Files
Files
Files
magic common\data\credits_360.dat.magic common\data\credits_ps3.dat.magic common\data\default.dat.magic common\data\default.ide.magic common\data\femaleplayersettings.dat.magic common\data\fonts.dat.magic common\data\frontend.dat.magic common\data\frontend_360.dat.magic common\data\frontend_menus.xml.magic common\data\frontend_pc.dat.magic common\data\frontend_ps3.dat.magic common\data\furnitur.dat.magic common\data\gta.dat.magic common\data\gtarainemitter.xml.magic common\data\gtarainrender.xml.magic common\data\gtastormemitter.xml.magic common\data\gtastormrender.xml.magic common\data\gtxd.ide.magic common\data\handling.dat.magic common\data\hud.dat.magic common\data\hudcolor.dat.magic common\data\images.txt.magic common\data\info.zon.magic common\data\introloc.csv.magic common\data\introspline.csv.magic common\data\leaderboards_data.xml.magic common\data\loadingscreens_360.dat.magic common\data\loadingscreens_ingame_360.dat.magic common\data\loadingscreens_ingame_pc.dat.magic common\data\loadingscreens_ingame_ps3.dat.magic common\data\loadingscreens_pc.dat.magic common\data\loadingscreens_ps3.dat.magic common\data\main.sc.magic common\data\maleplayersettings.dat.magic common\data\map.zon.magic common\data\melee.dat.magic common\data\meleeanims.dat.magic common\data\moveblend.dat.magic common\data\nav.dat.magic common\data\navprecalc.dat.magic common\data\networktest.dat.magic common\data\numplate.dat.magic common\data\object.dat.magic common\data\old_anim_action_table.xls.magic common\data\ped.dat.magic
common\data\pedgrp.dat.magic common\data\pedpersonality.dat.magic common\data\pedpopulation.dat.magic common\data\pedprops.dat.magic common\data\peds.ide.magic common\data\pedvariations.dat.magic common\data\plants.dat.magic common\data\playersettingslights.dat.magic common\data\polydensity.dat.magic common\data\popcycle.dat.magic common\data\popcycle.datnew.magic common\data\precincts.dat.magic common\data\radiohud.dat.magic common\data\radiologo.dat.magic common\data\relationships.dat.magic common\data\scenarios.dat.magic common\data\scrollbars.dat.magic common\data\shockingevents.dat.magic common\data\shorelines.dat.magic common\data\songlist.csv.magic common\data\statdisp.dat.magic common\data\stockshake.txt.magic common\data\taskparams.txt.magic common\data\thrownweaponinfo.xml.magic common\data\traincamnodes.txt.magic common\data\txdcut.ide.magic common\data\vehicleextras.dat.magic common\data\vehicles.ide.magic common\data\vehoff.csv.magic common\data\version.txt.magic common\data\visualsettings.dat.magic common\data\visualsettings.xls.magic common\data\water.dat.magic common\data\weaponinfo.xml.magic common\data\worldblanket.dat.magic common\data\cdimages\carrec.img.magic common\data\cdimages\navgen_script.img.magic common\data\cdimages\script.img.magic common\data\cdimages\script_network.img.magic common\data\controls\default0.cfg.magic common\data\controls\default1.cfg.magic common\data\controls\default2.cfg.magic common\data\decision\cop.ped.magic common\data\decision\fireman.ped.magic common\data\decision\gangmbr.ped.magic common\data\decision\gp_justfollow.ped.magic common\data\decision\gp_norm.ped.magic common\data\decision\m_empty.ped.magic common\data\decision\m_norm.ped.magic common\data\decision\m_plyr.ped.magic common\data\decision\m_tough.ped.magic common\data\decision\m_weak.ped.magic common\data\decision\r_norm.ped.magic common\data\decision\combat\cop_nrm.cmb.magic common\data\decision\combat\cop_wl1.cmb.magic common\data\decision\combat\cop_wl2.cmb.magic common\data\decision\combat\cop_wl3.cmb.magic common\data\decision\combat\coward.cmb.magic common\data\decision\combat\empty.cmb.magic common\data\decision\combat\gp_cr.cmb.magic
common\data\decision\combat\gp_hide.cmb.magic common\data\decision\combat\gp_no.cmb.magic common\data\decision\combat\gp_pr.cmb.magic common\data\decision\combat\m_boss.cmb.magic common\data\decision\combat\m_coward.cmb.magic common\data\decision\combat\m_cr_de.cmb.magic common\data\decision\combat\m_cr_fi.cmb.magic common\data\decision\combat\m_cr_no.cmb.magic common\data\decision\combat\m_empty.cmb.magic common\data\decision\combat\m_hide.cmb.magic common\data\decision\combat\m_no_de.cmb.magic common\data\decision\combat\m_no_df.cmb.magic common\data\decision\combat\m_no_fi.cmb.magic common\data\decision\combat\m_no_no.cmb.magic common\data\decision\combat\m_pr_de.cmb.magic common\data\decision\combat\m_pr_fi.cmb.magic common\data\decision\combat\m_pr_no.cmb.magic common\data\decision\combat\template.cmb.magic common\data\effects\bloodfx.dat.magic common\data\effects\entityfx.dat.magic common\data\effects\explosionfx.dat.magic common\data\effects\materialfx.dat.magic common\data\effects\pedfx.dat.magic common\data\effects\vehiclefx.dat.magic common\data\effects\weaponfx.dat.magic common\data\maps\ambient.ipl.magic common\data\maps\cull.ipl.magic common\data\maps\occlu.ipl.magic common\data\maps\paths.ipl.magic common\data\maps\paths2.ipl.magic common\data\maps\paths3.ipl.magic common\data\maps\paths4.ipl.magic common\data\maps\scenarios.ipl.magic common\data\maps\scenarios2.ipl.magic common\data\maps\worldlights.ipl.magic common\data\maps\worldparticles.ipl.magic common\data\materials\materials.dat.magic common\data\materials\mtl_convert.txt.magic common\data\materials\procedural.dat.magic common\data\paths\cablecar_northern.dat.magic common\data\paths\cablecar_southern.dat.magic common\data\streaming\intro.srl.magic pc\stream.ini.magic pc\data\filelist.pak.magic pc\data\gta4pc.png.magic pc\data\gta_cache.dat.magic pc\data\radiohud.dat.magic pc\data\timecyc.dat.magic pc\data\timecyclemodifiers.dat.magic pc\data\timecyclemodifiers2.dat.magic pc\data\timecyclemodifiers3.dat.magic pc\data\timecyclemodifiers4.dat.magic pc\data\effects\gtarainemitter.xml.magic pc\data\effects\gtarainrender.xml.magic pc\data\effects\gtastormemitter.xml.magic pc\data\effects\gtastormrender.xml.magic pc\data\effects\gta_core.wpfl.magic pc\data\effects\gta_entity.wpfl.magic pc\data\effects\gta_script.wpfl.magic pc\data\naturalmotion\fred.art.magic