GameDevSG’s Post

A couple decades ago you could get a job in the game industry without knowing any of the software or tools used by a company. Sounds unfair right? The kicker is, many of those that got their start decades ago are no longer in the industry. They could not keep up in ever evolving tools and quality. The good news is, pipelines and methods of creating assets, systems and games genres are starting to standardize (somewhat). This means that when you do get your start, keeping up is no longer as crazy as it used to be. While it might seem impossible, the main difference now is that the gap between a jr. and sr. creator is much smaller than it used to be. Being a senior/lead is more about speed and strategy than actual craft competency these days. That does mean it is way harder to get your career started, but once you do, you've made it into that fold and you can breathe much easier than people who started well before you. It does feel like the demands in job descriptions are impossible to meet. Just keep at your craft and keep improving at all costs. We know that is easier said than done, but it must be done. Good luck out there. #gameindustry #gamedev #gamedevelopment #career

  • graphical user interface, application

To view or add a comment, sign in

Explore topics