Mischievous orphan Carmen enrolls at V.I.L.E. Academy, a school for thieves. Given the code name Black Sheep, she makes fast friends ... and enemies.
Carmen crashes the graduates' caper, touching down at an archaeological dig site. But learning the truth about V.I.L.E. sets her on a new path.
Player navigates Carmen, Zack and Ivy to a secret lab in Indonesia, where V.I.L.E. is developing a fungus designed to destroy the country's rice.
While exploring a shipwreck off the coast of Ecuador, Carmen stumbles upon hidden treasure -- and an old rival. Meanwhile, two agents kidnap Devineaux.
In Amsterdam, Carmen goes undercover to nab a mastermind who's been replacing priceless paintings with amazingly accurate forgeries.
Carmen tangles with V.I.L.E. operative Le Chevre at the Sydney Opera House. Crackle's there, too -- but he doesn't recognize Carmen. Hmmm.
When V.I.L.E. schemes to steal the Magna Carta from a Mumbai museum, Carmen squares off with a former classmate: origami expert Paper Star.
In foggy San Francisco, Carmen attends an elegant charity auction. When Mime Bomb steals a $10 million stamp, Carmen follows his trail to Chinatown.
Suspecting Carmen isn't working alone, Shadowsan and Coach Brunt interrogate Devineaux. Carmen uncovers the truth about her mysterious past.
After spotting a V.I.L.E. operative in Prague, Carmen travels to Rio de Janeiro to find the source of stolen alexandrite gemstones.
Carmen, Ivy and Zack track V.I.L.E. through Rio and uncover a devious plot at a colorful Carnival parade.
When Carmen and her crew jet off to Japan, V.I.L.E. sets a trap by stealing a priceless samurai sword from a castle.
The gang plays fashion police in Milan when V.I.L.E. designs hats with mind-control devices that turn runway models into thieves.
Carmen, Ivy and Zack reminisce about the caper that first brought them together: catching V.I.L.E. with a stash of counterfeit cash.
Carmen and the team zoom off to a posh party in Dubai to steal a high-speed supercar before V.I.L.E. can get to it first.
Carmen enlists an old friend's help for a high-tech heist: breaking into Dr. Bellum's New Zealand lab to disable a dangerous device.
As A.C.M.E. closes in on Carmen in Sweden, she finds herself in a perilous predicament -- and it's up to Ivy to thwart V.I.L.E.'s latest scheme.
After recovering from her icy ordeal, Carmen travels to Botswana to bust up an illegal diamond mining operation.
Rocked by a new revelation about her past, Carmen returns to V.I.L.E. Island to uncover the truth.
Carmen searches for clues to her mother's identity in Veracruz, Mexico, where she befriends a fierce luchadora: a masked wrestler!
As Mexico City celebrates Dรญa de los Muertos โ the Day of the Dead โ Carmen tracks a young art thief who's just been recruited by V.I.L.E.
In New Orleans, a celebrity chef hosts a costume gala at his spooky mansion. V.I.L.E. crashes the party โ but what are they after?
Carmen, Ivy and Zack reunite with an old friend in Venice, where V.I.L.E. plots to steal priceless masks from a museum.
Carmen and her crew break into the Tower of London to stop V.I.L.E. from nabbing the Crown Jewels. But it's a trap!
V.I.L.E. plots to kidnap a dignitary who manages China's largest gold reserve, setting the stage for a high-flying battle at a Beijing opera house.
While Zack stays home with Shadowsan, Carmen and Ivy jet off to Bavaria to track a vicious villain and a stash of stolen gold.
Carmen and Ivy fight a giant robot at a science museum in Singapore. Later, a tip from Player sends the friends to Iceland.
Carmen heads to V.I.L.E.'s hideout in the Himalayas on a rescue mission. She needs Player's help โ but he's stuck in school.
The friends race against V.I.L.E. on the hunt for ancient treasure, searching for three relics hidden in different parts of the world.
Jules works to crack the final code, pointing Carmen to the pyramids of Giza. But V.I.L.E. throws a wrench in their plans.
Shadowsan, Ivy and Zack fly to Vienna to intercept V.I.L.E.'s latest heist, hoping it'll lead them to the missing Carmen.
As Carmen sinks further into V.I.L.E.'s clutches, her crew teams up with A.C.M.E. to get the old Carmen back. But is it too late?