From the course: Unreal Engine Blueprint Interaction for ArchViz Projects

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Building the switch blueprint

Building the switch blueprint

- [Instructor] Firstly for this exercise then, let's tackle what the light fixture will do, once it receives the interaction command, that we'll be giving it. Which in our case is obviously to turn itself on and off. As with our blueprint, how we do this will determine how flexible the end blueprint is. And so we will discuss a few different ideas, that could be implemented as we go. Inside the concept browser then, we want to locate our light fixture blueprint actor. And then after double clicking to open it up if needed, just make sure that we are looking at its event graph. Again, be sure to remove any unwanted nodes, if they exist. So to control this light actors properties, from the components tab, let's drag out a reference for the point light. Now, although we are only dragging out, a single light reference, we could do the same, even if the actor had multiple light components in it. We simply would obviously…

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