🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim Access Character Creator's flexible character customization and vast ecosystem, enabling the deployment of animated digital doubles, whimsical toons, biped creatures, and crowd simulations using the familiar MetaHuman Control Rig. ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes. #GDC #GDC2024 #a16z #IndieGames #GameIndustryUpdates #gameindustry #GameDevCommunity #GamingIndustry
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🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim Access Character Creator's flexible character customization and vast ecosystem, enabling the deployment of animated digital doubles, whimsical toons, biped creatures, and crowd simulations using the familiar MetaHuman Control Rig. ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes. #GDC #GDC2024 #a16z #IndieGames #Gamers #gamedev #GamingIndustry #GameDevelopment
Free Reallusion Plug-in For Animating CC Characters Inside UE5
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Guess what? - Arthur Munoz showed how the game's gigantic Leviathan looked during production. - and consider kaedim3d.com for AI that turns sketches into 3D game assets in minutes #GDC #GDC2024 #a16z #VideoGames #IndieGame #gameindustry #GameDevelopment #VideoGameDevelopment
An In-Progress Look at The Technomancer's Final Boss
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Behind The Scene → Prompt to Motion video This research explores the prompt-to-motion workflow (Saymotion from DeepMotion) , seamlessly integrated in Unreal Engine 5 and Metahuman characters. Raw animations are enhanced by Face Capture (Live Link app), Gaussian Splatting environments (Luma AI), and Prompt-to-Music (Musicfy) to generate an immersive ambient soundtrack complete with sound effects. Result video: https://lnkd.in/dNniiWF6 #prompttomotion #characteranimation #unrealengine5 #metahuman #ai #aiart #3d #vfx #creativetechnology #innovation, Motion Process, DeepMotion, 80 Level, New Media Art Group
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indie game update: Recently, I took a lot of suggestions and decided to move towards the horror game direction. Over the past couple of days, I refined the camera effects, generated a monster model using AI, and reworked the textures myself. I used Mixamo for the monster animations and finally wrote a Niagara module script for a monster dissolve effect based on its own texture when it dies. #game #gamedevelopment #unrealengine
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Check out this trailer for a narrative video game called ‘Harold Halibut’. What’s unique about it is all of the characters, sets, and props were designed and built by hand, as if they were being made for a stop motion animated film. However, the models, sets, and props were all then 3D scanned to create a visually stunning video game. It's got me thinking about the potential of incorporating AI into production work-flows, while still finding a balance between human artistry and technological innovation. Often, people say they plan to use AI primarily for visual development. That approach will give you a lot of options, but I think it encourages generic looking character and set design. When developing a project's look, you really want to find a distinctive style that sets it apart from other shows, rather than relying on derivative AI-generated imagery. Personally, I believe it makes sense to use AI to automate time-consuming animation tasks, while freeing humans to develop and create the unique visual style of the project. Hooray for Harold! Trailer Link: https://lnkd.in/ew7sCFYf
Harold Halibut - Gameplay Overview Trailer
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🎮✨ Excited to share the latest development progress from our game developer, Michael Morra! Over the past month, Mike has been hard at work integrating enemy models created by our talented artists into the game. He's set up their animation logic, basic AI, particle effects, and combat logic. While it's still a bit janky, we're seeing fantastic progress. In this video, you can witness Mike's efforts bringing these enemy models to life with dynamic combat interactions and detailed animations. Stay tuned for more updates as Mike and the team continue to refine and improve The NEX! #GameDevelopment #Progress #AI #ParticleEffects #CombatLogic #CreativeTeam #GameDesign
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https://lnkd.in/dnSbDktp I never looked at the comments , which are pretty funny to see now. I was sick as a dog and this was intended to be more of a TED talk than a GDC one. And the real star of the show was and still is Dr. Sagar. I’m not a new AI advocate, I’ve been hyping this up for a decade but mostly behind the scenes and for very specific use cases. I’ve hoped for generative AI technology to be integrated into gaming and game pipelines for the better part of a decade. We were developing some really great technology, incubated at Sony, spun out to a company called Soul Machines. AI is nothing new. That’s partially correct. The issue is that most of the use cases that are truly remarkeable have been unrealized or ignored. Internally at Sony, Mark and I presented a lot of “what ifs.” “What if” an action by the player towards an NPC solicited a real human reaction. Not canned but motivated by the same behaviors that a human brain reacts to. It would level up the player experience. Games as old as X-COM presented emotional states that impacted gameplay. They were state machines but still created something remarkable. When discussing AI in games, many detractors would argue… We can just do this in a state machine. Yes. You can build a specific use case for every experience but that is not what makes it believeable. It’s what you don’t plan for that makes it human. Humans are unpredictable and our memory and personal history dictate how we react to the world and to others. We can’t ignore it anymore because players and viewers demand new experiences. Eventually we will have incredibly unpredictable game experiences. That’s what we want to see in the next generation of games. The focus shouldn’t always be about a direct impact on gameplay. Sometimes it just needs to be about improving the player experience. Suprise and delight in ways you’ve never seen before. That’s what videogames have always provided. The change and impact feels abrupt and is leaving many feeling uncertain about the future. I have never been more certain that games and linear media have a bright future, despite how unsure it may feel today. We are in an unpresedented period of change. New experiences are coming. New ways for players to play and better pipelines to make games less difficult to make. Easier tools to make movies, games and any kind of creative content. More creators, more content. New platforms. New ideas. A lot will change in 2025.
Believable Humans (In Video Game Animation)
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Insider scoop - Change the actors of your movie and tweak the lighting in the engine. - and consider kaedim3d.com for AI that turns sketches into 3D game assets in minutes #GDC #GDC2024 #a16z #IndieGame #GameDevCommunity #GamingIndustry #gamedev #VideoGameDevelopment
You Can Export Videos into 3D Unreal Engine Scenes with Wonder Studio
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Guess what? - Change the actors of your movie and tweak the lighting in the engine. - and consider kaedim3d.com for AI that turns sketches into 3D game assets in minutes #GDC #GDC2024 #a16z #VideoGames #GameIndustryUpdates #gamedev #gamedesign #Gamers
You Can Export Videos into 3D Unreal Engine Scenes with Wonder Studio
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Our markerless multi-cam system pushes motion capture to new heights, ensuring your animated characters move in a more natural and realistic manner. This enhancement brings characters to life like never before, significantly enriching the cinematic experience. 🎞️ No suits or markers required. This was captured with 8 GoPros and edited in C4D, Unreal Engine and After Effects. #moveai #madewithmove #3d #motioncapture #3danimation #vfx #mocap #ai #genai #c4d #unrealengine #aftereffects
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