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Professional Arcade Hero

For the amusement industry, I noticed that a lot of FECs dumped their existing VR products when Godzilla was announced last November - other than GZ, I haven't been hearing about positive movement elsewhere within this segment(in terms of new sales or strong earnings, but I might have missed a report since few like to share that data in our biz). Hearing that the AVP is "non-existent" as a force in VR gaming though, reminds me off all the hype we were hearing about it back in January, with grandiose claims that it was going to "replace laptops" and the like. Aside from the quick pivot on that language to "well, it's a dev kit for the future," don't automatically bank on a product's success just because of the company who made it. Apple has had numerous failures over the years, as has every big company. While a strong track record of successes is generally a good guide to use for predicting the future, there are no guarantees. It also doesn't mean that the inherent issues found in face wearable tech just magically go away. https://lnkd.in/gDdfk8_q

Survey says half of developers consider VR market on decline or stagnation

Survey says half of developers consider VR market on decline or stagnation

gamedeveloper.com

Bob Cooney

Chief Reality Officer | Author | Keynote Speaker | Host and Moderator | B2B Influencer | “World’s Leading Expert on location-based VR” | 10X Entrepreneur | INC500 | NASDAQ IPO

1mo

I'd also add that beyond the headline, it says 18% of those surveyed said they thought the market was declining, and 23% said it was growing modestly. Sales of VR headsets were down in 2023, but are up in 2024, especially when you look at dollar volume. https://www.vfxvoice.com/meta-quest-3-and-apple-vision-pro-spark-surge-in-vr-ar-headsets/ And VR games like Rabbids, Kong, and Godzilla continue to be top earners. Just like any new display technology, it takes time for manufacturers to figure out how to apply the tech. Adam, you've been around long enough to remember the move from CRT to Rear Projection and then to flat panel LCD. It took a while, and rear projection was a nightmare. But the better immersion was noticable and preferred by players. It will take a couple of generations for this to play out.

When looking at the revenue the over 100 Zero Latency LBVR sites are generating along with the over 50 SandboxVR sites create - the reality is that while consumer VR stumbles, free roaming VR and select products generate returns in LBE.

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