From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
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Adding the light blueprint responses - Unreal Engine Tutorial
From the course: Unreal Engine Blueprint Interaction for ArchViz Projects
Adding the light blueprint responses
- [Instructor] In this video, although we have already settled power line trace that it fires from the right place and goes in the right direction, what we haven't set up is what it should do if it hits multiple objects. And so in this exercise, we want to make sure that our line trace not only knows that it can interact with the blueprint screen actor, but also other actors in the level as well. To do this, we want to come back to our first person blueprint graph. And the first thing we should do here is modify the out hit output on the line trace by channel node. So as to include a sequence node, that we can then add multiple actions to. Let's right click then in the search field type sequence, and select the sequence node from the list. Now, this is what will give us the flexibility to add multiple interactions to our character blueprint without too much hustle, as each time the user clicks, it will run through…
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