RZAIN’s Post

View organization page for RZAIN, graphic

2,627 followers

🎮 Level Up! The Real Game of Ads in Mobile Gaming 🎮 As a frequent player on Opa by Beach Bum , I’ve noticed a common trend in mobile gaming today – the strategic use of ads. After each level, you're given two options: 1/Watch a rewarded video to double your winnings 2/Simply claim your reward, which still comes with an interstitial ad While ads are a major revenue source, it does highlight a broader question about user experience in mobile gaming. Are players willing to engage with more ads for the sake of rewards? Or would they prefer a cleaner experience, even at the cost of fewer benefits? For developers, it’s a fine line between monetization and UX. For players, it’s about finding value in what the ads bring to the table. What are your thoughts on ad-based rewards? Do you feel they enhance or disrupt the gaming experience? #MobileGaming #UserExperience #AdStrategy #GamingMonetization #BeachBum #Opa follow our what's app : https://lnkd.in/eZaYZZNi

  • No alternative text description for this image
Božo Janković

Head of Ad Monetization at GameBiz Consulting

1mo

Good question! I think it depends a lot on the game and specific implementation. If it’s really a choice (ad = reward, no ad = nothing happens), then ads enhance experience because they are voluntary. If it’s (no rewarded ad = interstitial ad) then it’s not really a choice. I still think that even these short disruptions are a legit way to monetize users if IAPs and RVs have failed. :)

To view or add a comment, sign in

Explore topics