Calculus Better Explained
Calculus Better Explained
Calculus Better Explained
Contents
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CHAPTER
Time-Lapse Vision: You see the future path of an object laid out before
you (cool, right?). Hey, theres the moon. For the next few days itll be
white, but on the sixth itll be low in the sky, in a color I like. Ill take a
photo then.
1.1
What do X-Ray and Time-Lapse vision have in common? They examine patterns step-by-step. An X-Ray shows the individual slices inside, and a timelapse puts each future state next to the other.
This seems pretty abstract. Lets look at a few famous patterns:
Lets turn our X-Ray vision and see where this leads. Suppose we know the
equation for circumference (2r ) and want to figure out the equation for area.
What can we do?
This is a tough question. Squares are easy to measure, but what can we do
with an ever-curving shape?
Calculus to the rescue. Lets use our X-Ray vision to realize a disc is really
just a bunch of rings put together. Similar to a tree trunk, heres a step-bystep view of a filled-in circle:
Why does this viewpoint help? Well, lets unroll those curled-up rings so
theyre easier to measure:
1.2
CHAPTER
P RACTICE X-R AY
AND
Now were talking. We can imagine a circle as a set of rings, pizza slices, or
vertical boards. Each underlying blueprint is a different step-by-step strategy
in action.
Imagine each strategy unfolding over time, using your time-lapse vision.
Have any ideas about what each approach is good for?
Ring-by-ring Analysis
Rings are the old standby. Whats neat about a ring-by-ring progression?
Each intermediate stage is an entire mini circle on its own. i.e., when
were halfway done, we still have a circle, just one with half the regular
radius.
Each step is an increasing amount of work. Just imagine plowing a circular field and spreading the work over several days. On the first day,
you start at the center and dont even move. The next, you make take
the tightest turn you can. Then you start doing laps, larger and larger,
until you are circling the entire yard on the last day. (Note: The change
between each ring is the same; maybe its 1 extra minute each time you
make the ring larger).
The work is reasonably predictable, which may help planning. If we
know its an extra minute for each lap, then the 20th ring will take 20
minutes.
Most of the work happens in the final laps. In the first 25% of the timelapse, weve barely grown: were adding tiny rings. Near the end, we
start to pick up steam by adding long slices, each nearly the final size.
Now lets get practical: why is it that trees have a ring pattern inside?
Its the first property: a big tree must grow from a complete smaller tree.
With the ring-by-ring strategy, were always adding to a complete, fully-formed
circle. We arent trying to grow the left half of the tree and then work on the
right side.
In fact, many natural processes that grow (trees, bones, bubbles, etc.) take
this inside-out approach.
Slice-by-slice Analysis
Board-by-board Analysis
Getting the hang of X-Rays and Time-lapses? Great. Look at the progression
above, and spend a few seconds thinking of the pros and cons. Dont worry, Ill
wait.
Ready? Ok. Heres a few of my observations:
This is a very robotic pattern, moving left-to-right and never returning to
a previous horizontal position.
The contribution from each step starts small, gradually gets larger, maxes
out in the middle, and begins shrinking again.
Our progress is somewhat unpredictable. Sure, at the halfway mark
weve finished half the circle, but the pattern rises and falls which makes
it difficult to analyze. By contrast, the ring-by-ring pattern changed the
same amount each time, always increasing. It was clear that the later
rings would add the most work. Here, its the middle section which seems
to be doing the heavy lifting.
Ok, time to figure out where this pattern shows up in the real world.
Decks and wooden structures, for one. When putting down wooden planks,
we dont want to retrace our steps, or return to a previous position (especially
if there are other steps involved, like painting). Just like a tree needs a fullyformed circle at each step, a deck insists upon components found at Home
Depot (i.e., rectangular boards).
In fact, any process with a linear pipeline might use this approach: finish
a section and move onto the next. Think about a printer that has to spray a
pattern top-to-bottom as the paper is fed through (or these days, a 3d printer).
It doesnt have the luxury of a ring-by-ring or a slice-by-slice approach. It will
see a horizontal position only once, so it better make it count!
From a human motivation perspective, it may be convenient to start small,
work your way up, then ease back down. A pizza-slice approach could be
tolerable (identical progress every day), but rings could be demoralizing: every
step requires more than the one before, without yielding.
Getting Organized
So far, weve been using natural descriptions to explain our thought processing.
Take a bunch of rings or Cut the circle into pizza slices. This conveys a general notion, but its a bit like describing a song as Dum-de-dum-dum youre
pretty much the only one who knows whats happening. A little organization
can make it perfectly clear what we mean.
The first thing we can do is keep track of how were making our steps. I like
to imagine a little arrow in the direction we move as we take slices:
In my head, Im moving along the yellow line, calling out the steps like
Oprah giving away cars (you get a ring, you get a ring, you get a ring. . . ).
(Hey, its my analogy, dont give me that look!)
The arrow is handy, but its still tricky to see the exact progression of slices.
Why dont we explicitly line up the changes? As we saw before, we can unroll
the steps, put them side-by-side, and make them easier to compare:
The black arrow shows the trend. Pretty nice, right? We can tell, at a
glance, that the slices are increasing, and by the same amount each time (since
the trend line is straight).
Math fans and neurotics alike enjoy these organized layouts; there is something soothing about it, I suppose. And since youre here, we might as well
organize the other patterns too:
10
PS. It may bother you that our steps create a circle-like shape, but not a
real, smooth circle. Well get to that :). But to be fair, it must also bother you
that the square pixels on this screen make letter-like shapes, and not real,
smooth letters. And somehow, the letter-like pixels convey the same meaning
as the real thing!
Questions
1) Can you describe a grandma-friendly version of what youve learned?
2) Lets expand our thinking into the 3rd dimension. Can you of a few ways
to build a sphere? (No formulas, just descriptions)
Ill share a few approaches with you in the next lesson. Happy math.
CHAPTER
E XPANDING O UR I NTUITION
Hope you thought about the question from last time: how do we take our X-Ray
strategies into the 3rd dimension?
Heres my take:
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CHAPTER
14
15
The Derivative
The derivative is splitting a shape into sections as we move along a path (i.e.,
X-Raying it). Now heres the trick: although the derivative generates the entire
sequence of sections (the black line), we can also extract a single one.
Think about a function like f (x) = x 2 . Its a curve that describes a giant list
of possibilities (1, 4, 9, 16, 25, etc.). We can graph the entire curve, sure, or
examine the value of f(x) *at* a specific value, like x = 3.
The derivative is similar. Officially, its the entire pattern of sections, but we
can zero into a specific one by asking for the derivative at a certain value. (The
derivative is a function, just like f (x) = x 2 ; if not otherwise specified, were
describing the entire function.)
What do we need to find the derivative? The shape to split apart, and the
path to follow as we cut it up (the orange arrow). For example:
The derivative of a circle with respect to the radius creates rings
The derivative of a circle with respect to the perimeter creates slices
The derivative of a circle with respect to the x-axis creates boards
I agree that with respect to sounds formal: Honorable Grand Poombah
radius, it is with respect to you that we derive. Math is a gentlemans game, I
suppose.
Taking the derivative is also called differentiating, because we are finding
the difference between successive positions as a shape grows. (As we grow the
radius of a circle, the difference between the current disc and the next size up
is that outer ring.)
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17
Remember, the derivative just splits the shape into (hopefully) easy-tomeasure steps, such as rings of size 2r d r . We broke apart our lego set and
have pieces scattered on the floor. We still need an integral to glue the parts
together and measure the new size. The two commands are a tag team:
The derivative says: Ok, I split the shape apart for you. It looks like a
bunch of pieces 2r tall and d r wide.
The integral says: Oh, those pieces resemble a triangle I can measure
that! The total area of that triangle is 12 base hei g ht , which works out to
r 2 in this case..
Heres how wed write the integrals to measure the steps weve made:
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A few notes:
Often, we write an integrand as an unspecified pizza slice or board
(use a formal-sounding name like s(p) or b(x) if you like). First, we setup
the integral, and then we worry about the exact formula for a board or
slice.
Because each integral represents slices from our original circle, we know
they will be the same. Gluing any set of slices should always return the
total area, right?
The integral is often described as the area under the curve. Its accurate,
but shortsighted. Yes, we are gluing together the rectangular slices under
the curve. But this completely overlooks the preceding X-Ray and TimeLapse thinking. Why are we dealing with a set of slices vs. a curve in the
first place? Most likely, because those slices are easier than analyzing the
shape itself (how do you directly measure a circle?).
Questions
1) Can you think of another activity which is made simpler by shortcuts and
notation, vs. written English?
2) Interested in performance? Lets drive the calculus car, even if you cant
build it yet.
Question 1: How would you write the integrals that cover half of a circle?
19
Question 2: Can you find the complete way to describe our pizza-slice
approach?
Question 3: Can you figure out how to move from volume to surface area?
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CHAPTER
21
22
Whoa! We described our thoughts well enough that a computer did the
legwork.
We didnt need to manually unroll the rings, draw the triangle, and find
the area (which isnt overly tough in this case, but could have been). We saw
what the steps would be, wrote them down, and fed them to a computer:
boomshakala, we have the result. (Just worry about the definite integral
portion for now.)
Now, how about deriviatives, X-Raying a pattern into steps? Well, we can
ask for that too:
Similar to above, the computer X-Rayed the formula for area and split it
step-by-step as it moved. The result is 2r , the height of the ring at every
position.
23
Click the formal description to see the computer crunch the numbers. As
you might have expected, they all result in the familiar equation for area. A
few notes:
The size of the wedge is 12 base hei g ht . The base is d p (the tiny section
of perimeter) and the height is r , the distance from the perimeter back
to the center.
The size of board is tricky. In terms of x & y coordinates, we have x 2 +y 2 =
r 2 , by the Pythagorean Theorem:
24
Now that you have the sound in your head, well begin to explore the details
piece-by-piece.
CHAPTER
Example
y
x
d
y
dx
y x
R
y dx
Notes
Split whole into identical parts
Split whole into (possibly different) parts
Accumulate identical steps
Accumulate (possibly different) steps
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Division spits back the averaged-sized ring in our pattern. The derivative
gives a formula (2r ) that describes every ring (just plug in r). Similarly, multiplication lets us scale up the average element (once weve found it) into the
full amount. Integrals let us add up the pattern directly.
Sometimes we want to use the average item, not the fancy calculus steps,
because its a simpler representation of the whole (Whats the average transaction size? I dont need the full list). Thats fine, as long as its a conscious
choice.
Better Formulas
If calculus provides better, more-specific version of multiplication and division,
shouldnt we rewrite formulas with it? You bet.
An equation like d i st ance = speed t i me explains how toR find total distance
assuming an average speed. An equation like d i st ance = speed d t tells us
how to find total distance by breaking time into instants (split along the t
axis), and accumulating the (potentially unique) distance traveled each instant
(speed d t ).
Algebra
Calculus
d i st ance = speed t i me
R
d i st ance = speed d t
speed =
d i st ance
t i me
ar ea = hei g ht wi d t h
wei g ht = d ensi t y l eng t h wi d t h hei g ht
27
d
speed =
d i st ance
dt
R
ar ea = hei g ht d w
wei g ht =
d ensi t y d x d y d z
Similarly, speed = ddt d i st ance explains that we can split our trajectory into
time segments, and the (potentially unique) amount we moved in that time
slice was the speed.
The overused integrals are area under the curve explanation becomes
more clear. Multiplication, because it deals with static quantities, can only
measure the area of rectangles. Integrals let measurements curve and undulate
as we go: well add their contribution, regardless.
A series of multiplications becomes a series of integrals (called a triple integral). Its beyond this primer, but your suspicion was correct: we can mimic
the multiplications and integrate several times in a row.
Math, and specifically calculus, is the language of science because it describes relationships extremely well. When I see a formula with an integral or
derivative, I mentally convert it to multiplication or division (with the understanding that will give the average element, not the actual one).
Better Algebra
Algebra lets us start with one fact and systematically work out others. Imagine
I want to know the area of an unknown square. I cant measure the area, but I
overhead someone saying it was 13.3 inches on a side.
Algebra
Thinking process
Ar ea o f squar e =?
p
Ar ea = 13.3
p
2
Ar ea = (13.3)2
Ar ea = 176.89
Algebra + Calculus
Thinking process
Ar ea o f ci r cl e =?
d
Ar ea = 2r
dr
R d
R
Ar ea = 2r
dr
Ar ea = r 2
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The abbreviated notation helps see the big picture. If the integrand only
uses a single variable (as in 2r ), we can assume were using d r from r = 0
to r = r . This helps think of integrals and derivatives like squares and square
roots: operations that cancel!
Its pretty neat: gluing together and splitting apart should behave like
opposites, right?
R
With our simpler
notation, we can write ddr Ar ea = Ar ea instead of the
bulky
Rr
0
d
dr
Ar ea d r = Ar ea .
CHAPTER
30
Notice how we express the derivative as d x instead of ddx f (x). What gives?
It turns out theres a few different versions we can use.
Think about the various ways we express multiplication:
The more subtle the symbol, the more we focus on the relationship between the quantities; the more visible the symbol, the more we focus on the
computation.
The notation for derivatives is similar:
31
Nice! Linear relationships are simple enough that we dont need to visualize
the steps (but if you do, imagine a 1-d line being split into segments: - - -), and
we can work with the symbols directly.
means answering What pattern has an output change of 4 times the input
change?
Well, weve just seen that f (x) = 4x results in f 0 (x) = 4. So, if were given
f 0 (x) = 4, we can guess the original function must have been f (x) = 4x .
Im pretty sure were right (what else could the integral of 4 be?) but lets
check with the computer:
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Whoa theres two different answers (definite and indefinite). Why? Well,
theres many functions that could increase cost by $4/foot! Heres a few:
Cost = $4 per foot, or f (x) = 4x
Cost = $4 + $4 per foot, or f (x) = 4 + 4x
Cost = $10 + $4 per foot, or f (x) = 10 + 4x
There could be a fixed per-order fee, with the fence cost added in. All the
equation f 0 (x) = 4 says is that each additional foot of fencing is $4, but we dont
know the starting conditions.
The definite integral tracks the accumulation
of a set amount of slices.
R
The range can be numbers, such as 013 4, which measures the slices from
x=0 to x=13 (13 4 = 52). If the range includes a variable (0 to x), then
the accumulation will be an equation (4x ).
The indefinite integral finds the actual formula that created the pattern
of steps, not just
R the accumulation in that range. Its written with just an
integral sign: f (x). And as weve seen, the possibilities for the original
function should allow for a starting offset of C.
The notation for integrals can be fast-and-loose, and its confusing. Are we
looking for an accumulation, or the original function? Are we leaving out d x ?
These details are often omitted, so its important to feel whats happening.
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An analogy: Imagine an antiques dealer who knows the original vase just
from seeing a pile of shards.
How does he do it? Well, he takes replicas in the back room, drops them,
and looks at the pattern of pieces. Then he comes to your pile and says Oh, I
think this must be a Ming Dynasty Vase from the 3rd Emperor.
He doesnt try to glue your pile back together hes just seen that exact
vase break before, and your pile looks the same!
Now, there may be piles hes never seen, that are difficult or impossible to
recognize. In that case, the best we can do is to just add up the pieces (with a
computer, most likely). We might determine the original vase weighed 13.78
pounds. Thats a data point, fine, but its not as nice as knowing what the vase
was before it shattered.
This insight was never really explained to me: its painful to add up (possibly changing) steps directly, especially when the pattern gets complicated. So,
just learn to recognize the pattern from the derivatives weve already seen.
Z
0
2 dx = 6
Z
0
2 d x = 26
and
Z
a = ax +C
That is, the ratio of each output step to each input step is a constant a (4,
in our examples above). And now that weve broken the vase, we can work
backwards: if we accumulate steps of size a , they must have come from a
pattern similar to a x (plus C, of course).
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CHAPTER
36
Per i met er = 4 x
d
Per i met er = 4
dx
The visual is nice, but not required. After our exposure to lines, we should
glance at an equation like p = 4x and realize that p jumps by 4 when x jumps
by 1.
Changing Area
Now, how does area change? Since squares are fairly new, lets X-Ray the shape
as it grows:
37
Ah! Growing to the next-sized square means weve added a horizontal and
vertical strip (x + x) and a corner piece (1). If we currently have a square with
side x, the jump to the next square is 2x + 1. (If we have a 55 square, getting
to a 66 will be a jump of 25 + 1 = 11. And yep, 36 - 25 = 11.)
Again, the visualization was nice, but it took effort. Algebra can simplify
the process.
In this setup, if we set our change to dx = 1, we get
d f = f (x + 1) f (x) = (x + 1)2 x 2 = (x 2 + 2x + 1) x 2 = 2x + 1
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Wrapping It All Up
It looks like were ready for another rule, to explain how squares change. If we
leave d x as it is, we can write:
d 2 f (x + d x) f (x) (x + d x)2 (x)2
x =
=
dx
dx
dx
=
x 2 + 2x d x + (d x)2 x 2 2x d x + (d x)2
=
= 2x + d x
dx
dx
Ok! Thats the abbreviated way of saying Grow by two sides and the corner. Lets plug this into the computer to check:
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CHAPTER
Yikes. This one is tricky: once the mosquito leaves the first person, touches
the second, and turns around. . . the first person has moved closer! We have an
infinite number of ever-diminishing distances to add up. The question seems
painfully difficult to solve, right?
Well, how about this reasoning: from the perspective of the people walking,
theyre going to walk for an hour total. After all, they start 10 miles apart, and
the gap shrinks at 10 miles per hour (5mph + 5mph). Therefore, the mosquito
must be flying for an hour, and go 20 miles.
Whoa! Did we just find the outcome of a process with an infinite number
of steps? I think so!
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Its a weird question. . . but possible! Cut a entire cake into quarters. Share
3 pieces and leave 1. Cut the remaining piece into quarters. Share 3 pieces,
leave 1. Keep repeating this process: at every step, everyone has received an
equal share, and the remaining cake will be split evenly as well. Wouldnt this
plan maintain an even split among 3 people?
Were seeing the intuition behind infinite X-Ray and Time-lapse vision: zooming in to turn a whole into an infinite sequence. At first, we might think dividing something into infinite parts requires each part to be nothing. But, thats
not right: the number line can be subdivided infinitely, yet theres a finite gap
between 1.0 and 2.0.
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Even though the rendering is different, we see the idea being pointed to.
All three versions, from perfectly smooth to jagged, create the same letter A in
our heads (or, are you unable to read words when written out with rectangular
pixels?). An infinite sequence can point to the same result wed find if we took
it all at once.
In calculus, there are detailed rules about how to find what result an infinite
set of steps points to. And, there are certain sequences that cannot be worked
out. But, for this primer, well deal with functions that behave nicely.
Were used to jumping between finite representations of the same idea (5
= V = |||||). Now were seeing we can convert between a finite and infinite
representation of an idea, similar to 31 = .333 . . . = .3 + .03 + .003 + . . ..
When we turned a circle into a ring-triangle, we said The infinitely-many
rings in our circle can be turned into the infinitely-many boards that make up
a triangle. And the resulting triangle is easy to measure.
Todays goal isnt to become experts with infinity. Its to intuitively appreciate a practical conclusion: a sequence of infinitely many parts can still be
measured, and reach the same conclusions as analyzing the whole. Theyre just
two different descriptions of the same idea.
CHAPTER
10
T HE T HEORY O F D ERIVATIVES
The last lesson showed that an infinite sequence of steps could lead to a finite conclusion. Lets put it into practice, and see how breaking change into
infinitely small parts can point to the the true amount.
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44
The horizontal stripe is the result of our change applied along the top of
the shape. The vertical stripe is our change moving along the side. And whats
the corner?
Its part of the horizontal change interacting with the vertical one! This
is an electrode getting tangled in its own wires, a measurement artifact that
needs to go.
Step
Example
f (x) = x 2
f (x + d x) = (x + d x)2 = x 2 + 2x d x + (d x)2
f (x + d x) f (x) = 2x d x + (d x)2
3: Find
df
dx
= 2x + d x
dx = 0
2x + d x = 2x
d 2
dx x
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on our own:
46
(Still shaky about exactly how dx can appear and disappear? Good. This
question took mathematicians decades to figure out. Heres a deeper discussion of
how the theory works, but remember this: When measuring, ignore the effect of
the instrument.)
CHAPTER
11
47
48
b
a
Intuitively, I read this as Adding up all the changes from a to b is the same
as getting the difference between a and b. Formally, youll see f (x) = st eps(x)
and F (x) = Or i g i nal (x), which I think is confusing. Label the steps as steps,
and the original as the original.
Why is this cool? The definite integral is a gritty mechanical computation,
and the indefinite integral is a nice, clean formula. Just take the difference
between the endpoints to know the net result of what happened in the middle!
(That makes sense, right?)
st eps(x)d x
a
The FTOC says the derivative of that magic function will be the steps we
have:
Accumul at i on 0 (x) = st eps(x)
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Now we can work backwards. If we can find some random function, take its
derivative, notice that it matches the steps we have, we can use that function
as our original!
Skip the painful process of thinking about what function could make the
steps we have. Just take a bunch of them, break them, and see which matches
up. Its our vase analogy, remember? The FTOC gives us official permission
to work backwards. In my head, I think The next step in the total accumuation
is our current amount! Thats why the derivative of the accumulation matches
the steps we have.
Technically, a function whose derivative is equal to the current steps is
called an anti-derivative (One anti-derivative of 2 is 2x; another is 2x + 10).
The FTOC tells us any anti-derivative will be the original pattern (+C of course).
This is surprising its like saying everyone who behaves like Bill Cosby is
Bill Cosby. But in calculus, if a function has steps that match the ones were
looking at, its the original source.
The practical conclusion is integration and differentiation are opposites.
Have a pattern of steps? Integrate to get the original. Have the original?
Differentiate to get the pattern of steps. Jump back and forth as many times as
you like.
Next Steps
Phew! This was a theory-heavy set of lessons. It was hopefully enough to
make the connections click. Im most interested in developer metaphorical understanding, and leave the detailed proofs to a follow-up. No need to recite
the recipe before tasting the meal.
The key insights from:
Infinity: A finite result can be viewed with a sequence of infinite steps
Derivatives: We can take a knowingly-flawed measurement and morph
it into the ideal one
Fundamental Theorem Of Calculus: We can use the original function
as a shortcut to track the intermediate steps
In the upcoming lessons, well work through a few famous calculus rules
and applications. The ultimate goal will be to work out, for ourselves, how to
make this happen:
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CHAPTER
12
We cant just combine the first digits (1010) and the second (35) and
call it done. We have to walk through the cross-multiplication.
Calculus is similar. If we have the whole function, we can blithely say
that f (x) has derivative f 0 (x). But that isnt illuminating, or explaining what
happens behind the scenes.
If we can describe our function in terms of a building block x (such as
f (x) = 3x 2 + x ), then we should be able to find the derivative, the pattern of
changes, in terms of that same building block. If we have two types of building
blocks ( f = a b ), well get the derivative in terms of those two building blocks.
Heres the general strategy:
Once we know how systems break apart, we can reverse-engineer them into
the integral (yay for the FTOC!).
Addition
Lets start off easy: how does a system with two added components behave?
In the real world, this could be sending two friends (Frank and George) to
build a fence. Lets say Frank gets the wood, and George gets the paint. Whats
the total cost?
Total = Franks cost + Georges cost
t (x) = f (x) + g (x)
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52
The derivative of the entire system, dd xt , is the cost per additional foot. Intuitively, we suspect the total increase is the sum of the increases in the parts:
d f dg
dt
=
+
dx dx dx
That relationship makes sense, right? Lets say Franks cost is $3/foot for
the wood, and George adds $0.50/foot for the paint. If we ask for another foot,
the total cost will increase by $3.50.
Heres the math for that result:
Original: f + g
New: ( f + d f ) + (g + d g )
Change: ( f + d f ) + (g + d g ) ( f + g ) = d f + d g
In my head, I imagine x , the amount you requested, changing silently in a
corner. This creates a visible change in f (size d f ) and g (size d g ), and we see
the total change as d f + d g .
It seems we should just combine the total up front, writing t ot al = 3.5x not
t ot al = f (x)+g (x) = 3x +0.5x . Normally, we would simplify an equation, but its
sometimes helpful to list every contribution (total = base + shipping + tax).
In our case, we see most of the increase is due to the Frank (the cost of wood).
Remembering the derivative is the per dx rate, we write:
d f dg
d
f (x) + g (x) =
+
dx
dx dx
Much better! Heres how I read it: Take a system made of several parts:
( f + g ). The change in the overall system, ( f + g )0 , can be found by adding the
Multiplication
Lets try a tricker scenario. Instead of inputs that are added (almost oblivious
to each other), what if they are multiplied?
Suppose Frank and George are making a rectangular garden for you. Frank
handles the width and George takes care of the height. Whenever you clap,
they move. . . but by different amounts!
53
Franks steps are 3-feet long, but Georges are only 2-feet long (zookeeping
accident, dont ask). How can we describe the system?
ar ea = wi d t h hei g ht = f (x) g (x)
f (x) = 3x
g (x) = 2x
We have linear parts, so the derivatives are simple: f 0 (x) = 3 and g 0 (x) = 2.
What happens on the next clap?
54
Change: f d g + g d f + d f d g
Lets see this change more closely:
The horizontal strip happened when f changed (by d f ), and g was the
same value
The vertical strip was made when g changed (by d g ), and f was the
same value
The corner piece (d f d g ) happened when the change in one component
(d f ) interacted with the change in the other (d g )
The corner piece is our sample measurement getting tangled on itself, and
should be removed. (If were forced to move in whole units, then the corner
is fine. But most real-world systems can change continuously, by any decimal
number, and we want the measurement artifacts removed.)
To find the total change, we drop the d f d g term (interference between
the changes) and get:
f dg +g d f
Vertical strip: f d g = 12 2 = 24
Horizontal strip g d f = 8 3 = 24
Corner piece: d f d g = 3 2 = 6
Total change: 24 + 24 + 6 = 54
Lets test it. We go from 128 (96 square feet) to 1510 (150 square feet).
And yep, the area increase was 150 - 96 = 54 square feet!
1
x
55
Suppose youre sharing a cake with Frank. Youve just cut it in half, about
to take a bite and. . . George shuffles in. He looks upset, and youre not about
to mention the fresh set of claw marks.
But youve just the cake in half, what can you do?
Cut it again. You and Frank can cut your existing portion in thirds, and give
George a piece:
Neat! Now everyone has 1/3 of the total. You gave up 1/3 of your amount
(1/2), that is, you each gave George 1/6 of the total.
Time to eat! But just as youre about to bite in. . . the veggie godfather
walks in. Oh, hell definitely want a piece. What do you do?
Cut it again. Everyone smooshes together their portion, cuts it in fourths,
and hands one piece to the Don. The cake is split evenly again.
This is step-by-step thinking applied to division:
Your original share is x1 (when x=2, you have 1/2)
Someone walks in
1
Your new share becomes x+1
How did your amount of cake change? Well, you took your original slice
1
( x1 ), cut it into the new number of pieces ( x+1
), and gave one away (the change
is negative):
1 1
1
=
x x + 1 x(x + 1)
=
x + d x x x(x + d x) x(x + d x) x(x + d x)
After finding the total change (and its annoying algebra), we divide by dx
to get the change on a per dx basis:
1
x(x + d x)
Phew! Weve found how an 1/x split changes as more people are added.
56
Lets try it out: You are splitting a $1000 bill among 5 people. A sixth
person enters, how much money do you save?
Youll personally save 1/5 1/6 = 1/30 of the total cost (cut your share into
6 pieces, give the new guy one portion to pay). Thats about 3%, or 30. Not
bad for a quick calculation!
Lets work it backwards: how large is our group when were saving about
1
, well hit that
$100 per person? Well, $100 is 1/10 of the total. Since 312 10
savings rate around x=3 people.
And yep, going from 3 to 4 people means each persons share goes from
$333.33 to $250 about $100. Not bad! (If we added people fractionally, we
could hit the number exactly.)
Questions
We didnt explicitly talk about scaling by a constant, such as finding the derivative of f (x) = 3x . Can you use the product rule to figure out how it changes?
(Hint: imagine a rectangle with a fixed 3 for one side, and x for the other).
Now, how about the addition rule? How would f (x) = x + x + x behave?
CHAPTER
13
PATTERNS I N T HE R ULES
Weve uncovered the first few rules of calculus:
( f + g )0 = f 0 + g 0
( f g )0 = f g 0 + g f 0
0
1
1
= 2
x
x
Instead of blasting through more rules, step back. Is there a pattern here?
Combining Perspectives
Imagine a function as a business with interacting departments, or a machine
with interconnected parts. What happens when we make a change?
If our business has 4 departments, there are 4 perspectives to account for.
It sounds painfully simple when written out: count the changes coming from
each part!
No matter the specific interaction between parts F and G (addition, subtraction, multiplication, exponents. . . ), we just have two perspectives to consider:
57
58
Aha! Thats why the rules for ( f +g )0 and ( f g )0 are two added perspectives.
The derivative of X1 has a perspective because theres just one moving part,
x. (If you like, there is a contribution from 1 about the change it experiences:
nothing. No matter how much you yell, 1 stays 1.)
The exact contribution from a perspective depends on the interaction:
With addition, each part adds a direct change (d f + d g ).
With multiplication, and each part thinks itll add a rectangular strip ( f
d g + g d f ). (Im using d f instead of f 0 to help us think about the slice
being added.)
You might forget the exact form of the multiplication rule. But you can
think The derivative of f g must be something with d f + something with
d g .
Lets go further: what about the derivative of a b + c ? You guessed it, 3
perspectives that should be added: something involving d a plus something
involving d b plus something involving d c .
We can predict the shape of derivatives for gnarly equations. Whats the
derivative of:
xy
u
v
Wow. I cant rattle that off, but I can say itll be something involving 4
additions (d x , d y , d u and d v ). Guess the shape of a derivative, even if you
dont know the exact description.
Why does this work? Well, suppose we had a change that was influenced
by both d a and d b , such as 15 d a d b thatd be our instrument interfering
with itself!
Only direct changes on a single variables are counted (such as 3d a or
12d b ), and "changes on changes" like 15 d a d b are ignored.
Dimensional Intuition
Remember that derivatives are a fancier form of division. What happens when
3
we make a division like xx ? We divide volume by length, and get area (one
dimension down).
What happens when we do ddx x 3 ? You might not know yet, but you can bet
well be dropping a dimension.
Dimensions
Example
Description
x3
x2
-1
1
x
1
x2
1
x3
59
60
Questions
Lets think about the derivative of x 3 , a growing cube.
1) What dimension should the derivative of x 3 have?
2) How many viewpoints should x 3 = x x x involve?
3) Have a guess for the derivative? Does it match with how youd imagine
a cube to grow?
CHAPTER
14
Power Rule
Weve worked out that
d 2
dx x
= 2x :
We can visualize the change, and ignore the artificial corner piece. Now,
how about visualizing x 3 ?
61
62
The process is similar. We can glue a plate to each side to expand the cube.
The missing gutters represent artifacts, where our new plates would interact
with each other.
I have to keep reminding myself: the gutters arent real! They represent
growth that doesnt happen at this step. After our growth, we melt the cube
into its new, total area, and grow again. Counting the gutters would overestimate the growth that happened in this step. (Now, if were forced to take
integer-sized steps, then the gutters are needed but with infinitely-divisible
decimals, we can change smoothly.)
From the diagram, we might guess:
d 3
x = 3x 2
dx
And thats right! But we had to visualize the result. Abstractions like algebra let us handle scenarios we cant visualize, like a 10-dimensional shape.
Geometric shapes are a nice, visual starting point, but we need to move beyond
them.
We might begin analyzing a cube with using algebra like this:
(x + d x)3 = (x + d x)(x + d x)(x + d x) = (x 2 + 2x d x + (d x)2 )(x + d x) = ...
Yikes. The number of terms is getting scary, fast. What if we wanted the
10th power? Sure, there are algebra shortcuts, but lets think about the problem holistically.
Our cube x 3 = x x x has 3 components: the sides. Call them a, b and c
to keep em straight. Intuitively, we know the total change has a contribution
from each side:
63
Lets write this in terms of x , the original side. Every side is identical,
(a = b = c = x ) and the changes are the same (d a = d b = d c = d x ), so we get:
(d x x x) + (d x x x) + (d x x x) = x 2 d x + x 2 d x + x 2 d x = 3x 2 d x
Now we can memorize the shortcut bring down the exponent and subtract, just like we know that putting a 0 after a number multiplies by 10.
Shortcuts are fine once you know why they work!
64
Integrals of Powers
Lets try integrating a power, reverse engineering a set of changes into the
original pattern.
Imagine a construction site. Day 1, they order three 11 wooden planks.
The next day, they order three 22 wooden planks. Then three 33 planks.
Then three 44 planks. What are they building?
My guess is a cube. They are building a shell, layer by layer, and perhaps
putting grout between the gutters to glue them together.
Similarly, if we see a series of changes like 3x 2 , we can visualize the plates
being assembled to build a cube:
Z
3x 2 = x 3
Ok we took the previous result and worked backward. But what about
the integral of plain old x 2 ? Well, just imagine that incoming change is being
split 3 ways:
x2 =
x2 x2 x2 1 2
+
+
= 3x
3
3
3
3
Ah! Now we have 3 plates (each 1/3 of the original size) and we can
integrate a smaller cube. Imagine the incoming material being split into 3
piles to build up the sides:
Z
x =
1
1
3x 2 =
3
3
1
3x 2 = x 3
3
xn =
1
x n+1
n +1
After some practice, youll do the division automatically. But now you know
why its needed: we have to split the incoming change material among several sides. (Building a square? Share changes among 2 sides. Building a cube?
Share among 3 sides. Building a 4d hypercube? Call me.)
Remember the cake metaphor? We cut our existing portion ( x1 ) into x slices,
and give one away.
f
Now, how can we find the derivative of g ? One component in the system is
trying to grow us, while the other divides us up. Which wins?
65
Its our little secret that b is really g1 , which behaves like a division. We just
want to think about the big picture of how the rectangle changes.
Now, since a is just a rename of f , we can swap in d a = d f . But how do we
swap out b ? Well, we have:
b=
1
g
db
1
= 2
dg
g
db =
1
dg
g2
Ah! This is our cake cutting. As g grows, we lose d b = g12 dg from the b
side. The total impact is:
1
1
+ 2 dg f
(a b)0 = (d a b) + (d b a) = d f
g
g
This formula started with the product rule, and we plugged in their real
values. Might as well put f and g back into (a b)0 , to get the Quotient Rule
(aka the Division Rule):
0
f
1
1
= df
+ 2 dg f
g
g
g
1
1
g d f
f dg
g d f f dg
df
+ 2 dg f =
=
g
g
g2
g2
g2
And I dont like it, no maam, not one bit! This version no longer resembles
its ancestor, the product rule.
In practice, the Quotient Rule is a torture device designed to test your memf
orization skills; I rarely remember it. Just think of g as f g1 , and use the
product rule like weve done.
66
Questions
Lets do a few warm-ups to test our skills. Can you solve these bad boys?
d 4
x =?
dx
d
3x 5 = ?
dx
(You can check your answers with Wolfram Alpha, such as d/dx x4.)
Again, dont get lost in the symbols. Think I have x 4 what pattern of
changes will I see as I make x larger?.
Ok! How about working backwards, and doing some integrals?
Z
2x 2 = ?
x3 = ?
Ask yourself, What original pattern would create steps in the pattern 2x 2 ?
Trial-and-error is ok! Try a formula, test it, and adjust it. Personally, I like
to move aside the 2 and just worry about the integral of x 2 :
Z
2x = 2
x2 = ?
How do you know if youre right? Take the derivative you are the antiques
dealer! I brought you a pattern of shards (2x 2 ) and you need to tell me the vase
they came from. Once you have your guess, just break it in the back room, and
make sure you get 2x 2 back out. Then youll be confident in your answer.
Were getting ready to work through the circle equations ourselves, and
recreate results found by Archimedes, likely the greatest mathematician of all
time.
CHAPTER
15
68
With the official rules in hand, we can blast through the calculations and
find the circle/sphere formulas on our own. It may sound strange, but the
formulas feel different to me almost alive when you see them morphing in
front of you. Lets jump in.
69
Lets walk through it. The notion of a ring-by-ring timelapse sharpens into
integrate the rings, from nothing to the full radius and ultimately:
r
Z
ar ea =
2r d r
0
Each ring has height 2r and width d r , and we want to accumulate that
area to make our disc.
How can we solve this equation? By working backwards. We can move the
2 part outside the integral (remember the scaling property?) and focus on the
integral of r :
2
Z
0
r d r =?
What pattern makes steps of size r ? Well, we know that r 2 creates steps of
size 2r , which is double what we need. Half that should be perfect. Lets try it
out:
d 1 2 1 d 2 1
r =
r = 2r = r
dr 2
2 dr
2
Yep, 21 r 2 gives us the steps we need! Now we can plug in the solution to the
integral:
ar ea = 2
Z
0
1
r d r = 2 r 2 = r 2
2
This is the same result as making the ring-triangle in the first lesson, but
we manipulated equations, not diagrams. Not bad! Itll help even more once
we get to 3d. . .
70
Ok. We have size of each plate, and can integrate to find the volume, right?
Not so fast. Instead of starting on the left side, with a negative x-coordinate,
moving to 0, and then up to the max, lets just think about a sphere as two
halves:
To find the total volume, get the volume of one half, and double it. This is
a common trick: if a shape is symmetrical, get the size of one part and scale
it up. Often, its easier to work out 0 to max than min to max, especially
when min is negative.
Ok. Now lets solve it:
71
Whoa! Quite an equation, there. It seems like a lot, but well work through
it:
First off: 3 variables is too many to have flying around. Well write the
height of each plate ( y ), in terms of the others:
hei g ht = y =
r 2 x2
The square root looks intimidating at first, but its being plugged into y 2
and the exponent will cancel it out. After plugging in y, we have the much
nicer:
r
Z
V ol ume = 2
r 2 x2 d x
The parentheses are often dropped because its known that d x is multiplied by the entire size of the step. We know the step is (r 2 x 2 ) d x and not
r 2 (x 2 d x).
Lets talk about r and x for a minute. r is the radius of the entire sphere,
such as 15 inches. You can imagine asking I want the volume of a sphere
with a radius of 15 inches. Fine.
To figure this out, well create plates at each x-coordinate, from x = 0 up to
x = 15 (and double it). x is the bookkeeping entry that remembers which plate
were on. We could work out the volume from x = 0 to x = 7.5, lets say, and
wed build a partial sphere (maybe useful, maybe not). But we want the whole
shebang, so we let x go from 0 to the full r .
Time to solve this bad boy. What equation has steps like r 2 x 2 ?
First, lets use the addition rule: steps like a b are made from two patterns
(one making a , the other making b ).
Lets look at the first pattern, the steps of size r 2 . Were moving along the
x-axis, and r is a number that never changes: its 15 inches, the size of our
sphere. This max radius never depends on x , the position of the current plate.
72
When a scaling factor doesnt change during the integral (r , , etc.), it can
be moved outside and scaled up at the end. So we get:
Z
r2 dx = r2
d x = r 2x
x 2 d x =?
Weve seen this before. Since x 3 has steps of 3x 2 , taking 1/3 of that amount
should be just right. And we can check that our integral is correct:
3
( x3 )
1 3
1 d 3
1
d
x =
x = 3x 2 = x 2
dx
3
3 dx
3
It works out! Over time, youll learn to trust the integrals you reverseengineer, but when starting out, its good to check the derivative. With the
integrals solved, we plug them in:
Z
2
1
r 2 x 2 d x = 2(r 2 x x 3 )
3
Whats left? Well, our formula still has x inside, which measures the volume
from 0 to some final value of x . In this case, we want the full radius, so we set
x =r:
1
1
1
2
4
2(r 2 x x 3 ) 2 (r 2 )r r 3 = 2 r 3 r 3 = 2 r 3 = r 3
set x=r
3
3
3
3
3
Tada! Youve found the volume of a sphere (or another portion of a sphere,
if you use a different range for x ).
Think that was hard work? You have no idea. That one-line computation
took Archimedes, one of the greatest geniuses of all time, tremendous effort
to figure out. He had to imagine some spheres, and a cylinder, and some
cones, and a fulcrum, and imagine them balancing and. . . lets just say when
he found the formula, he had it written on his grave. Your current calculus
intuition would have saved him incredible effort (see this video).
73
I imagine the entire shell as powder on the surface of the existing sphere.
How much powder is there? Its dV , the change in volume. Ok, what is the
area the powder covers?
Hrm. Think of a similar question: how much area will a bag of mulch cover?
Get the volume, divide by the desired thickness, and you have the area covered.
If I give you 300 cubic inches of dirt, and spread it in a pile 2 inches thick, the
pile will cover 150 square inches. After all, if ar ea t hi ckness = vol ume then
vol ume
ar ea = t hi
ckness .
In our case, dV is the volume of the shell, and d r is its thickness. We can
spread dV along the thickness were considering (d r ) and see how much area
we added: dV
d r , the derivative.
This is where the right notation comes in handy. We can think of the derivative as an abstract, instantaneous rate of change (V 0 ), or as a specific ratio
( dV
d r ). In this case, we want to consider the individual elements, and how they
interact (volume of shell / thickness of shell).
So, given the relation,
area of shell =
volume of shell dV
=
depth of shell
dr
we figure out:
d 4 3 4 d 3 4
d
V ol ume =
r = r = (3r 2 ) = 4r 2
dr
dr 3
3 dr
3
Wow, that was fast! The order of our morph (circumference / area / volume
/ surface area) made the last step simple. We could try to spin a circumference
into surface area directly, but its more complex.
As we cranked through this formula, we dropped the exponent on r 3 to
get 3r 2 . Remember this change comes from 3 perspectives (dimensions) that
contributed an equal share.
74
Break things down. In your current situation, whats the next thing that
will happen? And after that? Is there a pattern here? (Getting bigger,
smaller, staying the same.) Is that knowledge useful to you?
Find the source. Youre seeing a bunch of changes what caused them?
If you know the source, can you predict the end-result of all the changes?
Is that prediction helpful?
Were used to analyzing equations, but I hope it doesnt stop there. Numbers
can describe mood, spiciness, and customer satisfaction; step-by-step thinking
can describe battle plans and psychological treatment. Equations and geometry
are just nice starting points to analyze. Math isnt about equations, and music
isnt about sheet music they point to the idea inside the notation.
While there are more details for other derivatives, integration techniques,
and how infinity works, you dont need them to start thinking with Calculus.
What you discovered today would have made Archimedes tear up, and thats a
good enough start for me.
Happy math.