The X-Challenges’ Post

Learning Outcomes as Valuable Assets. A brief video showcases the educational BIM-based game setting for the inaugural GEC 3.0 school building. This initiative was undertaken approximately five years ago. It's noteworthy that this particular project focused on an elementary school. Students can engage in authentic study and learning experiences in both virtual reality and the tangible, physical world for all subjects. The musical composition and lyrics for the video were crafted by two 6th-grade students from that school. It shall be confident that high school students in the U.S. and many other countries can achieve even more remarkable learning outcomes as valuable assets.

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