Observation Table - D6 Anti-Tank Armour Penetration Table - 2D6 Results

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observation table D6

Infantry in the Open Firing . . . . . . . . . . . . . . . . . . . . . .


Infantry in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Obscured Infantry Firing . . . . . . . . . . . . . . . . . . . . . . . .
Obscured Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2+
3+
3+
4+

ANTI-TANK ARMOUR Penetration Table 2D6


RESULTS

SS

Greater Than = Destroyed


Target Destroyed. Must take Battle Counter.

10

11

12

12

10

11

12

12

10

11

12

12

Deployed Gun in the Open Firing . . . . . . . . . . . automatic


Deployed Gun in the Open . . . . . . . . . . . . . . . . . . . . . . 2+
Obscured Gun Firing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+
Obscured Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+

Equal to = Pinned

10

11

12

12

Target Pinned. Must take Morale test.

10

11

12

12

Double 1 = Immobilised

10

11

12 12

10

11 12 12

Vehicle in the Open Firing . . . . . . . . . . . . . . . . . automatic


Vehicle in the Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2+
Obscured Vehicle Firing . . . . . . . . . . . . . . . . . . . . . . . . . 2+
Obscured Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3+

10 11 12 12

10 11 12 12

10

10 11 12 12

11

10 11 12

12

10 11

13

10

14

15

Aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . automatic
Modifiers
If the observing unit has the Scout special rule . . . . . +1
If the target unit is an Infantry team of 3 men or less . . -1
If the observing unit has the One Man Turret rule . . . . -1

SMALL ARMS RATE OF FIRE

Weapon
RoF
Rifle
1
SMG
1(2)*
Assault Rifle
2/1
Light MG
2
Medium MG
5
Heavy MG
6
MG34 bipod mount
5
MG42 bipod mount
6
MG34 tripod mount
7
MG42 tripod mount
8
Tank MG (bow, co-axial, etc)
3
Pintle-mount MG
5
Light Autocannon
6
Heavy Autocannon
8
Multiple Autocannons
10
Multiple Medium MG mount 10
Man-pack Flamethrower
10
Vehicle Flamethrower
10

Max Range
30"
10"
30"
30"
30"
40"
30"
30"
40"
40"
30"
40"
50"
50"
50"
30"
5 "
10"

Crew
-

Special

RoF 2 at under 10"

1 man
2 men
3 men
2 men
2 men
2 men
2 men

also Light HE
also Light HE
also 2 Light HE
Open Cover save
Open Cover save

* increases to 2 at under 5", but only when used with the Infantry Assault order.

No Effect. Target must take Morale test.

Target Immobilised. Must take Morale test.

anti-tank grenade ATTACKS

2-4

Heavy Casualties

Remove 1D3 infantrymen.

Casualty

Remove 1 infantryman.

Success - Side Armour

Penetration 6 attack against side


armour.

Success - Rear Armour

Penetration 6 attack against rear


armour.

AIMED FIRE TO-HIT TABLE D6


Range Small Arms MGs Autocannon Flamethrower AP Shell HE Shell
0-5"
2+
2+
2+
2+
2+
2+
5-10"

3+

3+

3+

3+

2+

2+

10-20"

4+

4+

4+

3+

3+

20-30"

5+

5+

5+

4+

4+

30-40"

6+

6+

5+

5+

40-50"

6+

6+

6+

50-70"

6+

6+

1s always miss, 6s always hit, regardless of modifiers.


2 men
3 men
2 men
3 men
1 man
-

Less Than = Glancing Hit

AP Shell D6 Modifiers
Target Moved last turn
-1
Target is Obscured
-1
Firer Moved (or will move)
this turn
-1
Target is a Deployed gun -1
Ace crew
+1

HE Shell D6 Modifiers
Target Moved last turn
-1
Target is Obscured
-1
Firer Moved (or will move)
this turn
-1
Ace crew
+1

This Rules Reference Sheet is for use with the Battlegroup core rules

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