Enrique Phan Razquin’s Post

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Co-Founder & CEO at Chronos Worlds | Web3 | Gaming | Entrepreneurship

Web3 gaming is not ready for mass adoption of AAA games. 🚨 Even big Web2 publishers like Activision, Ubisoft, and EA haven’t had breakout hits in 2024.  The reasons for this include: • High costs of development that range from $50 million to $300 million • Need a large player base to be profitable  • No in-game asset ownership  That’s the bad news. ❌ However, there is good news. ✅ Indie games have had significant success, despite the odds:  • 50% never surpass $1000 in revenue • Only 1% earn over $7M in revenue They've held the five highest-grossing games on Steam in 2024 and consist of 42% Web3 games.  While AAA games aren't there yet, gamers are ready for indie games. 

Capt Kirk Furniss

Creative Director for FKN Beer Inc. Emmy-nominated SFX and Music Producer. Actively seeking Investment Partners

2mo

The first AAA publisher who impliments Moxy properly, will rule the world of competitive gaming

Maksim Kurpa

📖 Products Director, Entrepreneur

2mo

why you think that gamers are ready?

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