Chyron, PAINT,, Illustrated Replay and Sports Analysis State-of the-art telestrator that includes an array of tools to highlight, illustrate or analyze any play or event in the game. ● Friendly & Flexible user interface with customizable branding, tailored control profiles, touchscreen integration, and HTML5-based browser access ● 3D Pitch Calibration and Arrow Tool, for enhanced real time 3D graphics, ball trajectory and on field visualization. ● 3D Column Tool to follow players using a 3D object. ● Moveable Players Effect to move players to different positions on the pitch or field, highlight, scale or, remove them. ● Built-in disc-recorder makes all ingested footage available to your operator ● Play, stop, and jog functionality to find your IN and OUT point and clip-off your footage ● Static Virtual Lineups to show what the key positions are going to be at the beginning of a play ● Animated Virtual Plays to forecast the tactics that opposing teams are likely to use in the match ● Utilize realistic 3D stadium models for a lifelike virtual presentation for any major sport & More...
Ahmad Nanaa’s Post
More Relevant Posts
-
⚡⚡Just finished creating this dynamic motion graphics piece entirely in After Effects. It required precision and passion to make every frame count.⚡⚡ #MotionGraphics #VideoEditing #AfterEffects #CreativeProcess #VisualStorytelling #LinkedInCreators #FlashProject #VisualVibes
To view or add a comment, sign in
-
Motion Graphics Video/ Online Shopping/ The vectors used in this video
To view or add a comment, sign in
-
First time i tried a motion graphics video, How is it? Let me know in the comments section #motiongraphics #doritos #ad #foodvideoad #motiongraphicsdesing
To view or add a comment, sign in
-
🚀 Introduction to Shader Graphics 🚀 Shader graphics are transforming how we create visual applications, from games to #DataVisualizations. 🎨 Here’s a quick look at why they matter: What are #ShaderGraphics? 👉 Programs running on the GPU to manipulate visuals 👉 Enhance performance by offloading tasks from the CPU 👉 Improve visual fidelity with complex lighting, textures, and effects 👉 Allow for real-time interactivity Where are #Shader Graphics Used? 👉 Gaming: Creating immersive environments and realistic effects 👉 Visual Effects: Film and animation for lifelike CGI and intricate effects 👉 Data Visualization: Powering interactive and informative visualizations LightningChart .NET: Leading the Way in #Charting 👉 Uses shader-based rendering for high-performance charts 👉 Handles real-time data rendering with smooth animations 👉 Supports large datasets and offers interactive features like zooming and panning Key Benefits 👉 Faster updates and smoother animations 👉 Reduced CPU load, freeing up resources 👉 Enhanced visual quality with complex effects 👉 Scalable to handle large datasets efficiently Shader graphics have revolutionized visual applications, making them faster, more efficient, and visually stunning. Learn more about Shader graphics here: https://hubs.la/Q02HBLkh0 #dotnet #dotnetdevelopment #graphicsprogramming #GPU #visualeffects #datavisualizationtools #techinnovation #dataviz #realtimedata #highperformancecomputing #techcommunity
To view or add a comment, sign in
-
Having a go with Motion Design in UE 5.4 and controlling the motion graphics using a midi controller... all at +60 fps! So awesome! #UE5 #unreal5 #motiongraphics #realtime
To view or add a comment, sign in
-
🚀 Introduction to Shader Graphics 🚀 Shader graphics are transforming how we create visual applications, from games to #DataVisualizations. 🎨 Here’s a quick look at why they matter: What are #ShaderGraphics? 👉 Programs running on the GPU to manipulate visuals 👉 Enhance performance by offloading tasks from the CPU 👉 Improve visual fidelity with complex lighting, textures, and effects 👉 Allow for real-time interactivity Where are #Shader Graphics Used? 👉 Gaming: Creating immersive environments and realistic effects 👉 Visual Effects: Film and animation for lifelike CGI and intricate effects 👉 Data Visualization: Powering interactive and informative visualizations LightningChart .NET: Leading the Way in #Charting 👉 Uses shader-based rendering for high-performance charts 👉 Handles real-time data rendering with smooth animations 👉 Supports large datasets and offers interactive features like zooming and panning Key Benefits 👉 Faster updates and smoother animations 👉 Reduced CPU load, freeing up resources 👉 Enhanced visual quality with complex effects 👉 Scalable to handle large datasets efficiently Shader graphics have revolutionized visual applications, making them faster, more efficient, and visually stunning. Learn more about Shader graphics here: https://hubs.la/Q02HBHNF0 #dotnet #dotnetdevelopment #graphicsprogramming #GPU #visualeffects #datavisualizationtools #techinnovation #dataviz #realtimedata #highperformancecomputing #techcommunity
Introduction to Shader Graphics for data visualization
https://lightningchart.com
To view or add a comment, sign in
-
🌟 Pro Tip for After Effects Users! 🌟 Ever faced the frustration of a pixelated, blurry image when scaling up a vector in After Effects? Here’s a quick fix to keep your graphics crisp and clean! ✅ Simply enable the "Continuously Rasterize" option for your vector layer. This little-known feature works like magic, transforming your scaled-up vector images from blurry to brilliantly sharp. Why let resolution issues hold you back? Unlock the full potential of your creative projects with this simple trick! #AfterEffects #GraphicDesign #CreativeTips #motiongraphics
To view or add a comment, sign in
-
Tip: Use Coroutine for Efficient Non-blocking Operations In Unity, coroutines are a great way to handle time-consuming operations, such as waiting for a certain period, handling animations, or making HTTP requests, without blocking the main thread. This can help keep your game running smoothly. Example: using UnityEngine; using System.Collections; public class Example : MonoBehaviour { // Start is called before the first frame update void Start() { // Start the coroutine StartCoroutine(WaitAndPrint()); } // Coroutine that waits for 2 seconds before printing a message IEnumerator WaitAndPrint() { // Wait for 2 seconds yield return new WaitForSeconds(2); // Print a message to the console Debug.Log("2 seconds have passed!"); } }
To view or add a comment, sign in