Introducing Sovereign Sentry 365, my latest Sci-fi project. This mecha is a formidable guardian, combining an intimidating military design with a touch of luxury. The golden accents exude opulence, while black and white pay homage to security personnel attire. Inspired by Pacific Rim aesthetics, I sketched the design before diving into ZBrush, using ZModeler and a workflow I'm not used to. Finally I've made the textures on substance before doing some small adjustments and rendering on Blender. Rémi Della Gloria rigged the character for posing and future animations https://lnkd.in/dMyTJuxs . . . . . #3Dart #SciFi #ZBrush #Guard #Black #hardsurface #character #robot #NoAI #Game https://lnkd.in/eHqdzugz
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SIFI Droid - Concept art of a deployable droid. This is a closer look to my concept of a companion droid made for the SIFI Warrior art cene, part of the Gunslinder series another cration of mine embracing the SIFI universe. This images are whithout the Photoshop rendering, just materials and shadows from ZBrush.
SIFI - DEPLOYABLE DROID, Daniel Vitola
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Continuing a (very) occasional personal fan art project, here is another of my attempts at bringing characters up to date from the 1988 French video game 'Captain Blood'. I made this character, and his cousin a Croolis Var, using Zbrush and Maya. Check it out over on my ArtStation page. #captainblood #videogamecharacter #gamecharacter #charactermodeling #maya #zbrush #zbrushsculpt
Croolis Ulv / Croolis Var, Howard Gardner
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A gramophone from the early 20th century that I made to practice realistic texturing. Game ready asset 12215 tris, 4k textures, texel density 28 px/cm.
Gramophone, Damian Świderski
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Here's a portrait of MASAHIRO, a fictional old Asian yakuza. The modeling is based on Vface scan modified in Zbrush. Shading is done in maya with XYZ texturing, grooming in Xgen and rendering in Arnold.
MASAHIRO, an old Asian yakuza, Morgan_rht
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Enter the mesmerizing world of Blade Runner with this 3D render inspired by the iconic haze scene. This old project of mine, tries to capture the essence of noir, inviting you to wander through the haze and uncover the secrets of a dystopian future. I used blender and photoshop for everything. #BladeRunner #Cyberpunk #HazeScene #3DRender Share your thoughts! https://lnkd.in/dvmYBY2D
/Mysterious Haze/, Triantafyllos Dimas
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This low-poly model Asset Modeled in Maya, sculpted in ZBrush and textured in substance painter. #3dmodeling #gamedesign #charactermodeling #characterdesign
Alien on the ship , Svitlana Anisimova
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Mrs. Brinks if she were adapted to Little Nightmares... Character: Mrs.Ephegenia Brinks Series: Angela Anaconda Program: Zbrush Retopology: Autodesk Maya 2020 Textures: Substance Painter Renders: Cycles (Blender 4.0) #renders #creatures #characters #3d #3dblender #3dart #3dartist #3drenders #textures #fanart #blender #maya #substancepainter #zbrush
Mrs.Ephegenia Brinks, Sebastián Esparza
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"Check out my latest 3D model of a realistic rain gauge, crafted in Blender! See it on ArtStation: #3DModeling #RainGauge #Blender3D #3DArt #VFX #ArtStation #DigitalArt #3DRendering #CGI #CreativeDesign
Rain gauge, chathura bhashitha
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Houdini procedural tool for terrain generation. Investigating dual mesh from triangulated base mesh, using noise for height displacement, props placement and color. Animating creation and growth. #houdini #procedural
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A FanArt character modeling usign zbrush maya and marmoset toolbag, based on a concept art of Raid Shadow Legends
A FanArt of Raid: Shadow Legends, Jair Pavez
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