Frequent user tweaks are essential in the early stages of product development. We love Zahin R.'s post, which discusses her role as a "zero-to-one" product manager. Starting projects from scratch and constantly tweaking them based on user feedback is a key responsibility, and this process involves converting user input into actionable ideas. Check out her post: https://lnkd.in/g_HvfKFC She uses the COPE framework (Capture, Organize, Prioritize, Execute). Here are the steps to bring tools like Helio into this type of work. 1️⃣ Capture ↳ Gather feedback from various sources, such as social media, email, and in-app feedback, filtering out low-quality inputs. Helio allows you to gather user feedback from a targeted audience if you are short on time. Filter inputs and ensure only relevant feedback is collected for analysis. 2️⃣ Organize ↳ Structure the feedback in an easy way to work with, such as categorizing or summarizing it. Helio helps you capture feedback with observations. You can categorize feedback based on themes or issues, cluster similar feedback to identify common trends and summarize lengthy feedback into concise points for easier management. 3️⃣ Prioritize ↳ Evaluate feedback using metrics like urgency, value, cost, complexity, relevance, and time to focus on the most important inputs. Evaluate and prioritize feedback based on urgency, value, cost, complexity, and relevance metrics. Implement a scoring system, allow feedback voting, and create custom dashboards to visualize and prioritize the most critical feedback for action. 4️⃣ Execute ↳ Implement the prioritized feedback into features, improvements, and bug fixes, plan sprints, communicate changes to users, and repeat the COPE cycle. Convert prioritized feedback into actionable tasks, manage sprints to address feedback within timelines, and inform users about changes made based on their feedback. Use Helio for continuous testing and iteration to refine the product further. #uxresearch #productdiscovery #marketresearch #productdesign
Very cool Zahin R.! "When your project is in kind of an infant stage, you have to tweak, reshape and reposition it more times than one would assume." Yes to this- a project plan has to be specific to this type of thinking, otherwise you get stuck executing in paths that don't matter. Thanks for sharing!
I've thinking of giving Helio a try for a while now. Thanks for the reminder!
ZURB Founder & CEO→ Design better products with Helio UX metrics
6moHere are some links about going from 0 to the initial release. Focusing on strategies, challenges, and insights from experienced product managers–they discuss the stages of 0 to 1 product development, lessons learned, challenges encountered, and tips for success. The 4 Stages of 0->1 Products, by Julie Zhuo https://medium.com/the-year-of-the-looking-glass/the-4-stages-of-0-1-products-cdb8236dbf66 Product Discovery Lessons: Going from Zero to One, by Ravi Mehta https://www.ravi-mehta.com/product-discovery/ Identifying & Overcoming Challenges in Zero to One Product Development, by Trevor Newberry https://harmonyventurelabs.com/0-to-1-product-development/ Reddit: PMs who are (or were) responsible for 0-to-1 products, what would you change about your approach if you could go back in time and redo it? https://www.reddit.com/r/ProductManagement/comments/twg857/pms_who_are_or_were_responsible_for_0to1_products/ Product tips on building from 0 to 1, by Daylon Soh https://www.linkedin.com/pulse/lessons-building-from-0-1-daylon-soh/ User research in the 0-1 space: researching for innovation, by Jenifer Bulcock https://medium.com/@JeniferBulcock/ca2dce2a87b