Jasmine Coppin’s Post

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Sr. Recruiter: Arts/Animation | Blizzard Entertainment | Opinions My Own

A few quick tips for your demo reel and/or static portfolio: 𝐃𝐞𝐬𝐜𝐫𝐢𝐛𝐞 𝐞𝐚𝐜𝐡 𝐩𝐢𝐞𝐜𝐞 with short text captions to reference what you did in the shot and what project it was from. 𝐋𝐢𝐬𝐭 𝐭𝐡𝐞 𝐬𝐨𝐟𝐭𝐰𝐚𝐫𝐞 that you used to create the work in words. Don’t just put logos to represent the software you used. Not all recruiters come from an artist's background and know what the logos are referring to. A lot of recruiters use Boolean searches to look for talent (a type of word search). A Boolean search isn’t going to read a logo! For multi-person projects, specifically, 𝐥𝐚𝐛𝐞𝐥 𝐭𝐡𝐞 𝐩𝐚𝐫𝐭𝐬 𝐲𝐨𝐮 𝐰𝐞𝐫𝐞 𝐫𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐥𝐞 𝐟𝐨𝐫. For example, in an animated demo reel, if you’re able to grey out the parts you were not responsible for and keep your own animated parts in color that is helpful to the viewer to distinguish what is yours and what is not. #artrecruiter #portfolioadvice #helpfultips #quicktips #portfoliotips #videogamejobhunt #jobhunting

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Violet Borčić

Illustrator and 2D Animator, Game Dev Student at Algebra University

1mo

How should I label my work if i am responsible for the full production, I don't have much work experience working in multi person projects or working on other people's productions?

Alexandra Horváth

Visual Design | Graphic Design | Content Creation | UI/UX

1mo

Maybe a basic question, but what do you mean under a static portfolio? Is it a portfolio, which doesn't include animated parts, or is it something different?

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Philip Roberts

Cinematic Director | BAFTA Member Award Winning Video Game Trailer Director | Department Director | Mentor & Education Advisor | 18 Years in the Game Industry | Codemasters | EA | Crytek Opinions expressed are my own

1mo

Definitely “what you did in the shot and what project it was from”. Especially when shots are often created by many different disciplines. I would also suggest that you are selective. Less is more! Quality over quantity really does matter.

Aïda Figuerola

Bringing out the best in people

1mo

Fantastic advice👾♥️

James Banghart

Tech Consultant for 3D at Revalize

3w

I hear people rag on it a lot, but what are your thoughts on interactive demos/portfolios?

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Steven Craig

Independent Illustration and Photo-Retouching AI Professional

1mo

I'm...static? Boo hoo!

Nikki V.

Game Art Student/ 3D Modeler/ Jewelry and Ceramics Artist/ Fitness Professional

1mo

Thank you so much for posting this.

Garvin Beltz

Rigging Artist with a passion for the film/TV and gaming industries who loves creating robust and animator friendly rigs.

1mo

I always appreciate these tips and tricks! I’ve made quite a few changes to my reel and portfolio over the years because of them.

Saved this post! Thank you so much for sharing!

Patrick Schnorbus

Lecturer in Game Development at HBK Essen

1mo

Great advice, Jasmine! ✨

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