Tim Bohg’s Post

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Audio CoDev Director (Head of Audio) @ Ubisoft Blue Byte GmbH

Hey LinkedIn, In light of Gamescom and the industry coming together, I want to talk about hiring today. As we all know, layoffs are the norm right now and that's what gives gamescom such a bitter note this year. All over the world, highly talented people are losing their jobs because companies are mismanaging and sometimes living above their means for years. In many cases, studios or strategies fail due to a product that falls short of expectations... a very clear management mistake, no backup strategy, putting all their eggs in one basket, everything for profit and shareholders.Celebrating the industry that treats its employees and veterans like this is somehow a very strange feeling. Almost shameful. To those who are affected by the layoffs, I have only one real tip for you. If you are applying outside your home country, look at the culture in application processes, what is important in the countries? For example: Germany loves certificates and proof of ability, the USA loves elaborate stories about why you really want to work in company XY. It's a lot of effort, but it might help you to get the edge to get the job. I wish all of you out there, whether you're at Gamescom or affected by the layoffs, all the best!

Alessandro Giovanetto

Looking to expand network and establish creative collaborations.

3mo

Hey Tim. Are you at Gamescom?

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Robert Ilott

Engineering Manager specialising in Build Engineering | Visit ilott.co.uk for Confessions of a Build Engineer

3mo

I'd be interested to know how many people directly contributed to all the games being shown off at GamesCom that are now out of work. I bet the number is awful.

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