I recently started playing all-in-hole game by homa games. It is built on top of core gameplay started by Zen Match and later became very popular with games like Tile Buster, Triple Tile, etc. A lot of these games focus very well on IAP and ads. Later on, Peak Games launched match factory with a time limit to complete the level by a certain time. But the match factory does not have ads. seems it is doing very well revenue-wise for peak games. But all in hole launched with the same exact meta-like match factory but the core gameplay is much more fun, easy, and better than all the games mentioned above. In all the above games, we need to collect 3 types of single items at once and max we can go different in 5 to 7 slots. except for Match Factory other games' core game seem hard and heavily monetized with rewarded-based ads to complete the level. Even in a match factory, in core game play we need to pay very high attention to pick the items. But in all in hole game, there are no 5 to 7 slots max, we can collect as many as non items as we want, the challenge is to collect the required items in the given time. By doing this the gameplay is so fun, all in hole did one extra step to make sure the player is paying attention by introducing bombs in gameplay, where if we collect a bomb, the level will end. Even the ads are not a big deal, we won't see ads till some 30th level, after that we are asked to buy the ad-free version, if we are not willing to buy it, for every 2 levels there is ad, even the ad we can close within 5 to 10 seconds. Homa Studio gets the best game of this kind of match item core gameplay which is more fun to play. #games #freetoplay #Homa #peakgames
Paramesh Boddu’s Post
More Relevant Posts
-
👽 Alien Linkup 👽 Play Games Online : www.bonzogames.com Alien Linkup is a new addictive puzzle game with alien symbols and something very unique in this type of gameplay. The simple design combined with addicting playability makes Alien Linkup a must-have for your gaming collection. Alien Linkup features very simple gameplay: simply draw lines between matching pairs of aliens on a grid filled with energetic alien emblems. The grids become larger, and the pairing of alien categories increases in the higher level stages. More advanced into the game, you will not be able to allow the lines that are connecting the aliens with one another to cross one another, which makes it more challenging for you. However, don't worry; the game does drop some hints to get your bearings back on the right alien connections in case you go off course. So you can play on and on. Alien Linkup is a good game, for way more reasons than that. First of all, it's a brilliant way to have a workout for your brain, helping to develop one's logical thinking and making it easier to solve various problems. With its soothing music and easy gaming, one finds relief in stress, making it the best escape from the regular happenings of life and the most splendid means to relax. Alien Linkup is a game that interests both children and adults. It captures all the interested parties as they become more fascinated and challenged with every level of the game. In addition, it refocuses attention and requires enough detail to create a demand for finding the correct paths. #games #mobilegames #webgames #GalacticConnectPuzzle #SymbolsGalacticConnect #AlienLinkupTeasers #CasualGaming #GalacticGamingConnect #AddictiveGameplay #AlienReliefLinkup
To view or add a comment, sign in
-
Why has the Bubble Shooter genre struggled to keep up with Match-3 games in recent years? 🤔 Although Bubble Shooter games once had their moments of glory, they have underperformed compared to Match-3 games in recent years. Match-3 games like Candy Crush Saga, Royal Match, Homescapes, and Project Makeover, have consistently ranked high on casual game charts. In contrast, Bubble Shooter games are noticeably absent. The constrained gameplay mechanics and difficulty in adapting to on-the-go play make it challenging for Bubble Shooters to capture the same broad audience appeal. In casual games, players seek quick, satisfying feedback. The core mechanics of Bubble Shooter require more precise actions, which often result in a higher operational cost for the player. In contrast, Match-3 games offer simple swiping mechanics with instant visual feedback, making them more accessible and engaging for a broad audience. A quick and simple explaination 🔵 Bubble Shooter: Flow: Aim → Shoot → Hit → Match → Eliminate → Drop Randomness: The only unpredictable elements from the player's perspective are the bubble in the launcher and hidden parts of the screen. Most outcomes are predictable based on the aiming. Playable Area: Limited to the launch platform, with focus mainly on targeting the bottom and edge areas. 🔶 Match-3: Flow: Swipe → Basic Animation Feedback (→ Power-up Generation → Power-up Activation ) → Eliminate → Obstacle Removal → Drop → Further chain elimination... Randomness: Each move introduces unpredictability with falling tiles, power-ups, and new elements, providing a dynamic and varied experience. Playable Area: The entire board is interactive except for blocked sections, creating a feeling of exploration as players unlock more areas. #CasualGames #Match3 #BubbleShooter #MobileGaming #GameDesign
To view or add a comment, sign in
-
Unblocked Games 76, Features And Alternative Detail #Game76 #gamefeatures #games76 #iogamesunblocked #iosgames #onlinegames #unblockedgames #OnlineCasino #onlinecasino #onlineslots #gameplay #adaptation #KeyFeatures #lead #leadgeneration #leaderboard #rankings #customized #mechanic In this article, we’re going to discuss what Unblocked Games 76 actually is and what type of features it contains. https://lnkd.in/dxxw5bes
To view or add a comment, sign in
-
Cosy games are a hot topic in games in recent years with more and more amazing cosy games coming out. As games developers it's important we have an understanding of why players love certain types of games and what makes them stand out in this area. We love giving our in-house experts a chance to share their insight into different types of games and why players love them. In Game Developer's latest blog post, Auroch's very own Business Development Associate Jess Rutland shares the scoop on the history of cosy games and the science behind them. Check out the full article: https://lnkd.in/eaY8-CHN #gamedevelopment #gamedev
Featured Blog: The Quest for Cosy | A Deep Dive into Cosy Gaming
gamedeveloper.com
To view or add a comment, sign in
-
Dive into Adventure: Doll Explorer Release Date and Gameplay Summary: Doll Explorer, developed by Pico Games and published by Waku Waku Games, sets players on an exhilarating journ...
Dive into Adventure: Doll Explorer Release Date and Gameplay | Nintendo Switch News | NintendoReporters
nintendoreporters.com
To view or add a comment, sign in
-
Clicker games, also known as incremental games, are a genre of video games where the primary interaction is clicking on the screen to perform actions, usually to gather resources or points. Over time, these games often allow players to automate tasks, leading to exponential growth in resources or points. 𝐈𝐦𝐩𝐨𝐫𝐭𝐚𝐧𝐜𝐞 𝐨𝐟 𝐂𝐥𝐢𝐜𝐤𝐞𝐫 𝐆𝐚𝐦𝐞𝐬: 𝐀𝐜𝐜𝐞𝐬𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲: They are easy to understand and play, requiring minimal skill or time investment.Satisfaction: They provide a sense of progress and achievement through gradual accumulation and improvement. 𝐑𝐞𝐥𝐚𝐱𝐚𝐭𝐢𝐨𝐧: They are low-stress games that can be played casually, making them appealing for short breaks or relaxation. 𝐒𝐭𝐫𝐚𝐭𝐞𝐠𝐲: While simple, many clicker games involve strategic planning for optimal growth and resource management. 𝐀𝐝𝐝𝐢𝐜𝐭𝐢𝐯𝐞: The constant progression and rewards can be highly engaging and addictive for players. 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐢𝐨𝐧: Some clicker games incorporate complex mechanics, narratives, and innovative gameplay elements, enhancing the genre's depth and variety. skill#low stress 😬#achivement#gather
To view or add a comment, sign in
-
The return of the F2P games, the Empire of mobile games and maybe the end of the PC games. For now the Chinese game developers are much faster and much better then the western game developers. Lets see what will happen in the future. #f2pgames #mobilegames #pcgames #gamingindustry #games #developer #publisher #game #china
Zenless Zone Zero, NTE and the new wave of Chinese games pushing the limits of free-to-play | Opinion
gamesindustry.biz
To view or add a comment, sign in
-
Developers are increasingly using mini-games to add depth and engagement to main storylines, providing players with a break while keeping the experience fresh and rewarding. From fishing in Yakuza 5 to the strategic card game Gwent in The Witcher 3, these elements add layers of fun and can even reward players with rare items or in-game achievements. By taking inspiration from traditional games like bingo and poker, these mini-games add a familiar yet exciting twist. For example, the bingo-style objectives in Yakuza 5 encourage players to catch specific fish, while Gwent’s deck-building mechanics offer a strategic side game within The Witcher 3. As gamers expect more complex experiences, these "games within games" have transformed from optional diversions to essential features. They’re a big part of what keeps players coming back for more. Curious to dive deeper into the importance of mini-games in video games? Check out the full article! https://lnkd.in/e4uJyk2E #GameDevelopment #MiniGames #Gwent #TheWitcher3 #Yakuza5 #GamingIndustry
The Essential Role of Mini Games in Successful Video Games - GameSpace.com
https://www.gamespace.com
To view or add a comment, sign in
-
Are Hypercasual Games Dead in 2024? 🤔 I often reflect on how trends shape our experiences. When hypercasual games first emerged, they captured my attention—and the hearts of millions—with their simple yet addictive gameplay. But now, as we enter 2024, I find myself asking: are these games losing their spark? While the hypercasual market is indeed facing challenges—like increased competition and shifting player expectations—it's far from dead. Many developers are adapting, focusing on quality over quantity and integrating innovative mechanics. I remember the thrill of launching my first hypercasual game. It was a whirlwind of excitement, engagement, and unexpected success. But as I’ve seen the landscape evolve, I’ve learned that staying relevant means embracing change. Hypercasual games may be transforming, but their essence of quick, enjoyable play still resonates. The future holds promise for those who adapt and innovate. What are your thoughts on the state of hypercasual gaming today? Let’s discuss! #games #mobilegames #hypercasualgames
To view or add a comment, sign in
-
Remember when games were just about fun? A reader questions if modern titles have traded too much gameplay for backstories and drama. As games become increasingly complex, some players feel like they’ve lost the simple joy of playing. Back in the days of Road Rash and Duke Nukem, it wasn’t about deep emotional stories—it was about kicking ass and having fun. Now, with heavy plotlines and long cut scenes, some feel modern games are trying too hard to be movies. Is the balance between action and story out of whack? 🎮 Gameplay vs. story: Many modern games prioritize deep, emotional backstories over delivering fast-paced, action-packed gameplay that’s fun from the get-go. 🤯 Overly complex systems: Titles like Diablo 4 are enjoyable but require players to wade through complex character builds and stat systems, turning fun into a math problem. ⏭️ Cutscene overload: Long, drawn-out cutscenes often disrupt the game flow, causing many players to hit the skip button and get back to the action they crave. 🕹️ Nostalgia for simplicity: Classics like Road Rash and Duke Nukem provided quick, no-nonsense fun, focusing purely on gameplay without needing emotional baggage. 👾 Action over plot: Games like Call of Duty Zombies prove that you don’t need a complicated story or character development for a game to be thrilling—give players the tools to dive right in and have fun. #GamingNostalgia #GameplayOverStory #ModernGaming #VideoGames #KickassGameplay #Cutscenes #ActionGames #RoadRash #DukeNukem #CallOfDutyZombies #Diablo4
‘Modern video games have too much story and not enough gameplay’
https://metro.co.uk
To view or add a comment, sign in