer for all kinds of
lead, sequence, and pad sounds.
REVOLTA 2 has a whole array of presets. The sounds have been created by
professional sound engineers and demonstrate the huge potential of this instrument
from the word start. First off, however, we would like to encourage you to try out the
various control functions and to experiment as much as you like. The sky's the limit to
your creativity.
Revolta 2 interface
Note: The following is only a short description of the Revolta 2 interface.
The Revolta 2 interface can be displayed in two sizes. In "Rack" mode only the
elements necessary for preset loading are visible:
By clicking the edit button you can open the complete interface.
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MAGIX Vita
MAGIX Vita Synthesizer specializes on realistic playback of "real" instruments for
which it uses sampling technology. This means that short samples of real instruments
in different pitches, playing techniques and volumes are used, combined, and played
again at the correct pitch.
1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be selected
here using the arrows. Right-clicking on the display opens the layer menu.
2. Main parameter: Here the volume, panorama position, pitch characteristics
("transpose") and the fundamental frequency ("master tune") can be set.
3. AMP: This is the volume envelope. With this you can control the timing of a
sound's volume. A(ttack) stands for the volume increase at the start, D(ecay) for the
length of time the decrease in volume takes on a section set with S(ustain) at the
maximum volume. R(elease) is the length of time it takes for the sound to fade out.
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4. FILTER: Here you can switch on a filter which influences the sound. With FILTER
TYPE you can select the kind of filter you want to use. Cutoff controls the filter
frequency and "Resonance" controls the strength of the emphasized filter frequency.
"Velocity" indicates how much the velocity influences the filter frequency, using
"Gain" you can balance the volume. The filter envelope (ADSR slider) influences the
filter frequency depending on the time.
5. DELAY: Here you can switch on an echo effect. "Time" controls the delay time and
"Level" controls the strength of the echo sound.
6. REVERB: Here you can switch on a reverb effect. "Time" controls the delay time and
"Level" controls the strength of the echo sound.
7. TUBE DISTORTION: This is a tube distortion effect like those found in guitar
amplifiers. This is normally used for electric guitars but you can also get creative and
use it for other things. "Drive" controls the strength of the distortion. "High-cut" and
"Low-cut" filter out the high and low frequencies.
8. VALUE DISPLAY: This always displays the exact values of the parameter that was
just adjusted.
9. DYNAMIC RANGE: Usually the relationship between the created volume and the
MIDI velocity is proportional. You can compensate for the fact that some MIDI
keyboards need to be pressed forcefully to produce loud sounds (or conversely
produce loud sounds with a soft touch) using the "MIDI Input Curve". Using
"Dynamic and "Dynamic curve" you can manipulate the dynamics of a sound, i.e. the
relationship between the loudest and quietest sounds.
10. Voices: Here you can control the number of voices played simultaneously. If notes
are no longer played, as is the case in some fast passages, you can increase the
number of voices at the expense of performance.
11. Keyboard: Here you can preview the Vita sounds. This only works during playback
or recording. 12. lets you hide the keyboard.
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One click on the arrow symbol opens a fold-out menu where you can determine the
general sound of the instrument. If "ECO" appears in the description, this refers to
especially performance-improving settings which may not sound so "smooth". In
addition, you can also save your settings and add them to a favorites list for later use.
You can turn the instrument keyboard on or off with this controller.
Because these samplers are enhanced for each instrument by tuned effects, the rest
of controls function analogously to the already familiar synthesizers such as Vita. If
you would like to know which result certain effects have, you will find explanations in
the Essential FX (view page 193), Vintage Effects (view page 209), Reverb and
Distorsion & Filter chapters.
Additional information is also available in the Synthesizer plug-ins (view page 151)
chapter.
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Articulation
Some Vita Solo Instruments have a special feature: In a bass octave (on the keyboard
(C0-H0), there are special notes, which let you control the playing style (articulation).
An alternative sample set is loaded, which lets the bass sound even more realistic
using various playing styles such as note bending and flageolet.
Articulation is switched on and continues until normal articulation is switched on
again through the corresponding note (C0).
On the keyboard at the bottom of the synthesizer interface are the buttons to switch
articulation, displayed in different colors. In the MIDI Editor appearing above, you can
watch a practical application of articulation. The notes on 1:4 and 4:1 will be played
back with varying articulation. Before the next "right" note, normal articulation will be
switched on again through C0.
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2. Open the MIDI Editor (Y key) and switch into the "Velocity/Controller Editor".
3. At the bottom right you can now select the pre-selected controller number in the
MIDI controller selection field.
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Tip: If you are using an external controller, you can also use it to control and
automate values. To do so, select "Learn MIDI" in the Vita Solo Instruments context
menu. Also read the Using external equipment (view page 93) chapter.
DN-e1
The DN-e1 is a virtual analog synthesizer that is suitable for all conceivable styles and
application areas. It works in a subtractive way, i. e. first a basic sound is selected that
is then filtered with the aid of a filter curve.
The DN-e1 is played with a MIDI keyboard or with the aid of MIDI objects. You can
use the keyboard in the program to set the sounds.
Sound selection
Select the sounds and sound configurations at the top.
Bank: Here you can switch between three banks with various complete
configurations.
Category: Here you can select a sound category.
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Rndm (Random): Here you can activate a random selection of the parameter settings
in order to experiment with the sound.
Patches/Name: Here you can select a sound that will then be modulated.
Output
The end of the signal chain is edited in this area.
Volume: Sets the total volume.
Voices: Controls the number of voices generated (polyphony).
Glide: Controls the glide function. You can access sliding pitch transitions between
the individual notes.
Unisono: Switches to monophonic, but generates a number of slightly varied voices
for "thickening the sound.
Filter en.
In this area the filter curve used to filter the output sound is modulated.
Attack: Sets the time duration that the filter curve requires in order to reach its
maximum.
Decay: Sets the time duration that the filter curve requires in order to go from its
maximum to the sustain level.
Sustain: Here you can set the degree of filtering that should take place after the decay
phase. This filtering remains the same until the key on the keyboard is released; in
contrast to the other three parameters, it does not also control a time duration, but a
specific level.
Release: Sets the time duration which the filter curve requires in order to go from the
sustain level to the zero point after the key is released.
Reverb
An additional reverb effect can be set here.
Type: Sets the sound coloration of the reverb effect.
Pre Del: Sets the time that passes between the direct signal and the arrival of the early
reflections. The reverberation time comes only after this time span.
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Damp: The corner frequency at which a damping of the highs should be implemented
for each delay is defined here. This is useful, for example, for making the delays
reverberate more naturally or for creating special effects (reggae/dub-style effects).
Decay: Sets the complete reverb time.
Low Cut: Sets the filter frequency of a high-pass filter. All signal components below
this frequency will be filtered out.
Amount: Here you can set the mixing ratio between the effect and the pure sound, i.e.
the original sound without any effect applied.
Delay
An additional echo effect can be set here.
Type: Different types of echo can be selected here: normal echo, ping-pong echo
(where the sound swings through the stereo panorama) and various other forms.
Color: Sets the sound coloration of the echo.
Feedback: Sets the number of echo repeats.
L Rate: Sets the time duration for individual echoes for the left channel.
R Rate: Sets the time duration for individual echoes for the right channel.
Amount: Sets the mixing ratio between the effect and the pure sound, that is to say,
the original sound without any effect applied.
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Audio effects
MAGIX Music Maker 2016 Live offers a variety of progressive, intuitive and
adjustable audio effects.
The following effects are available in Music Maker:
For editing the sound spectrum, there is a graphic 10-band EQ and a parametric
EQ (view page 175) with 6 bands.
The stereo processor (view page 173) lets you correct stereo width and
direction.
Reverb (view page 177) provides an artificial room sound.
Delay (view page 181) creates an artificial echo.
The compressor lets you compress volume levels.
Filter (view page 184) and distortion (view page 184) let you add subtle to
drastic levels of distortion.
The Tempo-Pitch/Resample (view page 172) effect can be used to change the
tempo and pitch of objects. Vocal Tune (view page 168) can be used to fix the
melodies from recorded instruments and vocals (autotune).
The Vocoder (Live version only) can transfer the sound sequence from one
audio signal to another. You can use this to teach synthesizers to talk or to
create ghost voices.
Effects from third-party developers in VST format can also be used for effects editing.
Some of the included effects are plug-ins.
For introductory information about plug-ins, please read the section Synthesizer
Plug-ins in the chapter "Software Instruments".
Music Maker contains the following plug-ins:
Vintage FX Suite (view page 209): Includes tiny guitar effects (also known as
"stomp boxes") and recreated standard effects, including Analog Delay, Flanger,
Chorus, Vintage Filter, Vintage Distortion and Bit Machine (Live version only).
Essential FX: A collection of "bread and butter effects". Includes
efx_StereoDelay, efx_Phaser, efx_ChorusFlanger und efx_VocalStrip (Live only).
VandalSE (view page 220): The light version of MAGIX Vandal, a guitar amp
simulator.
Am-Track SE (Live version only): This analog vintage compressor produces an
especially warm, powerful sound.
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Object effects
Object effects do not affect the entire arranger track, but rather individual objects. The
advantage to this is that effects which are only required at a specific point in the
project only use up processing power at that particular point.
To activate an effect for an audio object, double click on the audio object or select the
object and switch to the "Inspector" view in the Media Pool. The object effects rack
(view page 166) will be displayed.
The most essential effects are already listed here. Clicking on the +- icon will provide
you with a menu with additional effects you can select.
Right clicking on an audio object or going to "Effects > Audio" opens individual audio
effects which can be activate via menu commands.
Tip: The most important effects have keyboard shortcuts (view page 310). If you
favorite effect doesn't have one, you can assign (view page 281) one to it!
Track effects
Besides the object audio effects, a separate track effects rack with an equalizer,
reverb/echo, compressor and the Vintage Effects Suite plug-ins can be used.
You can open the track audio effects rack with the FX button in the mixer. A lit
FX track button signifies that effects are active in the track.
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Master effects
Master effects influence the mixed sum of all audio tracks.
The master effects rack is opened in the mixer window by using the FX button
up and to the right over the master volume control. A lit FX track button
signifies that effects are active in the track.
The controls work similarly to the object and track effects racks. The Live version
includes the MAGIX Mastering Suite for perfect sound.
Effects rack
The audio effects rack for objects can be opened by double-clicking an audio object. It
is displayed in the Inspector in the Media Pool. The audio effects rack for individual
tracks or for the entire sound ("master effect") can be opened using the FX buttons in
the mixer window ("M" key).
The effects rack comes equipped with the most
frequently used effects. At first, they are
deactivated and won't use up any computing
power. Clicking on the effect name opens the
effect's interface.
Once you have selected an effect preset (view
page 167) or have set the parameters manually,
the effect will be activated.
You can tell an effect is active if the on/off
button is lit.
You can also use this button to temporarily bypass effects without losing their
settings.
Clicking this button lets you activate additional effects.
This button removes effects from the rack. Since deactivated effects don't
use up any computing power, this option is used mostly for maintaining an
overview.
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The effects unit interfaces are controlled by using slider controls, knobs and buttons.
The individual effect descriptions provide more detailed information. Several effects
contain two special features:
Sensor fields: Sensor fields allow you to control two
parameters at the same time by moving a circle
around on a flat surface. The horizontal and vertical
positions correspond to the parameters.
Effects presets
Presets are useful because they prevent you from having to change effects settings
every time you use an effect. If you need to find fitting setting quickly, presets can be
very helpful.
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Effect curves
Many effects can be adjusted using the effect curves for a more dynamic application
of the effect. This means that certain effect settings can be changed during playback.
The effect curves are available as object curves and track curves. Object curves are
always object-related, i.e. they only apply to one object and are moved or copied
together with the object. The track curves are saved in the track and affect all of the
objects the track.
To learn more about editing effect curves you can refer to the chapter Effect curves
(view page 250).
Vocal Tune
The Vocal Tune effect can be used to edit the pitch progression of an audio object. On
the one hand, it is possible to rebalance "distorted vocal passages. Depending on
what you want, this can be as inaudible as possible or even drastically distorted (see
Automatic pitch correction (view page 171)). On the other hand, however, the melodic
line like in a piano roll can also be completely changed (see MIDI Editor).
To customize the pitch correspondingly, the original pitch of the audio material must,
of course, be known. Fundamental to the functionality is therefore a preliminary pitch
analysis of the material. This is basically only for tonal, monophonic audio material like
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solo vocals, solo instruments, and speech. Polyphonic material, effects such as reverb
or chorus and background noises do not provide good analysis results.
The analysis function starts automatically when the vocal tuner is opened. For larger
objects, the analysis can take longer. After the analysis the audio object is divided into
individual slice objects according to the detected pitches; a slice object corresponds
more or less to a sung note. If the pitch deviations within a note are too large or the
audio material contains noisy components that interfere with the analysis, this also
results in two or three slice objects per note.
Slice Object: The mid pitch of a slice object determines its position in the
graphic independent of the set progression of the pitch inside the slice object.
Pitch Curves: The resulting pitch progression is displayed with a yellow pitch
curve. The original pitch progression is displayed as a blue curve.
Selected Slice Objects can be edited with the Move Tool. (see below)
The vertical axis is the pitch, the corresponding notes are displayed as a piano
keyboard on the left border. Individual keys can be removed from the pitch grid
(see below) by clicking on them (displayed in gray).
Similar to the arranger (view page 35), the displayed time section or the pitch
range can be controlled with the +/- buttons and the scroll bar.
The play and stop buttons at the bottom left can be used to start and stop the
playback of the project. S causes the audio object to play solo in the Vocal Tuner.
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Editing Pitch
There are three tools available for editing pitch:
Move tool: You can use this tool to select slice objects for the
editing by simply clicking on them.
Ctrl+click enables the multiple selection of individual slices. Clicking on an empty area
of the editing window and dragging a selection frame is another method for selecting
several slice objects simultaneously. Selected slices can then be moved vertically, i.e.
moving the pitch.
If "pitch grid is active, the slice objects always snap precisely
to the semitones of the chromatic scale.
To limit the snap function to specific keys (e.g. G minor) individual notes on the piano
keyboard can be deactivated by clicking on them. The slice objects will then snap to
the next "allowed" semitone.
On the borders of the slice objects two handles are created on the pitch curve. These
handles can be moved in order to produce an increasing or decreasing pitch
characteristic while retaining the small changes in the basic frequency (vibrato).
The handle at the end has been moved up to create a rising pitch progression. The small pitch
fluctuations remain intact.
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Double-clicking on an individual pitch slice makes it possible to enter the pitch more
precisely in a +/- cent deviation from the corresponding semitone.
Cut Tool: You can use this tool to cut slice objects and create
two slice objects that can be edited separately. This does not
affect the pitch of the slice object.
It is possible, however, that a slice moves when cutting because the pitch of a slice
displayed is only ever an average value across the total pitch progression within the
slice.
Draw Tool: This tool can be used to directly draw the pitch
curve. If you hold the Shift key while drawing, a straight line will
be drawn between the start position of the drawn curve and the
current mouse position.
If a pitch curve extends beyond the borders of a slice object, the two slice objects will
be joined together.
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Tempo pitch/resample
lastique Pro:This algorithm is used by default and provides optimal results for
most audio material.
lastique Efficient: This is a version of the algorithm that saves computer power
and has reduced sound quality as a result.
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Monophonic voice: This is a special algorithm for vocal solos, speech or solo
instruments. It is also used for the Vocal Tune (view page 168) effect.
Resampling: This effect corresponds with faster or slower playback of records or
tapes. Every change in tempo results in a simultaneous change in pitch. This
function requires very little processing time and is a popular design element for
"Mickey Mouse" voice effects or drum loops, for example.
Note: Other algorithms (e.g beat marker stretching) are available for older
soundpool samples. These ensure that older Music Maker projects sound exactly
the same as before in the new version of Movie Edit Pro. However, these algorithms
cannot be used once the sample has been changed to the default lastique
algorithm and the settings dialog has been closed.
Stereo processor
With the stereo processor, you can determine the positioning of the audio material in
the stereo panorama. If the stereo recordings sound unfocused and undifferentiated,
an extension of the stereo base-width can often provide better transparency.
Use the maximize feature to move the echo (e.g. into the foreground) and improve
the stereo picture.
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Volume controller: Adjusts the volume of every single channel, thereby adjusting
the entire panorama. The reduction of left and right levels is displayed under the
control buttons.
Panorama: Use this controller to move the sound source from the middle into
stereo panorama. The signals at the outer edges of the sound picture remain
unchanged.
Bandwidth/maximize sensor field: Adjusts the base width between mono
(extreme left), unchanged base width (normal stereo), and maximum base width
(wide, extreme right). Raising the base width (values over 100) diminishes the
mono compatibility. This means that recordings edited this way sound hollow
when listened to in mono.
Maximize strengthens the spatial component of the recording, which also
increases the stereo transparency without influencing the mono compatibility.
Multiband: This can be used to switch Stereo FX to Multiband mode. Stereo
editing only applies to the middle frequency, the bass and highs remain
unchanged.
Stereo meter (correlation gauge): This provides a graphical display of the phasing
of the audio signal. You can use it to check the alignment of the signal in the
stereo panorama and the effect of the stereo enhancer. To maintain monocompatibility, the "cloud" shown should always be higher than it is wide.
Compressor
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Parametric EQ
The parametric equalizer has six filter bands that you can use to shape the sound of
the music track. Each band is a filter with a typical "bell shape". Within a certain
frequency range around an adjustable middle frequency, you can increase or reduce
the signal level gain. The width of this frequency range is called bandwidth. The
bandwidth is defined by the Q value. The higher the Q value, the narrower and steeper
the filter curve.
You can influence the basic sound of the mix by boosting or cutting specific frequency
ranges (low Q value) to give it more "depth" (lower mids 200-600 Hz) or more "air"
(Highs 10 Khz). You can also decrease very specific frequencies (high Q-value) to
remove unwanted noise.
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Sensor field: The sensor field displays the resulting frequency response of the
equalizer. The frequency is displayed horizontally and the increase or decrease
of the respective frequency is displayed vertically.
Bullets 1-6 symbolize the six frequency bands. You can move them around with
the mouse until you find the frequency response you want. The bandwidth (Q
value) can be adjusted using the mouse wheel.
The faders under the filter graphic display the parameters of the currently
selected band. You can use the knobs to set the values for each band more
precisely:
Frequency: The center frequency of the individual bands can be set between 10
Hz and 24 kHz with the frequency controller. Freely choosing the frequency
enables multiple filters to be set to the same frequency in order to have a greater
effect.
Gain: This controller allows you to raise or lower the filter. Setting the controller
to 0 deactivates the frequency band so it does not use any processing time.
Q factor: Here the Q factor (bandwidth) of the individual filters can be set.
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Band 1 and 6 are special in that they can be operated using three different filter
curves.
Peaking: This is the same bell shape used for the center bands.
Shelving (basic setting): Starting from the set frequency, there is a
gentle increase or decrease in the frequencies.
High-pass and low-pass: Starting from the set frequency, all higher and
lower frequencies are filtered out.
It is possible to control the output level of the equalizer with the Peak Meter, and
with the output amplification beside it, you can balance level changes resulting
from EQ adjustments.
Reverb/Echo
The reverb effect device offers realistic reverb algorithms to add more room depth to
your recording. You can control the sound of the reverb effect using the following
parameters:
Room size: Defines the size of the room (or the system for the plate and spring). The
larger a room, the longer the sound travels between walls or objects. With some low
"size" settings you can also reduce the distance between the individual reflections.
This allows resonance to develop (accentuated frequency ranges), which can sound
oppressive if the reverb sustain is too long.
Tone quality: You may influence the sound characteristics of the effect within certain
limits. The effect of this controller depends on the used preset. In rooms, "tone
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quality" controls the dampening of the highs in the reverb (from dark to bright) as
well as pre-filtering of the signal. With plate and spring presets, this fader determines
the dampening of the basses as well.
Reverberation time: With this knob you can adjust the reverberation time and
determine how much of it will be absorbed and, simultaneously, the reverb's decay.
Pre-delay: The reverb portion ("Mix") and the early reflections play a big role in the
spatial perception of the sound. Here the time required for the perception of the early
reflection is know as "Pre-delay". For sound sources that are close, the reverb portion
is usually low and the early reflections reach the ear noticeably later than the direct
sound. In contrast, sound sources that are far away usually have a high reverb portion
and the early reflections reach the ear almost simultaneously with the direct sound.
The length of the pre-delay can be used to influence the perceived "distance" between
the sound source and the listener.
Mix: This controller sets the mix ratio between the original and the edited signal. For
rooms you can move a signal further into the room by increasing the effect share.
Note: The presets contain basic settings for different room algorithms which can be
varied with the parameters above. The presets need to be used in order to achieve
all the reverb effect variations.
Fundamentals
Our everyday experience shows that not every room matches every instrument. Thus
we have designed virtual rooms. However, it still remains important to find the
correct parameters. Here are some examples of parameters that are decisive for the
sound impression in real and virtual rooms:
Size of room: The larger a room, the longer the sound travels between walls or
objects. Our brain calculates the size from the time difference. The size
impression is mainly determined from so-called first reflections and the discreet
echo. We dont notice a (diffused) reverb.
The reverberation time is mainly influenced by the composition of the walls,
ceilings and floors. This reverb time is highly frequency-dependent. For instance,
the highs and mids are dampened more in rooms with curtains, carpets,
furniture and some corners than in an empty and tiled room.
The density of the reflection: The sequence of the first reflection is particularly
important. A room with many individually recognizable echoes feels alive,
especially if they are quite far apart.
The Diffusion: Simple reverb machines do not take into account that reflections
become more and more complex as they develop. They blur the first echoes at
the beginning, which sounds artificial and two-dimensional for many signals.
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Our reverb effect works like a real room instead where individual echoes can still
be heard at the beginning of the reverb but then reflect amongst each other
more and more until they disappear in the signal sustain as a so-called diffused
hiss.
The 24 presets include many rooms that were designed for certain instruments and
applications and whose internal parameters have been optimized for these
applications. However, you can influence most of the characteristics of the room
using the provided sliders.
In addition to the rooms we have modeled two device types in the reverb effect that
allow you to create an artificial reverb for a longer time: Plate Reverb and Spring
Reverb.
Plate Reverb: A plate reverb consists of a large metal plate (often 0.5 to 1m2 thick or
more), that is put into motion by a magnet and coil system (similar to a loudspeaker).
On the reverb plate so-called taps are positioned at different locations. These are
pick-ups comparable to those on a guitar. Reverb plates have a very dense sound
(high diffusion); no direct echo can be heard. They are therefore ideal for percussive
metal. With vocals a plate reverb generates a smooth wellness effect.
Spring Reverb: You probably remember Spring Reverb from guitar and keyboard
amps, particularly older ones. At the bottom of these amps a unit consisting of two to
four spirals is mounted on a vibration-free carriage. As with the reverb plate it uses
systems for transforming the electric signal into a mechanical one. There are different
designs and sizes of spring reverb; however, they all have the same quite peculiar
sound: the typical bloing sound when the springs are moved, similar to splashing.
When the reverb dies away the basic pitch of the spring(s) can usually be heard quite
clearly. Furthermore, the frequency range is considerably limited due to the losses in
the spirals and in the used pick-up/transmitter. Despite this, the sound is special and
some of the latest music styles (e.g. dub & reggae) would hardly be possible without
spring reverb.
Presets
The presets are primarily sorted by instruments; however, you can (and should)
choose which preset you want to use for which instrument. The rooms in particular
have completely different characteristics which are noticeable for some and more
subtle for others. Generally we recommend reverb with many individually audible
reflections and slight diffusions for dense projects. On the other hand you can use
Plate Reverb for minimally arranged songs in order to create a dense atmosphere.
However, you should avoid adding reverb to too many instruments. Sometimes some
extra mixing is sufficient to move an instrument slightly away from the total sound. It
is often recommendable to adjust the sustain to the song tempo, i.e. the faster the
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track, the shorter the reverb. Otherwise the sound easily sounds washed-out and
indifferent.
Here is a list of the presets and their characteristics:
Drums and percussion
Drums: Studio A: small room, high diffusion, e.g. for percussion instruments
Drums: Studio B: slightly larger & more lively than A, medium diffusion, distinct first
reflections, signals seem closer than A
Drums: Medium-sized room: medium-sized room, moderate reverb, medium
diffusion, relatively few first reflections
Drums: empty hall: medium-sized empty hall, medium diffusion
Drums: Snare reverb plate A: plate reverb, high diffusion, relatively bright sound
character, typical hissing of a reverb plate.
Drums: Snare reverb plate B: reverb plate, high diffusion, slight dampening of highs &
basses, sound moves more to mids with time, stereo panorama narrower than for A
Vocals
Voice: main hall A: standard hall, e.g. for monitoring/recording, medium-sized room,
medium diffusion, minimum sustain time
Voice: main hall B: like A, but as a small hall (longer delay times than A), distinct
reflection pattern, longer reverb time
Voice: early reflections: medium-sized room, low reverberation share, very distinct
early reflection pattern, e.g. for spreading vocals
Voice: warmer room: small, intimate room, dark character
Voice: studio reverb plate A: reverb plate with medium diffusion, slight dark
adjustment, comprehensive sound characteristics
Voice: studio reverb plate B: Like A, but more diffusion and bright to medium sound
adjustment, slight vintage character
Voice: large hall: large hall, medium diffusion, relatively long reverb time
Voice: cathedral: delayed attack, slight diffusion, complex echo pattern, some hard
reflections, dark voice adjustment, long reverb sustain
Guitar
Guitar: Spring reverb mono A: spring reverb simulation, typical oscillating sound of
the springs, limited frequency range
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Guitar: Spring reverb mono B: Like A, slightly broader frequency range, greater
diffusion
Guitar: Spring hall stereo A: similar to spring hall mono A, but one
spring/transmission system per channel (L/R)As a result of the mechanical
interlinking of the systems, the reverberations meet at the middle of the stereo field
Guitar: Spring reverb stereo B: Like stereo A, slightly broader frequency range, greater
diffusion
Keys (Piano, Synthesizer)
Keys: Stage reverb: Larger room with stage, high amount of complex first reflections,
slightly delayed attack, medium reverberation
Keys: piano reverb: concert hall, long reverberation, medium diffusion, minimum dark
adjustment
Aux (to be used as a send effect in a mixer FX track)
Aux: Room: Standard room for the aux path, mix 100%, medium-sized, medium
diffusion, some distinct first reflections, low reverberation
Aux: Hall: Medium-sized hall (100% wet), medium diffusion, short reverberation
Aux: Reverb plate: Reverb plate (100% wet), high diffusion, light bright adjustment
Aux: Spring reverb: Reverb spring (100% wet), stereo, high diffusion, slightly medium
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Echo (delay)
This effect creates an echo. This results in the signal being played back with a delay.
Since the output signal is sent back to the input of the effect line, the echo repetitions
are more or less long.
Delay: This sets the period of time between the individual echoes. The more the
control is turned to the left, the faster the echoes will follow each other.
Feedback: This adjusts the strength of the echo. This determines how long the echoes
are. If you turn the dial completely to the left, there is no echo at all; if you turn it
completely to the right, there are seemingly endless repetitions.
Mix: This fader determines how much of the unprocessed original sound (dry signal)
is subjected to the echo (wet signal).
Presets: Presets serve different purposes. In the upper part of the list there are presets
that allow the delay time to be set using musical units. This is very useful for adding
beat-synced echo to rhythmic material such as drum loops or arpeggios. The other
settings can be used for special effects involving very short or very long delay times,
e.g. "metallic" or "robotic" sounds. "Simple Echo" can be used to set the echo
repetitions between 0 and 4 using the feedback slider.
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10 Band Equalizer
The 10-band equalizer subdivides the frequency spectrum into ten areas (bands) and
equips them with separate volume controls. This way it is possible to create many
impressive effects, from a simple boosting of the bass to complete distortion. If low
frequencies are boosted too much, the overall sound level is heavily increased, which
may lead to distortion. In this event, adjust the overall volume downward by using the
"master volume" control situated at the bottom center of the effects rack.
Bullets 1-10: Each of the 10 frequency ranges can be separately made louder or softer
with the 10 volume controllers.
A/B: If you have selected a preset for the effect and make manual changes to it later,
you can compare the original preset sound with the new settings by using the A/B
button.
Link: Using this feature randomly combines the frequency ranges with each other in
order to avoid artificial-sounding overemphasis of an individual frequency range.
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Distortion
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Filter
Note: This effect is only contained in Music Maker for the sake of compatibility with
older projects. You can get better results by using the parametric 6-band EQ (view
page 175) or the Vintage Filter! (view page 212)
The filter controls the volume of specific frequency ranges similarly to the Equalizer.
You can use the filter to completely suppress frequencies, which can in turn create
quite strong distortions.
Frequency: Here you can set the frequency you want to filter.
Level: Here you can set the strength of the filter. The frequency can be increased or
decreased.
Q factor: This is the filter Q factor. This defines the filter bandwidth around the
frequency to be increased.
Volume: Here you can even out volume differences resulting from the filtering.
Vocoder
The vocoder works as follows: Carrier material (e.g. a string instrument pad or synth
chord) is affected by a modulator (e.g. language or singing) to give the impression
that the pad sound is speaking or singing. In addition, rhythmic pads can be
created by modulating an area with a drum loop.
This works by transmitting the modulator's frequency characteristics (language) to
the carrier (chord).
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Select the carrier signal for the vocoder here. Click the arrow button to select one
of the predefined carrier samples in the list field. The carrier sample can be
previewed via the small "Play" button. Another carrier sample can be loaded via
the folder icon.
By switching to "Track", the output signal of another of the project's tracks can be
used as the carrier signal.
By clicking the double-arrow button you can swap carrier and modulator signal.
The object's audio signal will then be modulated by the selected sample or track
signal.
Set carrier signal volume with the "Carrier input" in the middle.
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Each effect contains a list of presets from which individual presets can be selected.
The list can be hidden using the arrow to the right.
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Auto Mastering
The Auto Mastering feature enables you to automatically apply the sound of typical
musical styles from the past and present (e.g. 70s disco, 90s club, jazz etc.). The
sound of the source material is analyzed and appropriate equalizer and dynamic
effects are applied.
Now choose the musical style.
MAGIX Music Maker 2016 Live will analyze the audio material in the project.
The Auto Mastering results will be played back immediately. You can now click
through the different styles to compare them.
Selecting "Original" allows you to compare the edited version with the original.
You can also create your own styles. Select any type of audio file as a template in
"Load & Analyze" if you want to emulate its sound. Formats such as MP3 or OGG are
converted beforehand into WAV format. After the analysis, your new style is available
in the selection list.
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Multimax
Multimax is a compressor with three independent frequency bands. The dynamics are
edited separately for each band.
The advantage of a multi-band compressor versus a "normal" compressor is that the
"pumping" tendency and other unwanted side effects are dramatically reduced while
editing the dynamics. For instance, it can prevent a bass top peak from "dragging
down" the entire signal. Multiband technology also lets you specifically edit individual
frequency ranges.
Setting the frequency bands: The settings of the frequency bands are changed
directly in the graphic. Simply click on the separator lines and move them.
Lows/mids/highs: These knobs control the level of compression for each frequency
band.
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Link: When this button is activated and a fader is adjusted, all other faders are
changed proportionally. However, the way the dynamics are edited is not affected.
Presets:In MultiMax, you can use Presets 2 to open further special features:
Cassette NR-B decoder: MAGIX Music Maker 2016 Live simulates decoding of
Dolby B + C noise suppression if a Dolby player is not available. Cassettes
recorded with Dolby B or C sound more muffled and slurry if played back
without the corresponding Dolby.
De-esser: These special presets help to remove overstressed hissing sounds
from speech recordings.
Non-real-time effects
All the effects mentioned above are calculated in realtime. Some audio effects are not
calculated in realtime. When you apply the effect to an object, copies of the audio
material are created for calculating the effect after the settings dialog is closed. You
cannot change the effect parameter in realtime during playback. However, no
additional calculations are required during playback.
To change these effects, use the undo feature.
The following effects do not work in "realtime": Freely-drawn filters (only in the Live
version), gater, reverse, invert phase.
Sketchable filter
This allows you to draw the craziest effects simply with your mouse. The left side of
the graphic represents low tones, the right side high tones. You can switch on realtime playback by clicking on the "Test" button.
From now, all changes of the red line can be heard immediately. A slope in in the left
graphic causes a strong increase of the bass, a slope in the right side strongly
increases the highs. An interesting effect is to delete a filter curve over an entire area,
i.e. setting all the values in the display to low values). This practically cancels the
sound.
From now on, you will be able to hear all changes in the red line. A "hill" in the left part
of the graphic results in a strong increase in the bass, a "hill" on the right side
considerably increases the treble.
Great effects are frequently achieved if a filter curve is initially deleted over the entire
area (if everything in the display is set to low values). This removes almost all the
sound.
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Now, only individual frequency ranges can be made audible in the upper section of the
display with a few clicks of the mouse. This rapidly turns a normal drum loop into
Science Fiction noises!
The filter curve can quickly be reset to its original condition with the Reset button.
The option Prevent clipping attempts to automatically prevent an over-addressing
of the audio material.
The volume control controls the volume of the material.
Filter-Sweeps/Morphing
The creation of so-called Filter-Sweeps or Morphing is also possible:
1. Activate the Start curve button on the far right.
2. A red filter curve for the beginning of the audio material can now be drawn, e.g.
the red to the blue curve. Really cool morphing sounds can be created in this
way!
Invert Phase
With a stereo signal the phase of a channel is inverted. In other words: The waveform
is flipped from top to bottom, all positive values are replaced by negative values and
vice versa. This cancels all the signal components that are identical in both channels.
The result is a special, hollow sound that only contains the extreme right and left
positions in the stereo image. One side effect of this function is that the object is only
played back through the rear speaker in a Dolby Surround system.
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Gater
This special effect "chops up" a sample into a given number of parts (16-128) Select
the number of steps, which will then be distributed over the duration of the sample.
Additionally you can set the volume for each individual step using the fader, so that
the hard sections can be produced in the same way as soft levels.
The Gater function can also work as a filter to create interesting sound deformations
which are particularly good for Techno! This is useful when you want to create a cool
sample from a sound without its own rhythm.
In "Division" you can set more than 16 sections to produce even more variations in the
sound. . The fader settings are then repeated which means that step 17 has the same
value as step 1 etc.
A real-time monitoring function allows immediate musical control of any fader
change.
Principally, there are two operating modes which can be combined with each other:
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created with the help of the random function. The real-time screening function
permits constant acoustic control while this is being done!
Gater progressions make it very simple to create rhythmic sounds from a simple
strings or synthesizer section or to emphasize or tone down certain beats in a drum
loop.
Reordering
The playback sequence of the 16 steps can be changed with the colored key fields
located below the faders. This makes it possible to repeat a beat from the first
sixteenth in the fourth sixteenth. To do this, the number under Fader No. 1 must be
the figure 1. The fact that item 4 will now play back the material in item 1 is shown in
color.
Does this sound complicated?
If so, simply try the Random function. It instantly pronumerous variations. If you have
the Real-time screening function running, you can then quickly decide for yourself,
which groove you like better!
You can use the Re-order function to derive totally different variations from a drum
loop quickly and impressively.
Backwards
When Backwards is applied the sound file will be played in reverse. This way you can
create very interesting effects, not to mention the hidden messages in many songs...
essentialFX
MAGIX essentialFX (view page 196) is a collection of "bread and butter effects" for
the most important applications.
These are simple but solid tools with clear feature sets for daily application. They
include fewer controllers and require less resources.
MAGIX plug-ins
Console
Some MAGIX plug-ins show a so-called "Console" at the top edge when they are
opened a display bar for managing presets with expanded settings options.
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A menu containing available presets is located behind the display. To the right is a
prev/next button, which lets you leaf through presets.
This button is used for saving presets. MAGIX plug-ins use a proprietary
preset save format (*.fxml)
You can return the presets to their initial settings by clicking on the
"Reset" button.
Bypass switch: Routes the signal directly to the output instead and
bypasses processing. Internally, processing is continued so that you can
toggle between processed and unprocessed material anytime.
A/B comparison: Very useful for trying out settings. The controller
setting "A" memory is normally activated when the interface is opened.
As this is the initial status, "B" also contains the same settings. If you would like to
experiment without losing the current setting, press the "B" buttons and try other
settings. To transfer the values to "A", press the copy button between the two letters.
"?" button: This opens the online help for the plug-in.
Vpot Controls
Some controllers snap to the middle setting, which may be useful for quickly returning
to a "neutral" status. It is extremely difficult to adjust the fine settings within close
proximity of this snap point. You can temporarily deactivate this snap mode by
holding "Shift" before touching the controller.
Use the mouse wheel to adjust the controllers. A combination of the mouse wheel
and "Shift" key reduces the increase/decrease by factor ten.
Apropos the controller movement, note that all plug-ins follow the host settings
regarding linear or circular mouse movement. You can usually choose whether you
prefer up/down or a circular movement to adjust the value.
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essentialFX Presets
By clicking on the tool symbol in the graphic display, you can open the presets.
Under "Tweak" you can find specific settings options for each effects device.
Under "eFX Globals" you can find settings options for graphic level display as well as
mouse control.
eFX Globals
These settings apply to all Essential FX.
Metering: Here you can set the meter display.
Mouse: Here you can set the display reaction to mouse movements in the essential
FX graphic display.
Linear mode lets the faders move in response to vertical and horizontal mouse
movements.
Circular mode lets the faders be controlled by circular mouse movements.
Mode As Host lets the faders move in response to the mouse exactly how
mouse settings in MAGIX Music Maker 2016 Live specify it.
[Shift] Factor specifies the factor for fine adjustment of individual faders with
the mouse with simultaneously held Shift key.
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Chorus/Flanger
This plug-in offers a simple way to make signals sound more interesting, "spacier",
thicker, etc. by modulating or delaying the pitch - the classical domain of application is
for guitars, Hammond organs, electric pianos, or synths.
Chorus and flanger are two closely related effects, which are combined into a single
plug-in. They normally differentiate in terms of delay time, type of modulation, and
degree of internal feedback.
Audio effects
Rate: This specifies the speed of the modulation. Lower rates provide slight
hovering effects, and high speeds produce a wobbling, typically distorted
"underwater" sound.
Depth: This parameter specifies the depth of the modulation, i. e. the maximum
deviation of the modulation and the resulting pitch bending.
phase: This fader moves the right channel's oscillator phasing relative to the left,
wave is put back to the right. So that the Tremolo effect drifts apart in the stereo
field with ever increasing values. At 180 both oscillators work in reverse,
therefore the stereo effect is at its strongest.
Feedback: This parameter defines the portion of the delay that is sent back to
the input. Feedback causes the effects of modulation to be more drastic and
cutting. Nullification of the feedback is set at the middle of the fader. Set to the
right, the feedback is fed to the input equi-phasal; to the left, the feedback
occurs. Both variants may sound very different depending on the signal, since
they prefer different frequency ranges for dissonance.
Mix: Regulates the mix ratio of the original signal and the delayed portion.
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Low Cut: This knob sets the filter frequency of a high-pass filter. Signal
components below this frequency will be filtered out.
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Phaser
The phaser is often mistaken for a flanger due to its typically sharper and cutting
effect. In any case, the pitch is not modulated. Instead, the modulation process
burrows multiple notches into the frequency response, somewhat like a comb filter.
Just like an airplane taking off, the phaser functions with a similar jet effect. It is
suitable for enduring signals like synth surfaces or for producing sound designs to
create atmosphere or distortion effects.
Phaser parameters
IN / OUT: Here you can set the input and output level.
Mode: The selection includes a number of filter stages. At 4 stages/8 stages, a more
plastic effect is achieved, and more complex patterns are reached at 16 stages. Please
note that the more stages are involved, the more computing time will be needed.
Rate: Speed of filter modulation. The essential effect is the same for both chorus
and flanger.
Depth: Similar to chorus/flanger, whereby it's the filter notches that are
addressed, and not the pitch modulation.
phase: This fader moves the right channel's oscillator phasing relative to the left,
wave is put back to the right. So that the Tremolo effect drifts apart in the stereo
field with ever increasing values. At 180 both oscillators work in reverse,
therefore the stereo effect is at its strongest.
Feedback: The feedback portion produces a more drastic effect in this case.
Similarly to the chorus/flanger, co-phasal or opposite-phase feedback is
possible.
Mix: Regulates the mix ratio of the original signal and the delayed portion.
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Tweak
Center Freq: Sets the mid-frequencies of the phaser. The filter modulation acts
on these frequencies.
Stereo Delay
The stereo delay is a simple too for typical bread and butter delay effects. The stereo
delay offers the "analog algorithm", which features the sound of echo devices of
yesteryear.
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moved on to the next. This "bucket brigade" principle created a longer signal delay.
BBDs create different delay times by varying the system beat (clock), meaning that
for short delays the beat is faster, and for longer it is slower.
Tempo sync: If this button is active, the plug-in is directed at the host/sequencer
tempo. In this mode, changes are made to the delay period via the L/R delay
using the musical snap grid (e. g. 1/4 note).
Delay L/Delay R: Specify the delay period for the left and right channels here.
Damping: This specifies the cut-off frequency at which the highs are dampened
during the delay. This useful for making the delays reverberate more naturally or
for creating special effects (reggae/dub-style effects).
Feedback: This parameter regulates the internal amplitude of the delayed signal
that is fed back to the input. In "Digital" mode, this process is completely
transparent; in "Analog", on the other hand, higher values, a very loud input
signal, or the sum of these will make the use of dynamics compression audible.
In both modes, the nullification of the feedback parameter is in the center of the
fader. To the right, the plug-in works in "Dual delay" mode (both sides work
independently), and to the left, "Ping pong" mode will be activated (the delayed
signal alternates between the left and right sides).
Mix: Regulates the mix ratio of the original signal and the delayed portion.
Tweak
Feedback Low Cut: This control sets the filter frequency of a high-pass filter for
the "feedback". Signal components below this frequency will be filtered out.
Tape / BBD Noise: Here you can control system noise for both analog modes.
Especially if you work with high feedback rates, noise can create quick or stable
oscillation, making the effect even more authentic.
BBD Stages: Here you can determine the count of For very long delays, chips
with many memory cells are used. This explains why bucket brigade echoes with
long delays sound so muffled and dirty. Please keep in mind that the shorter the
delay, the faster is the "virtual" system beat. For performance reasons, the
system beat is limited. The limit is displayed below the delay control (with
deactivated "tempo sync") as soon as it is reached, e. g. 46 ms (min).
BBD Compander: Here you can simulate Compander settings. Due to per-cell
loss, BBDs have low system dynamics. For this reason, some have an integrated
compander (compression at the input, counter-expansion at the output). Strong
compander settings interact noticeably with the input signal, especially with
high feedback, because the input effects the expansion ration at the output, even
when there is no signal at the input.
BBD Clock Drift: This parameter can add drift (during audible jitter effects) by
slightly varying the system beat of BBD cells. It works similarly to an LFO, but is
randomized.
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Vocal Strip
This plug-in combines several components in one special tool which is ideal for
working with speech or vocal tracks. Virtually all recurring voice signal edits are
integrated in a compact, simple interface.
The signal flow is set by the e_FX_VocalStrip and is directly represented by the
position of the fader.
highpass: This fader determines the cut-off frequency for a steeply sloped
highpass filter (24dB/octave) to remove part with low frequencies, such as
rumbling or noises created when touching the microphone.
gate: With gate you can attenuate the signals that fall below the threshold. Here,
a smooth curve and a maximum 'softening' of up to 24dB is used to avoid hard
transitions.
DeEsser: The effect is very similar to that of the eFX_DeEsser. Here, however,
the application frequency is set. The filter used in eFX_VocalStrip works in
another range. The fader determines the degree of reduction.
compression: For the most part, an eFX_Compressor component contributes to
working parameters for optimizing voice recordings. The further the fader is
turned the lower the threshold and higher the compression ratio. The Attack and
Release times are selected according to the program.
tone: This EQ corresponds principally to the filter network, which is also used in
the eFX_TubeStage plug-in. With this you can simply and effectively calibrate
the sonic balance of the voice signal, e. g. for better integration into the mix.
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Tweak
DeEss DetFreq: Determines the frequency of the filter used for detection, and
filter blocking in the signal route. Typically the sibilants in speech or singing
voices are in the 6 - 8 kHz range.
CompAutoMakeup: The maximum level is retained while overall level is reduced.
Comp Attack: Here you can determine how fast the compressor responds after
reaching the threshold.
Comp Adapt.Rel.: Rising values cause the compressor to work increasingly with
"Adaptive Release". This means that the longer and harder the compressor
intercedes upstream in the signal path, the longer is the resulting release phase.
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whereas an additional "vca" setting is available in the full version. The plug-in
recognizes the number of incoming signals and, if necessary, edits the signal in mono.
Am-Track SE limitations compared to the full version:
No tape simulation
No "VCA" mode in the compressor, only "Vintage" operation can be
implemented along with the presets.
Some expert compression settings (view page 208) are integrated in the
interface, parameters: "ahead" (pre-delay) and "adapt release" (switchable
release automation) are missing.
Compressor Section
Two completely different compressors work in AM-Track, each with their own
independent control and sound methods.
You may be wondering why we mention sound when talking about a compressor,
since compressors merely relate to control actions. This isn't as simple as the idea of
"making loud quiet".
Various designs, algorithms, and topologies for solving the actual problem (dynamic
reduction), which all have their own unique character, have come from the history of
analog and digital signal processing. For example, pre-filtering in the detector circle
and the type of detection have a large influence on the audio results. Plenty of
hardware compressors have the same established VCAs (voltage controlled
amplifier), but they all sound different and influence a signal, an entire production (or
even a genre) with their "signature sound". We intend to provide you with acoustic
variation via these dynamic tools in the digital world.
The two operating modes of the AM-Track may be selected using the switch
"vca/vintage":
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VINTAGE mode
This mode appears as a preset on start-up of the AM-track. It has fewer
parameters than the VCA mode and has audibly less of a "surgical" quality,
but more of a trimmed sound character.
"Vintage" mode simulates a circuit design from the time when VCAs were not yet or
could not be fully implemented. Instead, a FET (field effect transistor) was often used
as a controllable resistor. Together with constant resistance at the circuit's gate, this
forms a so-called voltage splitter, which is to say it forms a resistance change at the
FET (caused by a change in voltage at its gate) which results in a damping of the input
signal. A very simple detector circuit is used to activate the FET which obtains its
signal from the output of the compressor (behind the whole control circuit). For older
designs, this feedback loop provides a stabilization of the work parameters and is one
of the decisive factors for the often quoted soft and musical compression of
exponents of this design, e.g. the Urei 1176 or 1178. The control circuit sees the layout
of its previous work and oscillates to the signal.
The disadvantage is that the set time parameters for attack and release depend
somewhat on the program. In some cases, it's actually advantageous for vocals, bass,
or even drums (e.g. subgroup, ambience, mics). You should rely completely on your
ear for this.
Because of the feedback topology, the maximum gain reduction is usually lower than
VCA devices with forwards detection, usually 20 dB. This way, there is almost
always a level matching amplifier in the feedback loop. The "drive" controller of the
AM-Track regulates the feedback amplification here. This can be so high that the
detector may become saturated by a loud input signal, resulting in signal peaks being
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swallowed up. Simultaneously, the setting becomes more intense as quieter signals
also start reaching the threshold. You can creatively implement this according to the
situation to create complex signal compression which doesn't much sound like
dynamic compression due to the transients that slip through and release at high
"drive" levels.
The stated release of the signal, technically known as a ratio reduction, is also caused
by the centerpiece of the circuitry: the FET. Level reduction works entirely as a
function of its characteristic curve, resulting from the non-linear behavior of this
element. The FET virtually comprises part of the input resistance of the compressor
circuit. As a result, the input/output response curve does not create a plateau when
"drive" is high, which would be the case for a reference line featuring a high ratio or
even limiting. A saturated FET may no longer complete the job it was marked out to
do, i.e. to keep its output at low Ohmic values. Once again, signal peaks pass through
the entire circuit unaffected, but the average level could be severely compressed.
From a technical point of view, the control process appears incomplete, but sounds
pleasantly open and airy depending on its application.
The entire detection is dependent on the spectral balance in the virtual AM-track
circuit, the highs are automatically compressed less so that even extreme settings
sound less flat and more lively.
It's the same story with deep bass. On closer listening, you'll find that with strong
compression the signal still retains its power which would otherwise be lost if the
envelope were to follow shortly afterwards.
"Vintage" mode has another feature to offer: At the output of the compressor in the
signal path, an emulation of a transformer-coupled matching-level amplifier can be
found. This contributes to some subtle, non-linear distortions at high levels, but is
very much frequency-dependent.
VCA Mode
In VCA mode, the parameter selection and the circuitry design
correspond to a modern compressor with a VCA element as the control
circuit and a forward automatic gain control in the detector section
("feed-forward design", i.e. the controlling signal for level reduction is
taken from the input signal).
The typical basic sound for this category is accurate, largely neutral and, in relation to
the adjustable parameters, easily predictable.
In VCA mode, the control signal is accessed at the input where it firstly executes a
controllable low-cut (which may be set up via "detector hp freq" in "Expert" mode).
The filter makes sure that deep-frequency signals have less influence on the
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adjustment settings; this is a popular trick for more power, e.g., when using drums in a
sub-group.
The filtered signal then arrives at the detector. With the forward gain control,
previously set parameters apply fully and affect the adjustment settings immediately.
Compression Parameters
Vintage Mode
In this mode, you can intuitively (by ear) use the dynamic editing features with just
three knobs. Do whatever you want, but keep in mind: less is sometimes more...
Drive: You can use the "drive" potentiometer to control the amplification factor
in the feedback loop, i.e. the signal strength which the detection circuit
calculates. Furthermore, the internal "ratio" changes within a limit, the more
"drive" there is, the higher the compression ratio.
Attack and release: The same basic conditions as VCA mode apply here.
However, not only do you change the actual control response time after
detection, but the "temporal window" in the detector must be adjusted as well.
Additionally, the feedback method does cause a certain amount of
unpredictability. You should expect less control over the device in this mode, but
more leniency on its part.
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VCA Mode
The regular set of parameters of dynamic compressors is available in this mode:
Knee: Use this parameter to specify the shape of the characteristic around the
threshold. A "hard knee" means that the transition of 1:1 amplification for level
reduction occurs abruptly; a "soft knee" on the other hand starts much lower
than the threshold and moves the characteristic softly into the reduction. A
"hard" setting is useful for effect-filled, acoustic compression, e.g. individual
drum tracks. A softer setting is useful for complex and sensitive sources like
guitars, pianos, or vocals. The more complex the signal, the easier it will be to
notice a difference. For less sensitive sources, this parameter is usually less
important. Note that for "soft knee" settings, the "threshold" value will need to
be re-adjusted, since the compression starts at a much lower level.
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Look ahead: AM-Track is always ahead of the signal. You can specify how many
milliseconds you want to "look ahead". The audio signal path is delayed
according to the signal route so that the detection circuit is fed first with the
input signal (so-called "look-ahead delay"). You can increase the attack time
and still avoid fast peaks. The latency compensation in the host program ensures
that other tracks in the project are adjusted and that no time delay occurs. For
percussive signals, you can even set the delay all the way to "0".
Detector hp filter: This high-cut filter is positioned before the two compressors'
detection circuit. You can use it to specifically exclude basses and mids from
these rules. Complex signals with bass and hi information like a subgroup or
complete mixdown produce fewer "pumping" artifacts. This is because lowfrequency signals feature the most power and therefore always trigger
regulation and modulate other frequency ranges in the volume
Auto makeup gain: Normally, you have to continuously adjust level reduction to
generate "compression" at the same maximum level. This is done by activating
auto makeup gain. The volume difference expected from the set working
parameters is determined and applied as an output factor after master
regulation. If you prefer to adjust the "classic" level reduction and amplification
manually, you can deactivate this function.
Adaptive release: This is "semi-automatic", i.e. you can roughly adjust the
release time, and AM-Track reduces it according to the current signal power
from "a little (1%)" to "considerably slower (100%)". In "Vintage" mode, this
regulation method is particularly intense, since it affects the feedback loop
process. For instance, if you are editing vocal tracks or dense, complex material,
it can sound "calmer" or more "musical" if adaptive release is activated.
Capacity: Adjusting the "capacity" controller sets the time response of the
"adaptive release". The greater the capacity, the more sluggish the release
adjustment. You can therefore influence larger parts of the compensation
response. For instance, if you want to use vocals that have been "moved
forward", you should use a short release time (maybe 80-100 ms) and a greater
value for semi-automatic (e.g. 80). Vice versa, you can reduce automatic feed
by switching the relation (smaller capacity, generally greater release time).
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Analog Delay
This delay offers creative playing along with common delay effects. "Analog" in this
case means, for instance, that you can change the delay times while playing without
the risk of typical, scratching artefacts developing. Instead, the times are softly faded
out, similar to the old tape echo machines that used the tape speed to change the
delay and where the system also had a certain sluggishness.
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"analog" in terms of this delay also means that typical tape echo sounds can be
mimicked, e.g. tape speed fluctuations and reduced highs during playback
("feedback"). The feedback has a two-band filter that can be used to create dark, high,
or mid repetitions depending on the settings.
These properties can be useful, for example to create "wild" dub/reggae-style delays
that move towards the center of the sound with each repetition and even grind
slightly. In this case, "analog" means that you cannot digitally overdrive the delay.
Even in a 'looped' repetition, the signal cannot be distorted indefinitely, but it is
compressed by an increasingly slight degree and distorted similar to a tape.
"High"
Once turned all the way to the right, the control only attenuates the
treble very lightly; turned completely to the left, the delay repetitions
become progressively less treble.
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Feedback
Width: This controls the stereo width of the delay repetitions. When you turn Width
to the right, an additional effect is produced: the panning of the delays increases. This
is commonly referred to as a "ping-pong" delay.
Drive: When this control is turned all the way to the left, the delayed signal is
repeated only once. Turned all the way to the right, the feedback is seemingly endless
and the repetitions continue for a long time.
The actual strength of the effect is dependent on the material, since the feedback loop
(as explained earlier) is addressed via compression and uses a "tape saturation"
effect. If you send a "loud" signal to the delay, then the feedback will sound longer
than at a lower level as compression "brings it up" to a certain level. If you are used to
"purely digital" delays, then this might take some getting used to, but it will probably
sound "livelier".
Flanger
The "Flange" effect is similar to that of the chorus, but does have a different technical
and historical background. It came about by chance: Someone (various sources say
John Lennon) slowed down one of two running interconnected tape machines in a
studio with his hand. The result: The rather brief delay of the second signal compared
to the first resulted in cancellations within the frequency spectrum, leading to a socalled comb filter effect (the sum of both signals creates "peaks" and "lows" in the
spectrum that look familiar to the teeth of a comb).
Flanging is basically a chorus effect, but it has a lower delay time (less than 10 ms).
"Release" or signal doubling is not highlighted here; the result is a much more creative
frequency response deformation.
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A "complete" flange effect will definitely require feedback: The flange portion is
returned to the input to increase the effect. People often talk about the "jet effect",
since it resembles a jet on take-off.
Flanger parameters
Speed: Modulation speed.
Depth: The overall amount of modulation.
Feedback: The volume of the internal feedback loop.
Mode:
Normal: Flanging.
Dual: Two parts, panned left and right.
Quad: Four parts, alternately panned left and right.
Quad pan: Like Quad, but the Depth control also sets the intensity of the signals
pan movements between left and right.
Filter
"Filter" is a "modulation" effect like chorus and flanger. However, it controls the
frequency response of a modulation source as well as the pitch. There are various
filter types and modulation sizes available for this.
Possible areas of application are synthesizer sounds (filter sweeps on pads) or
creative distortions of drumloops (e.g. for variations, fills, etc). With guitars you can
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Filter parameters
Speed: The modulation speed is set by note values ranging from 1/1 to 1/16 (even or
dotted). Similar to analog delay, the tempo information is automatically provided by
the project.
A peculiarity of the final position of the controller:
Tempo synchronization stops and modulation is controlled via the signal level.
Freq: This is the base frequency for modulating the filter, and generally takes place
above this frequency, i.e. the modulation increases the filter frequency.
Depth: This control determines the modulation depth, i.e. the amount by which the
speed control (or envelope mode, as described above) increases the base frequency.
For extreme effects, turn Freq all the way to the left and Depth all the way to the
right.
Filter modes
Low-pass
Band-pass
Band
elimination
(Notch-Filter")
High-pass
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Chorus
The chorus pedal creates characteristic "floating" sounds which one typically
recognizes from guitar or synth pads. You can add acoustic "depth" to an instrument
to add more power to the sound or to create the illusion that it exists multiple times.
The chorus sound is created by using the so-called Doppler effect. You probably have
noticed this phenomenon daily life: The sound of an approaching ambulance sounds
higher than when it is moving away. This effect is a result of the speed of the sound
which first increases and then decreases, thus also changing the sound pitch. If there
were a second siren at your location, an oscillation would develop between both
sounds (just like when two instruments are out of tune).
Chorus also splits the signal in at least two: direct sound and effects part. The double
effect is created by a short signal delay of the effect.
This delay is within the range of 10-30 ms (as in this one), this means that it is short
enough to be perceived as an "echo". The times would also be similarly short if you
were to double a guitar track for instance. A short delay in the mix already sounds
"doubled" but is not authentic. This is where the above-mentioned "out-of-tune"
effect comes in: The pitch of the effect signal is slightly modulated by gently "drifting"
forward and backward in the delay curve. The result is a floating effect where the
speed is influenced by drifting
Chorus parameters
You can enter the following parameters to control the floating effect:
Speed: Modulation speed. Low speeds create an even, continuous development. High
speeds produce vibrato-like qualities, but can also result in an "underwater" effect.
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Depth: Modulation depth. This determines how strongly the speed affects the pitch
modulation.
Mix: This sets the balance between the direct signal and the effects signal.
Mode: You can choose between four operating modes of the chorus effect:
Normal is a combination of the direct signal and the detuned delay signal.
Normal, low-pass is designed for bass-heavy signals like bass guitar. The bottom
end of the signal stays clear and well-defined, the effect is only audible for the mid
and treble frequencies.
Dual makes the source sound more lively than a single "part". The sound is spread
over the stereo panorama, which makes this mode seem "wider". The character of the
sound becomes livelier than with a single voice only, and it is also distributed over the
stereo panorama, making the mode sound "broader".
Quad, low-pass is ideal for creating sounds such as deep synth pads with tight bass
frequencies.
Tip: Similar to the stomp boxes our vintage effects are modeled on, there is a
"footswitch" below the pedals logo that can be clicked to turn the effect on or off for
A/B comparisons. All the effects of the Vintage Effects Suite have been designed
like this.
Distortion
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The distortion pedal is a "high gain" distorter for crunch and lead guitar sounds. If you
like typically "British" amp sounds and want to quickly record a guitar track with little
effort, this pedal is for you.
An entire valve pre-amp circuit has been modeled, including the typical EQ curve. The
amplification is "valve-typical", i.e. it doesn't start quickly but is harmonic and soft.
Even at full power the pedal still reacts softly to a guitar and its settings (e.g. pick-up
choice and tone controller). For instance, you can influence the distortion even more
by using the volume knob on the guitar.
There are only three parameters on this effect; however, these interact with each
other and can thus generate quite a variable sound:
Low: The "bass" controller. This allows you to set the share of basses, even after
the distortion. The type of prefiltering is important for guitar amps in particular,
and is characteristic for the basic sound. You should set the bass controller
depending on the basic sound of the guitar and the sound you are aiming for
("powerful" or "cut").
High: Mainly controls the share of highs before and after the distortion. If you
are not using an external guitar speaker as a monitor, we recommend setting the
controller to the middle position or even moving it slightly to the right. This way
the "sharp" highs disappear, which all guitar amps generate without the suitable
loudspeaker. At the same time the mids stand out more, which gives the sound
more "kick". On the other hand you can further emphasize the highs if you want
the sound to be more neutral.
Drive: The level of distortion. This controls the amplification used to operate the
"virtual valve circuit" (max. 60 dB). As the level increases, the valve goes into
overdrive and generates typical distortions. For a slightly distorted sound
("crunch"), it's sufficient to set the controller to 10-11 hours at maximum; the
modeled circuit also provides the usual "weight" for power rock chords, and
more. The further you turn this controller to the right, the more the mids of the
signal move to the fore so that the "high-gain" lead sound is better heard.
You can also use the distortion effect in combination with the amp simulation!
Audio effects
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BitMachine
Audio material can always be edited into high quality with MAGIX Music Maker 2016
Live. Nevertheless, there are some situations, for example, a more imperfect lo-fi
sound would perfectly suit a drum loop or a synthesizer sound.
Remember, for example, the first hardware samplers from the 80s that usually only
ran at 8 or 12-bit rates and at low sample rates. With the BitMachine, changing the
sound with such an "antique" device is no problem.
You can use the BitMachine to bring back to life the times when minimalist and
scratchy soundchips in home computers were commonplace.
The BitMachine opens up a gateway to "acoustic time travel" where you can
encounter bit and sample rate reduction and downstream filters based on analog
models.
Furthermore, the effect has a modulation section with which you can control
individual parameters using an oscillator (LFO) or the input signal.
We have designed a range of "typical" presets to demonstrate the time travel abilities
of the BitMachine. These can be opened at the top right of the interface
The following section describes the details of BitMachine:
"Reduction" section
Bits
This dial controls the resolution of the audio material. Turning the dial to the left
results in 16-bit quantization (CD quality). The further it is turned to the right, the
lesser the signal dynamic becomes. In extreme cases (1-bit), there are only "on or
"off states.
At the intermediate levels, youll notice an increase in the background noise and a
decrease in the dynamics. For example, 8-bit quantization will exhibit dynamics of
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only 48 dB. Quieter points in the material sound noisy and very quiet points sound
"capped. This effect is amplified the more you turn the dial to the left until it starts
crackling or "groaning".
Sample rate
The audio material is "down-calculated" with this dial, i.e. the internal sample rate is
reduced. A new separation ratio between old and new rates is created. In relation to
this ratio, a sample from the data stream will be "dropped at the various points.
Note: The two smaller dials from this section are explained under Modulation.
"Filter" section
The filter in the BitMachine is a digital model of one of the most well-known filters in
music electronics, i.e. the "Chamberlin 2-pole" filter used in old Oberheim
synthesizers. These types of filters sound exceptionally musical. They can also be
used quite creatively in the BitMachine, but should not be used exclusively to smooth
out existing artifacts.
The filter works in the so-called "high-pass" mode, i.e. it lets through deep frequency
(or medium) material according to setting, and dampens highs and medium areas.
Freq:
You can specify the cut-off frequency of the filter using "Freq". Filtering starts above
this frequency.
Reso:
The signal in the area around the cut-off frequency can be strongly elevated to just
below self-oscillation. Sharp, cutting sounds are possible at this level, and the effect
becomes even clearer when you vary the cut-off frequency.
Drive:
Both of the individual filters of the connections mentioned above have the ability to
overmodulate themselves internally. With the "Drive dial, you can regulate the
amount of overmodulation. The more you turn this dial up, the more the signal is
overmodulated. In this case, the parameters of the internal workings of the filter
interact with one another. Increasing drive weakens the resonance, but, at the same
time, the signal gets more volume, more bass and becomes acoustically fuller.
Audio effects
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Note: The two smaller dials from this section are explained under "Modulation".
"Modulation" section
You can automate your effects via the settings in the modulation section.
Here, youll find the so-called low frequency oscillator (LFO), which resonates with
adjustable speed. You can influence the speed and type of resonance.
To influence the resonance, use the two small dials in both the reduction and filter
areas. These four dials display modulation targets.
Example: Youve left the dial for the sample rate at its default setting. Change the
small dial beneath from its middle position to either side. The modulation for the dial
value is added to the sample rate: The LFO now controls these parameters
proportionately and the sample rate reduction resonates at this modulation.
You can use this technique on other dials as well. You just have to make sure that the
main dial isnt turned up to full, because then the modulation wouldnt have any
effect. The modulation is always added to the set value.
Example: Turn the small dial beneath the "bits" dial fully to the left (Value: -50) and
the one beside it (beneath "sample rate") to the right (+50). Youve now assigned a
modulation to both parameters with the LFO. They are not changed uniformly, but
rather opposite to one another: A negative setting is nothing more than an inversion
of the modulation, so youre effectively turning down the control signal.
Waveforms of the modulation section
Weve already explained this example with the help of sine oscillation. The LFO can
be in:
Sine form
Square wave (0 or 1, no intermediate level)
Random value (an internal randomizer will be queried at the set speed)
Oscillator speed
The LFO speed is specified with the "speed dial. If the "sync button is active, then
the LFO adapts to the song speed, and the dial locks musical values into place (e.g.
note). Rhythmic paths of the sound distortion are therefore enabled. You can also
switch off this synchronization and set the speed manually (in Hz).
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Modulation with the "Envelope follower
In the modulation section youll find a fourth button, the audio input signal. If this
mode is active, then the signal itself can be called upon to extract modulation
tension; a so-called "envelope follower" continuously scans the volume of the input
signal.
Note: The BitMachine doesnt recognize the type of audio signal automatically. For
this reason, you should set the input sensitivity roughly with the "gain dial. To do
this, use the control LED: With accurate detection of the signal dynamics, assigning
the four small dials to modulation lows is easier and you can use the full control
range.
In envelope mode, the "speed dial is used to control the response speed of the
envelope (the display now switches to milliseconds). Lower times result in a faster
response, higher times make the envelope rise (and fall) slower. You should
experiment with the signal according to its complexity. The presets provided can only
point you in a rough direction.
Vandal SE
Audio effects
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Tuner
The best amp or the best simulation is useless if the guitar is out of tune. VANDAL
offers its own chromatic tuning device for this. You can use it like any analog device: It
automatically displays the note that has been struck (in octave) and the display
visualizes deviations (in cents).
The following describes the major components of VANDAL. The stations are
described according to their position in the signal chain.
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Input
The station that you will most likely want to activate first is the input controller. Just
like with a genuine guitar or bass setup, it's important to ensure the highest possible
input level, in order to work optimally. This is even more important for distorted
sounds and natural high-gain playing styles. Use metering for this, too.
As required, activate the noise gate and adjust it so that it lightly suppresses the input
signal during pauses in playing. VANDAL does not cut the input on classic gates too
hard, but rather regulates them finely via the signal energy beginning at the highs
(where noise is most audible).
Stomp boxes
The real world has produced a series of effect devices popular with guitarists and
bassists in the "stomp box" format. We've also included a rich palette of these
devices. Vandal SE includes four "stomp slots" that can be equipped with effects from
the list. The signal flow within this chain runs from left to right. Since all of the
controls are self-explanatory, we won't describe them here.
Vandal - Amplifier
Vandal SE basically offers 2 different amplifiers: Guitar Amp and Bass Amp. The
amplifier type depends on the selected preset.
During development, a large selection of famous amplifier brands and models were
not included. To guarantee that you are nevertheless able to get a number of different
sound characteristics out of your Vandal SE amp, the amplifiers are set up variably.
Internally, circuit designs work absolutely the same as the real devices. In several
ways, however, Vandal SE goes in its own direction in terms of the sound it offers.
Audio effects
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Guitar amp
The Vandal SE guitar amp offers three different pre-amp modes and two switchable
end stage models. These basic configurations differ according to the selected preset.
The guitar amp is set up with three channels. These may be set up with the pre and
post gain controllers per channel (Clean, Crunch, and Lead) for the desired mix ratio.
Don't worry about switching things around: The amplifier will remember the gain
settings when channels are changed. These are the gain presets for the different
playing styles within a song.
Voicing: We have provided Vandal SE pre-amps with something that we call Curve
EQ. For example, if you take a simple EQ pedal and shape the signal a little before the
amp, then this may change the sound quite drastically. Curve EQ does something
similar: It's located (in some cases multiply) at strategically important points between
individual amplifier stages and filters the signal, before it is distorted by the next
stage. Move the curve in both directions and navigate through the spectrum using the
"Freq" controller. This will give the amp a completely different character...
Equalization: The actual sound control (the "tone stack") functions rather
conventionally: Vandal SE offers low, mid & high settings. Everything functions like
the passive sound regulation network in genuine amps, so that the controllers
influence each other to produce numerous variations.
Reverb: Surf and twang simply need on-board spring reverb. We relied on well-known
reverb springs for modeling. Everything sounds natural with complete authenticity.
Bass amp
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After roughly setting the Gain controller, the bass signal will first be treated with the
Contour circuit. This filtering stage works similarly to the "Loudness" function by
cutting the (lower) mids and lifting the deep bass and highs. It's sort of like an "instant
slap".
Next, the signal passes through the compressor stage (Comp). This is a simple but
extremely musical, visual design: The bass triggers a light source that is coupled with
a photo resistor which dampens the signal. This may already be familiar to you from
the most famous studio compressor for bassists, i.e. Urei LA2A, which functions
according to the same principle.
After any possible compression, Drive provides the option to take the bass sound to
the next level. Saturating the signal takes place depending on the frequency: In spite
of a possibly high level of distortion, the basses remain relatively clean and contoured.
The equalization stage offers 4 frequency ranges, whereby the two mid bands are
variable. The final master volume controller specifies the volume of the final stage. As
with the guitar amp, the end tubes are also engaged in this case as much as remains
sensible.
Effects units may be selectively operated one behind the other (serial) or parallel.
Switching may be changed via the mode switch.
The following algorithms & effects are available:
Mono delay (msec & tempo sync): Possibly a simple delay with free selection of
delay time or synched to the sequencer tempo with a musical raster. In case of
high feedback values, a reduction of the damping frequency is required to
provide naturalness to echoes.
Audio effects
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Stereo delay (msec & tempo sync): Like mono delay; features two models.
Repetitions may take place on separate channels (feedback controller to the
right: dual delay) or in ping-pong mode (controller to the left), whereby the
signal alternates between the sides.
Chorus: Produces a typical "floating/shimmering sound" by modulated detuning
of a signal to "thicken up" its sound or spread it across the stereo field. Detuning
is achieved by a short delay, the length of which can be varied by the
modulation. This produces the so-called "Doppler" effect and broadens the
signal.
Flanger: Algorithmically similar to chorus, but different in that the delay time is
significantly lower and delay works with repetitions (feedback). A flanger
sounds more "cutting" and up-front than a chorus.
Phaser: A modulation effect just like chorus & flanger, but in this case no
detuning takes place. Filter components periodically alter the signal's "phase
response" (principle of the "phase shifter"). Characteristic notches are produced
in the frequency spectrum response (comb filter effects).
Room reverb/hall reverb: Reverb offers realistic simulation of realistic
reverberation. Room creates the impression of a small to mid-sized recording
room, while Hall produces the sound impression of a concert hall. A particular is
that both effects algorithms provide a modulation parameter, which may remove
possible resonance at low dosages and can produce a soft chorus effect at
higher values.
LoFi: This algorithm gives the sound a little bit of "grit", or a certain measure of
signal destruction depending on its setting. Turn down the internal sample rate
as much as you like to steal a few bits from the sound's resolution. This is
definitely unconventional...
Vintage compressor: Ideal for thickening up the signal a little. The algorithm
emulates an older popular circuit design that is similar to studio legends like the
Urei 1176 or simple compressor pedals. A so-called "FET building block" controls
the volume via the input level simply, effectively, and quite musically, as well as
the set compression ratio and the attack and release.
3-band EQ: This sound controller works like a conventional mixer with controller
for bass, highs, and two controllers for the (variable) mids. This adds the final
polish to your sound.
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Video monitor
The video monitor can be opened by clicking on this button or pressing the
F3 key.
Both video monitors can even be positioned
freely on the screen and adjusted for size.
To adjust the size, right-click on the monitor
screen and select the size you want in the
context menu or make your own (userdefined). Please note that larger video
monitors require more computing power.
The video monitor's size can be increased to the full size of the screen by doubleclicking on the video monitor or by pressing Alt-Enter. You can end fullscreen by
pressing Escape (Esc). Apart from the video monitor size, you can also add a large
time display on the video monitor. Select display play time in the context menu and
the current playback marker position is displayed on the video monitor. Foreground
color, background color and transparency are selectable
Audio peakmeter
The video monitor is transformed into an analyzer which displays the
sound as a graphic.
Shortcut:
Shift + F4
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Overview
In the Overview mode, you can view the whole project and you are
also able to access any object you want in a split second; zoom in
directly to the video monitor or move around the clip displayed in the
arranger.
Shortcut:
Shift + F2
Infobox
The InfoBox mode shows help text in the preview monitor if you hold
the mouse pointer over a button on the screen.
Shortcut:
Shift + F1
Via the context menu (right mouse-click into the list) you can choose between
different views ("List", "Details", "Large symbols"). In the "Large Symbols" view
the videos are displayed with a preview frame very useful to preview the
available images.
If you want to use the video for your project, drag the video or bitmap file onto a
track in the arranger while holding the mouse key. During playback in the
arranger, the entire video and image material on all tracks, including all effects, is
played back in real-time.
Video and image objects can be edited in the same manner as other objects:
You can touch and move them with the mouse, fade them in or out with the
handles at the top corners, or change their brightness with the middle handle,
etc. Please also read the chapter "Arranging objects (view page 57)".
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Video scrubbing
The scrub mouse mode is particularly useful for quickly finding certain positions
within a video. To do this, activate the scrubb mode in the mouse mode bar and drag
the mouse pointer over a video object while holding down the mouse key. The video is
played back according to the speed and position of the mouse, including all effects.
Video effects
All video effects work in real time. In principle, almost any combination of effects may
be assigned to any video or image object: For example, mix mode stanzas with a false
color effect.
By overlaying of multiple videos or bitmaps, MAGIX Music Maker 2016 Live proceeds
from the bottom up. The background video object must be placed in the upper track.
It will be overlaid by and mixed with objects lying below.
Example, if you want to put a dancer on a landscape, place the landscape on track 1,
the dancer on track 2 and activate the Blue Screen effect for the dancer.
Video effects are stored in the Video FX directory. Open the directory by clicking
"Templates" in the Media Pool. All video effects have a preview function and can be
dragged & dropped on a video object into the Arranger.
Title Editor
Text objects and title presets
MAGIX Music Maker 2016 Live has an option for inserting and editing titles. These
can be things like animated text in music videos to indicate the artist and song or
opening and closing credits.
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The title templates ("Title" button in the Media Pool in the "Templates" tab) offer a
good basis for creating titles. To add a title to your project, proceed as follows:
Title Editor
Enter text, e.g. for subtitles or opening and closing credits. Texts can be displayed in
all of the installed fonts and colors.
Presets: The list on the left continas the title templates from the title folder in the
Media Pool. This way you can try out different movements, effects and designs. The
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presets are arranged in various subfolders; the icon and the description will help you
find the template you want.
Save as template: You can save all the settings as a title template. You can then easily
drag & drop them from the Media Pool.
Text/Position: Type the text for your video subtitles in the title editor. Use the
scrollbar to the left and above the text window to organize your text in the video
monitor. You can freely position the writing vertically and horizontally. If you have
selected moving text, this position determines the starting position. Please note that
setting movement to text places the starting position of the title outside of the video
window. You can, however, always change the starting position.
Font: Here you can enter the font style, size, color and type.
Color: With this button you can choose your own color. If you want to format
individual words or letters, select them with the mouse and choose a different format.
If no selection is made, the entire text will be formatted.
Alignment: Specifies whether the title should be aligned left, right or at the center.
Center Position: Clicking on Center Position puts the title back in the middle.
Preview: This button starts the title preview in the video monitor together with the
project. If you have selected a movement for the title, it will also be animated in the
video preview window. You can interrupt the preview anytime by pressing "Stop".
Length: Sets the duration of how long you would like to display the title. (You can also
adjust the length of the title object directly in the arranger by dragging the lower
handles to shorten or extend it)
Text Effects: This function allows you to add motion, shadows, and 3D effects, or a
border. These settings can be adjusted in detail in the "Advanced" section.
Delete Title: Closes the title editor and removes the title object.
Arrow Buttons: If there are several title objects on a track, you can use the arrow
buttons to switch between the these objects without having to close the editor.
OK: Changes are applied and the title editor is closed.
Apply to All: The settings in the title editor (font, color, effects etc.) are applied to all
title objects. The text in each title object remains intact during this process.
If everything is as it should be, close the title editor by pressing "OK".
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Video recording
MAGIX Music Maker 2016 Live can be used with USB cameras, graphic cards, TV
cards, or video cards. Video recorders or other devices are connected to the video
input of the video card, TV card or graphic card (either with RCA or S-VHS
)connectors. If your card also has audio ports, these should be used for capturing and
playing back sound so that the image and sound do not go out of sync during a
lengthy video.
To record from analog sources:
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Video/Audio driver: Here you can set up the video card or sound card for recording.
In practically every case the driver software supplied with the hardware must be
installed.
Save movie file as/Save in folder: Here you can enter the title of the movie you want
to record. You can also select the folder where you want to save your video file. This
can be changed via "File menu > Properties > Program settings > System > Path
settings".
Record quality: You can choose between various predefined recording qualities in the
list box according to your computer's processing power and how you wish to use the
picture material. They are listed in order of picture quality. Using "Configuration" you
can fine-tune the quality for the selected preset.
Advanced Opens the video driver setting dialog (view page 233).
Record control: Here you'll find the red record and stop buttons. These start and stop
recording.
Preview: On some graphics adapters you can reduce the system lead by deactivating
the video preview. If you hear an "echo", deactivate the audio preview.
Recording information: Here statistical details on the recording time, the available
disk space, the number of recorded "frames" (individual pictures), and "Dropped
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frames". Dropped frames are frames that have been left out because the computer
processor is too slow for the selected image format and cannot accept all incoming
frames.
Display
Video decoder: If the picture only appears in black & white or it flickers, the video
standard may be set incorrectly. In mainland Europe, PAL_B is used.
VideoProcAmp: Fine-adjustment of colors, brightness, contrast etc. We recommend
against changing any of the manufacturers settings.
Format: Please do not change anything here. The capturing format is set in the
"Recording quality" option in the video recording dialog.
Station selection
This option is only available if a TV tuner is integrated into your video card.
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Video Compression
Compressed video data is typically saved in AVI files. AVI stands for Audio and
Video Interleaved, i.e. mixed picture and sound. Depending on the compression rate,
high data rates will be required a good video starts at about 2 MB per second,
equivalent to compression of about 1:10 as opposed to uncompressed video with 20
MB per second data flow rate. High quality video systems only work with a
compression of 3 or 2 i.e. creating up to 10 MB per second data for video flow. Even
uncompressed video can be used. MAGIX Music Maker 2016 Live can also process
such high-resolution video data completely. Within MAGIX Music Maker 2016 Live,
video data is processed in uncompressed format all effects, mixes etc are carried out
in the highest quality. It is possible that replay of a project with several videos or
realtime effects may jump more than is the case with smaller videos. This does not
harm the end result though video export is calculated frame by frame.
Mixer
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Mixer
MAGIX Music Maker 2016 Live includes a real-time mixer with a master effects
section that professionally mixes all the tracks within an arrangement. The Mixer can
be opened by pressing the "M" key or via the toolbar in the main window.
The Mixer displays eight tracks simultaneously by default. You can enlarge or
minimize the mixer by dragging on the left or right border. You can view further tracks
using the scroll bar.
Slider (Fader)
Each track in the project corresponds to a particular volume fader in the mixer, which
controls the volume of all audio objects, synth objects, or a synthesizer in the track.
(The fader has no effect on image and video objects.)
The stereo position for each track is defined with the Pan controls.
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The "Solo" button switches a track to solo mode, i.e. all other tracks are muted. Mute:
The "Mute" button mutes the active track. Double-clicking on any of the controls
resets it to its default passive setting (no boost or cut in level) that does not require
processor output.
With the REC-button you can activate recording for this track. (see the
"Track box and Instrument Icons (view page 34) section in the
"Arranger" chapter) and Monitoring (view page 71).
Control groups
The volume, panorama, and FX send faders of the various tracks can be compiled into
control groups. To do this, first click on a fader and then, while holding down "Ctrl",
click on all other faders that you wish to include in your group. If you select "Shift", all
faders in between the first one selected and the next one will be grouped.
Now you can set the volume of multiple tracks together without having to change the
volume ratios of the tracks. For example, you can set the volume of an individual
instrument of a drumset (kick, snare, HighHat) in such a way that they can harmonize
with one another. Now, if you group together the volume faders of the tracks, you can
set the master volume of the drumset.
To ungroup a fader from a control group, click the instrument and press "Ctrl" again.
There may only be one control group active at a time, creating a new group
automatically deactivates an existing group.
Track effects
You can open the track audio effects rack with the FX button.
A lit FX track button signifies that effects are active in the track.
For more information on using and controlling the individual effects, please read the
Audio effects (view page 163) chapter.
FX tracks
Two FX send controllers (FX1 and FX 2) are located below the plug-in
slots.
You can define the volume at which you want the signal to be routed to the two
available FX tracks.
Mixer
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Master track
The FX button works exactly like it does in the tracks. It opens the Master Audio
Effects Rack. The complete mixer settings including the FX tracks can be reset with
the "Reset" button.
Mastering: Opens the MAGIX Mastering Suite.
5.1 Surround: This button switches the mixer to Surround Mode (view page 240).
Both faders control the total volume.
Link buttons: If the link button is deactivated, the volume of the
right and left channels may be set individually.
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5.1 Surround
MAGIX Music Maker 2016 Live supports playback in real 5.1 Surround.
Requirements
You will require a sound card or a sound chip which is integrated into the computer's
motherboard with six individual outputs to playback the individual channels:
Surround playback is possible with all audio driver models (see Playback settings),
(Wave, DirectSound).
DirectSound is supported by most of the standard sound cards.
Wave drivers are similarly supported by many standard sound cards; however,
individual sound cards (for example, Soundblaster) require access to DirectSound.
Output of the six output signals is achieved in all driver models in the output channels
in the same (standardized) order:
Channels 1/2: L-R
Channels 3/4: C-LFE
Channels 5/6: Ls-Rs
When using WAV drivers, the loudspeaker settings normally have to be changed to
5.1 playback in the control panel. On most systems the program does this
automatically while using DirectSound.
5.1 Surround
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Export
Surround exports can occur in any one of the following formats:
The files created are fully compatible with the normal file formats, this means that
they can also be played on computers incapable of playing surround (in normal
stereo).
The export can be implemented with the same menu commands (for example, Menu
File -> Export project -> Audio as Wave) like the normal stereo export. You will then
be asked if the export should be in stereo or surround format.
To activate Surround playback, open the mixer ("M" key) and click on the "5.1
Surround" button in the master.
In the master, 6 peak meters for the individual channels are shown. The normal
panorama button turns into a representative display of the Surround editor (see below
(view page 240)) which can be opened by clicking on the display.
The Surround editor is also available to the FX tracks (see "Mixer"). For example, you
can send the original track to the front loudspeaker L/R, the FX track however will
remain at the rear loudspeakers Ls/Rs.
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The master volume is applied to all channels, here the left controller influences
channels L and Ls, the right controller; channels R and Rs and the middle value of both
controller; the channels C and LFE.
The master plug-ins are only applied to the front channels!
In the master FX rack of the MAGIX Mastering Suite, the full effect palette is not
available in 5.1 Surround mode, but rather only the compressor and the parametric
equalizer (from the Mastering Suite). The settings of these effects have the same
effect on all six channels.
In the 5.1 Surround Editor of the mixer track you can arrange the audio signal of a
track (displayed as two red sound sources) in the imaginary room. The signal is
dispersed to the 5 (blue) loudspeakers which represent the individual surround
channels. There are 6 channels:
L: front left
R: front right
C: Center
Ls: back left/left surround
Rs: back right/right surround
LFE Subbass (Low Frequency Effect) channel
5.1 Surround
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Dispersing the signal to the 5 loudspeakers occurs after the so-called sound source
emits a sound field of a certain level (displayed as red circles). The further away a
loudspeakers source is, the lesser its share of the corresponding loudspeaker channel.
The position of the loudspeaker can be moved with the mouse.
The subbass share (LFE) is set directly from the corresponding value table. It can also
be changed with the mouse.
There are various modes in which you can use the source signal:
Mono: The (stereo) source signal is seen as mono material, the left and right channels
are mixed together and arranged together. The original stereo information is lost here.
Stereo 1: Similar to mono mode insofar as the left and right channels are moved
together, however, only a portion of the left source is audible in the loudspeakers L
and Ls and only a portion of the right source in the right channels R and Rs. The stereo
information remains as intact as possible.
Stereo 2: The left and right channels can be arranged independently of one another,
when moving the left source, the distance between the left and right sources remains
unchanged. You can move an individual source by holding down the Alt key.
Center/LFE: Only the left channel is arranged. In return, the LFE share is drawn solely
from the right channel. This mode is only of importance to the Import of surround
material (view page 238).
Width determines the level of the sound field of an individual source.
Automation
Panning of the sound source on the loudspeaker can be automated to simulate
movements in the room. For this to happen Automation must be activated. There
are two methods to create automations: record and draw.
To record (when automation is on), the sound source is moved between the
loudspeakers during playback. When recording the automation, the Record
checkbox lights up red. An alternative to drawing out complex movements is the draw
function. When drawing in active mode, all panner movements are transmitted to the
time interval between the start and end marker (when the mouse button is held).
Reset deletes surround automation from the track.
There is no automation of the parameters for width and LFE, of the distance between
the left and right source in Stereo 2 mode, or of the loudspeaker positions.
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Live Pads
The Live Pads are ideal for quick music production in realtime, live performances or
sketching out ideas for new songs. You can control 16 matching loops, global pitches
and effects via mouse, keyboard, MIDI keyboard or smartphone app (view page 246).
This transforms MAGIX Music Maker 2016 Live into a musical instrument that can be
played right away and intuitively. 50 premade Live Sets in 13 great styles are included.
You can also create your sets from the Soundpools and your own recordings.
The operation of the Live Pads has been specially developed for and works perfectly
with the MAGIX Music Maker 2016 Live Performer bundle including Novation
Launchkey mini (view page 244).
Live Pads
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Presets: Select one of the pre-programmed live sets from the submenu and load it
to the pads.
New Live Set: Removes all samples from the pads.
Save live set: The complete assignment of the Live Pads can be saved with this
button as a "Live Set" (.lms file) to be used later. The current Live Pad assignment
will be saved together with the project.
Load live set: With this button you can load your own or premade live sets.
Settings: In addition to some system settings, Sync mode can be deactivated here
(see below)
The pads that are being played will illuminate more brightly.
Pads in the same color form a group. This means that these loops are sharing a track
and only one of them can be played at a time - for instance different variations of one
drum loop.
Sync mode
By default, loops are played in Sync Mode, as if they were all started at the project
start and switched with the pads to "audible" (Mute Automation). This means that all
loops always play in synch. Use this mode to create a basic structure for your project.
If the sync mode is turned off, loops will always be played back from the start. Use
this mode if you would like to add solos or effect sounds or separate the beats in
break beats. Sync mode can be deactivated through clicking on the gear icon.
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The InControl button lets the keyboard be used in Live Pad Mode. In this mode
you operate the loops with the pads and control global pitch with the keyboard. If
InControl is deactivated, the keyboard behaves like a normal keyboard (see
below).
When the Live Pad dialog (view page 242) is opened, the keyboard automatically
changes to InControl mode.
Live Pads
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Keyboards stickers
In the MAGIX Music Maker 2016 Live Control package you'll find a set of stickers for
marking the keys of your MIDI keyboard. This way, you can operate the Live Pads
even if you don't own MAGIX Music Maker 2016 Live Performer or don't have
Novation Launchkey mini. Owners of MAGIX Music Maker 2016 Live (without
additional hardware) can print the stickers from a PDF file and apply them to their
keyboard. This file is located in the program folder. A link to this can be found in the
start menu.
Mark the three lower octaves of your keyboard with these stickers. The first two
octaves operate the 16 pads, and the third octave is for adjusting pitch. Here's what
the keyboard should look like:
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Connect
Setting up a connection between Music Maker and MAGIX Audio Remote is simple.
1. Make sure that your PC and the mobile device are connected to the same
network. The connection will be automatic if both devices are using the same
internet router.
2. Open the app and click the gear icon in the top right corner. The settings screen
shows the name of the computer on which MAGIX Music Maker 2016 Live is
running under "List of found devices".
3. Click "Connect". The connection is now established.
General operation
Settings
The gear icon opens the settings
screen. This is where you set up the
connection to the program. Use the
slider to adjust screen brightness.
Menu: Here you can choose how
many pages you want in the control
area. Currently, there are four pages in
the control area
Filter
Reverb
Transport
Live Pads (can only be used in
MAGIX Music Maker 2016 Live)
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Filter
Filter is a remote control / modulation source based on physical modeling for the
filters in MAGIX Vita Solo Instruments.
The vertex of a filter curve is controlled by a sphere graphic that hangs from a thread
in a set position (the sun). When the whole thing is set in motion, things start to get
exciting. Depending on how the graphic is manipulated, you can carry out slow filter
changes, LFO modulations or chaotic reflections. Even if you're not an expert, the
interface makes it easy to experiment.
To use the filter, load one of the Vita Solo Instruments with filter. How to set the filter
in motion:
Click on the graphic and drag it. You can also click in space and drag to
illuminate the sphere with a tractor beam.
The sun can be moved.
Zoom between the sun and sphere to change the length of the thread.
Click on the sun to undo the connection between the sphere and the sun. The
sphere now flies freely through space. It bounces off walls and the sun and gains
energy in doing so. The "ground" is in the lower part of the screen.
Drag below left or right to the change the gravity.
Two-finger zooming in free space changes the damping. As damping is
increased, the quicker the sphere comes to a stationary position.
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Technical note
In technical terms, the "Filter" sends the xy positions of the sphere in the space as
MIDI CC20 and CC21 to the Vita Solo Instruments. These correspond to the
controllers that are used by the the first two Novation Launchkey mini sliders and that
are assigned preset parameters in all the Vita synthesizers. In the replications of the
synthesizers these are the cut-off and resonance filters. These attributes can be
changed in order to modulate two other synthesizer parameters with the "Filter".
Details for assigning MIDI controllers to Vita Solo Instrument parameters can be
found under Automation of Vita Solo instruments (view page 159)!
Reverb
In the reverb page you can control reverb in the Vita synths.
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Transport console
The transport console performs exactly the same function as in MAGIX Music Maker
2016 Live (and in the small transport console on the edge of the app).
Tip: For anyone creating music and producing at the same time, a recording in a
recording booth can be controlled remotely.
Live Pads
Operate the MAGIX Music Maker 2016 Live with the app. The interface will be the
same as the Live Pads interface (view page 242) in Music Maker.
Automation curves
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Automation curves
In addition to object-based effects and the mixer effects for entire tracks/for the
entire sound, there is also the option of controlling audio and video effects via freely
drawn curves.
There are track curves and object curves. The track curves are saved on the track and
influence all objects of the track. The object curves "hang" off the object and can be
moved with them. Changes to the object length are adjusted correspondingly.
Object featuring FX Level 1 object curve on a track with an active volume curve
Automation curves change a specific value, e.g. the volume value for a track, which is
"automated" during playback. This enables you to make your arrangements more
exciting, e.g. the volume of several tracks shortly before the refrain may be reduced
slightly in order to make the refrain itself more powerful once it appears.
Volume and Panorama are identical to the functions in the mixer, in which case
a volume curve is added to the mixer setting and a panorama curve replaces the
mixer setting entirely. 0% in the Panorama corresponds with all the way to the
left, while 100% is all the way to the right.
Softening and sharpening filters as well as distortions are additional effects that
are only available for effect curves and that are independent of the filter or
distortion effect in the effects rack. This controls the filter's input frequency or
the degree of distortion.
Effects level 1 and 2 control the effect level sent from the object or track to the
two effects tracks (view page 236).
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Track automation
You may also show an automation curve for editing the project in the track's
"Effects" menu. In this case, only one automation curve will be displayed; all
automation curves are able to affect the track simultaneously.
Automation curves
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Object automation
Object curve effects are selected and edited in the "Dynamic Effects Editor" dialog.
Use the "Object automation" command in the "Effects > Automation" menu
(Keyboard shortcut: Ctrl + H) to open this feature.
Effects provides a list of all available effects for the selected object. The box before
the name allows you to activate the respective curve. To keep things clearly laid out,
only one curve at time can be shown for an object. Clicking on the name allows you to
select which of the active effects should be shown as a curve in the project.
Tip: You can select or activate another object and its automation curves without
having to close the editor in the meantime.
The volume and panorama curves of an object may also be hidden/shown via
"Effects -> Automation".
Delete envelope: Deletes the current effect curve.
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Invert envelope: Mirrors the current curve on the 50% horizontal axis, i.e. 0 becomes
100%. For a panorama curve, this would result in the playback side changing.
Rhythmic envelope: This options creates a rhythmic curve either via the generator or
(for audio objects) via volume analysis of the object.
Rhythmic envelope
The curve generator will create a beat-based automation curve that pulses according
to eighth, quarter, half, or full notes. Enter a minimum and maximum value or define
delay values as options for writing the beat-based envelope curve calculation.
The selection dialog allows you to define the shape of the automation curve in more
detail:
Beat based: This option causes the automation curve to follow the beat of the
arrangement.
There are 4 basic patterns available for beat-based automation curves, i.e. 2 sawtooth
shapes, rectangle, and triangle. These shapes are regularly run in time with the beat
and control the intensity of the activated effect. On the left side of the dialog, you can
adjust whether the basic pattern of the automation curve should run once per eighth,
quarter, half, or whole note.
Options: This opens an additional dialog to control the style and intensity of the
influence of the beat on the automation curve (see below).
Automation curves
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Shifting moves the entire curve. This lets you create interesting off-beat effects.
Editing curves
Standard mode: If the project is not playing, you may create an effects curve point at
the position of the start marker and move it vertically. An effects curve may be edited
by setting the start marker at different positions and setting the curve value for this
point with the slider.
Draw mode: Move the slider in the dialog (when playback is stopped) and a curve will
be drawn in the track between the start and end marker accordingly. The duration of
the curve drawn corresponds with the object's duration. Automation (view page 55)
mouse mode is also activated so that the curve may also be drawn in with the mouse.
This also works during playback.
Adjust active: Specifies object curve behavior if the length is changed retroactively. If
"Adjust active" is on, then the object curves will be compressed and stretched with
the objects, i.e. the curve points are moved correspondingly. For example, if a
movement curve is set so that an object is moved across the entire screen, then this is
also done in case the length is changed (only slower or faster).
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Synchronization
Sometimes MAGIX Music Maker 2016 Live is not enough on its own. A friend has a
Groovebox and wants to jam...
If two software or hardware sequencers (devices like Grooveboxes or keyboards) are
intended to play music together, then it's important to synchronize them.
Why is this necessary
You would have to be pretty skilled to be able to play both programs or devices at the
same time - there would most likely be problems with time delays, and as soon as one
side pauses or skips forward, chaos is fairly likely the result.
Even when playback is started simultaneously (synchronously), the sequencers can
get out of beat over time, since even if tempo is programmed on both sides, this will
never truly match 100%. Software sequencers determine the tempo based on time
which is derived from the sample rate on the sound card. Theoretically, this has a
fixed, predefined value, e.g. 44,100 Hz, but in practice, this value can deviate so that
the real tempo is slightly faster or slower than what is displayed.
Therefore, synchronization means that one side constantly receives information about
the current time position from the other, and that the position and tempo is corrected
correspondingly to result in a match. This includes provision of all transport functions
like start stop, or jump to a specific time position.
The side which sends the synchronization information is called the Master, and the
side which receives the information is called the Slave.
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Synchronization settings
Receive synchronization (slave): Slave sync on. MAGIX Music Maker 2016 Live
follows the tempo and transport control of the external device/program.
Device: Here you have to select the MIDI input driver via which MAGIX Music Maker
2016 Live should receive the MIDI timecode.
Framerate: The master and slave framerates must match. Synchronization with video
programs/video hardware matches the framerate of a specific video format, e.g. 24
for cinema, 25 for PAL video audio synchronization, 29.97 drop/no-drop or 30 for
NTSC video.
Preroll frames: Here you can enter a frame number that MAGIX Music Maker 2016
Live will ignore before synchronization starts. This will ensure that analog devices first
require a certain time to reach the correct speed. In order to prevent synchronization
of MAGIX Music Maker 2016 Live to an invalid time, this can be skipped by means of
preroll frames.
Send synchronization (master): Master sync on. The external device/program
follows the tempo and transport control in MAGIX Music Maker 2016 Live.
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Start offset (ms/SMPTE): Specify an offset in milliseconds or SMPTE frames
(minutes:seconds:frames) to be deducted from the incoming timecode before the
time is used for synchronization. An offset of 60:00:00 (1 hour) will synchronize a
tape with an SMPTE code that starts at 1 hour; MAGIX Music Maker 2016 Live
however still starts at the tape beginning at "0". Vice versa, sending a timecode snaps
this value to the current position.
Correction factor: Normally, this value should be at "1" if you don't change it. In
seldom cases, synchronization of MIDI and audio can run apart for longer projects.
You can accelerate the speed of the MIDI playback in this case by slightly increasing
this factor (e.g. to 1.000001).
ReWire
If this option is activated, ReWire-compatible client applications (like, for example,
Propellerheads Reason) can be integrated into MAGIX Music Maker 2016 Live as
synthesizers.
Activate the ReWire function in the project properties ("E") under the
"Synchronization" tab.
Afterwards, installed ReWire applications can be loaded as instruments into a track.
All ReWire client applications appear as individual sections in the selection menu for
software instruments in the track box and in the MIDI editor and are loaded as
software instruments (VSTi).
Several client applications can be opened automatically by right clicking on their name
in the selection menu, just as you can open the plug-ins window for VST instruments
by right clicking. ReWire clients which support the direct opening of the client
application via the host application (MAGIX Music Maker 2016 Live) need to be
started manually. You can do this by starting your client application as you would
normally. It then automatically recognizes the host and starts in a special client mode.
The client application should always be launched after MAGIX Music Maker 2016
Live and should be closed before exiting.
The ReWire application can be controlled via MIDI, just like a software instrument.
The client application runs, starts, and stops synchronously with the time position in
MAGIX Music Maker 2016 Live so that you can also use the sequencer in the client
application.
The "classic" MIDI channel of MIDI notes and events is not important; it is replaced
by the ReWire MIDI bus system. MAGIX Music Maker 2016 Live only sends to the
ReWire MIDI bus and only supports the ReWire master output-side, not the ReWire
audio bus system.
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Reprocess arrangement
Export wizard
The export wizard can be opened through "File" > "Export" > "Common export
options". This bundles different options for exporting your project in different formats,
for burning onto CD, or publishing on the Internet with different platforms.
Export as MP3: This selection exports the project in the popular MP3 format for use
on the Internet or on mobile playback devices (MP3 players, mobile phones, etc.).
More details about the export dialog are provided in the "Export" (view page 266)
section of the "File menu" chapter.
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Burn to CD/DVD: This selection exports the project in the best possible quality and
opens an additional program for burning an audio CD. The option is also available to
backup the entire project with all involved files onto CD or DVD. See Burn audio CD
(view page 264).
Upload to MAGIX Online Album laden: Uploads the project to MAGIX Online Album.
This platform enables friends and acquaintances to experience your work. The
MAGIX Online Album online player may also be embedded into any other websites.
More information about MAGIX Online Album is available in the"File menu"
Publish on Facebook: You can send the project directly to your Facebook profile. It
will then appear as a post on your wall.
Publish on YouTube: This selection uploads the project as a music video to
YouTube. To use video in MAGIX Music Maker 2016 Live read the chapter Video and
Image Objects (view page 226). More info about YouTube export is available in
"Export to YouTube" (view page 262) in this chapter.
Publish on Soundcloud: The project will be uploaded to Soundcloud. Additional info
about this innovative music environment can be found in the Upload audio to
Soundcloud (view page 263) chapter.
Send by email: Converts the project into Windows Media and adds it as an
attachment to an email. An email program (e. g. Outlook Express) must be installed
and setup.
Note: You cannot use this function if you only access your email through a browser.
However, you could invite others to listen to your uploaded music via email to your
MAGIX Online Album or Youtube. To do so, you will have to use the functions of
the respective website (for MAGIX, this is MAGIX Online Media Manager).
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Export as ringtone
With MAGIX Music Maker 2016 Live you can produce your own individual ringtone
melodies. Once completed, export the project using the "Audio as Wave/ADPCM"
or "Audio as MP3" option in the File menu under "Export". Exactly which format to
choose can vary depending on the capabilities of your phone.
Take a look at the "File menu"chapter for more information on the audio export dialog
and the for specific export format settings.
manufacturer
3. By WAP or MMS
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Community upload
The menu entries featured under "File" > "Export" >"Community upload" or via the
Export assistant allow you to upload the finished song to different web communities.
Export to Facebook
You can export your project from MAGIX Music Maker 2016 Live directly to
Facebook.
The command opens a dialog where the project name (displayed according to the
settings in MAGIX Music Maker 2016 Live), a description and search words (tags)
can be entered. After confirming this data with "OK", the project will be exported and
uploaded to Facebook. For connecting and transmitting the video file, you must login
with your Facebook username and password. If you aren't registered on Facebook,
first open your browser and create a Facebook account.
After a successful upload, your browser will open to show you your video's info page
so you can check the entered data once again. If everything is as you want it, you can
leave the page and the new video will now appear in the list of your own videos.
Export to YouTube
You can upload your project to YouTube directly from within MAGIX Music Maker
2016 Live.
You can find this function in the menu "File -> Export -> Youtube".
The command opens a dialog where you can set the name of the project for YouTube
(default is the same as in MAGIX Music Maker 2016 Live), description, keywords
(so-called "tags"), and the category for the video. After submitting this data by
pressing "OK", the project is exported and uploaded to YouTube. This is why you
have to enter your YouTube account access data (username, etc.) to connect to
YouTube. If you don't have an account open your browser and go to YouTube to
sign up for an account first.
If uploading was successful, your browser will open the info page for the video you
just uploaded to YouTube to double check your description and tags. If everything
looks correct, just leave this page and the new video is already listed under your
videos. YouTube takes some time to process the video for online presentation, but
after this period you and every web user around the world will be able to watch it.
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Additional editing
You can send your project directly into other MAGIX programs for further editing. In
the "Mixdown" menu you can find the applications available in Music Maker.
MAGIX Music Maker 2016 Live lets you use your project
Burn audio CD
To burn an Audio CD, export your project as a wave file: Click on "File" and select the
"Export project" option > "Audio as Wave/ADPCM". The WAV file created can be
burned as an Audio CD with any burn program.
In the Live version, the burner program MAGIX Speed burnR as well as the MAGIX
Music Editor are at your disposal. You can load your project into the MAGIX Music
Editor with the help of the option from the menu command: "File" > "Export project" >
Burn project on audio CD-R(W), and burn an audio CD using this CD mastering tool.
Or you can open MAGIX Speed burnR, for example, with the help of the context menu
in the Media Pool. An MP3 data CD can also be created with MAGIX Speed burnR.
File Menu
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File Menu
New project
A new MAGIX Music Maker 2016 Live project is created with this menu item, with
16 tracks. More tracks can be added via the menu Edit.
Shortcut:
Ctrl + N
Load project
A previously saved MAGIX Music Maker 2016 Live project is loaded with this menu
item. Please note that the object files for the project must also be available! MAGIX
Music Maker 2016 Live will look for the sounds and videos that were used first in the
path where they were located when the project was saved. If they are not found there,
then the MAGIX Music Maker 2016 Live Project will look for the objects in the same
directory as the project itself.
Shortcut:
Ctrl + O
Save project
The current project is saved under the existing name. If no name has been selected,
then a File requester opens, where the path and name can be defined.
Shortcut:
Ctrl + S
Ctrl+Shift+S
Import
Import audio CD tracks
You can simply import one or more CD tracks like a regular file from the Media Pool
via drag & drop. If this convenient method fails for some reason, then this menu
command may be accessed via the CD manager to insert tracks from audio CDs
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directly into the project. More on this can be found in the section "Importing Audio
CDs (view page 72)" in the "Audio objects" chapter.
Shortcut:
Audio recording
See Audio recording (view page 68).
Shortcut:
Video recording
See Video recording (view page 231).
Shortcut:
Export
Common export options
You will find a quick selection of the most common export options here.
Please read more on this in the section Export wizard (view page 259).
Keyboard shortcut:
Shift + C
File Menu
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File
In File you can enter the file name for you exported file.
Use the folder symbol to select the folder into which you want to export it. The
dialog will remember the export path for future exports.
Use the "home" symbol to restore the original preset (More information can
be found in the section "Folders" on page 281) path.
With "Overwrite file automatically" you can perform multiple exports from the same
file.
Options
Only export the area between the start and end markers: Set the option if you wish
to export only one of the clippings from the project.
Bit rate: The "Bit rate" selection specifies the level of compression: The higher the bit
rate, the higher the quality of the exported audio file. On the other hand, the bit rate
determines the final file size: The smaller the bit rate, the smaller the files.
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Mono/Stereo/5.1 Surround: Most mobile devices have only one loudspeaker. To save
on memory, you can export in mono as well. In 5.1 Surround Mode (see Mixer in
Surround Mode) you can also export in MP3surround.
Advanced: Here you can open the advanced settings dialog for the corresponding
audio format (see below).
Normalize: This function should always be activated. It guarantees that the music is
not too loud/overmodulated or too quiet.
Transfer format:
Here you can state whether you want to send he exported arrangement to mobile
devices via Bluetooth, infrared or email. Read more in the Reprocess arrangement
(view page 259)chapter.
Audio as WAV/ADPCM
The audio material is exported as a standard wave file. This is the conventional format
for further use on Windows PCs. These files are not compressed and retain their full
sound quality.
Compression (IMA ADPCM): This option compresses the WAV file in to the ADPCM
format. This format is needed for playing WAV files on mobile phones. A lot of mobile
phones also need a lowered sample rate. (usually 16000 Hz).
Note: You can also export single tracks. TO do so, simply "mute" those tracks that
you don't want. Then, only the active tracks will be exported with this function.
Shortcut:
Shift + W
Audio as MP3
MAGIX Music Maker 2016 Live supplies an optional MP3 encoder for especially fast,
top-quality conversions into the popular MP3 audio format.
Hint: The MP3 encoder cannot be used as a codec for audio tracks from AVI audio
files.
Transfer format:
Here you can specify how you wish to send the audio file to the mobile device. Read
more on this under Transferring files (view page 260).
File Menu
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Options
In the "Options" section you can set the format and the compression of the audio file.
Bit rate: The "Bit rate" selection specifies the level of compression: The higher the bit
rate, the higher the quality of the exported audio file. On the other hand, the bit rate
determines the final file size: The smaller the bit rate, the smaller the files.
Mono/Stereo/5.1 Surround: Most mobile devices have only one loudspeaker. To save
memory, you can also export in mono. In 5.1 Surround mode (see Mixer in Surround
mode) you can also export in MP3 Surround.
Note: Before you can use the MP3 encoder for MP3 Surround, you will have to
activate it first. Activation is fee-based! For more information, read the Activate
additional functions chapter.
Normalize: This function should always be activated. It guarantees that the music is
not too loud/overmodulated or too quiet.
Shortcut:
Shift + M
Shift + O
Shift + E
Audio as AIFF
The audio material is exported as an AIFF file. This is the most commonly used audio
format for Apple computers.
Shortcut:
Shift + I
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Audio as FLAC
FLAC is the abbreviation for "Free Lossless Audio Codec". This is a freely savable
format that can be used to compress your audio data to 50% of their original size.
Unlike lossy compression methods like MP3 or OGG, the full sound quality is kept
intact with FLAC.
Shortcut:
Shift + F
File Menu
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You can export your arrangement into various video formats. The options on offer can
vary according to the selected format.
Presets: Under "Presets", you'll find the typical settings for the selected format for the
most important applications.
You can save your personal settings by pressing the "Save" button and
remove them by pressing the "Delete" button.
Export settings: You can set up the general export parameters like resolution, page
proportions and frame rate in the dialogs. Select the most-used values from the list
field, to set your own values click on the "..." button. The "Advanced" button opens
the specific settings dialog for selected video format (see below).
In File you can enter the file name for you exported file.
Use the folder symbol to select the folder into which you want to export it. The
dialog will remember the export path for future exports.
Use the "home" symbol to restore the original preset (More information can
be found in the section "Folders" on page 281) path.
With "Overwrite file automatically" you can perform multiple exports from the same
file.
Options
Shut down PC automatically after successful export: Use this option to have the
computer switch off automatically after lengthy export processes.
Only export the area between the start and end markers: Set the option if you wish
to export only one of the clippings from the project.
Play after export: Here you can state whether you want to send he exported
arrangement to mobile devices via Bluetooth, infrared or email. Read more in the
Reprocess arrangement (view page 259)chapter.
Video as AVI
When exporting to AVI video you can set and configure the size and frame rate of the
AVI video and the compression codec for audio (audio compression) and video
(Codec). Please also observe the general information on AVI video formats (view
page 234) in the PDF manual.
Shortcut:
Shift + A
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Shift + X
Shift +Q
Manual configuration
Audio/Video codec: Various codecs are available, corresponding to the various
Windows Media versions (7, 8 or 9). Should compatibility problems arise on
playback, try an older codec with a lower version number.
Bitrate mode: Constant and variable bitrates are possible; most devices and
streaming applications demand constant bitrate. For VBR two pass modes the movie
is compressed in two passes in order to optimally use the bandwidth for highlycompressed movies for the Internet.
Bitrate/quality/audio format: The bitrate determines display and audio quality. The
higher this is, the better your videos will look and the larger the files and the required
encoding time will be. For variable bit rates, the bit rate is adapted dynamically to the
requirements of the corresponding picture or sound material. Either the quality value
can be set between 1-100 or, for two-pass encoding, an average or maximum bit rate.
For audio, the bit rate is set additionally by the audio format.
File Menu
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Import from system profile (export type): For the most used methods (other than
playback on mobile devices,for which you should use the supplied presets), like
Internet streaming, etc., Microsoft provides diverse system profiles to choose from. If
you have the Windows Media Encoder 9 installed, which is available from Microsoft
as a free download, you can edit the profiles or create your own. These can be loaded
by pressing the "Import from profile file" button.
Go to Clip info to insert title, author name, copyright details, and a description.
Shortcut:
Shift + V
Shift + B
Picture as JPG
Exports the image located at the current start marker and displayed on the video
monitor as a jpeg file.
Shortcut:
Shift + J
Upload to Community
In this menu item you have the option of uploading the finished project to various
online platforms. You can find details about this in the section Publish online (view
page 262).
Backup
Load backup project
Using this command you can load a backup project. Backup projects are created
automatically by MAGIX Music Maker 2016 Live and can be used when, for instance,
a program crashes in order to recover the last status of files. This type of automatic
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backup gets the file extension MM_ (underscore). This command is also useful if you
unintentionally saved your change and wish to return to the previous version.
Ctrl + Alt + S
Ctrl + Shift + C
Ctrl + B
Ctrl + Alt + B
File Menu
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Settings
Project settings
In this dialog, the general properties of the project can be set. Statistical information
about the project is also displayed.
Shortcut:
General options
Name: Enter the name of the current project.
General project settings
Path: This is where you determine the folder on your hard drive in which your project
is saved.
Save automatically: Saves the project automatically according to the settings used for
automatic backups in the program settings.
Use settings as presets for new projects: The settings entered in this dialog are
applied to all new projects.
Number of tracks: Here you can set the number of tracks you wish to use.
Audio sample rate: The sample rate determines the pitch and the speed at which
audio objects are played back. The sample rate you can use depends on your sound
card (some sound cards even permit changing the sample rate during playback). The
sample rate you can use depends on your sound card (some sound cards even permit
changing the sample rate during playback). If you halve the sample rate, wave audio
objects are played one octave lower.
Time signature: Several types of bars are available to choose from, for example
beat. With various grid settings you can also set additional time signatures. For
example, with a set beat and a 1/8 note grid a 6/8 beat would be the result.
Video resolution: Here you can specify the presets for the video resolution used and
the video format.
Synchronization
Options for Synchronization (view page 257) and ReWire (view page 258) support.
Information
Name/Path: See above
Created on: Displays the time the project was created.
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Last changes: Displays the time when last saved.
Number of used objects: Displays the number of all objects in the project.
Used files: Here the names and paths to all multimedia files used in the project are
shown.
Audio recording
See Audio recording (view page 68).
Keyboard shortcut: Shift + R
Program settings
Here you can set MAGIX Music Maker 2016 Live according to your needs and
wishes.
Shortcut:
General options
Autoscroll: If autoscroll is activated, the screen view automatically shifts when the
playback marker reaches the right edge of the screen, which is particularly useful for
longer projects. Scrolling requires constant recalculation of the screen view, which
may lead to interrupted playback if the amount of system RAM is too low. If this
happens, simply deactivate the autoscroll feature.
Simplified Object Display: This option determines whether the objects are displayed
with one or two waveforms. When it is activated, the waveforms are displayed in
stereo, i.e. with a right and left channel. In addition, video objects are displayed as
individual frames in the arranger rather than just the frame at the beginning and end
of the video object. This helps to improve performance and allows for a faster display.
Shift: Ctrl + Alt + Z
Automatic saving of backup projects: Here you can the time intervals at which
automatic backup projects will be saved.
Soundpool
Hide unavailable loops: All Soundpools are saved into a database automatically. The
Media Pool lists all loops saved in the database, i.e. also those which originate from
external media (Soundpool discs) that may not be in the drive at the moment. These
results can be hidden, but this slows down the search results in the Media Pool.
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Hide instruments which are left empty in the style selection: Instrument groups for
which there are no loops present in a certain style are completely hidden in the Media
Pool (instead of being grayed out).
Clean up Soundpool: Every detected Soundpool (on CD/DVD or on the hard drive) is
added to the database and displayed there, even if the corresponding medium is
currently not in the drive or if the Soundpool has been deleted or moved. This option
helps to remove these entries in the database.
Reset Soundpool: Deletes the Soundpool database. You have the option of
maintaining the included and installed factory-provided Soundpool in the database.
Hide advanced tooltips: The additional information for the detected loops in the
Media Pool will be hidden.
Instruction dialogs: In its newly installed state, MAGIX Music Maker 2016 Live
displays a number of security queries at various parts of the program. Every one of
them can be switched off by clicking the small box at the bottom that says "Don't
show this message again". To display these warning messages, select the "Reactivate
dialogs" option.
Program interface
Darken screen when dialogs are opened: Darkening signals modal dialogs which
need to be closed before the rest of the program can be operated. This can be
deactivated if it disturbs you.
Hide news: This option deactivates the MAGIX News Center in the main interface of
MAGIX Music Maker 2016 Live.
Import
Preview samples (Wav, OGG) while playing the project (Smart Preview): Here you
can switch off the preview when a playback is running (Smart Preview).
Automatically adapt samples to BPM: When loading or previewing the project,
MAGIX Music Maker 2016 Live tries to adapt the samples to the tempo of the
project. This always works properly with newer MAGIX soundpool samples as the
tempo information is saved in the audio file. It usually works with all other loops as
well, provided the loops are clean, that is, they are cut to entire bar lengths.
With "For patched samples only", automatic timestretching can be deactivated for all
other samples. With "Apply to samples longer than 15 seconds as well", longer
samples will also be adapted if they contain tempo and bar information provided by
the Remix Agent.
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Automatically open Remix Agent for samples longer than 15 seconds: Here you can
deactivate the automatic opening of the Remix Agent for longer samples (for
example, CD tracks or MP3s).
Automatically adjust waves to pitch: A wave's pitch can be adjusted automatically
using pitchshifting. For this to work however, the used samples (much like the
samples on the MAGIX soundpool CDs) must have the corresponding key and pitch
information. The pitch of the project will then correspond to the pitch information of
the first sample in the project.
Use destructive adjustment for shorter samples: Usually, loaded samples are
adapted to the project in realtime with time stretching. For computers with lower
processing power, this method can be deactivated the timestretching effect will
then be calculated into a new file which is copied to the hard disk.
Import CD tracks analog instead of digitally: If this option is activated, you can record
audio CDs via the record button in the transport console. Read more on this in the
"Recording audio CDs" section in the "Audio objects" chapter.
Automatically open MIDI editor during import of MIDI files / built-in VSTi
synthesizers: The MIDI Editor will automatically open after loading MIDI files or
synthesizers, allowing you to make changes to channel and instrument assignment
and other settings.
Automatically start file preview in Media Pool for...: Here you can deselect automatic
file preview start for Media Pool files and certain file types.
Import formats: File formats that you never use can be de-selected here. Once deselected they won't be imported anymore. Please keep in mind that several import
modules exist for some file types (AVI, WMA); MAGIX Music Maker 2016 Live uses
the fastest one in each case. If you experience problems when importing certain files,
you can experiment with deactivation of certain import modules, forcing the program
to use the slower but more compatible import module.
Audio
Output device: This option determines which sound card and which output plays back
the wave audio objects and the drivers that should be used.
Advanced: Use these buttons to access the playback options window which provides
information on the current sound card. ASIO provides the settings dialog for the ASIO
driver, e.g. the MAGIX Low Latency ASIO driver.
File Menu
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280
own synthesizer are used or in case MIDI hardware synthesizers are connected, the
MIDI driver of the sound card or a MIDI interface should be set!
FX: If MIDI playback is too fast or lagging behind, you can enter a speed correction
factor here.
Input device: Lets you select the MIDI driver for your MIDI recording, i.e. the driver for
the MIDI device that is connected to your MIDI keyboard or the driver for your USB
keyboard.
Use MIDI target channel: The MIDI system offers 16 different channels to control 16
different sounds. Normally, MAGIX Music Maker 2016 Live receives MIDI notes on
all channels simultaneously. With this option, you can select a specific channel. Next
you have to set the desired sound together with the MIDI channel on the device and
select the MIDI recording options on this channel.
Synthesizer latency: Some synthesizers, especially software synthesizers like VST
instruments, create delay during playing, i.e. playback of the sound is delayed when
the key is pressed. This value lets you even this out, causing all notes to be moved
over by a certain temporal value.
Options
Create "Undo" before destructive editing of audio data: To undo destructive effects,
the original files must be saved to the hard disk. If you use this type of effect quite
often, you can switch off the undo function and save on time used to create an undo
file as well as save space in memory.
Write real-time audio to wave file: If this option is activated, the entire project can be
mixed live and recorded simultaneously. During playback you can, for example,
control mixer fades and effects or, with the help of keyboard shortcuts, you can play
the beats in the project all activities will be recorded and written to a separate
wave file. Every time playback stops you will be asked if the portion you just played
should be saved as a wave file, loaded into the project, or deleted.
Video
Video standard: PAL is used in Europe, the US and Japan use NTSC. This setting
should not be changed.
Video display: The resolutions that can be set here concern only the picture display of
DV videos in the Arranger. If playback becomes jerky, we recommend entering a
lower value. The quality of exported videos is not influenced by this.
Extract sound from videos during import: If a video contains audio data as well, you
can use this function to extract the audio track from the video. It will be loaded
File Menu
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directly underneath the video track and grouped together with it. If you ungroup them
(in Edit menu), you can edit the sound as an independent object.
Automatically adjust videos to BPM during import: With the available BPM
information you can automatically create a video in which the rhythm and order of
pictures are synchronized. This does not play all frames of a video, but some are
excluded according to the BPM setting on frame playback. The video appears faster at
a higher BPM setting; it "dances" to the rhythm. The tempo can be set before every
new project in the transport control. Otherwise, the project applies the BPM tempo of
the first sample that is loaded.
Adjust minor deviations from 04:03 aspect ratio during export: This option
automatically customizes photos that have an approximate 04:03 aspect ratio to
04:03 TV screen format. The pictures are therefore easily stretched or compressed.
This inevitably brings about distortions in the picture. If this option is deactivated,
black bars appear along the sides.
Automatically preview exported clips: This option starts the clip immediately after
exporting for verification.
Automatically copy exported material to clipboard: This option is particularly useful
when used with other programs, such as Microsoft PowerPoint. If switched on, the
created multimedia file will be available straight after being inserted.
Video priority: Usually, audio objects have priority over playback. Here, an overloading
of the computer as a result of too many effects can bring about jerky video playback
while the audio continues to play without any problems.
To change this, you can give the video playback precedence over the audio. Video
playback is then renewed after every audio buffer, which may lead to interruptions in
the sound.
Folders
Here you can set the path where
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Keyboard shortcuts
Opens the dialog for editing shortcuts used in MAGIX Music Maker 2016 Live.
Shortcut:
Language
Here you can change the language used in MAGIX Music Maker 2016 Live. Normally
the language that is used for installation is set as the program language.
Exit
Exits MAGIX Music Maker 2016 Live.
Keyboard shortcut: Alt + F4
Edit Menu
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Edit Menu
Undo
10 commands can be undone, including object and cursor manipulations. If
you dont like the result of a change in your project, the Undo function will take
you back to the previous project.
Shortcut:
Ctrl + Z
Redo
Redo lets you reverse the last Undo command.
Shortcut:
Ctrl + Y
Object
Create a new object
Record a new object
A new audio object is recorded; see Audio recording.
Keyboard shortcut:
Ctrl + Alt + N
Text to speech
Please refer to the Audio objects (view page 90) chapter.
Shortcut:
Ctrl + Shift + T
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Alt + Shift+ T
Cut
The marked objects are cut out of the current project and placed onto the clipboard.
They can then be inserted at different positions.
Shortcut:
Ctrl + X
Copy objects
Objects selected from the current project will be cut out and saved to the clipboard.
They can then be pasted to a different location.
Keyboard shortcut: Ctrl + C
Duplicate objects
This menu option lets you copy all selected objects. The copy appears next to the
original and can be moved easily by holding the left mouse button (drag & drop).
Shortcut:
Ctrl + D
Inserting objects
The contents of the clipboard are added into the current project at the position of the
start marker.
The playback marker is positioned at the end of the most recently inserted object so
that the quick and easy multiple use of the command is also possible. Existing objects
now become overwritten.
Keyboard shortcut:
Ctrl + V
Edit Menu
285
Deleting objects
Objects selected from the current project will be deleted.
Shortcut:
Del
Split objects
You can cut up a selected object at the S marker position. If you have not selected an
object, all objects will be cut into pieces at the S marker position.
Later on, if you want to re-join the pieces of an object, select Build group to join all
selected objects to a group.
Shortcut:
Keyboard shortcut:
Grouping
Group objects
Orders all selected objects into groups. As soon as an object is selected in the group,
all objects in the group become highlighted so that you can work on them collectively.
Shortcut:
Ctrl + G
Ungroup objects
Any selected objects that are part of an object group will become independent objects
again in this case.
Shortcut:
Ctrl + U
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Loop range
Set user-defined loop
Normally an object is always looped over the full length of the underlying data
material (audio or video file). To set a clip from a file as a loop, shorten the object at
the front and the back with the handles and choose the menu option "Edit > Object >
Loop range > Insert user-defined loop". This function is very useful for setting your
own recording as a loop, as the silence at the beginning of a recording can be cut
away.
Object properties
This function displays all the information about the currently selected objects such as
file name, position on the hard-drive, tempo, etc.
More information is available under Object properties (view page 296).
Shortcut:
Ctrl + P
Track
Add track
A new empty track will be added to the arranger. In the "File > Project properties" the
count of tracks can be set in large increments.
Shortcut:
Ctrl + I
Mixdown audio...
This function can combine the project or segments of the project into a single
audio/video object. Please refer to the "Track mixdown" (view page 66) section in the
"Arrange objects" chapter.
Tip: To create the finished end version of the song or video, it is recommended you
select the "Export project" function in the "File" menu instead of the "Mixdown"
function.
Shortcut:
Ctrl+Shift+G
Edit Menu
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Range
MAGIX Music Maker 2016 Live provides object-based functions as well as "bandoriented" editing functions. These always refer to the whole project from the first to
the last track as well as to the area between the start and end marker.
Cut range
The section between the in and out points is cut from the current project and placed
on the clipboard. This section can be reinserted elsewhere.
Shortcut:
Ctrl + Alt + X
Copy range
The section between the in and out points is copied from the current project to the
clipboard. This section can be reinserted elsewhere.
Shortcut:
Ctrl + Alt + X
Insert range
The contents of the clipboard are inserted at the current project's position of the in
point.
Shortcut:
Ctrl + Alt + V
Delete range
The section between the in and out points is deleted from the current project and not
copied to the clipboard.
Shortcut:
Ctrl + Del
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Extract range
The section between the in and out points is preserved, and all of the material in front
and behind it are deleted. Use this option to isolate a specific part of a project for
further individual editing.
Shortcut:
Ctrl + Alt + E
Navigation
Move screen view
Using these commands, a viewable portion together with the start marker will be
moved in the timeline. You can quickly skip between different jump markers and
object edges.
Shortcuts:
page 313) section.
1..0
Shift + 1...0
Edit Menu
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Ctrl + Alt + M
Alt+Shift+M
Ctrl + A
290
Effects Menu
Object automation / Track automation
The dialog Dynamic effects editor (view page 253) for object automation or track
parameters is shown. A parameter can be selected and edited in Automation mouse
mode (view page 54). More about automation in the chapter Automation curves
(view page 250).
Shortcut:
Ctrl + H
Song Maker
This command opens the Song Maker (view page 88) to make projects semiautomatically.
Keyboard shortcut: W
Audio
Please read the chapter "Audio effects (view page 163)" for more details on audio
effects.
Mastering Suite
You can open the MAGIX Mastering Suite with this option.
Shortcut:
Text to speech
Please refer to the Audio objects (view page 90) chapter.
Shortcut:
Ctrl + Shift + T
Effects Menu
291
Audio effects
This submenu includes all audio object effects plus the vintage effects and the effects
from the MAGIX Mastering Suite (Live version only); the latter can be used
individually.
Individual effects can be found in the chapter "Audio effects (view page 163)".
Volume
An assortment of different menu commands which influence the volume of your
audio objects.
Mute/Unmute
Use this command you can mute one or more selected objects. Selecting this
command again makes it audible once again.
Shortcut: Ctrl + M
Set volume
This function, located in both the effects menu and the context menu, controls the
sound volume for individual objects, just like the object handles in the project window.
Ctrl+Shift+D
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Shift + N
MIDI transposition
This command is only available for MIDI objects. It increases/decreases the pitch of a
MIDI object's notes by a specific value (in semitones). Use this function, for example,
to adjust the sound of imported MIDI files to other audio objects. This is more
effective than repositioning audio objects (pitchshifting), since this can diminish the
sound; transposition does not diminish the quality of MIDI objects because they are
produced by the synthesizer.
Shortcut:
Ctrl + T
Shift + P
Harmony Agent
The Harmony Agent is designed to analyze harmonies.
Read more on this in the corresponding section of the "Audio Objects (view page
87)" chapter.
Shortcut:
Effects Menu
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Set pitch
Use this command (only in the Soundpool sample's context menu) to quickly change
the pitch of the selected object (if present). This also functions when working with
multiple selection. Simply select all the objects which are under one another and
select a new pitch to create variations in the project.
Remix
These are the commands for MAGIX Music Maker 2016 Live's remix functions.
Ctrl + J
Remix Maker
With the Remix Maker, automatic remixes can be created from Remix Agent loop
objects.
Please refer to the Audio objects (view page 84) chapter.
Shortcut:
Shift + K
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Loop finder
The Loop Finder was developed for the purpose of finding BPMs in short rhythmic
passages and setting BPMs for the project. The Loop Finder can also help to fit short
loops into an existing project or extract short rhythmic passages from drum loops.
Note: For longer passages (e. g. complete CD tracks), you can use the Remix Agent
(view page 79, view page 293).
The waveform of the audio material is displayed in the upper part of the dialog, preset
at a zoom level of about 10 seconds.
The principle involves moving the green start marker to the start of the beat and the
red end marker to the start of the next beat. The BPM display to the left then shows
the tempo of the loop in beats per minute (BPM). Here we presume that there are
exactly the same amount of beats in the selected passage as is displayed in the
"Beats" input field 4 is the default. If there are two full bars between the start and
end markers, the number of beats has to be increased to eight, otherwise the Loop
Finder will only correlate half the speed.
The precise marking of the beat length is required for exactly defining the loop length.
This is also possible manually by moving the start and end markers, and can be
similarly precise when using the zoom functions. But it's easier to do so using the
following:
Tap tempo: activates the automatic step-sequence to determine the tempo. First,
audio playback begins at the start marker position. Then you will be requested to tap
in the beat with "Tap" or by pressing the "T" key, that is, the "T" key should be pressed
in time with the music. Playback stops after the number of beats set above is reached.
The start marker is now positioned at the start of the tap process and at the end
marker at the end. And that's it! The beat has now been set and the tempo can be
read. Program automation makes sure that the start and end positions are placed
exactly at the next beat. Even if the tap process didn't work out exactly, automation
nearly always finds the right beat meant when tapping.
Snap marker: You can use the red and green arrow buttons at the top beside the wave
display for moving the start and end marker one beat forward or one beat back. This
makes it very easy to select "round loops", i.e. whole bars, during running playback.
Effects Menu
295
As long as a loop runs through without any problems, the correct tempo will be able
to be read to the left.
Here you should make sure that the number of beats per bar (default: 4) has to
adapted to the actual loop length. That means if four bars are selected as a loop, 16
has to be entered into this field.
Start (S) and End (E) Markers: These markers indicate the beginning and the end of a
loop. You can move them around with the mouse to fine-tune the range.
Cut: Once a correct loop has been found, it can be cut using the this function in order
to be able to use it again later.
Use new BPM: The project applies the BPM value found.
Timestretching: Adapts the object to the tempo of the project (as a result of the
determined tempo) using timestretching.
Resampling: Adapts the object to the tempo of the project (as a result of the
determined tempo) using resampling.
Keyboard shortcut: L
Ctrl + Alt + O
Ctrl + Alt + R
Shift + Z
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edited material is used in MAGIX Music Maker 2016 Live instead of the original
object.
Shortcut:
Ctrl + Shift + M
Object properties
This function displays all the information about the currently selected objects, such as
file name, position on the hard disk, tempo, etc. The object editor also defines the
foreground and background color of every object in the project.
In the "Tempo/Pitch" tab, information on the patched/determined tempo and pitch of
the audio object is shown. Furthermore, there is an overview of how the various
timestretching/pitchshifting operations affect the entire audio object. The
tempo/pitch adjustment when loading the sample, the effect of the master tempo
fader, and the time processor as object effect tracks are offset against one another,
but they may not mesh properly. For this reason, there are two buttons which can be
used to double/halve the object speed. Try using these buttons if the tempo of some
loops is incorrectly interpreted as twice or half the speed.
Video
Edit image in external editor
Graphics files (BMPs or JPEGs) may be edited retroactively with an external graphics
program from the arranger. The selected image file is loaded automatically and, once
editing has been completed, is used in the MAGIX Music Maker 2016 Live instead of
the original material.
Shortcut:
Ctrl+Shift+B
Effects Menu
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Title
Title Editor
Opens the title editor (More information can be found in the section "Title Editor" on
page 228) for the selected photo or video object.
Shortcut:
Alt + Shift + T
Automation
Display object volume curve
The automation curve for object volume is shown and can be edited in Automation
mouse mode (view page 54).
More about automation in the chapter Automation curves (view page 250).
Ctrl + H
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View menu
Standard layout
This option determines, whether the video monitor and Media Pool are integrated in
the main window or appear as a separate window which can be closed or opened.
Shortcut:
F11
Tab key
Arranger
Optimize view
The start marker is set at the beginning of the project and the end marker is
set at the end of the last object in the project, so that the project may be
played back in full.
Zooms out of the project so that the complete duration of the project is visible. The
vertical zoom steps (track height) remain preserved.
Shortcut:
F12
View menu
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Horizontal scrolling
This option reverses the horizontal and vertical functions of the mouse wheel for
zooming and scrolling (view page 36). This means you can use Shift and Ctrl+Key for
zooming and scrolling the tracks instead of for the visible duration. This corresponds
with the performance of the mouse wheel in the old Music Maker version.
Bar Marker
Ctrl + Shift + F9
Harmony Markers
Beat Markers
Media Pool
Show Media Pool...
This option hides or displays the Media Pool.
Shortcut:
F2
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It's even easier to access the corresponding Media Pool views and folders via the
corresponding keyboard shortcut.
Video monitor
Show video monitor
Opens and closes the video window.
Shortcut:
F3
Alt + Enter
Video output
This option switches the preview monitor on or off to display the existing video
objects in the Arranger.
Shortcut:
Shift + F3
Project overview
With this option you can display an overview of the entire project on the video screen.
It is particularly suitable for long and complex projects to prevent you from losing
track.
You can view the whole project and and still be able to access the sought-after object
in a split second you can zoom in directly on the video monitor or move around the
clip displayed in the Arranger.
The function can also be opened via "Overview" on the video monitor.
Shortcut:
Shift + F2
Audio peakmeter
The video monitor is transformed into an analyzer which displays the
sound as a graphic.
View menu
Shortcut:
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Shift + F4
Infobox
The InfoBox mode shows help text in the preview monitor if you hold
the mouse pointer over a button on the screen.
Shortcut:
Shift + F1
Mix
Mixer
With this option you can open and close the real-time mixer. Further information can
be found in the Mixer (view page 235) chapter.
Shortcut:
Mastering Suite
You can open the MAGIX Mastering Suite with this option.
Shortcut:
Live Pads
Opens the Live Pads . Please refer to the Live Pads (view page 242) chapter!
Shortcut:
Live Arranger
Opens the Live Arranger . Please refer to the "Arranging objects" (view page 57)
chapter, section "Live Arranger" (view page 63)!
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Share menu
The Share menu provides access to online social networks as well as transfer
functions to other MAGIX programs.
Here you'll find options for uploading individual objects in the arranger or files from
the Media Pool as well as the entire project, as audio or video. You can also transfer
your project to another MAGIX program (if it is installed) e.g. to use it as background
music for your slideshow.
Community upload
The menu entries featured under "File" > "Export" >"Community upload" or via the
Export assistant allow you to upload the finished song to different web communities.
Shift + Y
Share menu
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Music Editor
304
Shift + C
Help Menu
Show welcome dialog
With this command you can display the "Welcome" dialog again. There, you have a
quick access to important functions during program start.
Documentation
Content
Use the command "Content" in the "Help" menu to open the start page of the help
file. You can read through the help file step-by-step and jump to specific sections via
the tree structure on the right hand side.
PDF manual
Opens the manual in PDF format.
Help Menu
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Alt + F1
Display tooltips
Tooltips are small information windows that open up automatically if the mouse
pointer stops briefly on a button or some other area. They provide information about
the function of the button. These information boxes can be switched on or off with
this option.
Online Update
Connects directly to the online update page where you can get the latest version of
your program.
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307
Load Project
Save Project
magix.info
Redo Action
Split Object
Keyboard shortcuts
In MAGIX Music Maker 2016 Live, there are many functions for which key commands
can be used to open your desired program at the touch of a button. In detail:
File menu
Load/Save project
New project
Ctrl + N
Load project
Ctrl + O
Save project
Ctrl + S
Save project as
Shift + S
Import
Import Audio CD track(s)
Audio recording
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Export
Common export options
Shift + C
Audio as Wave/ADPCM
Shift + W
Audio as MP3
Shift + M
Shift + O
Shift + E
Audio as AIFF
Shift + I
Audio as FLAC
Shift + F
Shift + U
Video as AVI
Shift + A
Shift + X
Shift + Q
Shift + V
Picture as BMP
Shift + B
Picture as JPEG
Shift + J
Backup copy
Save project and used media
Ctrl + Alt + S
Ctrl + Shift + C
Ctrl + B
Ctrl + Alt + B
Settings
Program settings
Project settings
Audio recording
Shift + R
Keyboard shortcuts
Exit
Alt + F4
Edit menu
undo
Ctrl + Z
Restore
Ctrl + Y
Select all
Object
Ctrl + A
Ctrl + Alt + N
Text to speech
Ctrl + T
Alt + Shift + T
Cut
Ctrl + X
Copy
Ctrl + C
duplicating
Ctrl+D
Insert
Ctrl + V
Multiple insert
Ctrl + "Num+"
Delete
Del
Select all
Ctrl + A
Split
Alt + Shift + S
Group objects
Ctrl+G
Ungroup objects
Ctrl+U
Object properties
Ctrl+P
Range
Cut
Ctrl+Alt+X
Copy
Ctrl+Alt+C
Insert
Ctrl + Alt + V
Multiple insert
Delete
Ctrl + Del
Extract
Ctrl + Alt + E
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310
Navigation: Set jump marker, move playback position (see Playback control), move
view (see Move arranger view (view page 313)).
Effects menu
Song Maker
Audio
Master audio effects rack
Mastering Suite
Text to speech
Ctrl + Shift + T
10 Band Equalizer
Parametric equalizer
Ctrl + Q
Sketchable filter
Compressor
Shift + D
Stereo processor
Invert phase
Ctrl + Shift + I
Echo/Reverb
Shift + H
Distortion/Filter
Vocoder
Gater
Shift + G
Reversed
Ctrl + Shift + R
Mute/Unmute
Ctrl+M
Volume settings
Ctrl + Shift + D
Normalize
Shift + N
Timestretch/pitch shift
Shift + P
Vocal Tune
MIDI transposition
Ctrl + T
Harmony Agent
Num *
Num /
Ctrl + J
Remix Maker
Shift + K
Ctrl + Alt + O
Ctrl + Alt + H
Shift + Z
Ctrl + Shift + M
Video
Edit image in external editor
Ctrl + Shift + B
Title
Title editor
Automation
Alt + Shift + T
Object automation
Ctrl + H
View menu
Zoom Soundpool and Keyboard
Tabs
Standard layout
F4
Arranger
Optimize view
F12
Ctrl + Alt + Z
Bar marker
Ctrl + Shift + F9
Harmony marker
Beat marker
Media Pool
Show Media Pool
F2
Soundpool
F5
File Manager
F6
311
312
Synthesizers
F7
Templates
F8
Keyboard
F9
Inspector
F10
Catooh
Video monitor
Show video monitor
F3
Alt + Enter
Video output
Shift + F3
Project overview
Shift + F2
Audio peakmeter
Shift + F4
Info box
Shift + F1
Mix
Mixer
Mastering Suite
Live Pads
Help menu
Context help mouse mode
Alt + F1
Ctrl + Shift + D
Ctrl + Shift + F
MIDI transposition
Alt + Shift + D
Media Pool
Settings
Soundpool
F5
File Browser
F6
Synthesizer
F7
Templates
F8
Keyboard
F9
Object inspector
F10
Catooh
Video Monitor
Show video monitor
F3
Alt + Enter
Video output
Shift + F3
Project overview
Shift + F2
Audio peakmeter
Shift + F4
Info Box
Shift + F1
Ctrl + 0
Ctrl + 9
Go to beginning of project
Home
Go to end of project
end cap
Go to start marker
Ctrl + Home
Go to end marker
Ctrl+End.
Page right/left
Page Up/Down
Ctrl+PgUp/PgDn
313
314
Ctrl+Arrow up
Ctrl+Arrow down
Zoom 1 frame
Ctrl+1
Zoom 5 frames
Ctrl+2
Zoom 1 sec
Ctrl+3
Zoom 10 sec
Ctrl+4
Zoom 1 min
Ctrl+5
Zoom 10 min
Ctrl+6
Ctrl+7
Ctrl+8
Alt+Arrow up
Alt+Arrow down
Space bar
Escape
Shift+1...0
1..0
Note: When stopped, the playback marker is moved to the jump marker (after the
end of the current loop).
Create jump marker sequence (10
markers with intervals equal to the
current playback area)
Ctrl+Shift+M
Alt+Shift+M
Arrow left/right
Ctrl+Arrow left/right
Shift+Arrow right/left
Ctrl+Shift+Arrow left/right
Mouse modes
Mouse modes for individual objects
Alt + 1
Alt + 2
Alt + 3
Alt + 4
Draw objects
Alt + 5
Splitting objects
Alt + 6
Alt + 7
Alt + 8
Scrub mode
Alt + 9
Alt + 0
Preview/Smart preview
Preview of pitches
Numbers 0..9
Arrow keys
Enter
Del
315
316
OR (between two words): all topics which contain both words or one of the
words will be listed.
AND (between two words): only those topics will be listed which contain both
words.
NEAR (between two words): only those topics will be listed which contain both
words. A maximum of 6 additional words are allowed between two search
words.
NOT (before a word): topics which contain this word will not be listed.
Print: The print function can be used to print out specific Help topics or entire topic
sections. The print button is located at the very top of the toolbar in the Help window.
System Requirements
Operating System: Microsoft Windows Vista / 7 / 8 /8.1
Minimum Configuration:
317
Optional:
Serial number
A serial number is included with each product. This serial number is required for
software activation. Please store this number in a safe place.
318
A user creates a song with Music Maker and uploads it to their SoundCloud
page or YouTube channel.
A user produces a song using Music Maker, burns it to CD then sends it to their
friends.
A user creates a song in MAGIX Music Maker and uploads it to their YouTube
channel, which they've enabled for advertising (YouTube Partner Program).
A user produces a song in MAGIX Music Maker and makes it available for
purchase from an online download shop (e.g. iTunes, Musicload).
A musician produces a song with MAGIX Music Maker for a CD Compilation,
which is sold at concerts.
A user makes a video in which they advertise their company or one of their
company's products.
Important: The downloadable styles in Catooh that are licensed for commercial use
consist of high quality WAV files. Any "normal" Music Maker content from the
installation DVD is in .ogg format for space reasons.
319
magix.info
Do you have questions, need help, or are looking for expert tips and tutorial videos on
using your MAGIX product? At magix.info you will find answers and solutions as well
as workshops and a comprehensive user forum for software and multimedia queries.
You can access magix.info online at www.magix.info
320
Ambient
Big Beat
Easy listening
Dance / Electro
Disco / House
Soundtrack
Hip hop
Rock/Pop
Techno / trance
Special effects
In the upper menu bar under "Tasks" > "Discover more", you can order the MAGIX
Sound Essentials directly.
Tip: At www.magix.com you'll always find the latest soundpool offers.
Index
321
Index
1
10 Band Equalizer ....................................................................................................................183
5
5.1 Surround.............................................................................................................................238
5.1 Surround Editor............................................................................................. 237, 239, 240
A
About MAGIX Music Maker 2016 Live ...........................................................................306
Adapt tempo ............................................................................................................................. 84
Add to music collection........................................................................................................303
Add track..................................................................................................................................286
Add videos or images ............................................................................................................. 29
Adding software instruments ............................................................................................... 27
Additional audio effects .......................................................................................................... 19
Additional editing...................................................................................................................264
Additional features of the Live version................................................................................ 19
Additional instruments............................................................................................................ 19
Additional Styles & Samples .................................................................................................. 19
Additional Vita Solo Instruments........................................................................................158
Adjusting the signal level ....................................................................................................... 70
Advanced configurations in the video capturing dialog......................................232, 233
Advanced settings ................................................................................................................... 70
Also in the Live version........................................................................................................... 20
Analog Delay .......................................................................................................................... 209
Analog delay parameter ....................................................................................................... 210
Analogue Modelling Suite: AM-Track SE ........................................................................202
Arrange MIDI objects .............................................................................................................. 91
Arranger.............................................................................................................................33, 298
Arranger buttons...................................................................................................................... 42
Arranger view - Increase/Reduce clip size (zoom) .......................................................314
Arranging Objects........................................................................................... 53, 57, 227, 301
Articulation ...............................................................................................................................159
Ask the Knowledge Community a question online .......................................................306
Atmos..........................................................................................................................................151
Audio ...................................................................................................68, 71, 93, 94, 278, 290
Audio & MIDI............................................................................................................................. 17
Audio as AIFF..........................................................................................................................269
Audio as FLAC ........................................................................................................................270
Audio as MP3..........................................................................................................................268
Audio as Ogg Vorbis .............................................................................................................269
322
Audio as WAV/ADPCM......................................................................................................268
Audio as Windows Media ...................................................................................................269
Audio effects ..................................................................16, 52, 59, 124, 164, 236, 290, 291
Audio export dialog ...............................................................................................................267
Audio formats ........................................................................................................................... 67
Audio Loops and MIDI Loops ............................................................................................... 45
Audio Objects .................................................................................................................... 53, 67
Audio peakmeter..........................................................................................................226, 300
Audio recording ....................................................................................... 35, 41, 68, 266, 276
Audio recording dialog ............................................................................................41, 69, 291
Audio tracks as single waves ..............................................................................................270
Auto Mastering....................................................................................................................... 188
Automatic Pitch Correction..........................................................................................168, 171
Automatic tempo adjustment when loading .................................................................... 77
Automatic volume damping.................................................................................................291
Automation........................................................54, 125, 129, 132, 133, 241, 252, 290, 297
Automation curves ......................................................................54, 55, 168, 251, 290, 297
Automation of Vita and Vita Solo instruments............................................106, 159, 249
B
Backup....................................................................................................................................... 273
Backwards .................................................................................................................................193
Basics of MIDI interfaces and cabling ................................................................................ 93
Bass amp .................................................................................................................................. 223
Bass section (lower pane) ....................................................................................................139
BeatBox 2 plus .........................................................................................................................124
BitMachine................................................................................................................................217
Build or split object groups .................................................................................................... 59
Burn audio CD........................................................................................................32, 260, 264
Burn audio to CD-R(W) .............................................................................................266, 304
Burn manually selected files to CD/DVD-R (W)..........................................................274
Burn project and used media onto CD/DVD-R(W) ...........................................274, 304
Buttons overview and keyboard shortcuts ......................................................................307
C
Catooh the Online Content Library .................................................................................319
CD import dialog ...................................................................................................................... 74
CD/DVD drive list ................................................................................................................... 75
CD/DVD-ROM configuration .............................................................................................. 76
Cell mode ........................................................................................................................... 110, 111
Change project tempo ............................................................................................................ 79
Change the playback tempo or pitch ..........................................................................77, 172
Changing the tempo or pitch of individual objects manually ....................................... 78
Check and correct the automatic harmony recognition ................................................ 88
Chorus...............................................................................................................................134, 214
Chorus flanger parameters .................................................................................................. 196
Chorus parameters .................................................................................................................214
Index
323
Chorus/Flanger...............................................................................................................193, 196
Common export options ......................................................................................................266
Community upload .............................................................................................262, 273, 302
Compression Expert Settings....................................................................................203, 208
Compression Parameters.................................................................................................... 206
Compressor ..............................................................................................................................174
Compressor Section ..............................................................................................................203
Connect ....................................................................................................................................247
Connect MIDI Keyboards .............................................................................................. 93, 161
Console ......................................................................................................................................193
Content .................................................................................................................................... 304
Context help .............................................................................................................................. 57
Context Help mouse mode..................................................................................................305
Context menu...........................................................................................................................127
Control groups ........................................................................................................................236
Controller Editor ...............................................................................14, 91, 97, 100, 106, 160
Convert MIDI objects into audio files................................................................................. 95
Convert stereo into two mono objects.............................................................................295
Copy objects............................................................................................................................284
Copy range...............................................................................................................................287
Copyright.......................................................................................................................................2
Create a new MIDI object....................................................................................................283
Create a new object...............................................................................................................283
Create a new title object ......................................................................................................284
Create a Project ........................................................................................................................ 25
Create jump marker sequence............................................................................................289
Create remix objects ............................................................................................................... 83
Create Remix objects ............................................................................................................293
Cursor keys move playback marker ...........................................................................38, 299
Curve generator - options for beat-based calculation ................................................. 255
Cut..............................................................................................................................................284
Cut range..................................................................................................................................287
D
Database .................................................................................................................................... 49
Define ranges ............................................................................................................................ 63
Delete all jump markers .......................................................................................................289
Delete range ............................................................................................................................287
Deleting objects......................................................................................................................285
Deleting, copying, and moving files..................................................................................... 48
Display object panorama curve..........................................................................................297
Display object volume curve...............................................................................................297
Display pitch ranges..............................................................................................................299
Display tooltips.......................................................................................................................305
Distortion ....................................................................................................... 135, 164, 184, 215
DN-e1 ......................................................................................................................................... 161
Documentation...................................................................................................................... 304
Draw ...................................................................................................................................56, 255
324
Drum Editor ....................................................................................................................... 97, 110
Drum Editor trackbox.............................................................................................................. 111
Drum kit.....................................................................................................................................126
Drum Map Editor .....................................................................................................................113
Drum Maps....................................................................................................................... 110, 112
Drum section (top half).........................................................................................................138
Duplicate objects ........................................................................................................... 59, 284
E
Echo (delay) ....................................................................................................................164, 182
Edit audio objects in external editors................................................................................303
Edit image in external editor ...............................................................................................296
Edit in external editor ............................................................................................................295
Edit menu ................................................................................................................................ 309
Edit Menu.................................................................................................................................283
Edit MIDI events..................................................................................................................... 100
Edit notes with the mouse .................................................................................. 103, 105, 119
Edit objects ......................................................................................................................... 26, 29
Editing curves.......................................................................................................................... 255
Editing Pitch............................................................................................................................. 170
Editing the track curves in the project .............................................................................. 252
Editing velocities and automation values .......................................................128, 129, 130
Effect curves ............................................................................................................................ 168
Effects.......................................................................................................................................... 30
Effects menu....................................................................................................................165, 310
Effects Menu .......................................................................................................................... 290
Effects presets.................................................................................................................166, 167
Effects rack.......................................................................................................53, 165, 166, 291
Effects section..........................................................................................................................133
Effects that may be automated ...........................................................................................251
essentialFX.......................................................................................................................158, 193
essentialFX Presets.................................................................................................................195
Exit .............................................................................................................................................282
Export .................................................................................................................... 239, 259, 266
Export as E-Mail attachment ............................................................................................. 260
Export as ringtone .........................................................................................................261, 268
Export Project............................................................................................................................ 30
Export to Facebook ...................................................................................................... 262, 302
Export to YouTube............................................................................................. 260, 262, 302
Export wizard ............................................................................................ 259, 266, 303, 306
External synthesizers .............................................................................................................. 95
Extract range ...........................................................................................................................288
Extract sound from videos ...................................................................................................228
F
Fading Objects ..........................................................................................................................60
File Manager.............................................................................................................................. 46
Index
325
G
Gater...........................................................................................................................................192
General notes on AVI videos ..................................................................................... 234, 271
General operation ..................................................................................................................247
General options .....................................................................................................44, 275, 276
Group objects..........................................................................................................................285
Grouping...................................................................................................................................285
Guitar amp ............................................................................................................................... 223
H
Harmony Agent ................................................................................................. 18, 82, 87, 292
Help menu.................................................................................................................................312
Help Menu .............................................................................................................................. 304
Highlight loop area.................................................................................................................299
Horizontal scrolling................................................................................................................299
I
If you still have questions......................................................................................................316
Import....................................................................................................... 17, 78, 238, 265, 277
Import and export of surround audio files .............................................................. 238, 241
Import audio CD..............................................................................................................72, 266
Import audio CD tracks ........................................................................................................265
Infobox ............................................................................................................................. 227, 301
InfoBox ......................................................................................................................................... 18
Information .............................................................................................................................. 275
Input........................................................................................................................................... 222
Insert range..............................................................................................................................287
Insert segment multiple times............................................................................................287
Inserting multiple objects ....................................................................................................285
326
Inserting objects .....................................................................................................................284
Instrument settings ................................................................................................................. 49
Integrating other programs - Synchronizing and ReWire ...........................................256
Internet upload to many platforms....................................................................................... 19
Introduction ................................................................................................................................ 13
Invert Phase .............................................................................................................................. 191
K
Keyboard .................................................................................................................................... 50
Keyboard shortcuts .................................................................... 40, 50, 128, 165, 282, 307
Keyboards stickers.................................................................................................................246
L
Language ..................................................................................................................................282
List Editor ........................................................................................................97, 100, 102, 108
Listening to the input signal - monitoring............................................ 35, 68, 70, 71, 236
Live Arranger.................................................................................................................... 63, 301
Live Arranger recordings........................................................................................................ 66
Live Pads.........................................................................................................42, 242, 250, 301
Live Pads interface .............................................................................................242, 244, 250
LiViD - Little Virtual Drummer ........................................................................................... 140
Load and edit audio files......................................................................................................... 67
Load and save Live Arranger sequence.............................................................................. 65
Load and save MIDI files................................................................................................ 92, 118
Load backup project .............................................................................................................. 273
Load project .............................................................................................................................265
Load title template.................................................................................................................297
Load video effects ..................................................................................................................296
Load/Save/Reset audio effects..........................................................................................295
Loading and editing videos and bitmaps.......................................................................... 227
Loading and saving Live Arranger sequences................................................................... 65
Lo-fi.............................................................................................................................................135
Loop Designer ..........................................................................................................................137
Loop finder ...............................................................................................................................294
Loop Finder ................................................................................................................................ 86
Loop range ...............................................................................................................................286
M
MAGIX Audio Remote................................................................................................ 242, 247
MAGIX Mastering Suite........................................................................................................187
MAGIX Mastering Suite 2.0 ................................................................................................. 20
MAGIX Music Editor...............................................................................................................90
MAGIX Online Album ...........................................................................................................319
MAGIX Online World ............................................................................................................319
MAGIX plug-ins ......................................................................................................................193
Index
327
MAGIX Vita..............................................................................................................................156
MAGIX Website Maker ........................................................................................................319
magix.info..................................................................................................................................319
magix.info - Multimedia Knowledge Community .........................................................305
Manage login details .............................................................................................................302
Master audio effect rack .............................................................................................290, 301
Master effects......................................................................................................................... 166
Master track ............................................................................................................................ 237
Mastering Suite .............................................................................................................290, 301
Meaning of the colors in the Piano Roll and Controller Editor .................................... 101
Media database ......................................................................................................................... 18
Media Pool ...............................................................................................................42, 299, 313
Media Pool views / template folders................................................................................299
Menu reference MIDI editor ......................................................................................... 98, 118
MIDI channel filter......................................................................................... 92, 102, 103, 119
MIDI editor ................................................................................................................................ 96
MIDI Editor shortcuts .................................................................................................... 98, 120
MIDI Functions ........................................................................................102, 114, 116, 117, 119
MIDI objects......................................................................... 27, 34, 43, 53, 62, 91, 153, 245
MIDI objects context menu..................................................................................................312
MIDI Record options ..........................................................................................35, 41, 99, 118
MIDI transposition.................................................................................................................292
Mix ............................................................................................................................................. 301
Mixdown audio ............................................................................................................... 66, 286
Mixdown audio... .............................................................................................................79, 286
Mixer ...............................................................................................18, 33, 41, 42, 61, 235, 301
Mono delay (tempo sync / millisec.) ................................................................................133
More about MAGIX ...............................................................................................................319
More sounds ............................................................................................................................. 53
Mouse modes .......................................................................................... 40, 53, 78, 307, 315
Move all ...................................................................................................................................... 54
Move Arranger view............................................................................................ 288, 310, 313
Move playback control / playback marker / playback area ........................................314
Move playback marker ........................................................................................................... 38
Move playback position .......................................................................................................288
Move playback range with the keyboard..................................................................38, 299
Move screen view ..................................................................................................................288
Move selection ......................................................................................................................... 53
Move to track ............................................................................................................................ 54
Move/Zoom with the mouse wheel ..........................................................................36, 299
Move/Zoom with the scroll bar...................................................................................35, 169
Moving and zooming ............................................................................................................ 105
Multimax .................................................................................................................................. 189
Multimedia files and objects................................................................................................. 58
Multimedia Library - Soundpool .......................................................................................... 16
Multi-touch...................................................................................................................... 42, 298
Mute objects ............................................................................................................................. 58
Mute/Unmute..........................................................................................................................291
328
N
Navigation ................................................................................................................................288
Navigation area......................................................................................................................... 48
Navigation buttons .................................................................................................................. 47
New project .............................................................................................................................265
Non-real-time effects............................................................................................................ 190
Normalize (maximum level) ...............................................................................................292
O
Object........................................................................................................................................283
Object and track curve automation...................................................................................... 19
Object automation............................................................................................. 253, 290, 297
Object automation / Track automation .................................................................290, 297
Object effect and track effect presets .............................................................................. 168
Object effect rack....................................................................................................................291
Object effects...........................................................................................................................165
Object Handles ..................................................................................................................58, 60
Object inspector ....................................................................................................................... 53
Object properties .........................................................................................................286, 296
Objects with stereo imaging ...............................................................................................298
One pitch higher/lower ........................................................................................................293
Online Update .........................................................................................................................305
Open magix.info - Multimedia Community ................................................................... 306
Opening the Remix Maker..................................................................................................... 85
Opening the synthesizers .....................................................................................................122
Optimize view ..................................................................................................................36, 298
Overview .................................................................................................................................. 227
Overview of the program interface ...................................................................................... 21
Own recordings ......................................................................................................................... 17
P
Parameter smoothing/ Controller knobs......................................................................... 194
Parametric EQ (muma qt) .........................................................................164, 175, 185, 189
Pattern editor - matrix ...........................................................................................................128
Pattern editor buttons............................................................................................................127
PDF manual............................................................................................................................. 304
Phaser................................................................................................................................134, 198
Phaser parameters ................................................................................................................. 198
Piano Roll.................................................................................................... 97, 98, 103, 118, 119
Picture as JPG.......................................................................................................................... 273
Pitch Bar.............................................................................................................................39, 299
Play demo project .................................................................................................................... 23
Play with Live Arranger........................................................................................................... 63
Play/ PlaySolo ........................................................................................................................... 98
Playback area - Start and end markers.................................... 26, 35, 38, 59, 63, 68, 90
Index
329
Playback sequence................................................................................................................... 65
Playing and recording MIDI synthesizer ............................................................................ 96
Playing instruments with the keyboard.....................................................................99, 100
Playing the Live Pads................................................................................................... 242, 243
Preface ........................................................................................................................................... 3
Present music on magix.info .....................................................................................303, 306
Presets................................................................................................................................ 85, 179
Presets for individual effects ................................................................................................167
Preview audio............................................................................................................................ 56
Preview function....................................................................................................................... 43
Preview of MIDI files ............................................................................................... 92, 95, 102
Preview/Smart preview.........................................................................................................315
Previewing and loading sounds ............................................................................................ 25
Problem solving preview in Media Pool ............................................................................. 93
Program settings ................................................................................................ 276, 282, 307
Project overview .................................................................................................................... 300
Project settings ....................................................................................................................... 275
Publishing works created in MAGIX Music Maker 2016 Live.....................................318
Q
Quantization Grid (................................................................................................................. 114
Quantization settings..............................................................98, 108, 112, 113, 114, 115, 117
Quantize ............................................................................................................................ 114, 119
Quantize controller events .......................................................................................... 108, 117
Quick start.............................................................................................................................. 3, 22
Quick start via preset selection ...........................................................................................221
R
Rack effects (FX1/FX2) ........................................................................................................224
Range..................................................................................................................................38, 287
Real 5.1 Surround Sound......................................................................................................... 20
Record a new object .................................................................................................... 283, 284
Record audio output ................................................................................................................ 66
Redo...........................................................................................................................................283
Register online ........................................................................................................................305
Remix.........................................................................................................................................293
Remix Agent .................................................................................................................... 79, 294
Remix Maker .............................................................................................................82, 85, 293
Remove user-defined loop...................................................................................................286
Reordering.................................................................................................................................193
Replace........................................................................................................................................ 57
Reprocess arrangement..................................................................................... 259, 268, 271
Requirements ..........................................................................................................................238
Reset Program Settings to Default... .................................................................................282
Reset video effects.................................................................................................................296
Reverb .......................................................................................................................................249
Reverb/Echo....................................................................................................................164, 177
330
Revolta 2............................................................................................................................ 20, 153
Revolta 2 interface ..................................................................................................................154
ReWire ............................................................................................................................ 258, 275
Rhythmic envelope ................................................................................................................254
Robota ........................................................................................................................................142
Room reverb / Hall reverb ....................................................................................................134
S
Save objects as takes ............................................................................................................285
Save project .............................................................................................................................265
Save project and used media ..............................................................................................274
Save project and used media (audio as OGG Vorbis) .................................................274
Save project as........................................................................................................................265
Save tempo and bar info......................................................................................................... 84
Save title template .................................................................................................................297
Save video effects ..................................................................................................................296
Save/load projects................................................................................................................... 58
Scale ............................................................................................................................................. 51
Schematic illustration of the Robota synthesis ..................................................... 143, 144
Scrubbing ................................................................................................................................... 57
Search the database ................................................................................................................ 49
Select all objects.....................................................................................................................289
Select objects ............................................................................................................................ 58
Select sounds ............................................................................................................................ 98
Selecting MIDI events.......................................................................................... 100, 101, 103
Sending your project as an email ............................................................................. 273, 303
Sequencer...................................................................................................................64, 111, 148
Sequencer programming........................................................................................................ 64
Serial number ...........................................................................................................................317
Set jump marker .....................................................................................................................288
Set pitch....................................................................................................................................293
Set user-defined loop ............................................................................................................286
Set volume ................................................................................................................................291
Setting object volume .............................................................................................................. 61
Settings ..................................................................................................................................... 275
Setups, drum kits, presets, and patterns.......................................................................... 150
Share menu..............................................................................................................................302
Shorten or loop objects...........................................................................................................60
Show Media Pool....................................................................................................................299
Show object marker > Show bar marker/harmony marker ........................................299
Show video monitor.............................................................................................................. 300
Show welcome dialog .......................................................................................................... 304
Shuffle mode.............................................................................................................................. 86
Simplify object presentation ............................................................................................... 227
Single picture as BMP ........................................................................................................... 273
Sketchable filter ...................................................................................................................... 190
Slider (Fader)........................................................................................................................... 235
Smart preview for the included samples.....................................................................43, 68
Index
331
Snap/Grid..........................................................................................................................37, 307
Software Instruments........................................................................26, 34, 43, 49, 121, 165
Some advice on creating ring tones ...................................................................................261
Song Maker................................................................................................................ 17, 88, 290
Sound synthesis.......................................................................................................................142
Sound Vision .............................................................................................................................. 19
Soundpool DVD Collection .................................................................................................320
Soundpools ................................................................................................................................44
SoundVision .............................................................................................................................. 46
Split ....................................................................................................................................... 56, 59
Split objects ......................................................................................................................59, 285
Standard layout.......................................................................................................................298
Step Recording with a Keyboard or Controller Keyboard.............................98, 100, 119
Stereo Delay ............................................................................................................................ 199
Stereo delay (tempo sync / millisec.) ...............................................................................133
Stereo delay parameters ...................................................................................................... 199
Stereo processor....................................................................................................164, 173, 189
Stereo processor / parametric EQ..................................................................................... 189
Stomp boxes............................................................................................................................ 222
Stretch.................................................................................................................................56, 172
Support ..........................................................................................................................................4
Synchronization ............................................................................................................ 256, 275
Synchronization settings.............................................................................................257, 275
Synth objects............................................................................................................................124
Synthesis models ........................................................................................................... 132, 136
Synthesizer ......................................................................................................................130, 132
Synthesizer plug-ins .......................................................................................................151, 158
System Requirements ............................................................................................................316
T
Takes .......................................................................................................................... 45, 62, 285
Technical note.........................................................................................................................249
Templates ........................................................................................................................... 43, 52
Tempo & beat recognition ......................................................................................... 293, 294
Tempo and pitch ....................................................................................................................292
Tempo pitch/resample................................................................. 40, 45, 77, 164, 172, 292
Text to speech....................................................................................................... 90, 283, 290
The Features............................................................................................................................... 16
The Mixer in surround mode...............................................................................................239
The Vita interface....................................................................................................................156
Time Display........................................................................................................................41, 79
Timeline and grid...................................................................................................................... 37
Timestretch and pitchshift...................................................................................................292
Tips for editing velocity ............................................................................................... 107, 108
Tips for Program Help............................................................................................................316
Title ............................................................................................................................................297
Title Editor..................................................................................................... 29, 228, 284, 297
Title templates for YouTube ...............................................................................................263
332
Toolbar.............................................................................................................................. 59, 307
Tools .......................................................................................................................................... 106
Track..........................................................................................................................................286
Track automation ................................................................................................................... 252
Track effects ................................................................................................................... 165, 236
Track headers and Instrument icons................................. 33, 34, 41, 103, 165, 168, 236
Tracks.......................................................................................................................................... 33
Transport Bar (playback functions) .............................................................................24, 40
Transport console ..................................................................................................................250
Transpose MIDI......................................................................................................................... 91
Tuner ..........................................................................................................................................221
U
Undo ..........................................................................................................................................283
Ungroup objects ........................................................................................................... 228, 285
Uninstalling the program.......................................................................................................316
Update program / Upgrade functions ..............................................................................305
Upload audio to Soundcloud. ..............................................................................................303
Upload project as MP3 to MAGIX Online Album .........................................................302
Upload song to Soundcloud ............................................................................ 260, 263, 303
Upload to Community .......................................................................................................... 273
Upload video to Facebook....................................................................................................302
Upload video to YouTube ....................................................................................................302
Use as background music ....................................................................................................303
Use harmony recognition....................................................................................................... 88
Use MAGIX Music Maker 2016 Live with Novation Launchkey mini............242, 244
Using audio effects .................................................................................................................165
Using the MIDI channel filter.............................................................................................. 102
Using VST instruments..........................................................................................98, 122, 152
V
Vandal - Amplifier.................................................................................................................. 222
Vandal SE ...............................................................................................................164, 184, 220
Various file list view modes................................................................................................... 47
VCA Mode .....................................................................................................................205, 207
Velocity.............................................................................................................................129, 130
Video ...............................................................................................................................280, 296
Video and bitmap formats...................................................................................................226
Video and Bitmap Objects.........................................................................................226, 260
Video as AVI ............................................................................................................................271
Video as MAGIX video......................................................................................................... 272
Video as Quicktime Movie .................................................................................................. 272
Video as Windows Media ......................................................................................... 269, 272
Video Compression ...............................................................................................................234
Video effects ...........................................................................................................................228
Video export dialog ...............................................................................................................270
Video monitor ....................................................................................................... 42, 226, 300
Index
333
Video Monitor..........................................................................................................................313
Video output........................................................................................................................... 300
Video recording ............................................................................................20, 231, 266, 284
Video recording dialog.......................................................................................................... 232
Video scrubbing......................................................................................................................228
View menu.......................................................................................................................298, 311
Vintage Effects Suite ...........................................................................................158, 164, 209
Vintage Mode ........................................................................................................................ 206
VINTAGE mode..................................................................................................................... 204
Vocal Strip................................................................................................................................ 201
Vocal Strip Parameter........................................................................................................... 201
Vocal Tune..............................................................................................................164, 168, 173
Vocoder .....................................................................................................................................185
Volume.......................................................................................................................................291
Volume control .......................................................................................................................... 41
Volume or filter progressions ..............................................................................................192
Vpot Controls.......................................................................................................................... 194
VST Plug-in Editor........................................................................................................... 98, 153
VST Support ............................................................................................................................... 17
W
Watch more tutorials online... ............................................................................................305
What are VST and DirectX plug-ins? ........................................................................ 98, 152
What is MAGIX Music Maker 2016 Live? ......................................................................... 13
What's new in MAGIX Music Maker 2016 Live?............................................................. 14
Workflow of Remix Agent ..................................................................................................... 80
Y
Your own live sets................................................................................................................. 244
Z
Zoom ........................................................................................................................................... 35
Zoom buttons............................................................................................................................ 36
Zoom Soundpool and Keyboard.........................................................................................298