Soccer Unit Plan
Soccer Unit Plan
Soccer Unit Plan
Soccer is one of the most popular sports in the world, and is the most popular sport for Australians aged 15 and over. Soccer offers a wealth of physical, social and psychological health benefits. Some of the health benefits are listed below:
Increases aerobic capacity and cardiovascular health Lowers body fat and improves muscle tone Builds strength, flexibility and endurance Increases muscle and bone strength Improved health due to shifts between walking, running and sprinting.
In addition to the aforementioned health benefits, soccer also encourages the development of a number of fundamental skills. Students combine a series of locomotor and non-locomotor skills in discrete and continuous sequences. Students are required to run, dribble, kick and tackle the ball, while maintaining balance and coordination. Soccer also has a significant intellectual component, as students are required to think tactically about how to maximise opportunities to score and how to move into space and mark opponents. Due to the extended time period the game is played under, soccer also develops students concentration, persistence and selfdiscipline. A further advantage of soccer lies in the fact that it can be played recreationally and competitively. Students can play for fun, or can pursue competitive soccer at the highest level. Equipping students with the skills and knowledge to play soccer will encourage them to pursue opportunities to participate in such sports outside of the school context. It is hoped that participation will also give students the confidence to actively participate in a range of other movement experiences in the short and long term.
Outcome: GSS2.8 Participates and uses equipment in a variety of games and modified sports Indicators:
Practises and refines movement skills in a variety of games Demonstrates efficient ways of using equipment while working cooperatively with others Demonstrates a range of skills in practices and modified games, e.g. striking or dribbling with foot
Soccer Positions
Knowing each of the soccer positions and the skill behind each position is important when learning (or teaching) the game of soccer. Each soccer position requires a special player with a special skill set, speed, or knowledge of the game. From my experience coaching, young players often want to be the hero and score the goal. So many young players immediately want the soccer position of forward or striker. Knowing what soccer position is right for you or your team will help your team be more successful. Just because you are not a forward doesn't mean you won't be a successful soccer player. Take it upon yourself to learn many different soccer positions and learn to become a well rounded soccer player. We have outlined each of the soccer positions and a brief description of the skill set required for each position. Soccer positions are described below.
Goalkeeper
The soccer position of goalkeeper typically requires a tall, courageous athlete that has great reflexes, superior hand-eye coordination, and is fearless. The goalkeeper must be fearless and courageous because they are required at times to layout a diving tackle and snatch the ball from an attacking forwards foot. Since the goalkeeper is the only position on the field that can touch the ball with their hands during play, the keeper should be comfortable handling the ball. The keeper must be good at receiving balls out of the air in order to cut off crosses from the outside, and must comfortable with catching the ball overhead. They are also expected to stretch out and dive at balls played to the sides and be able to hold on to the ball. The keeper is also required to possess the ball with their feet, so feet skills of a keeper should not be overlooked. It is also important for the goalkeeping position to learn how to distribute the ball with their hands or by punting the ball down field to relieve pressure on the back, and possibly gain an attacking advantage. At times, the attack begins in the back, so it is important for a goalkeeper to have good vision and understanding of where the most efficient place to play the ball would be.
Sweeper
The sweeper is one of the most important soccer positions. This player is the heart of the defense and helps control the defense. This soccer position calls for a player that can read dangerous situations quickly, is cool under pressure, posses the ball comfortably, can read the game and intercept frequently, and is able to make positive passes out of the back in order to effectively build the attack from the back. This player must have speed, strength, stamina, good soccer awareness, confidence and a good tact for defending. Since this player is the last line of defense, they are the clean-up man.
Attacking Midfielder
The attacking midfielder is a position that is crucial to the attack and scoring goals. This players main responsibility is to provide close support to his strikers when on the attack, and is first to challenge an attacking opponent in the midfield area. Attacking midfield players must have a knack for scoring goals as well as stamina, strength, speed, determination and confidence on and off the ball.
Central Midfielder
The central midfielder is typically the play maker. This player is responsible for supporting all players on the playing field, and must be able to calmly and confidently distribute the ball. These players must be offensive and defensive minded. Central midfield players must be intelligent and have a great understanding of the game along with stamina, strength, speed, determination, creativity, and confidence on and off the ball.
play but small enough to engage all players and prevent boot ball. To be considered true international competition basic soccer rules (11 vs 11) field must be: Length: minimum 100 m (110 yds) maximum 110 m (120 yds) Width: minimum 64 m (70 yds) maximum 75 m (80 yds) For a 5v5 soccer experience I use futsal regulation size dimensions. This creates an amazing experience pushing technical versus kick and chase ball. Visit our Soccer field layout page for dimensions specific to age and group size.
Ball Size: The ball size depends on age. Below is basic soccer rules sizes according to our programs. We use the following sizes for all
development programs. 3-5 y/o - size 4 - Size 3 is a good size to kick inside the house or back yard play. However, they will outgrow size 3 fast and because of limited size the tow kick becomes a problem. 6-12 y/o - size 4- Size 4 will be used until about 11-12. It is a great size for development and a futsal ball is size 4 so I prefer to develop players under 12 with 4's. 12-adult - size 5- This is the standard size for professional and adult soccer. Some countries introduce size 5 to kids as young as 4. The ideas is more surface of ball = more surface of boot.
Players: soccer is played by two teams preferably equal number. Max players per team is 11 (Goalie + 10 field players). Team size is reduced
by age. Some leagues play with 8 players for youth aged ten and under. And down to 6 per side for the under 5's. For optimum development I use futsal rules 5v5.
Substitutions: Officially, you are only allowed 3 subs per game, however, depending on modified rules this may be different. For youth
leagues usually there is no cap on subs. A substitution can only be performed when the ball is not in play and your team has possession. (Ex) it's a throw in for your team, or goal kick for your team. Substitutions cannot be made when the ball is in play (even if your goalie has the ball in his/her hands.. this is still in play) This is different if your playing futsal rules.
Starting the Game:The game is started at the center of the field. The team who kicks off passes the ball Forward to a teammate at the
referees signal. The opposing team is not allowed to enter the center circle until the team kicks off.
Game in play:as long the ball stay in the field the game is in play. only exceptions is when the referee blows his whistle for an infraction or
offside. The ball is considered in play as long as it is in side the goal and side lines. Furthermore, it's still in play as long as it has contact with
the line. Therefore, the ball may be touching the outer part of the goal or side line and still be considered in play (This applies if the ball is in the air as well). contact with the goal post, corner flag, and referee back in the field is still considered in play. The referee is considered a fixture of the field.
GOAL: In the basic soccer rules the point of the game is to get the ball in the opposing teams goal and the team with the most goals after the
specified time is the winner. The ball must cross the goal line to be a goal. Therefore, if the ball is still in contact with the goal line in the inner part of the goal it is not a goal! I have seen pro's sweep through the goal line to save their team from a goal. Everybody swears that it was already in but the cameras show the ball was still in contact with the line (This applies if the ball is in the air as well). This has happened in the world cup and causes some controversy and drama as the human eye decides if it was a goal or not. No computer or sensor is used and FIFA is against using technology for that purpose. However MLS (Major League Soccer) has been looking into being the first professional league to introduce this technology. The MLS has a reputation for "trying" new things.
How long is a game? For basic soccer rules a game is no more than 90 min long. Two halves of 45 min (that's what the pros play..with a
15 min half time break) Youth games range from 15-30 min halves with a 7-10 min half time.
NO HANDS! Alright, I know you probably knew this but here it is anyway. Only the goalie can use their hands. the definition for hand ball is
any part of between your fingers (including nails) to your upper arm. Your shoulder is actually legal to use! One side note about goalies. the goalie is not allowed to use their hands if the ball was kicked back to them intentionally by any of his/her team mates. This rule is about 25 years old. in the old days defenders, when under pressure, would pass the ball back to their goalie to secure in their hands (this was a good rule change for spectators). Youth leagues under 10's don't really enforce this rule as most of the time it isn't an intentional pass back. Coaches should not be teaching this as an option.
Out of Bounds: if the ball crosses the side line it is a throw in. The team who did not touch the ball last before the ball crossed the line
gets the throw in. If the ball crosses the goal line two things may occur. If the team that is defending that goal line touches it out it is a corner kick. If the team attacking that goal kicks it out it is a goal kick.
Soccer is very simple and very enjoyable. Don't complicate the basic soccer rules too much with technical rules that only apply when playing competitively.
Now that you know the basic soccer rules how about basic soccer skills? visit my How to play soccer page to know certain soccer milestones for your age group. This will give you a good road map for the season. Remember...it's not about how many games they win. It's making sure they learn and meet the milestones by the end of the season. Soccer is unique in that the players create the show. Coach should have little impact during games allowing players to enjoy and perform their best!
DIAGRAM(S)
Figure 1- Diagram for soccer ball snag and statues and dribblers
ACTIVITY NUMBER
WARM UP ACTIVITY
NAME: Statues and dribblers Preparation: . Divide class into 2 equal groups. Mark out a 15 x 10 rectangle. Aim: For students to dribble the ball through the leg of the students designated as statues. Rules:
The status start off by standing in the coned area and separating their feet so that the soccer ball can pass between their legs. Each dribbler will be dribbling a soccer ball in the coned area while trying to dribble the ball between the legs of the statues Swap over so that all students have an opportunity to be a statue and a dribbler. Ask students to focus on using soft taps on the ball so that they dont lose control. TIME ALLOWANCE: 15 minutes (with skill instruction/reinforcement seession)
NAME: Soccer ball snag Preparation: Keep the rectangle and designated teams from previous game.
MAIN ACTIVITY
Aim: Rules:
The aim is for students without the ball ball snaggers to try and intercept the ball from the students dribbling the ball. This activity should be used to reinforce the key components of dribbling soft taps, ball control and strong body position.
Players move in a restricted area. Appoint approximately 20% of players to be ballsnaggers. They are the only ones who dont have soccer balls. The students with the ball dribble around the designated area. The players who are it attempt to snag the ball away from another player. If successful, the player who just had their soccer ball "snagged" runs off to try to snag someone else's.
ONE ON ONES 15 20 MINUTES Prep: Set up a series of grids as shown in the diagram above. Ensure there is enough for 1 between each pair. Aim: The aim of the game is for each partner to dribble the ball over their partners line. If they dribble the ball over the line without it being intercepted they score one point. Rules: No kicking the ball dribbling only. The focus is on maintaining control of the ball rather than kicking the ball for distance. The ball starts at the middle of the grid. Take turns with who is allocated to start with the ball e.g. all people on the left side of the grid or all people on the right side of the grid. Defenders are allowed to tackle the ball note it must be sensible tackling and students should be aiming to tackle the ball rather than the persons feet.
MAIN ACTIVITY-
DIAGRAM(S)
ACTIVITY NUMBER
Cones 20 soccer balls braids
RESOURCES/EQUIPMENT
WARM UP ACTIVITY
Aim: To track and tip their partner. Rules: In pairs, one partner stands behind the other. On the go signal the front partner, the dodger jogs around the court, maki ng quick changes of direction. The other
partner is the shadow chaser and tries to follow as closely as possible to the dodger without touching him or her. The shadow chaser needs to see how many times they can step on their partners shadow in the time given. On the whistle both partners stop and freeze. If the shadow chaser is standing in the dodgers shadow, then they get a bonus two points. Play for one minute and then swap roles.
SKILL DEVELOPMENT
HAVE STUDENTS PAIR UP AND LINE UP FACING EACH OTHER. SHOW THEM HOW TO PASS THE BALL TO THEIR PARTNER USING THE INSIDE OF THEIR FOOT. HAVE STUDENTS PRACTICE PASSING AND TRAPPING (STOPPING) THE BALL USING THEIR FEET.
NAME: Soccer stuck in the mud TIME ALLOWANCE: 15 minutes Preparation: Keep the grid used for shadow tag. Give three students braids these students will become the taggers.
MAIN ACTIVITY
Aim: The aim is for the taggers to try and intercept the ball from the students dribbling the ball. Once they have intercepted the ball, the person who had their ball stolen stands with the ball above their head waiting for someone to pass a ball underneath their legs so that they can recommence play. Rules: All students are dribbling around the rectangle aside from the 3 taggers The 3 taggers aim to intercept the ball from the dribblers. If the ball is intercepted by a tagger, the student needs to place the ball above their head and wait for someone to pass the ball between their legs. As soon as this occurs, the student may recommence play. GAME IS VERY SIMILAR TO STUCK IN THE MUD Other students are aiming to dribble their ball and free as many classmates as possible.
MAIN ACTIVITY
DIAGRAM(S)
FIGURE 1 For dribbling and passing relay:
ACTIVITY NUMBER
20 BALLS Cones Braids
RESOURCES/EQUIPMENT
WARM UP ACTIVITY
Aim: Two students begin by kicking a ball to one another. A third person stands in the middle of the two. The aim is for the person in between the pair to intercept the ball. Rules: Passes cannot be too wide/unachievable. As soon as the ball is intercepted by the middle person, the person who kicked the pass becomes the piggy.
NAME: Dribbling and passing relay. Preparation: Divide students into approx. 6 even teams. Set out cones as shown in diagram 1.
MAIN ACTIVITY
Aim: To dribble the ball skilfully and quickly so that their team is the first to finish. Rules: STUDENTS DRIBBLE BALL FROM CONE A TO CONE C. WHEN THEY REACH CONE C, THEY TURN AROUND AND DRIBBLE THE BALL TO CONE B. WHEN THEY REACH CONE B, THEY KICK THE BALL TO THE NEXT TEAM MEMBER WAITING ON CONE A. The team that finishes first wins.
MAIN ACTIVITY
ONE ON ONES/TWO ON TWOS
TIME ALLOWANCE: 15 MINUTES THE ONE ON ONES TO TAKE PLACE IN THIS SECTION ARE VERY SIMILAR TO THE PASS THE LINE ACTIVITY FEATURED IN LESSON 1. THIS ACTIVITY EXTENDS ON THE PRIOR ACTIVITY AS THE GRID BECOMES LARGER. AS STUDENTS DEMONSTRATE PROFICIENCY IN THE DRIBBLING, TRAPPING AND PASSING, THESE ONE ON ONES CAN BE EXTENDED TO TWO ON TWOS. TAKE OUT THE MIDDLE CONE BETWEEN THE GRIDS TO CREATE A LARGER SQUARE.
MAIN ACTIVITY
DIAGRAM(S)
Diagram of 4 v 2 game
ACTIVITY NUMBER
20 balls Cones Braids
RESOURCES/EQUIPMENT
NAME: Sharks and minnows Preparation: Set up a rectangular grid using cones.
WARM UP ACTIVITY
Aim: To dribble the ball in various directions away from the tippers. Rules: The sharks will be the taggers. The minnows will be trying to reach the other side of the play area by dribbling away from the sharks. Everyone, including the sharks will have a soccer ball. The sharks simply need to tag the minnow. Once a minnow is tagged, they then become a shark. Every minnow that successfully dribbled to the other side will then try to get back to the original side of the play area. PASSING USING INSTEP/OUT STEP 10 MINS NAME: Big foot Preparation: Keep students in pairs facing each other. TIME ALLOWANCE: 15 minutes HAVE STUDENTS PAIR UP AND LINE UP FACING EACH OTHER. ASK THEM TO PASS TO EACH OTHER FIRSTLY USING THE INSIDE OF THEIR FOOT. EXPLAIN THIS IS AN INSTEP. THEN EXPLAIN THAT SOMETIMES WE NEED TO PASS QUICKLY AND TO DO SO, WE CAN DIRECTLY HIT THE BALL USING THE OUTSIDE OF OUR FOOT. GIVE STUDENTS APPROX 8 MINS TO MASTER THE SKILL.
MAIN ACTIVITY
SKILL DEVELOPMENT
Aim: The aim is for each partner to pass the ball to each other. After each successful pass and trap, students take a step out, increasing the distance and difficulty.
Rules:
Students begin using an instep and keep passing for a specified period of time. After each successful pass, they take one step out. After students demonstrate competency ask them to repeat the same activity using an outstep. Continue until students demonstrate proficiency.
MAIN ACTIVITY
DIAGRAM(S)
Figure 2 - Diagram for shooting practise
ACTIVITY NUMBER
4 soccer goals 30 soccer balls Braids Cones
RESOURCES/EQUIPMENT
NAME: In and out Preparation: Get students in small circles approx. 7-8 students per circle. Place a cone in the middle.
WARM UP ACTIVITY
Rules: - Players "home position" is the initial circle and always jogging on the spot. - If you call in, players sprint into roughly 1-2 yards from you, then backpeddle quickly to the home position jogging on the spot. - If you call out, players turn and sprint away from you until you call "back" and they sprint back into the home position circle. - You can vary the calls e.g. sprint right, star jumps, run with knees up. SHOOTING SET UP A SERIES OF NETS. EXPLAIN THAT SHOOTING A GOAL IN SOCCER REQUIRES SIMULTANEOUS PRECISION AND POWER. GET STUDENTS INTO 4 GROUPS. GIVE EACH GROUP ABOUT 8 SOCCER BALLS. BEGIN BY ASKING EACH TEAM TO PRACTICE HAVING SHOTS AT THE NET. AFTER ABOUT 5 MINUTES, EXPLAIN THAT YOU ARE GOING TO GIVE EACH GROUP 3 MINUTES TO SHOOT AS MANY GOALS AS POSSIBLE INTO THE NET. AFTER 3 MINUTES, THE TEAM WITH THE MOST GOALS WINS.
SKILL DEVELOPMENT
12 MINUTES
NAME: Pass it through Preparation: Set up a field as shown in the diagram above Aim:
The object of this game is for each team to work successfully to pass the soccer balls across and over the other teams endline. The team with the most balls over the endline after three minutes wins the game. There will be two teams. The cones on the ends of the field act as both side boundaries as well as endlines. There will be a center midline that players cannot cross. Each person will start with a ball and must try to pass it through the other teams players and past that teams endline. If students see a ball coming towards you or your teams endline, quickly move toward it and trap it with your foot. Once you have trapped the ball, send it back to the other side to try and score. Once a ball crosses the endline, it is no longer in play and players cannot touch that ball.
MAIN ACTIVITY
Rules:
All passes must stay on the ground; you cannot pass the ball through the air. If a ball goes over the sideline, you may retrieve it, dribble it back onto your side, and pass it through to the other side. No dribbling is allowed inside the boundaries.
MAIN ACTIVITY
NAME: 4 goals
DIAGRAM(S)
Figure 4 - Diagram for Game 1
ACTIVITY NUMBER
RESOURCES/EQUIPMENT Cones 20 soccer balls Braids 15 soft balls for poison ball
NAME: Posion ball TIME ALLOWANCE: 10 minutes Preparation: Set up a poison ball area approx. 10 x 10. Select two players to be the poisoned taggers and get all the rest to stand inside the poison ball area.
WARM UP ACTIVITY
Rules:
From outside the area, the two posioned people roll the balls in an underarm fashion at the players in the middle - the players in the middle must avoid being hit by the posion balls. Any players hit become poisoned and must go out and help roll the ball/s and poison the other players. Co ntinue rolling and poisoning until one player remains.
NAME: Circuit activity Preparation: Set up three separate spaces and mark them with cones. Refer to diagram for further instruction. Aim: For students to refine and perfect the fundamental skills required for soccer.
MAIN ACTIVITY
Rules: Game 1 Hit the target Set up two circles one large and one smaller one in the middle of the large one. Place a ball on a cone in the middle of the small circle. Allocate one person to be the goal keeper. Give the circle 2 balls. Students must try and hit the ball off the cone. The goal keeper must try and defend the ball from being hit by trapping and returning the ball. Rotate players around so that all students have a turn as goalie. Game 2 Four square Set up a 4 square grid, as shown in diagrams. The aim is to pass the ball to other members of the team, and to score as many passes in a row as possible. Explain the rules below: Each member of the team must stand in one of 4 equal areas and must stay there during game Team 1 starts with ball and must try to pass to each player in their team Team 2 try to intercept ball Attacking team cannot dribble with the ball, only trap and pass Attacking team must try to complete as many consecutive passes in 30 seconds/1 minute. If defending team touch or catch ball the passing
starts again for attacking team. After time limit attackers become defenders. After time limit defenders rotate to their left so each attacker has the chance to work with a different defender. Game 3 4 v 4 Set up a small mini soccer field, with two end zones marked (refer to diagram). Ask students to divide themselves into 2 equal teams. Explain that only 4 people can be on the field for each team at any one time, but they can sub quickly. The aim of the game is for each team to successfully pass and trap the ball in their oppositions end zone. Each time the ball is successfully trapped, that team scores a point. AFTER 10 MINUTES AT EACH STATION, ROTATE GROUPS CLOCKWISE.
DIAGRAM(S)
ACTIVITY NUMBER
Cones Small soft ball Braids 2 soccer balls 4 soccer nets
GAME KNOWLEDGE
FUNDAMENTAL MOVEMENT SKILLS FOCUS Dribbling, running, sidestepping, kicking LOCATION Back oval area TIME ALLOWANCE: 8 minutes
RESOURCES/EQUIPMENT
WARM UP ACTIVITY
One player is it. That player must chase the other players around the oval and attempt to tag them by kicking a soft ball a t them (must hit below the hips). When a player is hit that player then becomes brandy and the game continues..
POSITIONS
GO OVER THE BASIC POSITIONS OF SOCCER REFER TO MANUAL ABOVE. TEST STUDENT UNDERSTANDING BY ASKING THEM THE FOLLOWING QUESTIONS: 1. WHO ARE THE PLAYERS THAT START OFF WITH THE BALL AND SCORE THE GOALS? FORWARDS 2. WHO ASSISTS WITH SCORING? MIDFIELDERS 3. WHAT IS THE NAME OF THE GROUP OF PLAYERS WHO DEFEND THE BALL FROM GOING DOWN TO THE OPPONENTS END? DEFENDERS 4. WHO STAYS IN GOALS? THE GOAL KEEPER
SKILL DEVELOPMENT
12 MINUTES
NAME: Round Robin TIME ALLOWANCE: 30 minutes Preparation: Set up two soccer fields, as shown in the diagram. Divide students into 4 teams and give them braids. Number each team. Aim: To introduce students to small sided soccer games, to give them the skills to participate in full sided soccer next lesson. Two teams at a time will play in a 10 minute game against another team. After 10 minutes, teams will swap around. A suggested draw is shown below: o T1 v T2 o T3 V T4 o T1 V T4 o T2 V T3 Normal soccer rules will apply, and students will be encouraged to think about the role of soccer positions.
MAIN ACTIVITY
Rules:
DIAGRAM(S)
Diagram for bank runners
ACTIVITY NUMBER
Cones 6 bibs 20 bean bags 1 Soccer ball 2 nets
GAME APPLICATION
FUNDAMENTAL MOVEMENT SKILLS FOCUS Dribbling, running, sidestepping, kicking LOCATION Back oval area
RESOURCES/EQUIPMENT
NAME Bankrobbers TIME ALLOWANCE: 15 minutes Preparation: Set up game area as shown in diagram. Divide students into two teams robbers and security guards. Rules:
Two teams are formed Robbers and Security Guards. Robbers stand in a line front of their van and security guards stand in a line in front of their doors. About 7m separates the two teams. The aim of the game is for the robbers to get past the security guards so that they can steal money (bean bags) from the bank. Security guards need to stop the robbers by touching them. Each security guard defends their own door. Security guards can only move between the two cones that mark their door. If a robber is caught, they must go to prison and perform 5 star jumps. They are then allowed back into the game. If a robber successfully evades the security guards, they get a free pass to run around the bank doors and back to the van. Robbers need to communicate with each other about tactics. They need to think about using quick, decisive movements and being agile and quick on their feet. Security guards also need to communicate with each other about how they will defend their doors. Once robbers have stolen their money, they must drop it in their van before trying to steal more. Guards can move sideways along their doors, but cannot move forwards. Robbers have 2 minutes to steal as much money as possible. After 2 minutes teams swap. The team with the most money wins.
WARM UP ACTIVITY
NAME: Full sided soccer game TIME ALLOWANCE: 30 minutes Preparation: Set up a soccer field as shown in the diagram. Divide students into two equal teams. Give each team a different coloured braid.
MAIN ACTIVITY
Aim: Rules:
For students to apply their knowledge to a full sided game. Among themselves, ask students to allocate positions among team members. The game will be played in two halves 2 x 14 minutes with a 2 minute half time break. Only 15 players can be on the field for a team at any one time. Frequent substitutions are encouraged. All normal soccer rules apply excluding offsides and rules around shooting goals. Teacher to referee and time.