GameDevSG’s Post

We know everyone wants feedback from job rejections. Don't hold your breath, it's not going to happen... We’ve made a cheat sheet you can use to gather feedback: 1. "Not enough experience." = We want someone that has worked on the exact issues/projects we are having right now. It's super secret, so we can't really let you know what those are. Sorry! 2. "We loved you, but went with another candidate." = Either A.) other candidate is cheaper, B.) other candidate happened to have "experience" just smidge closer to what they wanted (no time for training, go go go!), or C.) other candidate doesn't actually exist and it's all lies. 3. .... = They are drowning under applications and likely just sorting through referrals at this point, or they are super jerks that don't care. It's a toss up! 4. "Unfortunately, you're overqualified." = They can't afford you. The only way to interpret that one. 5. "We really liked you, but this role is on hold for the time being." = Super duper picky and holding out for the Unicorn Rockstar Ninja. That, or layoffs impending. 6. "The team decided they really need someone in house and not remote." = They were hoping somehow they would win you over to magically uproot your life during the never ending layoff hellstorm. 7. "The team enjoyed meeting you, but wanted to know if you wouldn't mind doing a test?" = One person on the team is totally stubborn and unwilling to take any chances, or the company wants free work from you to get unstuck in the one thing they need. 8. "Not enough experience." Part 2 = They just don't think your work is good enough, but don't want to say that. Or, they are under really tight deadlines and can't afford to train anyone for any amount of time. 9. "Unfortunately, you didn't get the job." = Any number of things, but most likely just because they could only hire one person. It sucks, but this is a good thing. It means you are on the right track! Any other rejection translations out there? #layoffs #careeradvice #inthistogether

We can’t give you feedback because we’re afraid you’ll sue us for saying the wrong thing, even though you don’t have the money for a lawyer.

Dave Pasciuto

Leading Game Art Director | Innovating & Inspiring Visual Excellence

4mo

Good post! Landing a game job comes down to 2 things, an industry-relevant portfolio, and the interview. If you got a call-back, great! If you didn't get the job, the bottom line, you didn't nail the interview. A great interview can overpower another candidate with a better portfolio. So many do not understand how to prep for an interview or have solid interview skills.

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Victor Arias MPSE

Sound Designer | Technical Sound Designer | Call of Duty | 3x MPSE Nominee | Looking for new opportunities

4mo

If I ever did get feedback 90% of the time is not enough experience.

Ronaldo Loiseau

Modeleur 3D/Props artist/3D artist

4mo

it is always the second for me lol

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