⚙️ Understanding Go Slices vs. C Dynamic Arrays In Go, slices are a high-level abstraction over arrays, offering more flexibility and ease of use compared to dynamic arrays in C, which require manual memory management. Here's a comparison between Go slices and dynamic arrays in C: 1. Memory Management: - Go Slices: Memory management is automatic. When a slice grows beyond its capacity, Go automatically allocates a larger underlying array and moves data to it. Developers don't need to worry about allocating or freeing memory. - C Dynamic Arrays: You must manually manage memory using functions like `malloc()` and `realloc()`. If you don’t manage it correctly, this can lead to memory leaks or crashes due to improper allocation or deallocation. 2. Ease of Use: - Go Slices: Slices come with built-in functions such as `append()`, which seamlessly expands the slice. You also have `len()` and `cap()` to get the length and capacity, making operations straightforward. - C Dynamic Arrays: You have to manually resize arrays with `realloc()`. Keeping track of the current size and capacity is also up to the developer, which adds complexity and can lead to errors. 3. Safety - Go Slices: Go has runtime bounds checking, which prevents out-of-bounds access, improving safety and reducing potential bugs. - C Dynamic Arrays: Accessing memory outside the bounds of the array can lead to undefined behavior, and the compiler or runtime does not enforce bounds checking. 4. Performance: - Go Slices: While Go abstracts away manual memory management, slices are still efficient. However, when slices grow, the internal resizing can cause temporary performance hits. - C Dynamic Arrays: Dynamic arrays in C can be more performant in certain low-level cases since they give developers full control over memory allocation. However, this requires more effort to optimize. Conclusion: Go slices provide a simpler, safer, and more user-friendly way to handle dynamic collections of data, automating much of the complexity involved in resizing and memory management. On the other hand, C’s dynamic arrays offer more control but at the cost of increased complexity and risk of errors.
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🦀 Understanding Ownership in Rust: A Key to Memory Safety 🔒 One of the most unique and powerful features of Rust is its ownership system. Unlike other languages that rely on garbage collection or manual memory management, Rust’s ownership model guarantees memory safety at compile time, with zero runtime overhead. Let’s break it down! 1. What is Ownership? In Rust, every piece of data has a single owner, and the owner is responsible for cleaning up that data. Ownership rules are checked at compile-time, ensuring that memory management bugs (like dangling pointers, double frees, or data races) are caught before the program even runs. 2. Ownership Rules: There are three main rules for ownership in Rust: Each value in Rust has a variable called its owner. There can only be one owner at a time. When the owner goes out of scope, the value is automatically dropped. 3. Advantages of Ownership Memory Safety: Rust ensures that memory is automatically cleaned up when it’s no longer needed, preventing memory leaks and dangling pointers. No Garbage Collector: Rust doesn’t need a garbage collector, which makes it a great choice for systems programming and other performance-critical applications. Concurrency without Data Races: The strict ownership rules make Rust’s concurrency model safer, eliminating the possibility of data races by design.
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Heyyyy it's my first ever solo-author paper, and my first paper with Entropica Labs. While trying to do something else, I found an intuitive method for converting Clifford circuits into alternative gatesets very quickly. I hadn't seen this method in the literature before, so I figured it was worth writing a small paper about. In short, this paper is about writing QEC circuits into the native gateset of hardware. This is a minor result, but one with surprising implications. Essentially, if you are ever running QEC circuits on quantum hardware, this is the compiler you should be using. The process is surprisingly simple; compiling a circuit with 20 qubits is feasible by hand (or by jupyter notebook) and the only information you need to keep track of is the instantaneous Pauli conjugation of an individual qubit. I tested a few different open source compilers and found that Qiskit was the best performing one. So, taking a single round of syndrome extraction for the rotated surface code (four layers of CX sandwiched by two layers of H) across a range of distances, I tested this method against Qiskit when compiling into a gateset indicative of trapped ion hardware (Molmer Sorensen gate) and IBM superconducting hardware (echoed cross-resonance gate). For all code distances, this method introduces fewer quantum operations than Qiskit. Not by an insignificant amount either: for a d=17 rotated surface code being compiled into a trapped ion gateset there is a 43% reduction in total gates. For an IBM superconducting gateset, this value is 24%. This is just a reduction in the number of single qubit gates, as the number of two qubit gates for these circuits is fixed. Primary noise bottlenecks in hardware are typically two qubit gates and measurements, but even still we can show an improvement in logical fidelity. When compiling into a trapped ion gateset, the threshold for the rotated surface code drops from about 0.92% to 0.75% if compiled with Qiskit; compiling with this method the threshold drops to 0.8% instead. Even then, quantum hardware will continue to improve to the point that single qubit gates are essentially noiseless. At this stage, this method is still preferable. A smaller number of quantum operations are being employed, and that means fewer instructions communicated to physical qubits in a dil fridge, each of which has a non-zero heat cost. Less gates = more better! A minor result but a fun project with practical applications :) https://lnkd.in/d9fPzGRN
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Stack vs Heap Memory ◾ Stack Memory 📚: Stack memory is used for static memory allocation. It is a region of memory where function call frames are stored, including local variables and function parameters. Use stack memory for small, short-lived variables such as function parameters, local variables, and for managing function calls. ◾ Heap Memory 🏗️: Heap memory is used for dynamic memory allocation. This means that variables or objects are allocated space in the heap at runtime using operators like new and deallocated using delete. The heap allows for flexible memory allocation and is necessary when the size and lifetime of variables are not known at compile-time. Use heap memory for large data structures or objects that need to persist beyond the scope of a single function, such as dynamically sized arrays, linked lists, or objects that require a flexible lifetime. 🔷 Key Differences: Allocation/Deallocation: ◾ Stack: Automatic and efficient. Managed by the compiler. ◾ Heap: Manual and flexible. Managed by the programmer using new and delete. Speed: ◾ Stack: Faster due to automatic memory management. ◾ Heap: Slower due to manual memory management and possible fragmentation. Lifetime: ◾Stack: Limited to the scope of a function. ◾ Heap: Can persist for the entire program’s execution or until explicitly deleted. Size: ◾ Stack: Limited by stack size (usually smaller, defined by the system). ◾ Heap: Limited by the total memory available in the system (usually larger).
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What Happen When We Exceed Valid Range of Built-in Data Types in C? Signed Integers (signed int) Signed integers can hold both positive and negative values. The range of a signed int typically depends on the compiler and the system architecture, but it is commonly from -2,147,483,648 to 2,147,483,647 (assuming 32-bit int). Exceeding the Upper Limit: If you exceed the maximum positive value (INT_MAX), the behavior is undefined. This means the compiler or runtime environment may handle it in unexpected ways. It could wrap around (become negative), crash the program, or produce incorrect results. Exceeding the Lower Limit: Similarly, if you go below the minimum negative value (INT_MIN), the behavior is undefined. It could wrap around (become positive), crash the program, or produce incorrect results. Unsigned Integers (unsigned int) Unsigned integers can only represent non-negative values (including zero). The range of an unsigned int is typically from 0 to 4,294,967,295 (assuming 32-bit unsigned int). Exceeding the Upper Limit: If you exceed the maximum value (UINT_MAX), the behavior wraps around. This means the value will start again from zero and continue counting up. For example, UINT_MAX + 1 results in 0. Exceeding Zero: Unsigned integers cannot represent negative values. If you attempt to assign a negative value or perform operations that result in a negative value (like subtracting a larger number from a smaller one), the result is still well-defined within the modulus of UINT_MAX + 1.
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I used to think Big O notation was the ultimate measure of code efficiency. I was wrong. Big O is a starting point, but true efficiency depends on many other factors: 1. Hidden Costs in Data Structures and Algorithms 📈 - For example, adding an element to an ArrayList and LinkedList both take average O(1) time. However, when an ArrayList reaches its capacity, resizing adds an extra O(n) time complexity. 2. Real-World Hardware and System Constraints 💾 - Big O doesn’t account for hardware specifics like CPU cache, memory latency, or disk I/O. Algorithms with the same Big O complexity can perform differently based on how well they interact with hardware—especially in memory access patterns that either help or reduce CPU cache performance. 3. Parallelism and Concurrency 🔀 - Big O assumes a single-threaded context and doesn’t consider the potential gains from parallelism. An O(n) algorithm running across multiple threads can be significantly faster than a single-threaded O(n log n) algorithm, depending on processor count and task management overhead. 4. Constant Factors and Lower-Order Terms 1️⃣ - Big O ignores constants and lower-order terms, but these can be crucial. For instance, an O(n) algorithm with a large constant factor may be slower than an O(n log n) algorithm for smaller input sizes. Key Takeaways: 💡 Big O is an important factor to understand the code efficiency, but not the only factor.
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Rather pleased to have coded a feature (command line option "-v", as I've replaced the former "v" for "verify Mantel" with a capital "M": "v" being the "verbosityfeature"; it peruses the workspace items and tells each of them to output themselves to the given stream (such as std::cout). Also -v takes a numeric argument which is a simple prime number encoding of many levels of verbosity, e.g. "hey flagcalc, run a isomorphism count and print out just the number of isomorphisms, omitting the full listing". Yes, this is a good use of C++ features. Now the timer, also, is of just the run time minus the time to stream the output. So testbip12.dat takes 19.4 seconds instead of 37.9. Bear with me as I track down a memory problem; for now the code doesn't do the "list fingerprint" thing, since that is causing a crash; it does still announce if the fingerprints match. Also do not use the compiler defines "USETHREAD" , "USETHREADPOOL", etc.: that code, some compiling and some not, runs in equal time to the define NOTTHREADED variant (all these in graphs.cpp top of file). So this is a beta release, and will be uploaded within the hour.
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"Bad programmers worry about the code. Good programmers worry about data structures and their relationships." — Linus Torvalds The above lines are so powerful. The immediate intuition always as a programmer is, we need to write complex code(algorithms) to play with data, efficiently. In reality, usage of appropriate data structures make your code efficient. The same algorithm for that matter could be boosted if appropriate data structure is used. Let's see how powerful data structures are in the simple example below, Let's allocate(in RAM) an array, myArray = [1,2,3,4,3], whereby you have been asked to find out if #myArray contains duplicate elements. #Approach1: The natural intuition would be to take every element of #myArray, compare it with the other elements of #myArray & at any point if duplicates are found, report(return, in programming terms). The time complexity of the #Approach1 is O(N*N). We have 'N' elements & we are comparing each element of #myArray with 'N' elements, at the worst case. #Approach2: Create a HashSet. Iterate through every element of #myArray & check if that element exists in the HashSet. If exists, report or else add the element into the HashSet & repeat the process, "If exists, report or else add the element into the HashSet" for all elements of #myArray. At the worst case, you iterate though #myArray i.e through 'N' elements only once. The time complexity of the #Approach2 is O(N). O(N) is better than O(N*N). Here the induction of #HashSet as an extra data structure saved the CPU, a lot computations. Always remember, to achieve an efficient running time(Time Complexity) for an algorithm, space has to be sacrificed. In our case, the creation of an HashSet consumed memory, at the worst case for 'N' elements, which is O(N).
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🥹𝗗𝗮𝘁𝗮 𝘀𝗲𝗻𝘁 𝗮𝗻𝗱 𝗲𝘅𝗽𝗲𝗰𝘁𝗲𝗱 𝗻𝗼𝘁 𝗺𝗮𝘁𝗰𝗵𝗶𝗻𝗴 ? Have you ever encountered memory alignment issues or wanted to reduce the memory footprint of your C/C++ structs? 🧐 The __𝐚𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞__((𝐩𝐚𝐜𝐤𝐞𝐝)) attribute might just be the tool you need! In C and C++, structures are typically padded with extra bytes to ensure proper alignment, which can lead to wasted memory space, especially in embedded systems or when working with network protocols. But fear not! The __𝐚𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞__((𝐩𝐚𝐜𝐤𝐞𝐝)) attribute comes to the rescue by instructing the compiler to pack structure members without any padding. Here's a quick example: #𝐢𝐧𝐜𝐥𝐮𝐝𝐞 <𝐬𝐭𝐝𝐢𝐨.𝐡> 𝐬𝐭𝐫𝐮𝐜𝐭 𝐄𝐱𝐚𝐦𝐩𝐥𝐞 { 𝐜𝐡𝐚𝐫 𝐚; 𝐢𝐧𝐭 𝐛; 𝐜𝐡𝐚𝐫 𝐜; } __𝐚𝐭𝐭𝐫𝐢𝐛𝐮𝐭𝐞__((𝐩𝐚𝐜𝐤𝐞𝐝)); 𝐢𝐧𝐭 𝐦𝐚𝐢𝐧() { 𝐩𝐫𝐢𝐧𝐭𝐟("𝐒𝐢𝐳𝐞 𝐨𝐟 𝐬𝐭𝐫𝐮𝐜𝐭 𝐄𝐱𝐚𝐦𝐩𝐥𝐞: %𝐳𝐮 𝐛𝐲𝐭𝐞𝐬\𝐧", 𝐬𝐢𝐳𝐞𝐨𝐟(𝐬𝐭𝐫𝐮𝐜𝐭 𝐄𝐱𝐚𝐦𝐩𝐥𝐞)); 𝐫𝐞𝐭𝐮𝐫𝐧 𝟎; } 🤓By applying __attribute__((packed)) to the Example struct, we eliminate any padding between its members, resulting in a more compact memory layout. However, it's crucial to note that using this attribute may affect performance due to potential alignment issues, so it's best suited for specific use cases where memory optimization is paramount. 😎Next time you're optimizing memory usage or working on a project with strict memory constraints, consider harnessing the power of __attribute__((packed)) to streamline your data structures and enhance efficiency! #CProgramming #EmbeddedSystems #MemoryOptimization #CPP #ProgrammingTips
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🚀 Vector: A Fixed-Size Array in Swift So excited about a new active proposal that announces a new addition to the Swift standard library: Vector, a fixed-size array. This new type is analogous to classical C arrays T[N], C++'s std::array<T, N>, and Rust's arrays [T; N]. While Swift's Array has been the go-to choice for ordered lists, it's a heap-allocated, growable data structure, which can be expensive and unnecessary in some scenarios. Enter Vector: a fixed-size, contiguously inline-allocated array that avoids implicit heap allocations. Key Features: - Fixed-Size: Unlike Array, Vector has a fixed size, making it more efficient for certain use cases. - Inline Allocation: Typically stack-allocated, but inline-allocated on the heap when used as a class property. - Noncopyable Struct: Capable of storing noncopyable elements, and conditionally copyable only when its elements are. Literal Initialization: Initializing a Vector with array literal syntax is optimized for performance. For example: let numbers: Vector<3, Int> = [1, 2, 3] This performs in-place initialization of each element at its stack slot, avoiding unnecessary array allocations. Stay tuned for more updates of the Swift standard library! 🌟 More details here: https://lnkd.in/ddRG3UAk. #Swift #Programming #SwiftLang
swift-evolution/proposals/0453-vector.md at main · swiftlang/swift-evolution
github.com
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Was day dreaming recently and thought of a silly solution to 'address' the "memory fragmentation" problem. Let me know what you think of it :) Assumptions/constraints: --------------------------- Limited memory systems with let's say no caching of pages to disk, and never ending daemons doing lot of dynamic memory alloc/dealloc of truly random but large sizes. Solution: ---------- Compiler does to memory access what it does to virtual functions. It maintains a User space base address ---> [a) Whether this address got relocated, b) Process's address space base address after relocation] table. While compiling code, every memory access to M is decomposed into fetching Base(M) + Offset(M). In normal course, Base address and Virtual address are same. But when fragmentation leads to no memory, the contents of memory are moved around, and the table is updated under the carpet. This way, we don't need a VM, and we can still run legacy C/C++ code with improved memory availability.
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