Panic Button is on the hunt for Senior Software Engineers! Our team is expanding and we're looking for talented individuals to help shape and mold the next generation. If you or someone you know fits the bill, feel free to share this post and reach out. Let's build something amazing together. #gamingjobs #hiring #opportunity
About us
In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on consoles. We improved server stability for Star Wars: The Old Republic. We put character into the ReCore sand. We even helped Ms. Splosion Man have a blast online. Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow. We continued to work largely behind the scenes, until… In 2015, Panic Button began working with Psyonix. We brought Rocket League to the Microsoft Xbox One. We added 4K support to the Sony PlayStation 4 Pro version. And then, in 2016, we brought Rocket League to the Nintendo Switch. We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch. This release was repeatedly described as an “impossible port”. How could we top Doom? That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch. Meanwhile, we’ve been incredibly busy in 2019: Hob: The Definitive Edition (Switch) Wolfenstein II: Youngblood (Switch) Doom 3 (PC, PS4, Xbox One, and Switch) Torchlight II (PS4, Xbox One, and Switch) And wait until you see what’s next! (Hint: It’s probably not Horizon: Zero Dawn for Switch.)
- Website
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http://www.panicbuttongames.com
External link for Panic Button
- Industry
- Computer Games
- Company size
- 11-50 employees
- Headquarters
- Austin, Texas
- Type
- Privately Held
- Founded
- 2007
- Specialties
- Video game development, Original IP development, Porting services, Co-development, Mobile development, Connected Experiences, Wii U development, Console development, PC Development, Business Innovation, Next-Generation Development, PlayStation 4, Xbox One, and Transmedia
Locations
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Primary
Arboretum
Austin, Texas 78759, US
Employees at Panic Button
Updates
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More layoffs in the gaming industry have been announced, with Blizzard, Toys For Bob, Reikon Games, and now Black Forest Games all affected. If you're feeling uncertain about your future in the industry, Panic Button Games is here to help. We're actively seeking mid-senior level engineers to join our team. Check out our careers page for more information: https://lnkd.in/gqBuqw8S
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My heart goes out to those affected by the Riot layoffs. Although I wasn't there for a long time, I enjoyed my time with the folks there. If you're looking for new opportunities, please reach out to me. We are expanding our HQ and looking for talented engineers! Check out our careers page for more information: https://lnkd.in/dgSUSuri
Interested in a Career at Panic Button? | Panic Button
https://panicbuttongames.com
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To my Unity and Wizards of the Coast folks, Panic Button is expanding with new projects on the horizon! If you are interested, please reach out and take a look at our careers page.
Interested in a Career at Panic Button? | Panic Button
https://panicbuttongames.com