NVIDIA EGX Server for Professional Visualization High-Performance Visual Computing in the Data Center
The ray-tracing capabilities of NVIDIA RTX help artists push the boundaries of content creation. Arnold GPU is now available, and we’re excited to see how our users will take advantage of the unprecedented rendering speeds and amazing efficiency. — Chris Vienneau, Senior Director of Media and Entertainment Products, Autodesk
Cinesite was proud to be an early partner with NVIDIA on the RTX technology platform, but we never expected results this dramatic. We can iterate faster, more frequently, and with higher quality. This will completely change how our artists work. — Michele Sciolette, CTO, Cinesite
NVIDIA Quadro vDWS made it so that 98–99% of our users could use the virtual environment just like a physical machine sitting in front of them. Users are actually reporting back that it performs exactly the same as a physical machine. — Wesley Struble, CAD System Administrator, DENSO International America
One of the biggest challenges in virtual production is achieving physically accurate lighting in real time. RTX technology enables real-time ray tracing within our Genesis platform, making photorealism possible for the first time ever live on set. — Francesco Giordana, Real-Time Software Architect, MPC Film
To give our artists more compute power, we can easily increase NVIDIA vGPU profile sizes and reduce the number of users we put on each server. We don’t need to replace any equipment. — Daire Byrne, Global Head of Systems, DNEG
The ray-tracing capabilities of NVIDIA RTX help artists push the boundaries of content creation. Arnold GPU is now available, and we’re excited to see how our users will take advantage of the unprecedented rendering speeds and amazing efficiency. — Chris Vienneau, Senior Director of Media and Entertainment Products, Autodesk
Cinesite was proud to be an early partner with NVIDIA on the RTX technology platform, but we never expected results this dramatic. We can iterate faster, more frequently, and with higher quality. This will completely change how our artists work. — Michele Sciolette, CTO, Cinesite
NVIDIA Quadro vDWS made it so that 98–99% of our users could use the virtual environment just like a physical machine sitting in front of them. Users are actually reporting back that it performs exactly the same as a physical machine. — Wesley Struble, CAD System Administrator, DENSO International America
One of the biggest challenges in virtual production is achieving physically accurate lighting in real time. RTX technology enables real-time ray tracing within our Genesis platform, making photorealism possible for the first time ever live on set. — Francesco Giordana, Real-Time Software Architect, MPC Film
To give our artists more compute power, we can easily increase NVIDIA vGPU profile sizes and reduce the number of users we put on each server. We don’t need to replace any equipment. — Daire Byrne, Global Head of Systems, DNEG
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Revolutionize Your Workflow with NVIDIA Omniverse NVIDIA Omniverse™ powers real-time, virtual collaboration in a single, interactive, simulated environment and instant photorealistic output to ultra-high-fidelity ray-traced and path-traced rendering with one click. Download Omniverse Open Beta and transform the way you create. LEARN MORE