Principles of Product and Service Design for Businesses and Organizations
The goal of any design is to improve human experience. Designers must ensure that human interaction with a product is seamless and enhances the user experience.
Once, while waiting in line at a bank, I noticed a woman struggling to enter through a door. People were laughing as she struggled until a guard came to her aid. Instead of joining in, I analyzed the situation: Could the engineers have done better? What assumptions informed the door’s design? I saw an instruction that read, “Press the button,” but it was clear she couldn’t read it.
This made me realize the designers likely assumed all users would be literate. However, a better design could have considered visual and motor cues—like an icon showing someone pressing a button or an indicator suggesting “pressability.” The design was at fault, not the user.
Organizations, whether producing goods or providing services, need to understand human psychology. Here are key design principles:
1. Principle of Cognitive Simplicity: Designs shouldn’t be overly complex. Complicated websites can frustrate users. Simplify interactions with icons or voice prompts when there’s too much information.
2. Affordance Principle: Designs should guide actions without specialized knowledge. I shouldn’t need to be an engineer to use a washing machine. Products should intuitively indicate their functionality—like graspability for handles or turnability for knobs.
3. Aesthetics Principle: Good design considers symmetry, colors, and sounds. Classrooms, for example, can use colors that enhance cognitive processes, as research shows humans are drawn to symmetry.
4. Cultural Relevance: Cultural factors and beliefs influence product choices. Designers should align their designs with cultural expectations and values.
In conclusion, how you conceptualize your product shapes your design approach. Remember, people want the outcome a product delivers, not just the product itself. Design for efficient, pleasing, and culturally appropriate interactions.
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Senior UX Design Manager for Platform Design, Design Systems, and UX Strategy
3moIf you're interested, I may expand on the point about creativity with design systems in a different post. Just leave a comment or thumbs up here.