From the course: Adobe Captivate Essential Training
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Add and program buttons - Captivate Tutorial
From the course: Adobe Captivate Essential Training
Add and program buttons
- [Instructor] Keeping your learners' interest and maintaining their attention is an important part of any successful project you might create here in Captivate. One way to do that is to use interactivity, and one way to make your projects more interactive is to use buttons, which is what we're going to explore in this movie as we continue working with our Red 30 Speak at Your Peak project, R30sayp0301 if you're catching up. We're on slide number 1 here where we see we've added some blocks that contain components, one, including a button and we labeled it BEGIN. So when people click this or tap it, depending on the device they're using, it should take them to the next slide, whatever it may be. So let's program it that way by first selecting it with a click. Now going over to the right, we'll go past the Visual properties and go down to Interactions and click there. Here you can see the trigger will be to click or tap, because it's a button, and what will happen, well, it's whatever…
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