Jordan Blackman
San Francisco, California, United States
3K followers
500+ connections
About
I help game studios create, design, optimize, and operate games that drive monetization…
Articles by Jordan
Contributions
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How can you develop and communicate a clear design vision for a new game?
Casual Game Design legend Dave Rohrl has a process known as "Your Game as a Poster." I've been lucky to have the opportunity to work with Dave on translating game ideas into clear creative visions via this process. It works. Here's what it is and how to get it for free: The process is focused on developing creative clarity by documenting: 1. The key mechanics & narrative that define the game. 2. The one-sentence description for the team to understand what they are building. 3. The short elevator pitch that describes the game in a way the customer will find exciting. 4. The most important "fun factors" 5. Putting it all together on a poster that has art for vibe. To grab the full process free, google "dave rohrl your game as a poster."
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How can branching be used to create meaningful player choices in game design?
Steve Rabin, author of Introduction to Game Development, talks about a "convexity", which is a type of decision tree that initially branches out, but then narrows back down: Think about a dialog tree in an RPG. Your first few choices may lead "out" to a pretty unique conversation, but you'll quickly be funneled back to just a handful of final conversational outcomes. Or imagine buying gear from a store. At first maybe you only have the money for a few items. As you earn more money, more options open up. But then as you start to collect the items the options narrow again until you have everything and need to move on to the next store. Once you know about this design, you'll see it everywhere: Branch out, then branch back in.
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How can you encourage online game players to spend more money?
Jim Barksdale, former CEO of Netscape, said there are “only two ways to make money in business: One is to bundle; the other is to unbundle.” Mastering these strategies can grow player spending & LTV. Here's How: Bundling works best for products that are already doing a good job converting users into customers but LTV is low. Can you make a richer offer to them where they spend more to get a LOT more? Do it! Bundling is also killer for maximizing the revenue of your most "warm" new users who are going to buy anyway but will buy more if you offer more. Unbundling is a great strategy when you want to increase conversions from users or prospects to buyers or you want to expand your market. How can let them experience the value of buying?
Activity
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It was amazing to see so many of you at The Game Awards last week, or as I called it "LinkedIn IRL". It was a much needed moment to catch up with…
It was amazing to see so many of you at The Game Awards last week, or as I called it "LinkedIn IRL". It was a much needed moment to catch up with…
Liked by Jordan Blackman
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David Henke was the SVP of Engineering/Operations at LinkedIn and Yahoo. He joined LinkedIn in 2009, when it was experiencing massive growth. He has…
David Henke was the SVP of Engineering/Operations at LinkedIn and Yahoo. He joined LinkedIn in 2009, when it was experiencing massive growth. He has…
Liked by Jordan Blackman
Experience
Education
Licenses & Certifications
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Scrummaster
Scrum Alliance
Issued
Volunteer Experience
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Photographer
Wild4life
- 3 months
Travel Photography and Videography to demonstrate the great work of this amazing organzation.
Projects
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5 Ways to Double Your Conversion in 90 Days
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Are you struggling to turn your game's players into payers?
You're not alone. The thing is, increasing conversion doesn't have to be so challenging.
Here's a free in-depth guide that shows you simple and novel ways of improving your game's conversion rate-- in a cool ethical way your players will love.
Click below...
(BTW, getting this guide also puts you on our list for more cool tips and strategies. It's a gift that keeps on giving.) -
Playmakers: The Game Industry Podcast
- Present
In each episode, host Jordan Blackman brings on game industry luminaries and then dives deep into their experiences and know-how to uncover useful take-aways.
Topics include rapid prototyping, specific game design strategies, tactics for Kickstarter success, venture capital funding, and much more.
Learn from top industry operators who have led teams at companies including Insomniac, Ubisoft, Oddword, GLU, Zynga, Funomena, and more. -
CSI: Crime City
- Present
They say everything in Vegas is done in excess, even the murders. Join your friends and the cast of CSI: in solving the city's most thrilling crimes.
Other creatorsSee project
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Join now to viewMore activity by Jordan
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AAA? AA? AAAA? Gen AI in Games? GaaS? All of these do not hold a candle to the GOAT that is TETRIS. This is the PERFECT game hands down. You can…
AAA? AA? AAAA? Gen AI in Games? GaaS? All of these do not hold a candle to the GOAT that is TETRIS. This is the PERFECT game hands down. You can…
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As leaders, there is nothing more rewarding than being recognized for creating a great place for other leaders and teammates to be their best selves…
As leaders, there is nothing more rewarding than being recognized for creating a great place for other leaders and teammates to be their best selves…
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At Gamefam, we think we now know the secret to successful live ops for long-term growth on Roblox... 🤔 Is it shipping updates? Is it adding…
At Gamefam, we think we now know the secret to successful live ops for long-term growth on Roblox... 🤔 Is it shipping updates? Is it adding…
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What a fantastic few days collaborating and celebrating Team AIC in beautiful Buzios, Brazil! 2024 has been an exciting year of growth on every…
What a fantastic few days collaborating and celebrating Team AIC in beautiful Buzios, Brazil! 2024 has been an exciting year of growth on every…
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Last Friday, we had over 400 people come to Ascension Seton Austin Marathon, Half Marathon, and 5K HQ to celebrate our deal on Shark Tank! More…
Last Friday, we had over 400 people come to Ascension Seton Austin Marathon, Half Marathon, and 5K HQ to celebrate our deal on Shark Tank! More…
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John Carmack developed Commander Keen, Wolfenstein 3D, Doom, Quake, and countless more classic game titles. He was the CTO of Oculus and has been…
John Carmack developed Commander Keen, Wolfenstein 3D, Doom, Quake, and countless more classic game titles. He was the CTO of Oculus and has been…
Liked by Jordan Blackman
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I don’t know who watched Shark Tank ABC tonight, but the founder of Card.io was awesome. I fell in love with his hussle immediately, but even more…
I don’t know who watched Shark Tank ABC tonight, but the founder of Card.io was awesome. I fell in love with his hussle immediately, but even more…
Liked by Jordan Blackman
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Hello World, I’m thrilled to announce that I’ve joined the incredible team at Electronic Arts (EA) - EA Mobile, thanks to the amazing Daniel…
Hello World, I’m thrilled to announce that I’ve joined the incredible team at Electronic Arts (EA) - EA Mobile, thanks to the amazing Daniel…
Liked by Jordan Blackman
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The word is finally out. Card.io will be on the season premiere of Shark Tank ABC this month! I've been watching Shark Tank since season 1 so…
The word is finally out. Card.io will be on the season premiere of Shark Tank ABC this month! I've been watching Shark Tank since season 1 so…
Liked by Jordan Blackman
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Missing Gamescom this year in lieu of my son's first day of 5th grade next week.... I will miss: 1) Seeing longtime industry friends from around…
Missing Gamescom this year in lieu of my son's first day of 5th grade next week.... I will miss: 1) Seeing longtime industry friends from around…
Liked by Jordan Blackman
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