From the course: Nuke Essential Training
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Render 3D scenes: Part 2 - Nuke Tutorial
From the course: Nuke Essential Training
Render 3D scenes: Part 2
- [Instructor] Okay, let's clear that out of the property bin, and cruise back over here to look at something very important about our ScanlineRender Node, and that is the BG input. Now, we've talked about this before. The BG input, if it is left unattached, will take its size from project settings. So clearly, my project settings are for HD_720. If you hook up an image, or a reformat node, you can change the render that you get out of the ScanlineRender. It'll override project settings. Let me open up this Reformat Node. Right now it's set the same as project settings, however let me switch it to, let's say, 2K_Super_35. Boom, okay, now look at that. 2K_Super_35, okay? There is a trap here I wanted to warn you about. I'm going to switch over to the 3D and select my camera and lock the viewport. And of course, the 3D side is going to report 2K_Super_35, okay? However, let's say I switch back to HD_720. Nothing happened. The 3D viewport is unaffected. Tragically, what you have to do is…
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Contents
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Overview of 3D compositing3m 58s
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The 3D Viewer9m 36s
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Built-in geometric primitives6m 56s
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Lights5m 45s
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Cameras4m 32s
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Learn how to make a 3D scene8m 28s
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Transform geometry8m 37s
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The Phong shader6m 40s
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Material properties2m 24s
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Project textures: Part 15m 45s
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Project textures: Part 27m 59s
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Camera projection4m 28s
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Deform geometry6m 49s
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Render 3D scenes: Part 18m 44s
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Render 3D scenes: Part 28m 7s
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