Ermmmm .... isn't the Suicide Squad: Kill the Justice League a AAA live service game that sucked because of its bad live service experience? "Perrette said Warner wants to take a more "holistic approach" with its four core franchises—Mortal Kombat, Game of Thrones, Harry Potter, and DC—with a particular focus on "expanding into the mobile and multi-platform free-to-play space, which could give us a much better and more consistent set of revenue." To that end, Warner has a number of free-to-play mobile games set to roll out later this year." Okay, but hey, wasn't SS:KtJL a AAA live service game that bombed? What lessons were learnt there? "Despite the growing exhaustion in some quarters with the live-service model, it also figures prominently in Warner's plans: "Rather than just launching a one-and-done console game, how do we develop a game around, for example, Hogwarts Legacy or Harry Potter, that is a live service, where people can come in and live and work and build and play in that world on an ongoing basis?" Nope, they learnt nothing. "Speaking at the recent Morgan Stanley Technology, Media, and Telecom Conference, Warner Bros Discovery executive JB Perrette said the company wants to expand more into free-to-play and live service games in order to avoid the "volatile" ups and downs of big-budget game releases." Baldur's Gate 3: Strong writing, thousands of possible endings. SS:KtJL is linear as hell. Helldivers 2: How to make live service co-op work. (I mean like have you seen it???? SS:KtJL is also strong graphically, with okay game play .... when it works, when you get in and doesn't crash on you) So WB is put off by the price tag of putting in AAA effort vs just putting in AAA money; and has a knee jerk reaction by putting their faith in Freemium, Pay2win, Microtransactions games with low cost, low risk - and probably very low quality of engagement. Now this is not a bad overall approach, Games Workshop used this approach to their portfolio of assets. And they had some good hits, AND many duds. And it is usually the AA games that make it.
Innovation in gaming, like life, requires both the courage to fail and the wisdom to learn. - paraphrasing Edison, success is built on failure and learning. 🎮💡
Navigating the evolving landscape of gaming, especially within iconic franchises, presents unique challenges and opportunities. As Henry Ford once said - Coming together is a beginning, staying together is progress, and working together is success. Here's to hoping that lessons from the past fuel innovation and collaboration that resonate with fans on new platforms 🌟🎮 #Innovation #GamingForward