From the course: Unity: Building VR User Interfaces
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Why worry about dialogs? - Unity Tutorial
From the course: Unity: Building VR User Interfaces
Why worry about dialogs?
- [Instructor] I love dialogues. A good dialogue system to me is worth its weight in gold. And in VR, it's no different. So why are dialogues so good? Well, in a nutshell, it's a simple mechanism to communicate with the user. It's also a nice contained state in which we can have users make decisions. It provides clear focus of input and output. When a dialogue comes up, we know what we want to communicate to the user, and we know exactly what we're requiring from the user to move on. Dialogues in general are a generic enough system to be repurposed for many uses. They can be simple dialogues, like Alert and Confirm, forcing the user to make simple decisions or they can be complex dialogues like a user inventory. A good dialogue system can also easily be ported from app to app and improved as we move from app to app. So what's so hard about dialogues in VR? Well, the first is user focus. If our VR experience allows them…
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Contents
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Why worry about dialogs?2m 20s
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Laying out the dialog5m 25s
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Simple head tracking dialog setup3m 40s
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Input masking5m 4s
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Using an overlay to get attention4m 53s
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Animating the overlay5m 48s
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Adding animation to the dialog5m 32s
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Reworking the dialog to fade in3m 44s
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