From the course: Unity: AR Visualization 01 Basic Concepts

Using the exercise files

- If you are following along with the exercise files, you will note multiple versions of the same Unity project broken up by chapter and movie. To open up the course files in Unity, first launch Unity Hub. You should see a list of previously opened projects over here. To open up one of the course file projects, go over to Add, select the chapter, then select the application. You should see Assets, Packages, and Projects within the AR App folder, but make sure that the AR App folder is selected and then hit open. If it is a valid project folder, Unity will add it to the list of projects. Note that Unity already detects the Unity version and make sure that we're using 2019.2.4. I'm also going to set my current platform here, so hit the Current platform dropdown and I'm going to select Android. Now we're going to select the project to open it. Note that if this is the first time you're opening up a project, it's going to take Unity a little white to generate the library assets. Here we are in the Unity editor. Note that my target platform is set up here in the top bar. Now the best way to open up a script in Unity is to use Visual Studio which comes pre-installed with Unity. To open up the actual script, double-click on the script and this should open up the visual studio application. All right, and here we can see our script in all of its glory. Now back in Unity, we'll be opening up our projects from different places in our exercise files. Whenever you open up a brand-new exercise file, please make sure that your target platform is set. If you did not set it from Unity Hub, you can do so from File, Build Settings. You'll know that your current target platform is set if the Unity icon is sitting here right next to your target platform. If not, select your target platform and hit switch platform. Now that we know what we're doing with our exercise files, it's time to get cracking.

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