Computer Organization and Assembly Language
Computer Organization and Assembly Language
Computer Organization and Assembly Language
TOPICS TODAY
Course overview Levels of machines Machine models: von Neumann & System Bus Fetch-Execute Cycle Base Conversion
COURSE OVERVIEW
Course Description
Web Page. http://umbc.edu/~chang/cs313/ Catalog Description. This course introduces the student to the low-level abstraction of a computer system from a programmer's point of view, with an emphasis on low-level programming. Topics include data representation, assembly language programming, C programming, the process of compiling and linking, low-level memory management, exceptional control flow, and basic processor architecture. Prerequisites. You should have mastered the material covered in the following courses: CMSC 202 Computer Science II and CMSC 203 Discrete Structures. You need the programming experience from CMSC202. Additional experience from CMSC341 Data Structures would also be helpful. You must also be familiar with and be able to work with truth tables, Boolean algebra and modular arithmetic. Objectives. The purpose of this course is to introduce computer science majors to computing systems below that of a high-level programming language. The material covered can be broadly separated into the categories of assembly language programming, C programming and digital logic. These topics prepare the students to take CMSC411 Computer Architecture and CMSC421 Operating Systems which are required courses for the computer science major. Under the heading of assembly language programming students will be introduced to the i386 instruction set, low-level programming, the Linux memory model, as well as the internal workings of compilers, assemblers and linkers. C programming topics will concentrate on dynamic memory allocation. Topics under computer organization include digital logic design (combinational circuits, sequential circuits, finite state machines) and basic computer architecture (system bus, memory hierarchy and input/output devices).
Grading. Your final grade will be based upon 5 homework assignments (15% total) and 8 programming assignments (40% total). There will also be a midterm exam (20%) and a final exam (25%). However, if some homework or programming assignments are canceled and not made up, the proportion of your grade from homework, projects and exams will remain the same. For example, if a programming assignment is canceled, then each programming assignment would be worth 5.714% (instead of 5%). That keeps programming assignments at 40% of your final grade. Your final letter grade is based on the standard formula: 0 F < 60, 60 D < 70, 70 C < 80, 80 B < 90, 90 A 100 Depending upon the final distribution of grades in the class, there may be a curve in your favor, but under no circumstances will grades be curved downward. Grades are given for work done during the semester; incomplete grades will only be given for medical illness or other dire circumstances. Due Dates. There will be a homework assignment or programming assignment due every week of class (except the week after Spring Break). Written homework assignments are due at the beginning of lecture. Programming assignments and logic simulations are submitted online and are due at 11:59pm of the due date. Late Assignments. Assignments turned in one day late (either submitted online or in person) will incur a 5% penalty. Assignments turned in two days late will be penalized 10%. Those three days late, 15%. For example, for a programming project due on Tuesday at 11:59pm: Submitted: Tuesday 11:59pm Wednesday 11:59pm Thursday 11:59pm Friday 11:59pm after Saturday 12:01am Penalty: 0% 5% 10% 15% 100%
Late assignments will not be accepted after 3 days. However, each student may submit one assignment (of any kind) up to one week late without penalty using his/her one time late pass. Academic Integrity. You are allowed to discuss the homework assignments with other students. However, circuit simulation exercises and programming projects must be completed by individual effort. (See the Academic Integrity Policy handout.) Furthermore, you must write up your homework independently. This means you should only have the textbooks and your own notes in front of you when you write up your homework not your friend's notes, your friend's homework or other reference material. You should not have a copy of someone else's homework or project under any circumstance. For example, you should not let someone turn in your homework. The UMBC Undergraduate Student Academic Conduct Policy is available at: http://www.umbc.edu/undergrad_ed/ai/documents/ACC2011.pdf Exams. The midterm exam has been scheduled for Thursday, March 14. The final exam is on Tuesday, May 21. For Section 01 (TuTh 10am), the time of the final exam is 10:30am 12:30pm. For Section 02 (TuTh 1pm), the final exam is 1pm 3pm.
Syllabus
The following schedule outlines the material to be covered during the semester and specifies the corresponding sections in the textbooks: Essentials of Computer Organization and Architecture (CO&A), by Null & Lobur and Assembly Language Step-by-Step (ALSbS), by Dunteman. Reading Date Tue 01/29 Thu 01/31 Tue 02/05 Thu 02/07 Tue 02/12 Thu 02/14 Tue 02/19 Thu 02/21 Tue 02/26 Thu 02/28 Tue 03/05 Thu 03/07 Tue 03/12 Thu 03/14 Tue 03/19 Thu 03/21 Tue 03/26 Thu 03/28 Tue 04/02 Thu 04/04 Tue 04/09 Thu 04/11 Tue 04/16 Thu 04/18 Tue 04/23 Thu 04/25 Tue 04/30 Thu 05/02 Tue 05/07 Thu 05/09 Tue 05/14 Tue 05/21 C Programming V C Programming VI C & Assembly Language Function Pointers Polymorphism in C Introduction to Digital Logic Transistors & Logic Gates Circuits for Addition Flip Flops Finite State Machines Finite State Machine Design Towards a CPU Cache & Virtual Memory I Cache & Virtual Memory II Review Final Exam (Section 01 10:30am 12:30pm, Section 02 1pm 3pm) 6.1 6.4 6.5 HW5 HW5 HW4 HW4 HW3 3.4-3.5 3.6 HW3 Proj8 3.13.3 Proj8 Proj7 Proj7 Proj6 Ch 12 Proj6 Proj5 Topic Data Representation I Data Representation II i386 Assembly Language I i386 Assembly Language II i386 Assembly Language III i386 Assembly Language IV A Bigger Example Subroutines Interrupts C Programming I C Programming II C Programming III C Programming IV Midterm Exam Spring Break Spring Break Proj5 Proj4 Proj4 Proj3 7.4 Ch 10 Proj3 Proj2 CO&A 1.11.8 2.1-2.4, 2.6 4.14 Ch 3-4 Ch 5-6 Ch 7-8 Ch 9 Proj2 Proj1 Proj1 HW2 HW2 HW1 ALSbS Homework Assign HW1 Due
Critical programming skills cannot be learned by attending lecture. You should budget enough time to work on the programming assignments as well. Please consult the time table given on the syllabus and plan ahead. Programs are due by midnight (1 minute after 11:59pm) of the due date. Programs will be submitted using the submit system running on the GL machines. Programs will be graded on five criteria: correctness, design, style, documentation and efficiency. So, turning in a project that merely "works" is not sufficient to receive full credit. For this course, programming projects must be developed using the NASM assembler for the 32-bit Linux operating system running on an Intel CPU. This arrangement is not compatible with other flavors of UNIX, 64-bit Linux, Linux running on non-Intel CPUs or with assemblers for Microsoft Windows. When in doubt the UMBC machine linux.gl.umbc.edu will be the final arbiter of what constitutes a working program. You may work on your own machines running Linux, but you will have to be your own system administrator. None of the instructors, TA or support staff at OIT will be available to help you install or debug Linux. Academic Integrity. Read this section carefully! It describes what constitutes cheating for this course. If you have questions, ask the instructor. Ignorance will not be accepted as an excuse after the fact. When you submit your homework and programming assignments, you are stating that the work was created by your own individual effort. Receiving help from this class's instructor, teaching assistants or from the Computer Science Help Center does not violate this academic integrity policy. You may also receive help from other sources. However, this help must be limited to: Discussions about the meaning of the assignment. Identifying syntax errors in your program. Identifying simple logic errors in your program. Someone else is typing code in your program. You are cutting and pasting more than a single line of code (from a program that was not distributed by the instructor). You are looking at someone else's program while you are typing in your code. You receive someone else's program by email, hard copy, text message, instant message, ... You make your program available to another student in CMSC 313 directly or indirectly by email, hard copy, text message, instant message, ...
The following is a non-exhaustive list of actions that clearly violate this academic integrity policy:
This policy recognizes that students can learn productively from many sources including from other students in the class. Thus, this policy allows small amounts of help but prohibits outright copying. Although, this leaves a gray area between "small amounts of help" and "outright copying", it is better that we live with some ambiguity than to have a clear-cut policy that deprives the students of productive learning opportunities. Students who have doubts about the propriety of an activity should consult the instructor. Students who violate this academic integrity policy will receive a grade of 0 for that assignment. A second violation will also result in a reduction of one full letter grade in the student's final course grade.
In the case where one student copies the program of another student, both students are considered to have violated this policy. Here, copying includes not just programs that are verbatim copies, but also programs that are substantially similar and could not have been produced independently. Furthermore, all parties concerned will have their prior homework and programs checked. Violations of this policy may be reported to the University's Academic Conduct Committee for further action. Egregious cases of cheating will be written up as a "more serious" infraction. In this case, you will not be allowed to drop the course. Also, a "more serious" infraction would appear as a permanent part of your student record and would be seen by potential employers when they ask for an official copy of your transcript. The UMBC Undergraduate Student Academic Conduct Policy is available at: http://www.umbc.edu/undergrad_ed/ai/documents/ACC2011.pdf
ATTENDANCE
ATTENDANCE POLICY
LEVELS OF MACHINES
compiler
assembler
text editor
database sys
Application Programs
Operating System
Computer Hardware
40
41
42
43
44
MACHINE MODELS
45
46
47
48
49
50
51
52
BASE CONVERSION
2.1 Introduction
A bit is the most basic unit of information in a computer.
It is a state of on or off in a digital circuit. Sometimes these states are high or low voltage instead of on or off..
2.1 Introduction
A word is a contiguous group of bytes.
Words can be any number of bits or bytes. Word sizes of 16, 32, or 64 bits are most common. In a word-addressable system, a word is the smallest addressable unit of storage.
When the radix of a number is something other than 10, the base is denoted by a subscript.
Sometimes, the subscript 10 is added for emphasis: 110012 = 2510
First we take the number that we wish to convert and divide it by the radix in which we want to express our result. In this case, 3 divides 190 63 times, with a remainder of 1. Record the quotient and the remainder.
15
16
Continue in this way until the quotient is zero. In the final calculation, we note that 3 divides 2 zero times with a remainder of 2. Our result, reading from bottom to top is: 19010 = 210013
17
22
23
Our result, reading from top to bottom is: 0.812510 = 0.11012 This method also works with any base. Just use the target radix as the multiplier.
24
0.9410 = 0.5 35012 35012 35012...6 5/6 + 3/36 + 5/216 + 0 + 1/65 + 2/66 = 0.939986282...10
UMBC, CMSC313, Richard Chang <[email protected]>
For compactness and ease of reading, binary values are usually expressed using the hexadecimal, or base-16, numbering system.
25
BASES
Decimal
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Binary
0000! 0001! 0010! 0011! 0100! 0101! 0110! 0111! 1000! 1001! 1010! 1011! 1100! 1101! 1110! 1111!
Octal
0 1 2 3 4 5 6 7 10 11 12 13 14 15 16 17
Hexadecimal
0 1 2 3 4 5 6 7 8 9 A B C D E F
It is easy to convert between base 16 and base 2, because 16 = 24. Thus, to convert from binary to hexadecimal, all we need to do is group the binary digits into groups of four.
A group of four binary digits is called a hextet
26
Octal (base 8) values are derived from binary by using groups of three bits (8 = 23):
NEXT TIME
Representing numbers Representing negative numbers Floating point numbers (briefly) Characters and strings