#dougteaches #madhenhouse #gamedevelopment #unrealengine #tutorial In this tutorial, Doug teaches how to add save, load, and mission select features to the game using Unreal Engine 5. This feature is very common and useful when a character completes a mission or defeats a boss. This Unreal Engine 5 tutorial includes some basic and important features that game developers should know. The majority of the games are mission-based, where you have to defeat an enemy to get to the next mission. If you are developing any such game, this Unreal Engine 5 tutorial is very useful for you. You will get to know how beneficial the Unreal engine is for game developers. Please share your thoughts on the tutorial. Let us know if you find this tutorial useful or do you think it can be made better. If you want to learn anything relevant to unreal engine 5, comment. Please subscribe to our channel for more tutorials like this. These videos can benefit you a lot if you are a game developer. #dougteaches #madhenhouse #unrealengine5 Mad Hen House site: https://lnkd.in/ghDScvzj Twitter: https://lnkd.in/gTFbTPkv TikTok: https://lnkd.in/d9GktCg9 https://lnkd.in/gkdh77Xn
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#dougtteaches #madhenhouse #gamedevelopment #unrealegnine #tutorial Welcome back to another Unreal Engine 5 tutorial. This is the eleventh installment of the Rail Shooter Development series, in which Doug covers many game design and development topics. So far, you can find videos on choosing your path in developing game levels and using AI to develop and move your character, among others. In this tutorial on Unreal Engine 5, Doug teaches how to use the Player UHD feature to add a timer to the game. The in-game development of the timer was done on Widget Blueprint—gine 5. Watching the complete video will give you a fair idea of how to do a countdown timer. It is an essential function in games and creates an urgency for the players to complete the tasks. Doug walks through the process in detail and shows you how he does it in this Unreal Engine 5 game development video tutorial. If you enjoyed watching this video tutorial and learned something new, do give it a thumbs up. Also, let us know if there’s any topic you would like us to cover that we haven’t already. We try to make the tutorials as comprehensive but as short as possible. You can voice your feedback in the comments below. Lastly, subscribe to our channel for more gaming videos and content. You can explore the categories to find out all about gaming on our channel. #dougteaches #madhenhouse #unrealengine https://lnkd.in/gApMjZaa
Doug Teaches Ue5 Rail Shooter - Adding Continue Timer | Pt 11
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We are back with another Unreal Engine 5 tutorial. This is a two-part video. This is the first part of Doug Teaches the Rail Shooter remake. In this tutorial, Doug teaches how to create basic effects on the character, which includes how to move and rotate the character. This can be a tricky part, but we have divided the whole process into two parts for better understanding. This Unreal Engine tutorial is short, but you will learn all the basics easily that will help you develop your character. You can also take a lot of inspiration from this tutorial to develop your own characters. Moreover, if you feel stuck at any point, don’t hesitate to ask questions. We love hearing from you guys. If you like this Unreal Engine tutorial, do like the video and subscribe to our channel to stay updated about recent uploads. We upload videos on game walkthroughs and game development and have a podcast as well where we discuss popular movies, characters, and games. You can explore all the categories at your own pace and find videos that interest you. Unreal Engine is a comprehensive and functional tool for game development. We think it is simply one of the best out there, so you will find many video tutorials covering different topics. #dougteaches #madhenhouse #unrealengine https://lnkd.in/gf6DbPQF
Doug Teaches Ue5 Rail Shooter Remake Pt 1 - Moving On A Path
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#dougteaches #madhenhouse #gamedevelopment #unrealengine #tutorial Welcome back to part 9 of the Rail Shooter Development video. In this tutorial on Unreal Engine 5, Doug teaches how to add quick-time in-game events and how to complete and accomplish them. He used different tools to make the tutorial more tool based, which makes it easy to understand. In this Unreal Engine 5 game development video, Doug gives comprehensive and detailed step-by-step instructions on how you can use the tools and functions to incorporate in-game events in your games. It can be a complex task if you don’t know what to do. However, this detailed guide helps you in every way, and we are positive that following it, you will learn to do it in no time. If you have questions after watching this Unreal Engine 5 tutorial, please feel free to post them in the comments below. Let us know if you have any suggestions on something you would like us to cover. If this video tutorial was helpful, do give it a thumbs up and subscribe to the channel to stay informed about our recent uploads. We make videos on game walkthroughs and gaming tutorials and discuss popular games and TV shows on our podcast. Tune in to find out what’s happening in the gaming world. #dougteaches #madhenhouse #unrealengine https://lnkd.in/gf-s_RNn
Doug Teaches Ue5 Rail Shooter - Quick Time Events Tutorial | Pt 9
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This is part of the video tutorial on the Rail Shooter remake. In this Unreal Engine tutorial, we explore the shooting feature and create a projectile ball shooting effect. This is a little more advanced tutorial than the first part. Furthermore, he also adds up how to make the effect better for a better user experience. This is an interesting tutorial for all of you who are struggling with how to shoot a projectile. The second part of this Unreal Engine 5 tutorial specifically focuses on how to shoot a projectile based on mouse location with a trace. You will find step-by-step guidance in this tutorial which is very easy to follow. You can post your questions below, and if you liked this video and learned something, do show your support by liking it. Unreal Engine 5 is an easy-to-use tool with detailed functions that allow you to develop games, including characters, moves, and whole scenes. We have covered a lot of ground in this aspect, so make sure you check out the videos on Unreal Engine 5. You can explore more tutorial videos on our channel. For the latest updates, do subscribe to Mad Hen House. We post videos on game walkthroughs and game development and discuss viral games, characters, and movies on our podcast. We love it when you guys participate. #dougteaches #madhenhouse #unrealengine https://lnkd.in/gDbnAjUg
Doug Teaches Ue5 Rail Shooter - Shooting on Mouse Location | Pt 2
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#dougteaches #madhenhouse #gamedevelopment #unrealengine #tutorial We are back with another Unreal Engine 5 tutorial in which Doug teaches an important gaming function. This is part 10 of the Rail Shooter Development video series, in which we are covering many aspects of game development for your learning and benefit. You can explore other videos in this series to develop your game design skills. In this tutorial on Unreal Engine 5, Doug teaches how to add and choose in-game paths while developing game levels. Game levels are what make or break the game. It is essential to keep the players engaged to play the game till the end. It is an important aspect of game design and development, and if you master this skill, you can develop attractive game levels for your games. This is a comprehensive video tutorial on how to choose your path and develop in-game levels. Watch the complete video to learn how to do it. Doug walks through the whole process in detail, and while he’s unwell, he’s still giving all the advice he can. If you enjoyed this Unreal Engine 5 tutorial, please like the video and leave a comment. We like hearing your feedback, and if you have a request, please feel free to voice it out. Also, don’t forget to subscribe to our channel to stay updated with our videos. #dougteaches #madhenhouse #unrealengine https://lnkd.in/gDSsSvnN
Doug Teaches Ue5 Rail Shooter - Choose Your Path | Pt 10
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Verbal Verdict: Cheating in an LLM based game In this video, we do something different and fun where we learn how to approach and cheat in one of the first games on Steam using local large models as its central gameplay feature. No actual binary reverse engineering is used in this process, however we cover the technologies used in the game. Video: https://lnkd.in/gmUBrrxX Find the game personas prompts in The Big Prompt Library (TBPL) repo: https://lnkd.in/gwWAF35M.
Verbal Verdict: Cheating in an LLM based game
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Player Development: Use the following 3 scenarios to help develop your players. 1. Game Analysis 2. Position-Specific Training 3. Play Simulations #getbetter
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Free Settlers II inspired strategy game Widelands version 1.2 is out now https://bit.ly/3vExnRV
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In need of opinions! I'm creating an endless runner game with a jumping ninja with enemies you avoid and attack. Should the game permit double or even triple jumping? Or should the ninja only be able to jump on walls? #Godot Godot Engine
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What can we learn by looking at the maths behind our favourite games? In my new project, Dungeon Academics, I explore the mathematics hidden inside tabletop roleplay games, and explore how this maths influences game design and gameplay experiences. In this episode, for example, we look at the work of Abraham de Moivre, 300 years ago, and how it influences the results of the Fireball spell in Dungeons and Dragons.
001b The Fireball Fiasco Maths Edition
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