Mohamed Ayman’s Post

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Software Engineer at Klarna

LLMs as Game Creators: Is It the Future of Game Design?🚀 I recently learned how to build an AI-powered game through an incredible course by DeepLearning.AITogether AI, and AI Dungeon, using LLMs. This course transformed how I think about and write prompts for LLMs, especially with hierarchical content generation. Key Learnings: 🔑 Hierarchical Content Generation Generate large amounts of content from minimal inputs by structuring prompts effectively. 🔑 Feeding Previous Content Incorporating non-hierarchical, across levels, content allows AI to create a more holistic and consistent perspective. 🔑 Implementing Guardrails Setting up robust input/output rules for LLMs was an intriguing learning, ensuring quality and safety. 🔑 Gradio UI tools Used Gradio UI tools for prototyping and building a chat-based fantasy game UI. 🔑 Game State Management Learned how to track inventory, manage game states, and feed states into game nodes across various levels. Importance of game state: - Enhances memory - Enables clear progression through the game - Applies better constraints (e.g., inventory checks) - Creates a smoother UI experience - Provides a feedback loop between story and state I really enjoyed the course, especially since it was straight to the point. I’m also planning to implement something similar using Spring AI. Let me know if this sounds interesting to you. #GenAI #DeepLearning #GameDesign

Mohamed Ayman Naguib, congratulations on completing Building an AI-Powered Game!

Mohamed Ayman Naguib, congratulations on completing Building an AI-Powered Game!

learn.deeplearning.ai

Gabriel Bueno

Software Engineer @ Klarna

2w

Excellent work Mohamed

Godwin Josh

Co-Founder of Altrosyn and DIrector at CDTECH | Inventor | Manufacturer

2w

The interplay between hierarchical content generation and game state management presents a fascinating avenue for emergent storytelling. By structuring prompts hierarchically, you can guide the AI to generate narratives with intricate plotlines and character arcs, while simultaneously leveraging game states to create dynamic and responsive environments. This symbiotic relationship allows for a level of player agency that transcends traditional linear narratives, fostering truly immersive experiences. You talked about in your post. Given your focus on hierarchical content generation and its application to fantasy games, I'm curious: how would you technically adapt these techniques to design a narrative-driven sci-fi game where the player interacts with an AI-controlled alien civilization? Imagine a scenario where the player must negotiate a complex treaty with this alien race, each decision influencing their technological advancements and ultimately shaping the fate of both civilizations. How would you leverage hierarchical content generation and game state management to create a believable and engaging diplomatic experience within this context?

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