Erik Reynolds’ Post

View profile for Erik Reynolds, graphic

Ex-Corporate Communications Exec (EA, Riot, Universal) | Venture-Backed Entrepreneur & Consultant | Focusing on Games, Music, Brave Storytelling

The Games Industry Needs Half-Life 3 To Survive The industry feels like its in freefall and it’s all our fault. We didnt pay attention to the warning signs - reduction in new IP, exploding budgets, fast follow methodology of genres and modes, predatory and addictive monetization methods, and we stopped having fun as an industry. We stopped creating and being original, and fans got bored and more demanding. Originality does’nt have to be huge leaps forward, it can be creative surprises. While Im bullish on AI and UGC platforms - story and new game mechanics are most important. But right now we need a big surprise to win back the gamer generation that’s grown tired of the same stuff different year. Yes, I know Half-Life 3 is a mirage but its also a mythical franchise that can infuse the entire industry with energy and set a new bar for story and technical achievement. It’s the kind of game that inspires other developers to reach further and publishers to take bigger risks. Its also the type of game that doesnt feel like a rinse and repeat franchise, so it leaves the player wanting and searching for more originality. It’s the kind of game that will sell millions of indie games, AA publisher games (if they are priced well) and it will pull players away from their phones and back into the world’s we all dream of creating. Please Valve corporation we are counting on you.

Eh, I think games are pretty hella sweet these days, actually. Yeah there is a lot of garbage out there, but that's always been true. The Indy scene has never been better, and we still get great AAA games like God of War, Balder's Gate, Black Myth Wukong, Cyberpunk, etc

Like
Reply
Petru Matei

Snr QA Manager Creative Assembly - People Project Product - Scrum Master - SAFE - 505 Games Electronic Arts Gameloft

2w

More like you want it :)

Like
Reply
See more comments

To view or add a comment, sign in

Explore topics