Romain Thierry Pellerin
San Diego, California, United States
8K followers
500+ connections
About
As the CTO of IOHK, a global blockchain technology company, I lead a team of 250…
Articles by Romain Thierry
Activity
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Thank you #Cardano folks to have voted for Herd project with ADA 50M stake, this means the world to us 🫶 Hence, I hereby announce that I will…
Thank you #Cardano folks to have voted for Herd project with ADA 50M stake, this means the world to us 🫶 Hence, I hereby announce that I will…
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For #Cardano’s decentralized governance era, here’s my ELSE motto: ✅ Embrace diverse perspectives ✅ Let go of the urge to control ✅ Share and educate…
For #Cardano’s decentralized governance era, here’s my ELSE motto: ✅ Embrace diverse perspectives ✅ Let go of the urge to control ✅ Share and educate…
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Experience
Education
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Conservatoire National des Arts et Métiers
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Activities and Societies: Thesis title: "Contribution to Mutiplayer Ubiquitous Games engineering" (co-supervised)
PhD thesis on multi-user ubiquitous / mobile applications engineering
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Activities and Societies: Thesis title: "Contribution to Mutiplayer Ubiquitous Games engineering" (co-supervised)
PhD thesis on multi-user ubiquitous/mobile applications engineering
Licenses & Certifications
Volunteer Experience
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Technical council
OW2 Consortium
- 2 years 8 months
Science and Technology
Leading innovation by selecting/proposing new open source projects
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Administrative council
SPN Poitou-Charentes
- 1 year 1 month
Economic Empowerment
Think / promote / contribute to local entrepreneurship in Poitou-Charentes region of France
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Administrative council
Medias&Numérique
- 2 years 2 months
Science and Technology
Think / promote / develop transmedia (media & IT) companies in La Rochelle district area
Publications
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Chopsticks API Gives BCH Application Developers Options During a Contentious Fork
Bitcoin.com
Chopsticks API Allows Application Developers to Submit Raw Signed Transactions to All Post-2018-November-15-Fork BCH Chains
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Using RFID/NFC for Pervasive Serious Games: the PLUG experience
Taylor & Francis
This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG (Play Ubiquitous Games and play more) research project. Two mixed reality games have been provided. Each one is supported by its own middleware. The two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.
Other authorsSee publication -
Exploring Contemporary Painting through Spatial Annotations Using RFID Tags
In: VAST'10, Virtual Reality, Archaeology and Cultural Heritage, The 8th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Short and Project Papers, Paris, France, September 21-24, 2010., January 2010, pp.49-52.
One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public,
through the combined use of RFID tags and NFC (Near Field Communication) mobile phones, serving as delivery platforms. The paper reports on the design and implementation of…One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public,
through the combined use of RFID tags and NFC (Near Field Communication) mobile phones, serving as delivery platforms. The paper reports on the design and implementation of the application as well as on the results of a first, proof-of-concept, evaluation.Other authorsSee publication -
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Series LNCS 5523
Ubiquitous computing architectures are an obvious choice for enabling interaction and collaboration in a multiuser application. We de- scribe important properties of such an architecture that are necessary to support the demands of mobility, communication, and general context- awareness, and discuss the challenges of applying these in a real-world, practical scenario of a multi-user game, ”SoundPark,” that operates over heterogeneous hardware and run-time environments. In addition, we note how…
Ubiquitous computing architectures are an obvious choice for enabling interaction and collaboration in a multiuser application. We de- scribe important properties of such an architecture that are necessary to support the demands of mobility, communication, and general context- awareness, and discuss the challenges of applying these in a real-world, practical scenario of a multi-user game, ”SoundPark,” that operates over heterogeneous hardware and run-time environments. In addition, we note how the domain-specific requirements of our application for tightly cou- pled interaction influence the general issues of integration, management and scalability.
Other authorsSee publication -
uGASP: an OSGi based middleware enabling ubiquitous multiplayer gaming
ICPS'08 proceedings
uGASP is an OSGi based middleware dedicated to ubiquitous multiplayer games. This middleware is built on top of the iPOJO service oriented component model. This demonstration enlightens the benefits of an OSGi / iPOJO approach to make a flexible, modular and configurable middleware. Moreover, it introduces our component model to provide ubiquitous gaming services to the hosted game server logics. Finally, it presents the first ubiquitous service for uGASP which enables to create multiplayer…
uGASP is an OSGi based middleware dedicated to ubiquitous multiplayer games. This middleware is built on top of the iPOJO service oriented component model. This demonstration enlightens the benefits of an OSGi / iPOJO approach to make a flexible, modular and configurable middleware. Moreover, it introduces our component model to provide ubiquitous gaming services to the hosted game server logics. Finally, it presents the first ubiquitous service for uGASP which enables to create multiplayer location-based games.
Other authorsSee publication -
Player profile management on NFC Smart Card for Multiplayer Ubiquitous Games
ACM
One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart…
One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any moment, anywhere, and in any context. In Multiplayer Ubiquitous Games (MUGs), players have to interact in the real world at both physical and virtual levels. Player profiles in MUGs offer an opportunity to provide personalized services to gamers. This paper presents a way to manage MUG player profiles on an NFC Smart Card, and proposes a Java API to integrate Smart Cards in the development of MUGs. This user centric approach brings new forms of gameplay, allowing the player to interact with the game or with other players any time and anywhere. Smart Cards should also help improve the security, ubiquity, and the user mobility in traditional MUGs.
Other authorsSee publication -
The MooDS protocol: a J2ME object-oriented communication protocol
ACM
This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lack…
This paper describes MooDS, an object-oriented communication protocol dedicated to Java 2 Micro Edition (J2ME) based mobile phones. This protocol is used in GASP, an open source middleware enabling J2ME multiplayer gaming interactions. This paper enlightens the difficulty in developing mutiplayer games in heavily constrained environments, like the J2ME CLDC platform: small application memory footprint, lack of object serialization support, network protocol limitations, small bandwith and lack of client IP addressing support within cellular phone networks. This paper details how MooDS takes care of these constraints by providing an efficient object serialization protocol in order to reduce the amount of transmitted data and to increase the communication speed. Moreover, MooDS is compared with the available J2ME SOAP based protocol implementations, kSOAP2 and JSR172. This paper shows that MooDS obtains the best results in terms of encoding length, transmission delay, memory allocation and application code size, thus supplying a proper gaming interaction support, in particular for time critical multiplayer games.
Courses
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Computing research
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Projects
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Ubidreams mobile app
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First crossplatform mobile vidéo game in France : FishDish action game is fun and designed for all the people who get bored in the bus or wherever...
Discover the other services on this cutting edge app FREE to download ! ( iPhone & Androïd).Other creatorsSee project -
PlayAll Online
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CapDigital PlayAll Online is a transmedia project that worked on middleware solutions in order to build a cross-platform & cross-usages multiplayer game. A prototype has been built on tablet/smartphone/desktop/console interactions.
Other creatorsSee project -
PLUG
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PLUG is a ubiquitous/AR/pervasive multiplayer serious game, that has been deployed at Arts&Métiers museum of Paris. It is based on NFC technology, played on iPhone and offers multiplayer interactions.
Other creatorsSee project -
SoundPark
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SoundPark is a ubiquitous audio multiplayer game that has been deployed in Jeanne Mance park of Montréal, QC. It is based on NFC, GPS and played on Nokia phones with real time audio streaming and multiplayer interactions.
Other creatorsSee project -
Chopsticks.cash
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Chopsticks API offers BitcoinCash blockchain application developers a solution to avoid issues related to contentious chain forks and keep their business data and operations safe. Our solution is to send your transactions on both forks until a winner is determined by the market.
Languages
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English
Professional working proficiency
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French
Native or bilingual proficiency
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Creoles and pidgins, French-based
Native or bilingual proficiency
Organizations
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Wisdom
Founder & contributor
- PresentWisdom is a dynamic and modular web framework written in Java that simplifies the development of server-side web applications. http://www.wisdom-framework.org
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Nanoko
Founder & Mentor
- PresentFree software project that provides tools in order to industrialize and reduce the costs of mobile and desktop applications developing. Core concepts of Nanoko is #JavaScript code modularity, dynamic application reconfiguration and continuous delivery. http://www.nanoko.org
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OW2, european free software consortium
Member of Technical Council
- Presenthttp://www.ow2.org
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SPN
Member of Administrative Council
- Presenthttp://spn.asso.fr
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Medias&Numérique
Founder & Member of Administrative Council
- PresentFrench cluster aiming to build Transmedia solutions and linking IT and AV industries.
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GASP
Founder & Mentor
- PresentFree software solutions dedicated to multi-user ubiquitous applications engineering.
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Proud to be working for Input Output (IOHK) building Cardano. Thanks TapTools for the shout out.
Proud to be working for Input Output (IOHK) building Cardano. Thanks TapTools for the shout out.
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🍾📃Congratulations to Dimitar Jetchev and his co-authors – their paper, Revisiting Key Decomposition Techniques for FHE - Simpler, Faster and More…
🍾📃Congratulations to Dimitar Jetchev and his co-authors – their paper, Revisiting Key Decomposition Techniques for FHE - Simpler, Faster and More…
Liked by Romain Thierry Pellerin
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It was an honor to witness the dedication of the delegates from 51 countries in proposing this #Cardano constitution. 🙏 If ratified, this will mark…
It was an honor to witness the dedication of the delegates from 51 countries in proposing this #Cardano constitution. 🙏 If ratified, this will mark…
Shared by Romain Thierry Pellerin
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Congratulations and thank you to everyone for their hard work and countless hours in Nairobi 🇰🇪 and Buenos Aires 🇦🇷 moving Cardano forwards!
Congratulations and thank you to everyone for their hard work and countless hours in Nairobi 🇰🇪 and Buenos Aires 🇦🇷 moving Cardano forwards!
Liked by Romain Thierry Pellerin
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The vote is in! the Cardano constitution has been ratified across the globe with delegates representing over 50 countries converging in Buenos Aires…
The vote is in! the Cardano constitution has been ratified across the globe with delegates representing over 50 countries converging in Buenos Aires…
Liked by Romain Thierry Pellerin
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