Attention Hiring Teams❗ Let’s talk about test tasks. As UI/UX designers, we understand the importance of showcasing our skills, and we appreciate the need to evaluate a candidate’s design thinking. But, let’s be real: lengthy, unpaid test tasks are unfair. Why expect hours or even days of work without compensation? Designers, like all professionals, bring valuable expertise to the table. Assigning a task that demands significant time and effort, without pay, feels like undervaluing the craft. It’s time for a change: Respect our time: Test tasks should be short, targeted, and reflective of actual work. Offer compensation: If the task requires more than a few hours, designers should be compensated for their time. Recognize existing portfolios: A candidate’s portfolio already showcases their abilities. Trust that their body of work speaks volumes. Let’s move towards a more ethical and fair hiring process. Respect talent, respect time, and let’s build a better future for hiring in design. #UXDesign #UIDesign #EthicalHiring #RespectTalent #FairHiring
Mezab E Rehmat’s Post
More Relevant Posts
-
👋 Hey everyone, hope you're all doing great! I've noticed a trend with some recent job descriptions for UI/UX designers that could use a bit of refining. It's important for job listings to be clear and specific about the actual responsibilities. Roles should focus on core UI/UX tasks rather than piling on unrelated duties like social media management or video editing. To all the #HR professionals out there, let's strive for more precise job descriptions that truly reflect the expertise and contributions of #UIUX designers! And please, let's avoid adding skills like coding languages or development qualifications unless they're truly necessary. #UIUXdesigners can pick up these skills on the job, but let's prioritize their unique design expertise. 🎨 What do you all think? Let me know your thoughts in the comments below! 👇 #UIUXDesign #JobSearch #HR #DesignCareers
To view or add a comment, sign in
-
Job Requirements vs. Reality: Bridging the UI/UX Hiring Gap If you’re a UI/UX designer searching for jobs, you’ve likely noticed that job descriptions often resemble a wishlist of diverse skills rather than realistic expectations for one position. As a senior UI/UX designer, I’ve seen this trend grow, and it’s clear there’s a widening gap between job requirements and actual responsibilities. A Reality Check Too Many Hats: Many listings expect candidates to handle UI/UX design, graphic design, front-end development, user research, project management, and sometimes even copywriting—all in one role. While a designer may bring a range of skills, expecting mastery in all areas is impractical and impacts quality. Blurred Roles: Many hiring managers don’t understand UI/UX distinctions. User experience focuses on crafting user-centered journeys via research and testing, while UI design is about visual aesthetics. Assuming one person can master both, and even code, often leads to frustration. Tools Overload: Job postings list numerous tools—Figma, Sketch, Adobe XD, Photoshop, and others. While adaptability is useful, a designer’s value lies in their creativity, problem-solving, and design process, not tool proficiency. Experience Inflation: Entry-level roles demanding 3-5 years of experience can hinder new designers from starting their careers. What Companies Can Do Clarify Job Roles: Specify the core needs of the role. If you need a user researcher, don’t label it “UI/UX designer.” Focus on Skills, Not Tools: Seek candidates with a solid design approach, creativity, and problem-solving. Tools can be learned, but a designer’s mindset is fundamental. Be Realistic: Expecting one designer to handle everything dilutes quality. Build teams that focus on specific strengths. What Designers Can Do Read Between the Lines: If the job description seems excessive, highlight how your key skills align with their needs. Showcase Your Design Approach: Use case studies to show your process and design thinking. Clarify Expectations: In interviews, discuss how your expertise aligns with their needs and address any unrealistic demands. Let’s push for transparency and fair hiring in our industry. #UIUX #JobHunting #DesignIndustry #HiringTrends #DesignRoles #DesignCareer #CreativeHiring #DesignCommunity
To view or add a comment, sign in
-
As you may know, I’m #jobseeking. This job description cracked me up. "UX / UI Mobile Designer." Okay, already that’s a lot of things going on. This is a mobile specific UX role? Pardon me, UX / UI role. "Remote role." Great. "LONGTERM." Great! "PURELY UI/UX DESIGNER ROLES." *Squints* Hmm. Well, they flipped the order, so is it more UI than UX? And… 'purely' UX/UI! Okay, hmm, I wonder what that means… so, no other tech activities like project management or coding or BA work? Okay, great, I guess! The first four bullets look pretty good! Proven experience in UX/UI, strong understanding of user centered design principles, ability to collaborate, knowledge of interaction design. And then we get to the 5th and 6th bullets: - "Experience with Angular or similar front-end development frameworks is desired" - "Ability to provide working code and proof of concepts to collaborate effectively with the engineering team and demonstrate design concepts." *Squint returns, intensified*. Huh, it looks like they want someone who can write code. Did I read that right? Provide working code and.. proof of concepts, to collaborate with the engineering team and demonstrate design concepts… At this point I shrugged internally, shook my head, took a screenshot, and moved on. This company clearly hasn’t ironed out what they’re really looking for, and if they have, they’re looking for a unicorn — and that isn’t me! Those roles exist and are super cool, but should be advertised (and paid) as such. But this specific role dropping the phrase (in all caps, no less) “PURELY UI/UX” and then sneaking bullets 5 and 6 in there, gave me a good little chuckle. What other so close, but so far job descriptions have you seen? #UXDesigner #UIDesigner #JobSeeking #UXUI #DesignJobs #TechRecruitment #JobHumor #JobSearch #DesignLife #TechRoles #UserExperience #UserInterface #UXUIJobs #DesignerLife #DesignCommunity #TechWorld #DesignHumor
To view or add a comment, sign in
-
Ghosted by Companies After UI/UX Assignments? You're Not Alone. Have you ever poured your heart into a UI/UX assignment for a job application, only to hear...nothing? Over the past year and a half, I've completed more than 20 such assignments. Each time, I took time away from my current work, put in significant effort, and held onto the hope that this opportunity might lead to something great. But all I got in return was silence. These assignments weren't just quick tasks. They were detailed case studies that I completed in just 2-3 days, showcasing my skills and dedication. Despite this, the response has been overwhelmingly disheartening. This seems to be a widespread issue in our industry. Many of us spend hours on these tasks, only to be ghosted without any feedback or acknowledgment. It's disheartening and frankly, it's unfair. Rather than doing take-home assignments, I propose companies to schedule 2-3 hours of technical rounds, give a live task during the interview process, or invite us to the office to complete a design-related task. It's a more efficient and respectful use of everyone's time. I urge all fellow UI/UX designers to share their experiences in the comments. Let's make our voices heard and push for a fairer hiring process. Here are a few screenshots of the assignments I've done which I think had potential. Am I missing something, is it the companies, or is it just the timing of the industry? Your feedback and stories are welcome! (PS: Sharing this out my own personal experience. No offense to any individual/organization) #UIUX #UXdesign #ProductDesign #JobSearch #Ghosted #JobHunting #DesignCommunity #JobSearchStruggles
To view or add a comment, sign in
-
Job Requirements vs. Reality: Bridging the Gap in UI/UX Hiring If you’re a UI/UX designer looking for jobs, you’ve probably noticed that many job descriptions feel like a wishlist of skills rather than realistic expectations for one role. As a senior designer, I’ve seen this issue grow, creating a clear gap between what companies want and what one designer can reasonably do. The Reality Check Too Many Roles in One: Some job listings expect designers to handle UI/UX design, graphic design, coding, user research, project management, and even content writing—all in one role. While designers often have a variety of skills, asking for expertise in all areas affects the quality of work. Confused Roles: Many companies don’t understand the difference between UI and UX. UX focuses on creating smooth user journeys through research and testing, while UI is about visual design. Expecting one person to master both, plus coding, often leads to unrealistic expectations. Tool Overload: Job ads frequently list multiple tools like Figma, Sketch, Photoshop, and Adobe XD. While being adaptable is great, a designer’s real value is in their creativity, problem-solving, and process—not just their familiarity with tools. Unfair Experience Requirements: Entry-level jobs often ask for 3-5 years of experience, making it tough for new designers to start their careers. What Companies Can Do Define Clear Roles: Clearly outline the role’s main responsibilities. If you need a user researcher, don’t label it as a “UI/UX designer” position. Focus on Skills, Not Tools: Look for designers with strong creativity, problem-solving, and a solid approach to design. Tools can be learned. Be Realistic: Expecting one person to handle everything lowers quality. Build a team where each member specializes in their strengths. What Designers Can Do Read the Job Post Carefully: If the description seems overwhelming, focus on aligning your core skills with what’s most important to the role. Showcase Your Process: Highlight case studies to demonstrate your design thinking and approach. Set Expectations During Interviews: Talk about how your strengths align with their needs and address any excessive demands. Let’s work together to make hiring in our industry more transparent and balanced. . . #UIUX #DesignJobs #JobSearch #DesignCommunity #HiringTrends
To view or add a comment, sign in
-
Dear Hiring Managers, Just because a UI/UX candidate hasn’t skipped from job to job in their field doesn’t mean the longevity in the one or two companies they’ve done UI work for doesn’t count as experience. This shows loyalty and consistency in that candidate. Also, excluding a candidate because they don’t have much experience in one or two softwares doesn’t mean that they aren’t qualified to do the work. If their resume is 95% a match with your job description and the role, give them a chance to learn and get experience in those softwares through you. Softwares can be learned. Rejection for the pettiest reasons can’t be redeemed. It reveals who you are as a company. I am a UI designer with basic knowledge of HTML, expert knowledge of Figma and Adobe XD, but hasn’t worked on the UX side of the career, but heavily desires to. The passion for my field makes me keep trying to prove myself to hiring managers. But sometimes, it makes me turn away from UI/UX design and choose another career path. #graphicdesign #UIUX #postoftheday #dearhiringmanagers
To view or add a comment, sign in
-
The Hidden Exploitation in Design Hiring As a Senior UI/UX Designer with over a decade of experience, I’ve seen an unfortunate trend in hiring practices that needs addressing. Too often, agencies and hiring teams assign “test tasks” to candidates, asking them to create polished designs or complete mini-projects as part of the interview process. These aren’t just simple tests; they’re essentially asking candidates to provide valuable work for free. Imagine the time and effort a designer puts into creating these deliverables – it’s often hours of research, ideation, and design execution. Yet, when hiring doesn’t proceed, that work is simply discarded, or worse, quietly integrated into the company’s assets. This practice is exploitative and disregards the candidate’s time, energy, and expertise. A fair interview process respects a candidate’s skills without asking for free labor. Portfolios, past projects, and brief discussions on thought processes should be enough to gauge fit. For test tasks, consider offering payment or setting clear boundaries on what’s expected – it’s only fair. Let’s advocate for change in how we approach design hiring. Respecting a designer’s time and skills isn’t just ethical; it’s essential for building a trustful, respectful design community. #DesignEthics #HiringPractices #UIUX #RespectDesigners
To view or add a comment, sign in
-
Absolute Reality! I wonder how they assess our portfolios and appreciate them, and then the working Figma link is required for the design test stating that they need to check if we are familiar with the concepts or not. The next month you see your designs going live without even getting the credit, getting paid is a distant dream! Many designers struggle to identify genuine skill assessments versus those that are not credible. Receiving meaningful feedback or recognition for the work often feels unachievable. This uncertainty can lead designers to question their abilities and value. When genuine feedback is scarce, it’s easy to feel undervalued and doubt one's skills in a competitive landscape.
The Hidden Exploitation in Design Hiring As a Senior UI/UX Designer with over a decade of experience, I’ve seen an unfortunate trend in hiring practices that needs addressing. Too often, agencies and hiring teams assign “test tasks” to candidates, asking them to create polished designs or complete mini-projects as part of the interview process. These aren’t just simple tests; they’re essentially asking candidates to provide valuable work for free. Imagine the time and effort a designer puts into creating these deliverables – it’s often hours of research, ideation, and design execution. Yet, when hiring doesn’t proceed, that work is simply discarded, or worse, quietly integrated into the company’s assets. This practice is exploitative and disregards the candidate’s time, energy, and expertise. A fair interview process respects a candidate’s skills without asking for free labor. Portfolios, past projects, and brief discussions on thought processes should be enough to gauge fit. For test tasks, consider offering payment or setting clear boundaries on what’s expected – it’s only fair. Let’s advocate for change in how we approach design hiring. Respecting a designer’s time and skills isn’t just ethical; it’s essential for building a trustful, respectful design community. #DesignEthics #HiringPractices #UIUX #RespectDesigners
To view or add a comment, sign in
-
Couldn't agree more with this! As someone who’s navigated hiring practices in the design field and eLearning, it's disheartening to see skilled professionals asked to provide unpaid labor as part of their application. Respect for one’s time, skill, and effort should be foundational in any hiring process. There are better ways to assess talent that don’t involve exploiting potential employees' work. Let’s push for fairer standards in hiring! #DesignEthics #FairHiring #ValueOurWork #UIUX #Elearning
The Hidden Exploitation in Design Hiring As a Senior UI/UX Designer with over a decade of experience, I’ve seen an unfortunate trend in hiring practices that needs addressing. Too often, agencies and hiring teams assign “test tasks” to candidates, asking them to create polished designs or complete mini-projects as part of the interview process. These aren’t just simple tests; they’re essentially asking candidates to provide valuable work for free. Imagine the time and effort a designer puts into creating these deliverables – it’s often hours of research, ideation, and design execution. Yet, when hiring doesn’t proceed, that work is simply discarded, or worse, quietly integrated into the company’s assets. This practice is exploitative and disregards the candidate’s time, energy, and expertise. A fair interview process respects a candidate’s skills without asking for free labor. Portfolios, past projects, and brief discussions on thought processes should be enough to gauge fit. For test tasks, consider offering payment or setting clear boundaries on what’s expected – it’s only fair. Let’s advocate for change in how we approach design hiring. Respecting a designer’s time and skills isn’t just ethical; it’s essential for building a trustful, respectful design community. #DesignEthics #HiringPractices #UIUX #RespectDesigners
To view or add a comment, sign in
-
Respect Candidates' Time and Efforts in UI/UX Design I've been on the job hunt in UI/UX design for months now, with over 2 years of experience in the field. Lately, I've noticed a troubling trend: companies assigning design tasks as part of the interview process, seemingly using these assignments to speed up their own projects without offering any compensation. It's become increasingly common for candidates to spend 3-4 hours on these assignments, only to receive no feedback or job offer. This practice not only disrespects candidates' time and efforts but also undermines the integrity of the hiring process. Let's change this. Respect candidates by offering fair compensation for their work or by assessing their skills through portfolio reviews and interviews, rather than unpaid assignments. #uiux #jobhunt #designethics #respectcandidates #uiuxdesign
To view or add a comment, sign in