A huge THANK YOU to the wonderful team at Wallifornia and LeanSquare for a truly inspiring and productive week at the Wallifornia Music Tech conference! We were in the accelerator cohort this year. Thierry Gieseler whipped our presentation into shape during the online sessions throughout June. It must have worked because we have a LOT of business to follow up on now after our onstage pitch during Demo Day. =) We love these small but mighty music tech conferences. Less running around, more time with people, and genuine relationships form. #musictech #AImusic #gaming #wallifornia #gamemusic
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STYNGR is known for being innovative. They were the first to provide players with curated in-game music experiences. Challenge: Improve UX, scalability, and service integration As a platform based on integrations with various music labels and gaming providers, STYNGR needs to consistently provide scalable, secure, compliant, and reliable solutions. In addition, to keep up with the fast-paced media and entertainment industry and increasingly discerning gaming aficionados, their services need to revolve around outstanding experiences. Solution: Modernize the technology platform to unlock new functionality HTEC and STYNGR focused on improvements in three strategic areas: (1) Platform Integration (2) Blockchain introduction (3) Infrastructure improvements. By enabling direct API integrations, HTEC has not only improved the user experience but also facilitated both existing and future integrations to more easily come online. Great timing as we're excited for our HTEC and Momentum Design Lab, an HTEC company team attending NAB Show this week. #NABshow2024. Scan our QR code if you see us around Zinaida Huremović Ana Aristizabal Aleksandar Stojanovic Robert Radusinovic David Thomson Pamela Strug Marko Anić
As a platform based on integrations with various music labels and gaming providers, STYNGR needs to consistently provide scalable, secure, compliant, and reliable solutions. By partnering with HTEC, STYNGR was able to augment their existing services and technical infrastructure, extend their portfolio, and expand their user base and offerings. Learn how HTEC enabled STYNGR to enrich the in-game user experience through the power of music in our latest case study. #MusicInGaming #GamingIndustry #Gaming #HTEC #MusicTech
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htecgroup.com
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Beat Saber Is Getting A Daft Punk Music Pack Next Week
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Beat Saber Is Getting A Daft Punk Music Pack Next Week Beat Saber just teased a Daft Punk music pack, coming next week on all platforms.... https://lnkd.in/e_SFqkXb #AR #VR #Metaverse
Beat Saber Is Getting A Daft Punk Music Pack Next Week
openexo.com
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How to Get Your YouTube 2024 Gaming and Music Recap
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I have updated my Linktree. I finally got around to revamp this. Here you will find : -The latest podcasts interviews (ICYMI) -Featured articles -Guest speaking VODs -Blogs (coming soon) -Music to license for your games -Stems + MIDI to learn Video Game music #gamedev #vgm #videogamecomposer #gameaudio #gamemusic #gamedesign #indiedev #videogameindustry #gamedev #gaming #gamingindustry #videogamemusic #videogamingnews #videogames #guestspeaker #musicdesign
chasebethea | Twitter | Linktree
linktr.ee
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Gamer music personalisation and music as a new revenue stream in games and interactive worlds. Better, more immersive gaming experiences with composed generative music, giving interactive music in just moment and opening up an in-game economy for music personalisation for gamers, empowering music creators and composers, bringing new artists, emerging talent and established artists into any game. Reactional Music’s Jesper Nordin explains a little more about how the rule-based music engine will drive a new era for gamer personalisation giving music relevance and meaning to the game in real time. #music #games #musicpersonalisation
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