Romain Thierry Pellerin

Romain Thierry Pellerin

San Diego, California, United States
8K followers 500+ connections

About

As the CTO of IOHK, a global blockchain technology company, I lead a team of 250…

Articles by Romain Thierry

Activity

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Experience

  • Input Output (IOHK) Graphic

    Input Output (IOHK)

    United States

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    Austin, Texas Area

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    Austin, Texas Area

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    La Rochelle, France

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    La Rochelle, France

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    Paris Area, France

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    Paris Area, France

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    La Rochelle Area, France

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    Paris Area, France

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    Paris Area, France

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    Paris Area, France

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    Paris Area, France

Education

  • Conservatoire National des Arts et Métiers Graphic

    Conservatoire National des Arts et Métiers

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    Activities and Societies: Thesis title: "Contribution to Mutiplayer Ubiquitous Games engineering" (co-supervised)

    PhD thesis on multi-user ubiquitous / mobile applications engineering

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    Activities and Societies: Thesis title: "Contribution to Mutiplayer Ubiquitous Games engineering" (co-supervised)

    PhD thesis on multi-user ubiquitous/mobile applications engineering

Licenses & Certifications

Volunteer Experience

  • OW2 Consortium Graphic

    Technical council

    OW2 Consortium

    - 2 years 8 months

    Science and Technology

    Leading innovation by selecting/proposing new open source projects

  • Administrative council

    SPN Poitou-Charentes

    - 1 year 1 month

    Economic Empowerment

    Think / promote / contribute to local entrepreneurship in Poitou-Charentes region of France

  • Administrative council

    Medias&Numérique

    - 2 years 2 months

    Science and Technology

    Think / promote / develop transmedia (media & IT) companies in La Rochelle district area

Publications

  • Chopsticks API Gives BCH Application Developers Options During a Contentious Fork

    Bitcoin.com

    Chopsticks API Allows Application Developers to Submit Raw Signed Transactions to All Post-2018-November-15-Fork BCH Chains

    See publication
  • Using RFID/NFC for Pervasive Serious Games: the PLUG experience

    Taylor & Francis

    This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG (Play Ubiquitous Games and play more) research project. Two mixed reality games have been provided. Each one is supported by its own middleware. The two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.

    Other authors
    See publication
  • Exploring Contemporary Painting through Spatial Annotations Using RFID Tags

    In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, September 21-24, 2010., January 2010, pp.49-52.

    One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public,
    through the combined use of RFID tags and NFC (Near Field Communication) mobile phones, serving as delivery platforms. The paper reports on the design and implementation of…

    One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public,
    through the combined use of RFID tags and NFC (Near Field Communication) mobile phones, serving as delivery platforms. The paper reports on the design and implementation of the application as well as on the results of a first, proof-of-concept, evaluation.

    Other authors
    See publication
  • SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture

    Series LNCS 5523

    Ubiquitous computing architectures are an obvious choice for enabling interaction and collaboration in a multiuser application. We de- scribe important properties of such an architecture that are necessary to support the demands of mobility, communication, and general context- awareness, and discuss the challenges of applying these in a real-world, practical scenario of a multi-user game, ”SoundPark,” that operates over heterogeneous hardware and run-time environments. In addition, we note how…

    Ubiquitous computing architectures are an obvious choice for enabling interaction and collaboration in a multiuser application. We de- scribe important properties of such an architecture that are necessary to support the demands of mobility, communication, and general context- awareness, and discuss the challenges of applying these in a real-world, practical scenario of a multi-user game, ”SoundPark,” that operates over heterogeneous hardware and run-time environments. In addition, we note how the domain-specific requirements of our application for tightly cou- pled interaction influence the general issues of integration, management and scalability.

    Other authors
    See publication
  • uGASP: an OSGi based middleware enabling ubiquitous multiplayer gaming

    ICPS'08 proceedings

    uGASP is an OSGi based middleware dedicated to ubiquitous multiplayer games. This middleware is built on top of the iPOJO service oriented component model. This demonstration enlightens the benefits of an OSGi / iPOJO approach to make a flexible, modular and configurable middleware. Moreover, it introduces our component model to provide ubiquitous gaming services to the hosted game server logics. Finally, it presents the first ubiquitous service for uGASP which enables to create multiplayer…

    uGASP is an OSGi based middleware dedicated to ubiquitous multiplayer games. This middleware is built on top of the iPOJO service oriented component model. This demonstration enlightens the benefits of an OSGi / iPOJO approach to make a flexible, modular and configurable middleware. Moreover, it introduces our component model to provide ubiquitous gaming services to the hosted game server logics. Finally, it presents the first ubiquitous service for uGASP which enables to create multiplayer location-based games.

    Other authors
    See publication
  • Player profile management on NFC Smart Card for Multiplayer Ubiquitous Games

    ACM

    One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart…

    One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart Cards in the development of MUGs. This user centric approach brings new forms of gameplay, allowing the player to interact with the game or with other players any time and anywhere. Smart Cards should also help improve the security, ubiquity, and the user mobility in traditional MUGs.

    Other authors
    See publication
  • The MooDS protocol: a J2ME object-oriented communication protocol

    ACM

    This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lack…

    This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lack of client IP addressing support within cellular phone networks. This paper details how MooDS takes care of these constraints by providing an efficient object serialization protocol in order to reduce the amount of transmitted data and to increase the communication speed. Moreover, MooDS is compared with the available J2ME SOAP based protocol implementations, kSOAP2 and JSR172. This paper shows that MooDS obtains the best results in terms of encoding length, transmission delay, memory allocation and application code size, thus supplying a proper gaming interaction support, in particular for time critical multiplayer games.

    See publication

Courses

  • Computing research

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Projects

  • Ubidreams mobile app

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    First crossplatform mobile vidéo game in France : FishDish action game is fun and designed for all the people who get bored in the bus or wherever...
    Discover the other services on this cutting edge app FREE to download ! ( iPhone & Androïd).

    Other creators
    See project
  • PlayAll Online

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    CapDigital PlayAll Online is a transmedia project that worked on middleware solutions in order to build a cross-platform & cross-usages multiplayer game. A prototype has been built on tablet/smartphone/desktop/console interactions.

    Other creators
    See project
  • PLUG

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    PLUG is a ubiquitous/AR/pervasive multiplayer serious game, that has been deployed at Arts&Métiers museum of Paris. It is based on NFC technology, played on iPhone and offers multiplayer interactions.

    Other creators
    See project
  • SoundPark

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    SoundPark is a ubiquitous audio multiplayer game that has been deployed in Jeanne Mance park of Montréal, QC. It is based on NFC, GPS and played on Nokia phones with real time audio streaming and multiplayer interactions.

    Other creators
    See project
  • Chopsticks.cash

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    Chopsticks API offers BitcoinCash blockchain application developers a solution to avoid issues related to contentious chain forks and keep their business data and operations safe. Our solution is to send your transactions on both forks until a winner is determined by the market.

    See project

Languages

  • English

    Professional working proficiency

  • French

    Native or bilingual proficiency

  • Creoles and pidgins, French-based

    Native or bilingual proficiency

Organizations

  • Wisdom

    Founder & contributor

    - Present

    Wisdom is a dynamic and modular web framework written in Java that simplifies the development of server-side web applications. http://www.wisdom-framework.org

  • Nanoko

    Founder & Mentor

    - Present

    Free software project that provides tools in order to industrialize and reduce the costs of mobile and desktop applications developing. Core concepts of Nanoko is #JavaScript code modularity, dynamic application reconfiguration and continuous delivery. http://www.nanoko.org

  • OW2, european free software consortium

    Member of Technical Council

    - Present

    http://www.ow2.org

  • SPN

    Member of Administrative Council

    - Present

    http://spn.asso.fr

  • Medias&Numérique

    Founder & Member of Administrative Council

    - Present

    French cluster aiming to build Transmedia solutions and linking IT and AV industries.

  • GASP

    Founder & Mentor

    - Present

    Free software solutions dedicated to multi-user ubiquitous applications engineering.

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