Task 2 #CodSoft TIC-TAC-TOE AI Implement an AI agent that plays the classic game of Tic-Tac-Toe against a human player. You can use algorithms like Minimax with or without Alpha-Beta Pruning to make the AI player unbeatable. This project will help you understand game theory and basic search algorithms. I’ve made an AI that plays Tic-Tac-Toe perfectly against a human. It uses a smart algorithm called Minimax with Alpha-Beta Pruning. This helps the AI always choose the best move, so it never loses. The project taught me about game strategy and how computers can make decisions. It was a fun way to learn how to build an unbeatable game player. Now, anyone can play Tic-Tac-Toe against the AI and see how it always finds the best moves. This project shows how simple algorithms can make games challenging and exciting. ### Explanation: 1. **TicTacToe Class**: - Represents the game board and includes methods to print the board, check available moves, make a move, and determine the winner. 2. **Minimax Algorithm with Alpha-Beta Pruning**: - The `minimax` function implements the Minimax algorithm with Alpha-Beta Pruning. It recursively evaluates all possible moves to determine the best move for the AI player ('X') or the human player ('O'). 3. **play_game Function**: - Manages the game loop where the AI (AI player, 'X') and the human player ('O') take turns making moves until a winner is determined or the game ends in a draw. 4. **Game Execution**: - The game starts with the `play_game` function, where the AI player uses the `minimax` algorithm to make its moves optimally. The human player inputs their moves via the console. ### How to Play: - Run the script, and follow the prompts in the console to input your moves (0-8). - The AI player ('X') will make its moves using the minimax algorithm with alpha-beta pruning to ensure optimal play. - The game will continue until there is a winner or the game ends in a draw. This implementation should provide a solid foundation for understanding how to apply the Minimax algorithm with Alpha-Beta Pruning in a simple game scenario like Tic-Tac-Toe. THANKS FOR THE OPPORTUNITY #CodSoft #Internship #ArtificialIntelligence #NewBeginnings
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…one small step for man, one giant leap for AI. DeepMind introduces SIMA (Scalable Instructable Multiworld Agent), a revolutionary AI capable of understanding and executing tasks in various 3D video games using natural language. Developed in collaboration with eight game studios, SIMA shows impressive adaptability across different virtual environments, from mining resources to flying spaceships. Unlike previous AI systems, it doesn't require access to a game's code or specialized APIs, using only on-screen images and user-given instructions. This marks a significant leap towards generalist AI agents that could operate in numerous real-world applications. https://lnkd.in/gKv-G5XA
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Inspired by Anthropic's latest model release I set up a Wordware (YC S24) Word App to make simple games on any given topic. Here's the "AI Apocalypse" game it made me! THIS IS 100% AI GENERATED! 🤖😱 Claude 3.5 Sonnet is the most advanced LLM in the world for visual understanding. It's able to generate the SVG code for each of the elements you see here. You can try out the game in the comments and make your own with the Word App share there too. Do please share your creations! #ai #llm #sonnet
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Has OpenAI been dethroned??? As always, at Wordware (YC S24) we got the newest models, the same day they are released. Test Anthropic's newest model Claude 3.5 Sonnet in our IDE. By the benchmarks and our opinion it's the smartest model out there 🚨🚨🚨😮😮😮 We had it generate a game and automatically host it on a website. Generate your game automatically (try spacecraft for example): https://lnkd.in/drBg4CtM Claude 3.5 Sonnet costs $3 per million input tokens and $15 per million output tokens GPT4o (worse by benchmarks) is $5 per million input tokens and $15 per million output tokens
Inspired by Anthropic's latest model release I set up a Wordware (YC S24) Word App to make simple games on any given topic. Here's the "AI Apocalypse" game it made me! THIS IS 100% AI GENERATED! 🤖😱 Claude 3.5 Sonnet is the most advanced LLM in the world for visual understanding. It's able to generate the SVG code for each of the elements you see here. You can try out the game in the comments and make your own with the Word App share there too. Do please share your creations! #ai #llm #sonnet
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Following on from yesterday's post where OpenAI can leverage the Unreal Engine, Google has just published how it can use a similar approach to interact with 3D environments with its #SIMA product. #AI is fast becoming pervasive, and no longer a fringe use-case for the boffins. Thinking about common challenges in #CPG, AI is already taking a similar approach, with products such as Wisdom Analytics Inc. AI platform. We've taken a different approach to #TPO because of our frustration with the tools previously available. If you'd like to chat more about what's making waves in our community, please connect with me! https://lnkd.in/gENSWan4
Introducing SIMA, a Scalable Instructable Multiworld Agent
deepmind.google
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🤖 Why I Decided to Integrate AI into My "Word Game" Project? When I first started building my "Word Game", I used DynamoDB to store the words and Lambda functions with API Gateway for the game logic. It seemed like a great plan until I realized how slow it was to load thousands of words into DynamoDB. I knew I needed a better way if I wanted the game to grow. I looked into using a dictionary API, but many of the good ones turned out to be quite expensive. I was feeling stuck until my brother Raymond Tran said, “Why not try AI?” At first, I wasn’t sure if AI would work for a "Word Game", but I decided to give it a try. That’s when I found OpenAI’s API, and it completely changed the game. It was easy to integrate, didn’t cost much, and made the game smarter and much more powerful. AI isn’t perfect—sometimes it doesn’t give me exactly what I want, and weaker models can make mistakes. Plus, there’s a small cost, but it’s not a big deal. Honestly, using AI has saved me a lot of time with managing the game logic. Instead of handling all the complicated rules and word processing myself, AI takes care of it quickly. The best part is how AI automates things, making everything run smoother and with fewer mistakes. It’s made the game smarter and allowed me to focus on making it more engaging for players. Even with a few challenges, the time it saves and how much better it makes the game are why I keep using AI. Play the game here: https://lnkd.in/gPQD9mhi #AIIntegration #TechInnovation #ArtificialIntelligence #OpenAI #ProjectJourney #APIDevelopment #GamingWithAI
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There's a world in which AI overtakes game development... ...a world in which will non-technical teams know how to clearly express their technical needs. Suffice to say, I think devs are safe for the 50 years to come. + there's no certainty regarding the objectivity of AI models, as they've been known to replicate the bias in their training data... (By the way, we're already able to express our technical needs to a machine for it to compute a certain way. That's called code.) Thoughts? #GameDev #AIinGames
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pub.towardsai.net: Google DeepMind has introduced SIMA, a new agent capable of interpreting language instructions to interact with various 3D virtual environments. This breakthrough in AI research aims to create versatile agents for 3D interactions, enabling them to understand and execute verbal commands in a wide range of gaming worlds. The agent has been trained and tested across diverse 3D settings, including commercial games and research environments, showcasing promising results in its ability to follow complex verbal instructions and perform tasks. The project leverages a dataset of text instructions and employs a sophisticated architecture to translate visual inputs and spoken commands into keyboard and mouse actions. Overall, SIMA represents a significant advancement in developing agents that can navigate and interact with different virtual environments based on language instructions.
Inside SIMA: Google DeepMind’s New Agent that Can Follow Language Instructions to Interact with Any…
pub.towardsai.net
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Join us for our second talk about AI for indie game devs by experienced Greg Kowal! Find out how AI works and what are the best tools for game developers. 14th of May, 18:00 Lisbon time. Details and links in comments below.
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Claude 3.5 Sonnet is the new favorite AI tool! Everyone is creating amazing things with it. 11 incredible examples: _____ 1. Making fun games with Claude 3.5 Sonnet is now very simple. 2. What once took hours to code can now be done in minutes. 3. Claude 3.5 Sonnet is better than GPT-4o, Gemini Pro, and Llama. 4. Claude 3.5 Sonnet now creates fun games to play while you work. 5. Claude 3.5 Sonnet is the best interactive model as compared to other LLM models 6. Claude Sonnet 3.5 is the best reasoning model so far. 7. Claude Sonnet 3.5 can generate a web app in just 25 seconds. 8. 3D solar system with collisions made using Claude Sonnet 3.5 9. Claude Sonnet 3.5 can accurately pick colors in the game. 10. Complex data analysis is now even simpler. 11. Claude 3.5 Sonnet can generate sounds _____ #ai #claude #sonnet
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Claude 3.5 Sonnet is the new favorite AI tool! Everyone is creating amazing things with it. 11 incredible examples: _____ 1. Making fun games with Claude 3.5 Sonnet is now very simple. 2. What once took hours to code can now be done in minutes. 3. Claude 3.5 Sonnet is better than GPT-4o, Gemini Pro, and Llama. 4. Claude 3.5 Sonnet now creates fun games to play while you work. 5. Claude 3.5 Sonnet is the best interactive model as compared to other LLM models 6. Claude Sonnet 3.5 is the best reasoning model so far. 7. Claude Sonnet 3.5 can generate a web app in just 25 seconds. 8. 3D solar system with collisions made using Claude Sonnet 3.5 9. Claude Sonnet 3.5 can accurately pick colors in the game. 10. Complex data analysis is now even simpler. 11. Claude 3.5 Sonnet can generate sounds _____ #ai #claude #sonnet
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