At Arkadium, we're all about creating fun while having fun. Make this Spooky Season memorable with fun, frights, and some FANGtastic gameplay with two of our favorite Halloween games: Halloween Edition Trizzle: Dive into this festive twist on Arkadium's classic match-3 game Trizzle. Try this bewitching adventure filled with tricks and treats for yourself: https://lnkd.in/eB6ikV7q Monster Mahjongg Dimensions: This take on our hallmark 3D puzzle game invites you to match mischievous monsters and colorful candy tiles before the clock runs out. Play it, if you dare: https://lnkd.in/erV-M_-q Happy Halloween from your friends at Arkadium! 🎃 #Arkadium #HappyHalloween #GameDev #ProductSpotlight
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NEW EPISODE: 🎙️ https://lnkd.in/g2ZHHbHG | 📽️ https://lnkd.in/gbxSVHmr Welcome to another episode of "The Corner of Story and Game"! Join us as we embark on an insightful journey with Jason Bulmahn, the Director of Games at Paizo Inc. and a renowned game design consultant. With his extensive experience in both tabletop RPGs and board games, Jason offers a deep dive into the narrative strategies that define these different formats. In this episode, we explore: 🎲 Comparative Design Strategies: How do narrative approaches differ between tabletop RPGs like Pathfinder and board games such as Pathfinder Quest? 🎲 Unique Limitations & Opportunities: What are the specific challenges and possibilities of crafting stories in each format? 🎲 Balancing Player Agency: How does the freedom in tabletop RPGs compare to the more structured narratives in board games? 🎲 Personal Highlights: Jason's favourite aspects of narrative design and standout moments in his career. 🎧 Don’t miss this episode packed with expert insights and storytelling wisdom from one of the leading figures in game design! Subscribe now and join us for an engaging conversation that bridges the worlds of RPGs, board games, and beyond! #JasonBulmahn #Hellfinder #Paizo #GameDesign #NarrativeDesign #TabletopRPG #BoardGames #Pathfinder #Storytelling #GameNarratives #DesignStrategies #GameDevelopment #TheCornerOfStoryAndGame
Jason Bulmahn on Designing Narratives in TTRPGs and Board Games
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Double the Battlefields, Double the Fun! 🎮💥 Introducing our Double-Sided Rubber Battle Mat – a must-have for serious tabletop gamers! Two detailed terrain designs, one mat. Perfect for any game night, convention, or tournament. 🌟 Features include: Two Terrain Designs: Enjoy diverse settings without the hassle. Durable & Tear-Resistant: Made for the long haul. Portable & Easy to Store: Roll it up and go! No more boring tabletops – immerse yourself in high-definition landscapes that make your game come to life. Whether you're navigating a rocky wasteland or strategizing in a grassy field, our battle mat has you covered. 📦 Order yours today and elevate your gameplay! [Link to product] #Wargaming #TabletopBattleMat #GamingAccessories #TabletopGames #RPG #BoardGames #WargamingMat
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🎲 Ready to enhance your backgammon game? Learn how to use a Doubling Cube with PinkStore! 🌟 🎲 The Doubling Cube adds a strategic twist to your gameplay, allowing players to increase the stakes of each game. 💼 📖 Discover the rules and strategies behind the Doubling Cube to take your backgammon skills to the next level! https://lnkd.in/djcuF5Fz #Backgammon #DoublingCube #PinkStore
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Strategic Analysis of CS:GO Gameplay: Double Radio Push to 1v4 Entry Kill The video transcription discusses a gameplay scenario where a player successfully gets an entry kill but ends up in a 1v4 situation. Despite being in a disadvantageous position, the player manages to secure a kill in a 5v3 situation. The use of a molotov forces the opponent to give up space outside. The player Alexi has a flash and is positioned at a small area. Another player, JT, goes unnoticed and is able to make significant plays on the outside bushes. Overall, the transcript highlights strategic gameplay and individual skill in a competitive gaming environment. #counterstrike #csgo #cshighlights #vizard
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Strategic Analysis of CS:GO Gameplay: Double Radio Push to 1v4 Entry Kill The video transcription discusses a gameplay scenario where a player successfully gets an entry kill but ends up in a 1v4 situation. Despite being in a disadvantageous position, the player manages to secure a kill in a 5v3 situation. The use of a molotov forces the opponent to give up space outside. The player Alexi has a flash and is positioned at a small area. Another player, JT, goes unnoticed and is able to make significant plays on the outside bushes. Overall, the transcript highlights strategic gameplay and individual skill in a competitive gaming environment. #counterstrike #csgo #cshighlights #vizard
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Strategic Analysis of CS:GO Gameplay: Double Radio Push to 1v4 Entry Kill The video transcription discusses a gameplay scenario where a player successfully gets an entry kill but ends up in a 1v4 situation. Despite being in a disadvantageous position, the player manages to secure a kill in a 5v3 situation. The use of a molotov forces the opponent to give up space outside. The player Alexi has a flash and is positioned at a small area. Another player, JT, goes unnoticed and is able to make significant plays on the outside bushes. Overall, the transcript highlights strategic gameplay and individual skill in a competitive gaming environment. #counterstrike #csgo #cshighlights #vizard
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You can read the "How the Character Designs in Horror Games Scare" research written by Burak Gürlek for the "Bilkent University, Department of Communication and Design (COMD), 354 — Game Design and Research" course.
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Analyzing the Fast-paced Gameplay of Grim and Bit in CS:GO The video transcription describes a gaming round where Grim seeks revenge after a previous round where Bit was dominating. The round quickly spirals out of control for Complexity as Grim is taken out, leaving Bit to try and salvage the situation. Floppy and Halzerk, two skilled gamers, make a clean move through the lane, securing a victory. The fast-paced action and strategic gameplay make for an intense and exciting match. #counterstrike #cshighlights #csgo #vizard
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I edited together a short game design video on the gameplay loops of survival horror games as a part of my Masters FYP research. Maybe I'll continue it into a short series and talk about player mechanics, systems design and puzzle design sometime soon. Hopefully it's helpful to somebody somewhere! #gamedesign #gamedev #horror #survivalhorror
Gameplay Loops in Horror Games - Game Design Research #1
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Inspired by Mines vs Humanity I made my own minesweeper-clone on Strange Leaflet using Phoenix LiveView to handle all the multiplayer interaction. Since I deploy Strange Leaflet worldwide I didn't want to bottleneck all games to one global state: so the multiplayer games are regional but the scores are aggregated globally. I also wrote solo versions where you can cheat a look at the board for one second at a time. Phoenix and LiveView make writing these kind of dynamic shared user experiences quick and easy! https://lnkd.in/exWze8qs #elixir #phoenix #myelixirstatus
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