From the course: Learning Character Development and Design
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From 2D to 3D
From the course: Learning Character Development and Design
From 2D to 3D
- Designing a character in three dimensions, either in a drawn form or literally as a dimensional form, adds another layer of consideration for design. Adding the illusion of dimension to a character means assessing weight, volume, shading, and perspective. In 2-D, it's a little easier and more permissible to focus only on what shows and not worry about what the character looks like from other angles. For 3-D, the essential thing is to understand, even if you're making a two-dimensional concept sketch, you have to consider the anatomy and dimensionality of the character in question. For a final 3-D result, you wanna pay extra attention to different angles of the character, trying to make sure that the mass and visual impression of their shapes, color, and silhouette hold up from every angle and not just the front. Translating these characters in ZBrush demonstrates the illusion of weight and volume for the characters by using light and shadow to suggest dimension. Placing the…
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Contents
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Explore a character in a variety of styles3m 18s
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Characters in context: Designing a cast2m 55s
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The art of invention: Making fantasy creatures believable2m 38s
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Sidekicks, villains, and foils2m 59s
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From 2D to 3D3m 8s
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Characters in sequence3m 7s
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Riffing on the classics3m 32s
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