From the course: Unity: AR Visualization 01 Basic Concepts

Seeing your AR progress

- [Instructor] We start out inside of our jet engine and we see a plane being established below us. We'll be using this plane to cast a ray, to set the center point of our world. We then take the center point of our world and match our object to it, which gives it this somewhat submerged in concrete look. You'll also notice on the left-hand side, that the names of the components are being logged out as I tap on them. That means that the intersection of our ray and our objects are working well. You'll also notice that there is no drift and we've got some good tracking. This is great work, everyone. We are now well on our way to having a simple, functional A R application.

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