JKL
JKL
JKL
ds, unless the Trainer demonstrates such a lack of experience that the Pokmon wou
ld rather act on its own accord. Trainers can send out any of their Pokmon to wag
e non-lethal battles against other Pokmon; if the opposing Pokmon is wild, the Tra
iner can capture that Pokmon with a Pok Ball, increasing his or her collection of
creatures. Pokmon already owned by other Trainers cannot be captured, except unde
r special circumstances in certain games. If a Pokmon fully defeats an opponent i
n battle so that the opponent is knocked out (i.e., "faints"), the winning Pokmon
gains experience points and may level up. When leveling up, the Pokmon's statist
ics ("stats") of battling aptitude increase, such as Attack and Speed. From time
to time the Pokmon may also learn new moves, which are techniques used in battle
. In addition, many species of Pokmon possess the ability to undergo a form of me
tamorphosis and transform into a similar but stronger species of Pokmon, a proces
s called evolution.
In the main series, each game's single-player mode requires the Trainer to raise
a team of Pokmon to defeat many non-player character (NPC) Trainers and their Po
kmon. Each game lays out a somewhat linear path through a specific region of the
Pokmon world for the Trainer to journey through, completing events and battling o
pponents along the way. Each game features eight especially powerful Trainers, r
eferred to as Gym Leaders, that the Trainer must defeat in order to progress. As
a reward, the Trainer receives a Gym Badge, and once all eight badges are colle
cted, that Trainer is eligible to challenge the region's Pokmon League, where fou
r immensely talented trainers (referred to collectively as the "Elite Four") cha
llenge the Trainer to four Pokmon battles in succession. If the trainer can overc
ome this gauntlet, he or she must then challenge the Regional Champion, the mast
er Trainer who had previously defeated the Elite Four. Any Trainer who wins this
last battle becomes the new champion.