The pre-release phase is always a challenging period for game studios. Besides conducting public playtests with selected gamers or external agencies, test copies of the game are often distributed to streamers, reviewers, and journalists for evaluation, with a set embargo time. Although essential for revealing the game’s artwork and mechanics, this exposure to external parties also carries the risk of early leaks. Unfortunately, as shown by the practice, the latter can cause the gaming audience to lose interest in the title before its release and force developers to make last-minute, costly changes to meet new expectations and maintain community excitement. Balancing these aspects is difficult but achievable. Discover how to #ProtectYourGames before their public debut by accessing our free e-book through the link below! https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames
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The pre-release phase is always a challenging period for game studios. Besides conducting public playtests with selected gamers or external agencies, test copies of the game are often distributed to streamers, reviewers, and journalists for evaluation, with a set embargo time. Although essential for revealing the game’s artwork and mechanics, this exposure to external parties also carries the risk of early leaks. Unfortunately, as shown by the practice, the latter can cause the gaming audience to lose interest in the title before its release and force developers to make last-minute, costly changes to meet new expectations and maintain community excitement. Balancing these aspects is difficult but achievable. Discover how to #ProtectYourGames before their public debut by accessing our free e-book through the link below! https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames
E-book: Pre-release playtesting and its security concerns
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During the pre-release phase, game studios should handle confidential assets with care. In addition to public playtests with chosen gamers or external agencies, test copies of the game – particularly major releases – are often sent to streamers, reviewers and journalists for review, with a set embargo time. While this process reveals the game’s existence, artwork and mechanics, it can also lead to the inadvertent leaking of crucial information. Learn how to safeguard your titles before their public debut by accessing our e-book through the link below! 👇 https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames #ProtectYourGames
E-book: Pre-release playtesting and its security concerns
irdeto.com
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During the pre-release phase, game studios should handle confidential assets with care. In addition to public playtests with chosen gamers or external agencies, test copies of the game – particularly major releases – are often sent to streamers, reviewers and journalists for review, with a set embargo time. While this process reveals the game’s existence, artwork and mechanics, it can also lead to the inadvertent leaking of crucial information. Learn how to safeguard your titles before their public debut by accessing our e-book through the link below! 👇 https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames #ProtectYourGames
E-book: Pre-release playtesting and its security concerns
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Do you think leaked images and videos won't harm your upcoming games? Our e-book "Addressing Security Concerns in Pre-release Playtesting" will change your mind! When gamers get hold of unfinished content from leaks, they are prone to make quick judgments and lose interest in the game before its release. This, in return, often leads developers to make costly changes, invest in extra creative work and delay the game's launch to meet new expectations. Get a complimentary copy of our e-book via the link below to learn about the negative impact of game leaks and how to stop them in their tracks! https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames #ProtectYourGames
E-book: Pre-release playtesting and its security concerns
irdeto.com
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Do you think leaked images and videos won't harm your upcoming games? Our e-book "Addressing Security Concerns in Pre-release Playtesting" will change your mind! When gamers get hold of unfinished content from leaks, they are prone to make quick judgments and lose interest in the game before its release. This, in return, often leads developers to make costly changes, invest in extra creative work and delay the game's launch to meet new expectations. Get a complimentary copy of our e-book via the link below to learn about the negative impact of game leaks and how to stop them in their tracks! https://lnkd.in/e9yG7cPn #Irdeto #Denuvo #VideoGames #Gaming #MobileGames #ProtectYourGames
E-book: Pre-release playtesting and its security concerns
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Do bots bring any harm to your mobile game? 💣 Yes, they do! Bots ruin your mobile game in a number of ways: 1) They make your game less engaging. 2) They destroy the fairness and spirit of your title. 3) They ruin your gaming business model. Their sophistication will only keep increasing. All you can do is arm yourself with a powerful weapon and take them on. But how? It’s easy, get started with our free e-book below! Download here: https://lnkd.in/eVw7ix-v #Irdeto #Denuvo #VideoGames #Gaming #MobileGames #ProtectYourGames
E-book: Bots in video games and how to fight them
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In the ever-evolving gaming industry, developers face numerous challenges that can make or break their success. The road to launching a game is fraught with obstacles, many of which are highlighted in The Xsolla Report. Understanding these challenges is crucial for any game development studio looking to scale up during their launch date. One fascinating stat is that 76% of games reach peak revenue in the first year, but only 4% maintain it into the second year This type of drop-off makes the importance of a successful launch even more significant than the basic stakes that are typically seen as existential for game developers. #GameDevelopment #IndustryInsights #GamingStudios #GameLaunch
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"Microtransactions don't belong in a single-player game," says The Witcher dev. Absolutely agree! Integrity in gaming means respecting the player experience. The essence of single-player games lies in their ability to take players on a journey, free from the distractions of paywalls and purchases. Priority should be on delivering complete, engaging experiences that value player satisfaction over short-term gains. #Gaming #Witcher #Microtransactions
Microtransactions Don't Belong in a Single Player Game, Says The Witcher Dev
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What's the problem with the games industry right now? Well. IMHO, it forgot that it's business is making and selling great games. Could you imagine if the film industry stopped making films? Arkham City was 12 years ago, MGS V was almost 8 years ago. Have there been good games in the interim? Yes, of course. However, we should not be discussing the years between great games. We should be discussing the great games EVERY YEAR. Helldivers 2 is creating so much buzz because it's a great game, and consumers are starving. #gamesindustry #gamesdevelopment
Batman Arkham City Is Still The Best Superhero Game 12 Years Later
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