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Working on a few more systems in Unreal Engine 5. Now we have pedestrian AI and different sounds for surface interactions! So far we have: - Footsteps based on surface type - Shooting and aiming animations - Sprinting animations - Driving vehicles - Entering/Exiting vehicle animations - Health and stamina system - Damage and ragdoll - Pedestrian AI
Testing Some Systems (UE5)
https://www.youtube.com/
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Hi Systems Engineering Folks! I just completed the NEW discovery course on System Composer, the MBSE tool integrated with Simulink and MATLAB to be powered by simulation! This course is very well done and very accessible to anyone who wants to know more about this tool! Then, just shoot me a private message to work with you on adoption of this tool in your engineering process.
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With the use of #polyspace you can prove the absence of critical runtime errors without code execution, instrumentation, or test cases. #flightsoftware #space Join us virtually on Thursday, May 30th at 12:00 or 3:00 Eastern to learn more.
Create Robust Flight Software with Polyspace
mathworks.com
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LVS Explorer Debugging 🌏Connection to ICV VU & ICV ShortFinder 🌏Interactive Debugging through GUI environmen 🌏Highlights only shortest Short paths
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Happy Engineer Day 💻 using System; class Program { static void Main() { DateTime today = DateTime.Now; DateTime engineersDay = new DateTime(today.Year, 9, 15); if (today.Date == engineersDay.Date) { Console.WriteLine("Happy Engineer's Day!"); } else { TimeSpan timeUntilEngineersDay = engineersDay - today.Date; Console.WriteLine($"Engineer's Day is in {timeUntilEngineersDay.Days} days!"); } } }
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Understanding OBD2 Code: P0441 - https://lnkd.in/guuQgdbJ
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A quick look at the BTS of this work I made. The environment was made inside of #unrealengine 5.5 and post process done with #aftereffects
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Did you already start to Rust? I've been seeing Rust on the rise the past 2-3 years intensively. I'm sure, that it will play a major role in (not only) automotive SW engineering. Please have a look into the experience my ETAS colleague Thomas Spreckley made while getting rusty: https://lnkd.in/eESayNaM Please also get in touch with Rust-pope Florian Gilcher if you'd like to adopt Rust in safety and look for proper tooling. Whats your view on Rust and its relevance for automotive SW?
My Journey into the Rust-o-Verse - Part 1
etas.com
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You can create custom "Object/Trace Channel" in #UnrealEngine, but the downside is they're limited in number (upto 18 at max) & also increases complexity everytime added a new one. What's the alternative way…? Alternatively, you can use "Collision Preset" (or Collision Profile) as there's no limit on creating these & they also don't increase project complexity since other types shouldn't worry about their responses to a new "Object Type", like "Object/Trace Channel" would do… :-) #UnrealEngine #UnrealEngine5 #UE5 #GameDev
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Good insights
How does O1 break down problems into steps? While prior models memorized content, O1 adds a layer where it thinks about how to arrive at the right sequence of steps to do more complex tasks and get the right answer.
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