Video gaming is having a tough time, and it's starting to show how prioritising profits over CX can be a burden on the bottom line. Sony is shutting down and offering full refunds on its latest game, Concrod, just 2 weeks after it launched. Reports suggest the game only sold 25,000 units and peaked at just 700 players on Steam WORLDWIDE. Concord took 8 years to develop and most likely had a budget of millions of dollars. It was meant to be the "next big franchise" in gaming. But there's been a fair amount of controversy surrounding the launch of Concrod, most notably from supposedly forcing a "woke" agenda, to the general look and feel of the game characters being "too ugly". But at the core, the problems with Concord seem to boil down to 2 main points: 1 - Genre saturation Concrod is a late-entrant into the first-person hero shooter genre, where games like Overwatch, Apex Legends, Fortnite and Destiny already own most of the market. The problem is nobody was asking for a new hero shooter and Concrod didn't present anything new, unique or exciting to lure players from the games that are already enjoying mass adoption. 2 - Live Service fatigue Live services can be hugely profitable over time as players engage in micro-transactions for cosmetics and perks with real money. Players are encouraged to keep coming back to see what's new and are tempted to spend money on skins, loot packs or battle passes that ensure an annuity income for the game studio. Live services have, unfortunately, not lived up to the expectations of players and often left players disappointed, especially when you've paid R1,000+ for the base game. To date, very few live service games have proven to be successful, and players are getting fed up with broken promises. Ubisoft recently also took a hit, with its share price dropping to its lowest level since 2015, based on low sales of its new property, Star Wars Outlaws. While a relatively fun game to play, it's dogged with technical and quality issues that don't justify the asking price. That, and the fact that Ubisoft chose to hide standard gameplay features and early access behind a paywall by releasing multiple versions of the game ranging up to over R2,000 at the top-end, which left a terrible taste in gamers' mouths. This is in stark contrast to news that Black Myth: Wukong, a narrative-driven single-player game with no Live Service, became the top-selling game of 2024, garnering a peak player count of 3 million players on all platforms and selling over 18 million copies. The difference? Black Myth focussed on quality and what gamers have been asking for, while Concrod and Star Wars Outlaws looked and felt like another cash-grab. Nobody said making a profit was bad. This is business after all and we have shareholders to satisfy. But there's something to be said about taking time to understand the market needs and building a quality product rather than chasing money-making trends that might already be on the way out.
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Article Alert! 📣 In the headlines: Web3 Domains Are Poised To Become The Next Generation’s Gamer Tags👇 Today, gaming is already the highest-grossing entertainment industry in the world, with more than 3 billion people enjoying video games in one form or another. However, with more and more players having difficulties trying to keep up with the rapidly increasing number of different online platforms, ecosystems, and technologies, the gaming landscape is getting pretty complex 🎮 Fortunately, a technology that can address these and many other challenges already exists — and it’s called Web3. In a Forbes article released last month, authors explore the opportunities and challenges behind #Web3 🗞️ Read the full article NOW https://shorturl.at/dglor And, tell us what you think below 👇 #gamingnews #gaming #web3 #gamingtech #technology #forge
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🚨 The gaming industry is in the midst of a generational shift, according to Epic Games CEO Tim Sweeny. At Unreal Fest, he emphasized that players are gravitating towards social, shared experiences like #Fortnite, which recently hit an all-time peak of 110M users! As big-budget single-player titles struggle to meet expectations, Sweeney believes the future of gaming is in dynamic, metaverse-style environments where gamers can connect, play, and experience live events together. It's a fascinating time to be in this industry, with multiplayer worlds shaping the future of entertainment. 🎮🌐 Full article by Andy Chalk https://lnkd.in/g7SqH5CB
The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
pcgamer.com
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🌟 uCool & Top Games Inc.: Focus on Innovation and Adaptation 🌟 Founded in 2012, uCool started its journey in browser games with titles like Tynon and Evony: Age I & II. 🎮 Tynon, an action-packed RPG, was praised for its unique storyline where players help a knight rescue a king under an evil wizard's spell. Industry critics, including Inside Social Games, called it “an impressive game.” 🏆 As the mobile market evolved 📱, uCool made a successful leap to mobile gaming with hits like Heroes Charge, Heroes Arena, and War and Wit. Heroes Charge became a fan favorite for its strategic depth, hero collection, and PVP action, building a strong community of players worldwide 🌍. The secret to uCool’s success? A culture of creativity, responsibility, and innovation 🔥. Since its founding in 2015, Top Games Inc. (TGI) has quickly risen to fame for its high-quality game development. Under David Guo's leadership, the company launched Evony: The King’s Return, a real-time strategy MMO that has become a global phenomenon 🌏. By 2023, Evony had earned over $355 million in revenue 💰 and surpassed 200 million downloads! 🎉 What sets TGI apart is their unique monetization strategy. While Evony is free-to-play, in-game purchases have driven its financial success, demonstrating the power of a well-balanced business model. At TGI, the focus is on excellence over perfection, driving constant innovation and keeping them ahead of the competition 🎯. #GameDevelopment #MobileGaming #Innovation #uCool #TopGamesInc #DavidGuo #MMORPG #GamingSuccess #Monetization #GamingCommunity #TechLeadership #IndieDev #MobileSuccess
uCool and Top Games: Riding the Waves of the Gaming Industry - Issuu
issuu.com
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We are sure that you are excited about our new game as much as we are and want to know more details about it 😉 So here they are! Our CEO, Martin Kwaśnica, sharing his experience and details about the next project! ❓ You've been in the gaming industry for more than 18 years! What has inspired you to stay here for so long? - I simply love this industry. The gaming industry is a dynamic and ever-evolving field filled with creativity, innovation, and passion and I want to be part of that. The excitement of seeing ideas come to life, and the satisfaction of knowing that our games bring joy to people's lives have all kept me motivated. Also, I have not done anything else in my life - so I never thought about changing the industry for good. :) ❓ Have you always considered starting your own company? - Yes, that was my ultimate goal since I was young. Back then, not necessarily games, but I always wanted to start a company and build something. ❓Is there a big secret to being a good manager for your team? Could you share any tips? - If I knew that secret, I would be a much better manager ;) However, if I needed to name just one thing, I would say 'communication.' I still strive to improve in this aspect every day. Moreover, it becomes easier when you are determined to build something together with other people. ❓The new game will be an interesting mix of roguelite and survival genres. Why did you decide to combine these two? - Combining roguelite and survival genres offers a unique and engaging gameplay experience. We aim to create a more approachable experience for while enhancing the simplified survival aspect with roguelite player progression. I believe this combination aligns well and feels satisfying. I hope we will deliver on our promises, and players will thoroughly enjoy our new game. ❓ It sounds like a completely new project. Why did you decide to shift focus from the mobile game market towards PC and Console games? - We have always wanted to get back to our roots someday, and we just felt that this was the right moment. By saying this, I do not mean that we are leaving the mobile market. Mobile is still part of our strategy, but we are enhancing it with PC and Console. It is more about what kind of games we plan to do and which platform best suits this game. Now, we want to focus on the game market as a whole, not limiting ourselves to any platform or market. Extending the strategy comes with many challenges and risks but this is how business is. We needed to make a decision and we did.
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📊 Games & Numbers (18.09.24 - 01.10.24) 🎮 PC/console games ◾️According to Video Game Insights estimates, Black Myth: Wukong is the best-selling game on Steam in 2024, with over 20 million copies sold. ◾️More than 14 million people have played Football Manager 24. This number reflects player counts, not sales, as the game was available through subscription services. ◾️The total sales of Ghost of Tsushima exceed 13 million copies. Recently, Sucker Punch announced a sequel to the series: Ghost of Yōtei. ◾️Warhammer 40,000: Space Marine 2 is the second most successful new release in the European market in 2024. According to GSD, only Helldivers II performed better. ◾️The meditative platformer GRIS, published by Devolver Digital, has been purchased over 3 million times since its release in December 2018. ◾️Manor Lords has sold over 2.5 million copies since its release on April 16, 2024. ◾️Revenue from the VR shooter Ghosts of Tabor has surpassed $20 million, as reported by the developers themselves. ◾️In the first 3 days of sales, Frostpunk 2 sold 350,000 copies. ◾️Sales of Dragon Age: Inquisition has exceeded 12 million copies. While many considered the game a "commercial failure," the studio disagrees. ◾️Ampere Analysis estimates that Star Wars: Outlaws sold 800,000 copies in its release week. Ubisoft has not officially disclosed the numbers. ◾️More than 40 million people have played Respawn Entertainment’s Star Wars Jedi franchise. These numbers reflect player counts, not sales, as the series' games have appeared in subscription services. 📱Mobile games ◾️On September 28, Genshin Impact celebrated its 4th anniversary. According to AppMagic, the game has generated $6.3 billion in revenue on mobile platforms. In its last year, it earned $931.4 million, the lowest annual revenue to date. However, this does not account for some users who may be migrating to PCs and consoles. ◾️Dungeon & Fighter: Mobile earned over $808.9 million in China alone and only on iOS, according to AppMagic. On its best revenue day (June 22, 2024), the game made $9.9 million. In September, the game averaged $5 million per day. ◾️Total revenue for Pixel Gun 3D on all platforms since its launch in 2013 has reached $210 million, with over 220 million downloads. ◾️Revenue for AFK Journey in less than six months has amounted to $158.3 million, according to AppMagic. Most of the revenue (over 70%) now comes from Asian regions, and in the first four months after launching in the West, the game earned $71 million. ◾️Pokemon Sleep generated $120 million in revenue over 14 months. 74% of all revenue comes from Japan, and 13% from the US. 📲 Platforms ◾️The mobile version of the Epic Games Store has been downloaded more than 10 million times. It was released in August 2024. All the links to sources are stored here: https://lnkd.in/gRM_n7rK
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Web3:- Top companies that are setting trends in the world of web3 gaming in 2024 - https://lnkd.in/dXZ7A7Dx The scope of the Web3 gaming world has grown to immense proportions in recent years. Today, a seemingly uncountable number of development studios are racing to produce games that transcend the “blockchain” label by offering truly immersive gaming experiences (not to mention attractive rewards) for users. Early versions of blockchain-based games
Web3:- Top companies that are setting trends in the world of web3 gaming in 2024
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We all know micro-transactions in video games aren’t going anywhere ANY TIME soon. However, with European governments exploring regulation of this type of earning model which includes subscriptions, dlc, loot boxes, and more, I am curious as to how that’ll impact the US market and possible regulation here. Will we go in the same direction as our neighbors or will we give or continue to give a wider latitude for these models? Should they be more regulated than they are? I do believe there should be some regulation in place that allows studios to profit while minimizing the risk of predatory or otherwise unfair behavior. What are YOUR thoughts?? #videogameindustry #videogames #videogameattorney #gaming #holonlaw https://lnkd.in/e2PkFefb
Why the $183 billion video game industry can't quit microtransactions
cnbc.com
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The Biggest Video Games Of 2024 On The Table Read Magazine, “the best entertainment magazine in the UK“, we check out the biggest video games of 2024 based on the highest average monthly search volume. The year 2024 is shaping up to be a blockbuster year for gamers! With powerhouse studios cranking out sequels, innovative indies taking center stage, and next-gen consoles pushing the boundaries of graphical fidelity, there’s something for everyone on the horizon. But with so many titles vying for our attention, it can be hard to know which games deserve a coveted spot in our ever-growing libraries. To help you navigate the exciting, yet potentially overwhelming, world of upcoming releases, we’ve delved into the data. Based on the highest average monthly search volume, we’re here to unveil the most anticipated video games of 2024. From long-awaited sequels to fresh new IPs, get ready to embark on a journey through the hottest titles grabbing the attention of gamers worldwide! To helpus out, experts at Gameyard sent over their analysis of Google search data of 81 of the biggest gaming titles coming in 2024. Over 242 terms were assessed and totalled, revealing a ranking of the top five biggest video games of 2024, based on the highest average monthly search volume. #videogames #videogames2024 READ MORE NOW https://lnkd.in/eB8ARWmg
The Biggest Video Games Of 2024
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In today's gaming landscape, fragmentation is a growing challenge. With billions enjoying games across numerous platforms, the need for multiple gamertags and profiles complicates the gaming experience. Enter Web3, a solution offering a promising horizon for gamers everywhere. Web3 domains hold the potential to streamline our digital identities, making the scattered profiles and libraries a thing of the past. Imagine a single, unified gamer tag across all platforms - a reality that Web3 can make possible. Steam paved the way for unified ecosystems, but with the industry's expansion, players now juggle countless accounts to access their games. Web3's vision is to simplify this, allowing for a more integrated, hassle-free gaming world. As we look towards the future, the integration of Web3 domains could redefine our online presence, making gaming more accessible and enjoyable for everyone. Read more from Forbes here => https://neoswap.cc/45w #GamingIndustry #Web3 #DigitalIdentity #FutureOfGaming
Web3 Domains Are Poised To Become The Next Generation’s Gamer Tags
forbes.com
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