From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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- [Joel] With the final test done then, well, we've come to the end of our course. As we have worked through these examples, I hope that you've been able to take away the basic principles and ideas that we've implied so as to be able to apply them to your own projects. Maybe at this point then, and just for practice, you could open up an old Unreal file of your own and give some thought as to where you might add some extra interactions in order to make it a more enjoyable and immersive experience for the user, maybe even picking an example of interaction that isn't found in this course and seeing how you might go about building it. Even if you don't quite get it to work or run into some frustrations along the way, the experience of working at being able to problem solve and push on, well, that will serve you well in future blueprint endeavors. We could also look to improve things here a little. For instance, the computer…

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