Bryan Steagall (Kidz Korner Studio)’s Post

As I really don't like Motionbuilder's control rig finger controls, decided to experiment a little, using the same constraint system I use for facial controllers. As the base, I'm using a really old tutorial by 3dBuzz (remember them?) that builds sliders as custom properties under the left/right wrist effectors, that control the finger effectors. I then use controllers to tie into that, giving me a lot of flexibility. Looks a little clunky, but works. Now I'm working on a backward solver so that I can use this with mocap.

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Matt P.

Rigging / Python / QT / Tool Dev /Motion Capture

6mo

Pretty neat. Are you able to select and key more then one slider at a time?

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Nidal Nijm

Freelance Character Animator | Solo Game Developer | Unreal Engine Generalist. I developed two games in Unreal Engine and released them on Steam.

6mo

AMAZING man! Very cool, congratulations!

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