TRIZ and Software Development
To start with, I will give a very brief introduction about TRIZ. TRIZ (Teoriya Resheniya Izobretatelskikh Zadach) is a problem-solving methodology that stands for "Theory of Inventive Problem Solving". TRIZ was developed by the inventor Genrich Altshuller and his colleagues.
In this article, I will briefly cover how software development teams can use the power of TRIZ during architecture, design, and coding.
I will divide this article into three parts: Part A, Part B, and Part C.
Part A
In Part A, I will cover the "Segmentation" principle of TRIZ and how we can apply the same during software development (software architecture, design, and coding).
Segmentation Principle
Segmentation means breaking down a complex system or object into smaller, more manageable components. This division can be physical, functional, or even conceptual.
By doing so, you can achieve the following benefits:
Enhanced Flexibility: Allows for easier modification or replacement of parts.
Simplified Maintenance: Facilitates quicker and more efficient repairs by isolating issues.
Improved Efficiency: Streamlines operations by focusing on smaller, manageable segments.
Increased Scalability: Enables easier expansion or adaptation of systems.
Cost Reduction: Minimizes downtime and repair costs by addressing specific segments
With this fundamental understanding, we will try to apply the "segmentation" principle in software architecture, software design, and coding.
Applying Segmentation in Software Architecture
When you are architecting a software system, you need to focus on the key areas like modularization, componentization, separation of concerns etc.. Here, we can apply the segmentation principle based on our goal. By effectively applying the segmentation principle, software architects can create systems that are more adaptable, resilient, and efficient.
Modular Architecture
Breaking the software into distinct, well-defined modules, each responsible for a specific aspect of functionality, significantly improves code reusability and makes the system easier to maintain.
For example, A e-commerce application can be segmented into modules for user management, product catalog, shopping cart, payment processing, and order management. Also, you can segment the whole application into multiple layers (e.g., presentation, business logic, data access) where each layer is a module.
Microservices Architecture
In Microservices Architecture, we decompose the application into independently deployable services. Each service is responsible for a specific business capability and operates as a standalone unit.
For example, an e-commerce platform where separate microservices handle user authentication, product catalog, order processing, and payment processing. Each service is developed, deployed, and scaled independently.
Component-Based Architecture
In Component-Based Architecture, we structure an application into reusable, encapsulated components, each responsible for a specific piece of functionality. Components can be assembled to build more complex systems.
For example, A desktop application built with UI components (buttons, forms, panels) that can be reused and combined in different ways to create various screens.
Applying Segmentation in Design
Design Patterns
During design, you can apply segmentation principle using design patterns. Use design patterns that naturally segment functionality. For example:
Decorator Pattern: Allows you to add behavior to objects dynamically without altering their structure.
Strategy Pattern: Enables you to define a family of algorithms, encapsulate each one, and make them interchangeable.
Object-Oriented Design (OOD)
In Object-Oriented Design (OOD), applying the segmentation principle involves breaking down a system into smaller, more manageable parts (classes and objects) with well-defined responsibilities. This approach enhances modularity, maintainability, and reusability. Also, you can create hierarchies of objects to promote code reuse and flexibility.
During class design, apply Single Responsibility Principle (SRP). Ensure each class has a single responsibility or reason to change. For example, if a class is handling both user authentication and user data storage, consider segmenting it into two separate classes—one for authentication and one for data storage.
I am not going into details of OOD in this article. But you got the overall idea.
Domain-Driven Design (DDD)
DDD promotes dividing a system into bounded contexts. These bounded contexts are segments that encapsulate a particular aspect of the system with its own model, language, and rules.
DDD leverages the Segmentation principle by breaking down a complex system into more manageable and specialized parts, thereby improving maintainability, scalability, and clarity.
Note: You should also apply segmentation principle during User Interface Design and Data Modelling.
Applying Segmentation in Coding
Organization of code is very important. Here, you can also apply the segmentation principle.
Function Decomposition
Divide code into smaller, reusable functions or methods that perform specific tasks.
Code Modularity
<> Dividing code into independent modules or packages.
<> Promotes code reusability and maintainability.
Example: A math library with functions for trigonometric, logarithmic, and statistical calculations.
Algorithm Design Techniques
During logic building, apply algorithm design techniques that naturally segment overall logic to solve the complex problem easily. For example, in Divide and Conquer, we break down problems into smaller subproblems.
That’s all for Part A! I hope got a good grasp of how the segmentation principle can help in developing a great software system.
Note: Be creative and apply the Segmentation principle wherever possible.
Part B
In Part B, I will briefly discuss about the 'Taking Out' principle of TRIZ (The Theory of Inventive Problem Solving) and how we can apply it in Software Development and Engineering.
Taking Out Principle
The "Taking Out" principle suggests removing or extracting a part of a system that interferes with its operation or creates a problem. The idea is to simplify the system by eliminating the element that causes issues or hampers functionality.
Application in Software Development and Engineering
The "Taking Out" principle can be applied effectively to various aspects of software development and engineering to simplify systems, improve efficiency, and enhance maintainability. Here are some common applications:
Removing Redundant Features
Scenario: You might have a software application with several features, but some of them are rarely used or contribute to user confusion.
Application: Conduct user research or analyze usage data to identify which features are not adding significant value. Removing or simplifying these features can streamline the application and enhance user experience.
Simplifying Codebase
Scenario: Over time, a codebase might accumulate deprecated or unnecessary functions, modules, or dependencies that complicate maintenance and development.
Application: Perform a code audit to identify redundant or outdated code. Refactor or remove these elements to make the codebase cleaner, easier to understand, and more maintainable.
Streamlining Development Processes
Scenario: Development processes may include multiple steps or tools that slow down progress or create inefficiencies.
Application: Analyze the development workflow to identify unnecessary steps or tools. By removing these, you can create a more efficient pipeline, speeding up development cycles and reducing overhead.
Improving User Interface (UI) Design
Scenario: A software application might have a complex user interface with too many options or confusing layouts.
Application: Use user feedback and usability testing to identify which UI elements are not serving the user effectively. Simplify or remove these elements to improve navigation and overall user experience.
Optimizing System Performance
Scenario: A software system might be slow due to resource-intensive components or processes.
Application: Profile the system to find bottlenecks or inefficient components. Removing or optimizing these components can enhance system performance and responsiveness.
Modularizing Software Components
Scenario: A monolithic application with tightly coupled components can be challenging to maintain and scale.
Application: Break down the application into modular components or services. Removing the tightly coupled design allows for easier updates and better scalability.
Hope you got the idea! Apply the "Taking Out" principle whenever necessary and create more efficient, maintainable, and scalable applications.
Part C
In Part C, I will briefly discuss about the 'Contradictions' in the context of TRIZ (The Theory of Inventive Problem Solving) and how we can apply it in Software Development and Engineering.
Contradictions
In TRIZ, a contradiction occurs when two or more requirements or conditions cannot be met simultaneously.
These contradictions are classified into two main types:
Technical Contradiction: When improving one aspect of a system worsens another aspect. For example, in software development, increasing the performance of a system might lead to increased complexity or reduced security.
Physical Contradiction: When a single entity needs to have conflicting properties. For instance, a software system might need to be both highly secure and highly accessible, which can sometimes be at odds with each other.
Applying TRIZ Contradictions in Software Development
Technical Contradictions
Technical contradictions arise in software development when improving one aspect of a system degrades another. We will look at some common examples and how TRIZ principles might be applied to resolve them:
Physical Contradictions
Physical contradictions are less common in software engineering but can still appear. They involve situations where a software system or component needs to exhibit contradictory properties. For example:
TRIZ Tools for Addressing Contradictions
TRIZ provides several tools and techniques for resolving contradictions:
Contradiction Matrix: This tool helps identify solutions by mapping out which TRIZ principles can resolve specific contradictions. It is a matrix where one dimension represents the aspect of the system that is being improved, and the other dimension represents the aspect that is being worsened.
40 Inventive Principles: These are general principles that can be applied to solve contradictions. For example, the principle of “The Other Way Round” might involve rethinking a problem by considering the opposite approach to find a solution.
ARIZ (Algorithm for Inventive Problem Solving): A more structured approach within TRIZ for solving complex problems and contradictions systematically.
Examples in Practice
Version Control Systems: The development of version control systems itself was a resolution of the contradiction between the need for concurrent development and the need for consistency in code. Tools like Git handle the contradiction by allowing multiple branches (flexibility) while ensuring consistent integration (stability).
Microservices Architecture: In large-scale systems, microservices can address contradictions between scalability and maintainability. By dividing a large application into smaller, independently deployable services, teams can scale specific parts of the system as needed while keeping the overall system manageable.
Conclusion
By applying TRIZ principles, software architects and developers can systematically address conflicting requirements and find innovative solutions that enhance both performance and functionality. Whether dealing with technical contradictions or physical contradictions, TRIZ offers valuable tools for navigating the complexities of modern software engineering.
Technologist & Believer in Systems for People and People for Systems
1moThanks for the interesting and elaborate walkthrough for the good 😊
Founder, NeuroCIO - Smarter Leaders Powered By AI
1moGreat article, Sanjoy. I will use this for project prep on every project. Concise and powerful!