In our recent episode, ‘Yapping Session - Part 2’, we delved into the reveal of Assassin’s Creed Shadows and shared our excitement about its marketing campaign. To celebrate the upcoming launch of Assassin’s Creed Shadows and Ubisoft Forward on June 10th, Ubisoft and Biborg have crafted a unique ‘First Mission’ experience for content creators and their audiences. A select group of content creators received a mysterious box from Ubisoft, featuring an intricate lock that could only be opened by completing a series of puzzles and challenges on Discord. This immersive simulation mirrors core gameplay mechanics of Assassin’s Creed Shadows, where protagonists Naoe and Yasuke must uncover and eliminate their targets. Players will get to experience this when the game releases on 12th November. After solving all the puzzles to help Naoe and Yasuke find their targets, participants were asked to tune into Ubisoft Forward to see the culmination of their efforts in the gameplay trailer (the elimination of the targets). What a brilliant and engaging way to captivate the Assassin’s Creed community and generate hype for Ubisoft Forward. Kudos to the creative minds behind this experience! #marketing #videogames #ubisoft #ubisoftforward #assassinscreed #assassinscreedshadows #marketingcampaign
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We threw away all our controllers and we advise you to do the same ⚠️ ☠️ For the official launch of #SkullandBones, we partnered up with Ubisoft to craft the ultimate #gaming accessory no self-respecting pirate will want to sail without. 🏴☠️ What’s a ship without a wheel to steer it? We designed and brought to life the 𝗦𝗵𝗶𝗽’𝘀 𝗪𝗵𝗲𝗲𝗹 𝗖𝗼𝗻𝘁𝗿𝗼𝗹𝗹𝗲𝗿, which could be the first ever ship’s wheel to use in-game (if it actually existed…) 🎮 Haptic feedback, dynamic triggers, and even a button to listen to your favorite sea shanties: the #controller can offer a truly immersive experience and revolutionize in-game navigation in a way that any kingpin could dream of. 👏 Shout out to the team that made it happen: Bruno Luriot Kaïs ALI BENALI Damien Fiorucci Fouï Cyrian THOMAS Chloe Marchand Lory Martignoles Matthias FERRIERE Matthieu Chiama Thomas Purbeck Olivier Campion Quitterie Baudet Pauline Rohrbach Thanks as well to Shadow Menu XL Paume Stéréoplane And many thanks to Sébastien Ratto Valentin Hopfner and Lionel Hiller for their trust! Make sure you discover this wave of innovation before it sets sail 👇 If you could make any #videogame object real, what would it be?
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🎮 New Gameplay Video: Zombie Mode in Shadowstrike FPS 🎮 We’re excited to share our latest gameplay video from Shadowstrike FPS, featuring the intense and action-packed Zombie Mode. This mode puts your survival skills to the test as you face relentless waves of the undead. 🔹 Zombie Mode: Tactical survival against endless waves. 🔹 Gameplay Insights: See strategies in action to outlast the horde. 🔹 Player Experience: Immersive, high-pressure scenarios that challenge even the best players. Check it out and see how we handle the chaos. We’re looking forward to hearing your thoughts and experiences! #GamingIndustry #GameDevelopment #MobileGaming #ShadowstrikeFPS #ZombieMode #FPS #NewVideo #GamingCommunity
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🎮 Exploring the Uncharted Challenges of Testing Cinematic Games 🕹️ Venturing through the immersive realms of cinematic gaming experiences like Until Dawn and Detroit: Become Human unveils a unique set of challenges for testers. 🌟 In this digital journey, every decision, every choice, shapes the narrative, demanding meticulous attention to detail. 🧩 From branching storylines to dynamic character interactions, the complexity of these games demands rigorous testing methodologies. 🛠️ Navigating through the intricacies of gameplay mechanics, audio-visual synchronization, and narrative coherence is akin to a high-stakes puzzle. 🔍 Ensuring seamless transitions between cinematics and gameplay requires a fine balance of technical prowess and creative intuition. 💡 In the quest for perfection, testers play a pivotal role in upholding the immersive magic that captivates players worldwide. 🌍 #GamingIndustry #TestingChallenges #CinematicGames #UntilDawn #DetroitBecomeHuman #QualityAssurance
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🎮 "You will never win if you never begin." 🎮 At Game Nation Studio, we live by this principle. Every great game starts with a single idea, a spark of creativity, and the courage to take that first step. Whether it's crafting immersive worlds, designing thrilling gameplay, or developing hyper-casual hits, the journey to success always begins with action. 🌟 Our team understands the power of beginnings. We work with passion, creativity, and expertise, transforming ideas into top-tier gaming experiences across genres. From concept to console, we’re here to help you start your winning journey! Ready to level up? Let’s Begin! #GameDevelopment #StartNow #GamingSuccess #GameNationStudio #HyperCasualGames #3DGames #AdventureGames #FromConceptToConsole #IndieGames #LevelUpYourGame
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Today, I focused on refining the aim offset for both the flashlight and the pistol. This adjustment ensures smoother and more accurate targeting, enhancing the overall gameplay experience. Additionally, I've implemented dynamic weapon switching, allowing for a more fluid and immersive gameplay. Players can now seamlessly switch between different weapons, adding a layer of strategy and flexibility to the game. Check out the video showcasing these improvements and share your feedback in the comments! 🚀 #UnrealEngine5 #GameDevelopment #CPlusPlus #GameDesign #IndieGameDev #GameplayImprovements
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🎉 Exciting news alert! Introducing the alpha version of our new "UP-10X" crash game! 🚀 Experience incredible gameplay, immersive sound effects, and the chance to place quick bets and win big! 💰 #UP10X #CrashGame #iGaming EYE MOTION
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Update 54 introduces a pivotal zone selection feature, expanding gameplay with Forest, Plains, and Swamp biomes. The new visual assets for each zone enhance the player's immersive experience. Let's discuss potential future biomes. #gamedev #indiegame #indiegames #indiedev #indiegamedev #devlog
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This one has been long awaited, and worth the wait! Space Marines 2 for me is the perfect blend of both audio, visual, narrative and gameplay to create the immersive experience I love in games. If I have any connections that worked on it, hats off to you! It is also a good example of how far games have come by comparing it to the first release back in 2011. #spacemarines2 #gameaudio #gamingindustry
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Update 54 introduces a pivotal zone selection feature, expanding gameplay with Forest, Plains, and Swamp biomes. The new visual assets for each zone enhance the player's immersive experience. Let's discuss potential future biomes. #gamedev #indiegame #indiegames #indiedev #indiegamedev #devlog
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